Commit 9d27d7a4 authored by mercury233's avatar mercury233

update deck levels

parent 2073e2c1
...@@ -6,7 +6,7 @@ using WindBot.Game.AI; ...@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
[Deck("BlueEyesMaxDragon", "AI_BlueEyesMaxDragon", "Normal")] [Deck("BlueEyesMaxDragon", "AI_BlueEyesMaxDragon")]
public class BlueEyesMaxDragonExecutor : DefaultExecutor public class BlueEyesMaxDragonExecutor : DefaultExecutor
{ {
public class CardId public class CardId
......
...@@ -6,7 +6,7 @@ using WindBot.Game.AI; ...@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
[Deck("ChainBurn", "AI_ChainBurn", "Normal")] [Deck("ChainBurn", "AI_ChainBurn")]
public class ChainBurnExecutor : DefaultExecutor public class ChainBurnExecutor : DefaultExecutor
{ {
public class CardId public class CardId
......
...@@ -6,8 +6,7 @@ using WindBot.Game.AI; ...@@ -6,8 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
// NOT FINISHED YET [Deck("DarkMagician", "AI_DarkMagician")]
[Deck("DarkMagician", "AI_DarkMagician", "NotFinished")]
public class DarkMagicianExecutor : DefaultExecutor public class DarkMagicianExecutor : DefaultExecutor
{ {
public class CardId public class CardId
......
...@@ -6,7 +6,7 @@ using WindBot.Game.AI; ...@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
[Deck("GrenMajuThunderBoarder", "AI_GrenMajuThunderBoarder", "Normal")] [Deck("GrenMajuThunderBoarder", "AI_GrenMajuThunderBoarder")]
public class GrenMajuThunderBoarderExecutor : DefaultExecutor public class GrenMajuThunderBoarderExecutor : DefaultExecutor
{ {
public class CardId public class CardId
......
...@@ -6,8 +6,7 @@ using WindBot.Game.AI; ...@@ -6,8 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
// NOT FINISHED YET [Deck("LightswornShaddoldinosour", "AI_LightswornShaddoldinosour")]
[Deck("LightswornShaddoldinosour", "AI_LightswornShaddoldinosour", "ver0.5")]
public class LightswornShaddoldinosour : DefaultExecutor public class LightswornShaddoldinosour : DefaultExecutor
{ {
public class CardId public class CardId
......
...@@ -6,7 +6,7 @@ using WindBot.Game.AI; ...@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
[Deck("Phantasm", "AI_Phantasm", "Normal")] [Deck("Phantasm", "AI_Phantasm")]
public class PhantasmExecutor : DefaultExecutor public class PhantasmExecutor : DefaultExecutor
{ {
public class CardId public class CardId
...@@ -355,8 +355,8 @@ namespace WindBot.Game.AI.Decks ...@@ -355,8 +355,8 @@ namespace WindBot.Game.AI.Decks
return true; return true;
} }
else else
{ {
if (City_count > 10) if (City_count > 10)
return false; return false;
ClientCard target = null; ClientCard target = null;
......
...@@ -6,7 +6,7 @@ using WindBot.Game.AI; ...@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
[Deck("ST1732", "AI_ST1732", "Normal")] [Deck("ST1732", "AI_ST1732")]
public class ST1732Executor : DefaultExecutor public class ST1732Executor : DefaultExecutor
{ {
public class CardId public class CardId
......
...@@ -6,7 +6,7 @@ using WindBot.Game.AI; ...@@ -6,7 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
{ {
[Deck("SkyStriker", "AI_SkyStriker", "NotFinished")] [Deck("SkyStriker", "AI_SkyStriker")]
public class SkyStrikerExecutor : DefaultExecutor public class SkyStrikerExecutor : DefaultExecutor
{ {
public class CardId public class CardId
......
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