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nanahira
windbot
Commits
258990b9
Commit
258990b9
authored
Mar 01, 2018
by
wind2009
Committed by
mercury233
Mar 01, 2018
Browse files
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Plain Diff
Add AI.GetAttacker() and AI.GetDefender() (#3)
parent
81235d39
Changes
2
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Inline
Side-by-side
Showing
2 changed files
with
30 additions
and
9 deletions
+30
-9
Game/GameAI.cs
Game/GameAI.cs
+25
-5
Game/GameBehavior.cs
Game/GameBehavior.cs
+5
-4
No files found.
Game/GameAI.cs
View file @
258990b9
using
System.Linq
;
using
System.Linq
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
WindBot.Game.AI
;
using
WindBot.Game.AI
;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
...
@@ -90,6 +90,8 @@ namespace WindBot.Game
...
@@ -90,6 +90,8 @@ namespace WindBot.Game
m_option
=
-
1
;
m_option
=
-
1
;
m_yesno
=
-
1
;
m_yesno
=
-
1
;
m_position
=
CardPosition
.
FaceUpAttack
;
m_position
=
CardPosition
.
FaceUpAttack
;
m_attacker
=
null
;
m_defender
=
null
;
Duel
.
LastSummonPlayer
=
-
1
;
Duel
.
LastSummonPlayer
=
-
1
;
if
(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Draw
)
if
(
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
Draw
)
{
{
...
@@ -167,9 +169,9 @@ namespace WindBot.Game
...
@@ -167,9 +169,9 @@ namespace WindBot.Game
{
{
const
int
HINTMSG_FMATERIAL
=
511
;
const
int
HINTMSG_FMATERIAL
=
511
;
const
int
HINTMSG_SMATERIAL
=
512
;
const
int
HINTMSG_SMATERIAL
=
512
;
const
int
HINTMSG_XMATERIAL
=
513
;
const
int
HINTMSG_XMATERIAL
=
513
;
const
int
HINTMSG_LMATERIAL
=
533
;
const
int
HINTMSG_LMATERIAL
=
533
;
const
int
HINTMSG_SPSUMMON
=
509
;
const
int
HINTMSG_SPSUMMON
=
509
;
// Check for the executor.
// Check for the executor.
IList
<
ClientCard
>
result
=
Executor
.
OnSelectCard
(
cards
,
min
,
max
,
hint
,
cancelable
);
IList
<
ClientCard
>
result
=
Executor
.
OnSelectCard
(
cards
,
min
,
max
,
hint
,
cancelable
);
...
@@ -626,9 +628,27 @@ namespace WindBot.Game
...
@@ -626,9 +628,27 @@ namespace WindBot.Game
private
int
m_number
;
private
int
m_number
;
private
int
m_announce
;
private
int
m_announce
;
private
int
m_yesno
;
private
int
m_yesno
;
private
ClientCard
m_attacker
;
private
ClientCard
m_defender
;
private
IList
<
CardAttribute
>
m_attributes
=
new
List
<
CardAttribute
>();
private
IList
<
CardAttribute
>
m_attributes
=
new
List
<
CardAttribute
>();
private
IList
<
CardRace
>
m_races
=
new
List
<
CardRace
>();
private
IList
<
CardRace
>
m_races
=
new
List
<
CardRace
>();
public
void
SendBattleMsg
(
ClientCard
attackcard
,
ClientCard
defendcard
)
{
m_attacker
=
attackcard
;
m_defender
=
defendcard
;
}
public
ClientCard
GetAttacker
()
{
return
m_attacker
;
}
public
ClientCard
GetDefender
()
{
return
m_defender
;
}
public
void
SelectCard
(
ClientCard
card
)
public
void
SelectCard
(
ClientCard
card
)
{
{
m_selector
=
new
CardSelector
(
card
);
m_selector
=
new
CardSelector
(
card
);
...
@@ -894,4 +914,4 @@ namespace WindBot.Game
...
@@ -894,4 +914,4 @@ namespace WindBot.Game
return
false
;
return
false
;
}
}
}
}
}
}
\ No newline at end of file
Game/GameBehavior.cs
View file @
258990b9
using
System
;
using
System
;
using
System.Collections.Generic
;
using
System.Collections.Generic
;
using
System.IO
;
using
System.IO
;
using
System.Text.RegularExpressions
;
using
System.Text.RegularExpressions
;
...
@@ -494,12 +494,13 @@ namespace WindBot.Game
...
@@ -494,12 +494,13 @@ namespace WindBot.Game
int
la
=
packet
.
ReadByte
();
int
la
=
packet
.
ReadByte
();
int
sa
=
packet
.
ReadByte
();
int
sa
=
packet
.
ReadByte
();
packet
.
ReadByte
();
//
packet
.
ReadByte
();
//
packet
.
ReadByte
(
);
// cd
int
cd
=
GetLocalPlayer
(
packet
.
ReadByte
()
);
// cd
int
ld
=
packet
.
ReadByte
();
int
ld
=
packet
.
ReadByte
();
packet
.
ReadByte
();
// sd
int
sd
=
packet
.
ReadByte
();
// sd
packet
.
ReadByte
();
//
packet
.
ReadByte
();
//
ClientCard
attackcard
=
_duel
.
GetCard
(
ca
,
(
CardLocation
)
la
,
sa
);
ClientCard
attackcard
=
_duel
.
GetCard
(
ca
,
(
CardLocation
)
la
,
sa
);
ClientCard
defendcard
=
_duel
.
GetCard
(
cd
,
(
CardLocation
)
ld
,
sd
);
_ai
.
SendBattleMsg
(
attackcard
,
defendcard
);
if
(
ld
==
0
&&
(
attackcard
!=
null
)
&&
(
ca
!=
0
))
if
(
ld
==
0
&&
(
attackcard
!=
null
)
&&
(
ca
!=
0
))
{
{
_ai
.
OnDirectAttack
(
attackcard
);
_ai
.
OnDirectAttack
(
attackcard
);
...
...
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