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nanahira
windbot
Commits
bff848b5
Commit
bff848b5
authored
Feb 28, 2024
by
jwyxym
Committed by
GitHub
Feb 28, 2024
Browse files
Options
Browse Files
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Plain Diff
Update AutoChessExecutor.cs
parent
967694d3
Changes
1
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Showing
1 changed file
with
41 additions
and
14 deletions
+41
-14
Game/AI/Decks/AutoChessExecutor.cs
Game/AI/Decks/AutoChessExecutor.cs
+41
-14
No files found.
Game/AI/Decks/AutoChessExecutor.cs
View file @
bff848b5
...
@@ -96,9 +96,24 @@ namespace WindBot.Game.AI.Decks
...
@@ -96,9 +96,24 @@ namespace WindBot.Game.AI.Decks
};
};
//非常愚蠢的穷举函数
//非常愚蠢的穷举函数
private
bool
BlackmailAttackerSunmmon
(
int
cardId
)
//黑手!(其实是碰瓷)
private
bool
BlackmailAttackerSunmmon
(
ClientCard
card
)
//黑手!(其实是碰瓷)
{
int
[]
cardsname
=
new
[]
{
34031284
,
35494087
,
54366836
,
94004268
,
97403510
,
59627393
,
93730230
,
69058960
,
95442074
,
24874631
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
if
((
card
.
HasSetcode
(
0x10
)
&&
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Any
(
scard
=>
scard
!=
null
&&
scard
.
Id
==
29552709
&&
scard
.
IsFaceup
()
&&
!
scard
.
IsDisabled
())
&&
Duel
.
Player
==
0
)
||
card
.
HasSetcode
(
0x2a
)
||
card
.
HasSetcode
(
0x1a5
)
||
card
.
HasSetcode
(
0x18d
)
||
card
.
HasSetcode
(
0x4a
))
return
true
;
return
false
;
}
private
bool
BlackmailAttackerSunmmon2
(
int
cardId
)
{
{
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
card
==
null
)
return
false
;
int
[]
cardsname
=
new
[]
{
34031284
,
35494087
,
54366836
,
94004268
,
97403510
,
59627393
,
93730230
,
69058960
,
95442074
,
24874631
};
int
[]
cardsname
=
new
[]
{
34031284
,
35494087
,
54366836
,
94004268
,
97403510
,
59627393
,
93730230
,
69058960
,
95442074
,
24874631
};
foreach
(
int
cardname
in
cardsname
)
foreach
(
int
cardname
in
cardsname
)
{
{
...
@@ -139,9 +154,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -139,9 +154,8 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
DontSummon
(
int
cardI
d
)
//别通召这些
private
bool
DontSummon
(
ClientCard
car
d
)
//别通召这些
{
{
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
card
.
HasSetcode
(
0x40
)
||
card
.
HasSetcode
(
0xa4
)
||
card
.
HasSetcode
(
0xd3
))
return
true
;
if
(
card
.
HasSetcode
(
0x40
)
||
card
.
HasSetcode
(
0xa4
)
||
card
.
HasSetcode
(
0xd3
))
return
true
;
int
[]
cardsname
=
new
[]
{
74762582
,
90179822
,
16759958
,
26964762
,
42352091
,
2511
,
74018812
,
76214441
,
62886670
,
69105797
,
32391566
,
94076521
,
73625877
,
1980574
,
42090294
,
68823957
,
34976176
,
89785779
,
76133574
,
3248469
,
87102774
int
[]
cardsname
=
new
[]
{
74762582
,
90179822
,
16759958
,
26964762
,
42352091
,
2511
,
74018812
,
76214441
,
62886670
,
69105797
,
32391566
,
94076521
,
73625877
,
1980574
,
42090294
,
68823957
,
34976176
,
89785779
,
76133574
,
3248469
,
87102774
,
57647597
,
37961969
,
51993760
,
87988305
,
38339996
,
37629703
,
58131925
,
71133680
,
42790071
,
34475451
,
63009228
,
24725825
,
48427163
,
86028783
,
51852507
,
29280589
,
87462901
,
73640163
,
68120130
,
84813516
,
55461064
,
59042331
,
26775203
,
89169343
,
57647597
,
37961969
,
51993760
,
87988305
,
38339996
,
37629703
,
58131925
,
71133680
,
42790071
,
34475451
,
63009228
,
24725825
,
48427163
,
86028783
,
51852507
,
29280589
,
87462901
,
73640163
,
68120130
,
84813516
,
55461064
,
59042331
,
26775203
,
89169343
...
@@ -154,21 +168,32 @@ namespace WindBot.Game.AI.Decks
...
@@ -154,21 +168,32 @@ namespace WindBot.Game.AI.Decks
};
};
foreach
(
int
cardname
in
cardsname
)
foreach
(
int
cardname
in
cardsname
)
{
{
if
(
cardId
==
cardname
)
return
true
;
if
(
card
.
Id
==
cardname
)
return
true
;
}
}
return
false
;
return
false
;
}
}
private
bool
FilpMonster
(
int
cardI
d
)
//反转
private
bool
FilpMonster
(
ClientCard
car
d
)
//反转
{
{
YGOSharp
.
OCGWrapper
.
NamedCard
card
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
card
.
HasType
(
CardType
.
Flip
))
return
true
;
if
(
card
.
HasType
(
CardType
.
Flip
))
return
true
;
int
[]
cardsname
=
new
[]
{
20073910
,
89707961
,
41753322
,
86346363
,
75421661
,
87483942
,
40659562
,
41039846
,
72370114
,
92693205
,
22134079
,
16509093
,
96352326
,
923596
,
47111934
,
81306586
,
26016357
,
52323207
,
64804316
,
75209824
,
71071546
,
92736188
,
16279989
,
97584500
,
72913666
,
71415349
,
51196805
,
85463083
,
41872150
,
75109441
,
3510565
,
15383415
,
2326738
,
80885284
,
84472026
,
93294869
,
27491571
,
54490275
,
36239585
,
2694423
,
81278754
,
24101897
,
46925518
,
99641328
,
61318483
,
54512827
,
81907872
,
98707192
int
[]
cardsname
=
new
[]
{
20073910
,
89707961
,
41753322
,
86346363
,
75421661
,
87483942
,
40659562
,
41039846
,
72370114
,
92693205
,
22134079
,
16509093
,
96352326
,
923596
,
47111934
,
81306586
,
26016357
,
52323207
,
64804316
,
75209824
,
71071546
,
92736188
,
16279989
,
97584500
,
72913666
,
71415349
,
51196805
,
85463083
,
41872150
,
75109441
,
3510565
,
15383415
,
2326738
,
80885284
,
84472026
,
93294869
,
27491571
,
54490275
,
36239585
,
2694423
,
81278754
,
24101897
,
46925518
,
99641328
,
61318483
,
54512827
,
81907872
,
98707192
};
};
foreach
(
int
cardname
in
cardsname
)
foreach
(
int
cardname
in
cardsname
)
{
{
if
(
cardId
==
cardname
)
return
true
;
if
(
card
.
Id
==
cardname
)
return
true
;
}
return
false
;
}
private
bool
EquipForEnemy
(
ClientCard
card
)
//装备给对手
{
int
[]
cardsname
=
new
[]
{
33453260
,
79912449
,
32919136
,
45986603
,
45247637
,
44092304
,
46967601
,
94303232
,
56948373
,
69954399
,
83584898
,
62472614
,
75560629
,
23842445
,
24668830
,
98867329
,
50152549
,
62472614
};
foreach
(
int
cardname
in
cardsname
)
{
if
(
card
.
Id
==
cardname
)
return
true
;
}
}
return
false
;
return
false
;
...
@@ -362,7 +387,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -362,7 +387,7 @@ namespace WindBot.Game.AI.Decks
}
}
return
false
;
return
false
;
}
}
else
if
(
Card
.
Id
==
6203182
||
Card
.
Id
==
69954399
||
Card
.
Id
==
33453260
)
else
if
(
EquipForEnemy
(
Card
)
)
{
{
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
cards
=
GetZoneCards
(
CardLocation
.
MonsterZone
,
Enemy
).
Where
(
card
=>
card
!=
null
&&
card
.
IsFaceup
()
&&
!
card
.
IsShouldNotBeTarget
()).
ToList
();
if
(
cards
.
Count
()
>
0
)
if
(
cards
.
Count
()
>
0
)
...
@@ -502,8 +527,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -502,8 +527,10 @@ namespace WindBot.Game.AI.Decks
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
YGOSharp
.
OCGWrapper
.
NamedCard
cardData
=
YGOSharp
.
OCGWrapper
.
NamedCard
.
Get
(
cardId
);
if
(
cardData
!=
null
)
if
(
cardData
!=
null
)
{
{
if
(
BlackmailAttackerSunmmon
(
cardId
))
if
(
BlackmailAttackerSunmmon
2
(
cardId
))
return
CardPosition
.
FaceUpAttack
;
return
CardPosition
.
FaceUpAttack
;
else
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
Battle
)
return
CardPosition
.
FaceUpDefence
;
if
(
Bot
.
LifePoints
<=
1500
)
if
(
Bot
.
LifePoints
<=
1500
)
{
{
...
@@ -586,7 +613,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -586,7 +613,7 @@ namespace WindBot.Game.AI.Decks
private
bool
MonsterRepos
()
private
bool
MonsterRepos
()
{
{
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
&&
(
FilpMonster
(
Card
.
Id
))
&&
Card
.
IsFacedown
())
if
(
Duel
.
Phase
==
DuelPhase
.
Main1
&&
(
FilpMonster
(
Card
))
&&
Card
.
IsFacedown
())
{
{
return
true
;
return
true
;
}
}
...
@@ -615,12 +642,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -615,12 +642,12 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
MonsterSummon
()
private
bool
MonsterSummon
()
{
{
if
(
DontSummon
(
Card
.
Id
))
if
(
DontSummon
(
Card
))
return
false
;
return
false
;
if
(
BlackmailAttackerSunmmon
(
Card
.
Id
))
if
(
BlackmailAttackerSunmmon
(
Card
))
return
DefaultMonsterSummon
();
return
DefaultMonsterSummon
();
else
if
(
FilpMonster
(
Card
.
Id
))
else
if
(
FilpMonster
(
Card
))
return
false
;
return
false
;
else
if
(
Card
.
Level
>
4
||
Bot
.
LifePoints
>
1500
)
else
if
(
Card
.
Level
>
4
||
Bot
.
LifePoints
>
1500
)
return
DefaultMonsterSummon
();
return
DefaultMonsterSummon
();
...
@@ -631,7 +658,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -631,7 +658,7 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
MonsterSet
()
private
bool
MonsterSet
()
{
{
if
(
FilpMonster
(
Card
.
Id
))
if
(
FilpMonster
(
Card
))
return
DefaultMonsterSummon
();
return
DefaultMonsterSummon
();
if
(
Card
.
HasSetcode
(
0x40
))
return
false
;
if
(
Card
.
HasSetcode
(
0x40
))
return
false
;
return
DefaultMonsterSummon
()
&&
(
Bot
.
LifePoints
<=
1500
||
(
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Count
()
==
0
&&
Bot
.
LifePoints
<=
4000
));
return
DefaultMonsterSummon
()
&&
(
Bot
.
LifePoints
<=
1500
||
(
GetZoneCards
(
CardLocation
.
MonsterZone
,
Bot
).
Count
()
==
0
&&
Bot
.
LifePoints
<=
4000
));
...
...
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