Commit 9c6d6fd5 authored by mercury233's avatar mercury233

update OCGWrapper

parent 09f2ca40
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
namespace WindBot.Game.AI namespace WindBot.Game.AI
......
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
namespace WindBot.Game.AI namespace WindBot.Game.AI
......
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot; using WindBot;
using WindBot.Game; using WindBot.Game;
......
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
......
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
......
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
namespace WindBot.Game.AI.Decks namespace WindBot.Game.AI.Decks
......
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
......
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot.Game; using WindBot.Game;
using WindBot.Game.AI; using WindBot.Game.AI;
......
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
......
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
......
using OCGWrapper; using YGOSharp.OCGWrapper;
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using YGOSharp.Network; using YGOSharp.Network;
......
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
namespace WindBot.Game namespace WindBot.Game
......
using OCGWrapper; using YGOSharp.OCGWrapper;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
......
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
namespace WindBot.Game namespace WindBot.Game
......
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic; using System.Collections.Generic;
using WindBot.Game.AI; using WindBot.Game.AI;
......
using OCGWrapper; using YGOSharp.OCGWrapper;
using OCGWrapper.Enums; using YGOSharp.OCGWrapper.Enums;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
......
using OCGWrapper; using YGOSharp.OCGWrapper;
using System; using System;
using System.IO; using System.IO;
using System.Threading; using System.Threading;
...@@ -13,7 +13,6 @@ namespace WindBot ...@@ -13,7 +13,6 @@ namespace WindBot
public static int PlayerNameSize = 20; public static int PlayerNameSize = 20;
internal static Random Rand; internal static Random Rand;
internal static void Main() internal static void Main()
{ {
#if !DEBUG #if !DEBUG
...@@ -36,7 +35,7 @@ namespace WindBot ...@@ -36,7 +35,7 @@ namespace WindBot
DecksManager.Init(); DecksManager.Init();
InitCardsManager(databasePath); InitCardsManager(databasePath);
} }
private static void Run() private static void Run()
{ {
Init("cards.cdb"); Init("cards.cdb");
......
...@@ -38,9 +38,6 @@ ...@@ -38,9 +38,6 @@
<Reference Include="Mono.Data.Sqlite"> <Reference Include="Mono.Data.Sqlite">
<HintPath>.\Mono.Data.Sqlite.dll</HintPath> <HintPath>.\Mono.Data.Sqlite.dll</HintPath>
</Reference> </Reference>
<Reference Include="OCGWrapper">
<HintPath>.\OCGWrapper.dll</HintPath>
</Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Data" /> <Reference Include="System.Data" />
...@@ -49,6 +46,9 @@ ...@@ -49,6 +46,9 @@
<Reference Include="YGOSharp.Network"> <Reference Include="YGOSharp.Network">
<HintPath>.\YGOSharp.Network.dll</HintPath> <HintPath>.\YGOSharp.Network.dll</HintPath>
</Reference> </Reference>
<Reference Include="YGOSharp.OCGWrapper">
<HintPath>.\YGOSharp.OCGWrapper.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Game\AI\AIFunctions.cs" /> <Compile Include="Game\AI\AIFunctions.cs" />
......
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