Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
windbot
Commits
9a3e147a
Commit
9a3e147a
authored
May 23, 2018
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix OnMove, use same card instead of creating a new one
parent
8aa7ef14
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
50 additions
and
23 deletions
+50
-23
Game/Duel.cs
Game/Duel.cs
+30
-0
Game/GameBehavior.cs
Game/GameBehavior.cs
+20
-23
No files found.
Game/Duel.cs
View file @
9a3e147a
...
...
@@ -115,6 +115,36 @@ namespace WindBot.Game
}
}
public
void
AddCard
(
CardLocation
loc
,
ClientCard
card
,
int
player
,
int
zone
,
int
pos
)
{
card
.
Location
=
loc
;
card
.
Position
=
pos
;
switch
(
loc
)
{
case
CardLocation
.
Hand
:
Fields
[
player
].
Hand
.
Add
(
card
);
break
;
case
CardLocation
.
Grave
:
Fields
[
player
].
Graveyard
.
Add
(
card
);
break
;
case
CardLocation
.
Removed
:
Fields
[
player
].
Banished
.
Add
(
card
);
break
;
case
CardLocation
.
MonsterZone
:
Fields
[
player
].
MonsterZone
[
zone
]
=
card
;
break
;
case
CardLocation
.
SpellZone
:
Fields
[
player
].
SpellZone
[
zone
]
=
card
;
break
;
case
CardLocation
.
Deck
:
Fields
[
player
].
Deck
.
Add
(
card
);
break
;
case
CardLocation
.
Extra
:
Fields
[
player
].
ExtraDeck
.
Add
(
card
);
break
;
}
}
public
void
RemoveCard
(
CardLocation
loc
,
ClientCard
card
,
int
player
,
int
zone
)
{
switch
(
loc
)
...
...
Game/GameBehavior.cs
View file @
9a3e147a
...
...
@@ -451,44 +451,41 @@ namespace WindBot.Game
private
void
OnMove
(
BinaryReader
packet
)
{
int
cardId
=
packet
.
ReadInt32
();
int
p
c
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
p
l
=
packet
.
ReadByte
();
int
p
s
=
packet
.
ReadSByte
();
packet
.
ReadSByte
();
// pp
int
c
c
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
c
l
=
packet
.
ReadByte
();
int
c
s
=
packet
.
ReadSByte
();
int
c
p
=
packet
.
ReadSByte
();
int
p
reviousControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
p
reviousLocation
=
packet
.
ReadByte
();
int
p
reviousSequence
=
packet
.
ReadSByte
();
/*int previousPosotion = */
packet
.
ReadSByte
();
int
c
urrentControler
=
GetLocalPlayer
(
packet
.
ReadByte
());
int
c
urrentLocation
=
packet
.
ReadByte
();
int
c
urrentSequence
=
packet
.
ReadSByte
();
int
c
urrentPosition
=
packet
.
ReadSByte
();
packet
.
ReadInt32
();
// reason
ClientCard
card
=
_duel
.
GetCard
(
p
c
,
(
CardLocation
)
pl
,
ps
);
ClientCard
card
=
_duel
.
GetCard
(
p
reviousControler
,
(
CardLocation
)
previousLocation
,
previousSequence
);
if
((
p
l
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
if
((
p
reviousLocation
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
{
p
l
=
pl
&
0x7f
;
card
=
_duel
.
GetCard
(
p
c
,
(
CardLocation
)
pl
,
ps
);
p
reviousLocation
=
previousLocation
&
0x7f
;
card
=
_duel
.
GetCard
(
p
reviousControler
,
(
CardLocation
)
previousLocation
,
previousSequence
);
if
(
card
!=
null
)
card
.
Overlays
.
Remove
(
cardId
);
}
else
_duel
.
RemoveCard
((
CardLocation
)
p
l
,
card
,
pc
,
ps
);
_duel
.
RemoveCard
((
CardLocation
)
p
reviousLocation
,
card
,
previousControler
,
previousSequence
);
if
((
c
l
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
if
((
c
urrentLocation
&
(
int
)
CardLocation
.
Overlay
)
!=
0
)
{
c
l
=
cl
&
0x7f
;
card
=
_duel
.
GetCard
(
c
c
,
(
CardLocation
)
cl
,
cs
);
c
urrentLocation
=
currentLocation
&
0x7f
;
card
=
_duel
.
GetCard
(
c
urrentControler
,
(
CardLocation
)
currentLocation
,
currentSequence
);
if
(
card
!=
null
)
card
.
Overlays
.
Add
(
cardId
);
}
else
{
_duel
.
AddCard
((
CardLocation
)
cl
,
cardId
,
cc
,
cs
,
cp
);
if
((
pl
&
(
int
)
CardLocation
.
Overlay
)
==
0
&&
card
!=
null
)
{
ClientCard
newcard
=
_duel
.
GetCard
(
cc
,
(
CardLocation
)
cl
,
cs
);
if
(
newcard
!=
null
)
newcard
.
Overlays
.
AddRange
(
card
.
Overlays
);
}
if
(
previousLocation
==
0
)
_duel
.
AddCard
((
CardLocation
)
currentLocation
,
cardId
,
currentControler
,
currentSequence
,
currentPosition
);
else
_duel
.
AddCard
((
CardLocation
)
currentLocation
,
card
,
currentControler
,
currentSequence
,
currentPosition
);
}
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment