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Taiko Web
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nanahira
Taiko Web
Commits
f90f6fe6
Commit
f90f6fe6
authored
Oct 25, 2018
by
LoveEevee
Browse files
Options
Browse Files
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Email Patches
Plain Diff
View: Rewrite
parent
ab2e3d24
Changes
18
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Side-by-side
Showing
18 changed files
with
1491 additions
and
958 deletions
+1491
-958
public/src/css/game.css
public/src/css/game.css
+9
-2
public/src/js/assets.js
public/src/js/assets.js
+3
-12
public/src/js/canvasasset.js
public/src/js/canvasasset.js
+2
-3
public/src/js/canvascache.js
public/src/js/canvascache.js
+18
-5
public/src/js/canvasdraw.js
public/src/js/canvasdraw.js
+254
-43
public/src/js/controller.js
public/src/js/controller.js
+20
-11
public/src/js/debug.js
public/src/js/debug.js
+4
-0
public/src/js/element.js
public/src/js/element.js
+0
-49
public/src/js/game.js
public/src/js/game.js
+4
-6
public/src/js/keyboard.js
public/src/js/keyboard.js
+1
-1
public/src/js/loadsong.js
public/src/js/loadsong.js
+1
-1
public/src/js/scalablecanvas.js
public/src/js/scalablecanvas.js
+0
-42
public/src/js/scoresheet.js
public/src/js/scoresheet.js
+21
-14
public/src/js/songselect.js
public/src/js/songselect.js
+143
-90
public/src/js/view.js
public/src/js/view.js
+981
-646
public/src/js/viewassets.js
public/src/js/viewassets.js
+30
-30
public/src/views/game.html
public/src/views/game.html
+0
-1
templates/index.html
templates/index.html
+0
-2
No files found.
public/src/css/game.css
View file @
f90f6fe6
#game
{
width
:
100%
;
height
:
100%
;
position
:
a
sb
olute
;
position
:
a
bs
olute
;
overflow
:
hidden
;
background-size
:
cover
;
background-position
:
center
;
}
#game
.default-bg
{
background-size
:
calc
(
100vh
/
720
*
512
);
...
...
@@ -70,7 +71,7 @@
#touch-buttons
{
display
:
none
;
position
:
absolute
;
top
:
6.5
vh
;
top
:
8
vh
;
right
:
2vh
;
opacity
:
0.5
;
z-index
:
5
;
...
...
@@ -79,6 +80,12 @@
width
:
12.5vmin
;
height
:
12.5vmin
;
}
.portrait
#touch-buttons
{
top
:
11vh
;
}
.touchp2
#touch-buttons
{
top
:
-1.9vh
;
}
.touch-visible
#touch-drum
,
.touch-visible
#touch-buttons
{
display
:
block
;
...
...
public/src/js/assets.js
View file @
f90f6fe6
...
...
@@ -2,20 +2,11 @@ var assets = {
"
img
"
:
[
"
title-screen.png
"
,
"
logo-big.png
"
,
"
don-0.png
"
,
"
don-1.png
"
,
"
big-don-0.png
"
,
"
big-don-1.png
"
,
"
notes.png
"
,
"
notes_drumroll.png
"
,
"
notes_hit.png
"
,
"
balloon.png
"
,
"
taiko.png
"
,
"
taiko-key-blue.png
"
,
"
taiko-key-red.png
"
,
"
hp-bar-bg.png
"
,
"
hp-bar-colour.png
"
,
"
score-0.png
"
,
"
score-0-b.png
"
,
"
score-230.png
"
,
"
score-450.png
"
,
"
dancing-don.gif
"
,
"
bg-pattern-1.png
"
,
"
muzu_easy.png
"
,
...
...
public/src/js/canvasasset.js
View file @
f90f6fe6
...
...
@@ -27,6 +27,7 @@ class CanvasAsset{
}
else
{
frame
=
this
.
mod
(
this
.
animation
,
index
)
}
this
.
ctx
.
save
()
var
pos
=
this
.
position
(
frame
)
if
(
this
.
image
){
this
.
ctx
.
drawImage
(
this
.
image
,
...
...
@@ -35,9 +36,7 @@ class CanvasAsset{
pos
.
x
,
pos
.
y
,
pos
.
w
,
pos
.
h
)
}
if
(
pos
.
callback
){
pos
.
callback
()
}
this
.
ctx
.
restore
()
}
}
mod
(
length
,
index
){
...
...
public/src/js/canvascache.js
View file @
f90f6fe6
class
CanvasCache
{
constructor
(
w
,
h
,
scale
){
this
.
canvas
=
document
.
createElement
(
"
canvas
"
)
this
.
ctx
=
this
.
canvas
.
getContext
(
"
2d
"
)
this
.
map
=
new
Map
()
if
(
w
){
this
.
resize
(
w
,
h
,
scale
)
}
}
resize
(
w
,
h
,
scale
){
this
.
map
.
clear
()
if
(
this
.
canvas
){
this
.
map
.
clear
()
}
else
{
this
.
map
=
new
Map
()
this
.
canvas
=
document
.
createElement
(
"
canvas
"
)
this
.
ctx
=
this
.
canvas
.
getContext
(
"
2d
"
)
}
this
.
scale
=
scale
this
.
x
=
0
this
.
y
=
0
...
...
@@ -20,8 +23,11 @@ class CanvasCache{
this
.
canvas
.
height
=
this
.
h
*
this
.
scale
this
.
ctx
.
scale
(
this
.
scale
,
this
.
scale
)
}
get
(
config
,
callback
){
get
(
config
,
callback
,
setOnly
){
var
img
=
this
.
map
.
get
(
config
.
id
)
if
(
img
&&
setOnly
||
!
img
&&
!
callback
){
return
}
var
saved
=
false
if
(
!
img
){
var
w
=
config
.
w
...
...
@@ -50,6 +56,10 @@ class CanvasCache{
callback
(
this
.
ctx
)
}
if
(
setOnly
){
this
.
ctx
.
restore
()
return
}
var
z
=
this
.
scale
config
.
ctx
.
drawImage
(
this
.
canvas
,
img
.
x
*
z
|
0
,
img
.
y
*
z
|
0
,
img
.
w
*
z
|
0
,
img
.
h
*
z
|
0
,
...
...
@@ -59,6 +69,9 @@ class CanvasCache{
this
.
ctx
.
restore
()
}
}
set
(
config
,
callback
){
return
this
.
get
(
config
,
callback
,
true
)
}
clean
(){
delete
this
.
map
delete
this
.
ctx
...
...
public/src/js/canvasdraw.js
View file @
f90f6fe6
This diff is collapsed.
Click to expand it.
public/src/js/controller.js
View file @
f90f6fe6
...
...
@@ -81,6 +81,17 @@ class Controller{
if
(
this
.
syncWith
){
this
.
syncWith
.
mainLoop
()
}
if
(
this
.
scoresheet
){
if
(
this
.
view
.
ctx
){
this
.
view
.
ctx
.
save
()
this
.
view
.
ctx
.
setTransform
(
1
,
0
,
0
,
1
,
0
,
0
)
}
this
.
scoresheet
.
redraw
()
if
(
this
.
view
.
ctx
){
this
.
view
.
ctx
.
restore
()
}
}
})
}
var
ms
=
this
.
game
.
elapsedTime
...
...
@@ -104,10 +115,6 @@ class Controller{
this
.
view
.
refresh
()
}
this
.
keyboard
.
checkMenuKeys
()
if
(
this
.
scoresheet
){
this
.
scoresheet
.
redraw
()
}
}
}
togglePauseMenu
(){
...
...
@@ -117,11 +124,13 @@ class Controller{
gameEnded
(){
var
score
=
this
.
getGlobalScore
()
var
vp
if
(
score
.
bad
===
0
){
vp
=
"
fullcombo
"
this
.
playSoundMeka
(
"
fullcombo
"
,
1.350
)
}
else
if
(
score
.
gauge
>=
50
){
vp
=
"
clear
"
if
(
Math
.
round
(
score
.
gauge
/
2
)
-
1
>=
25
){
if
(
score
.
bad
===
0
){
vp
=
"
fullcombo
"
this
.
playSoundMeka
(
"
fullcombo
"
,
1.350
)
}
else
{
vp
=
"
clear
"
}
}
else
{
vp
=
"
fail
"
}
...
...
@@ -132,8 +141,8 @@ class Controller{
this
.
scoresheet
=
new
Scoresheet
(
this
,
this
.
getGlobalScore
(),
this
.
multiplayer
)
}
}
displayScore
(
score
,
notPlayed
){
this
.
view
.
displayScore
(
score
,
notPlayed
)
displayScore
(
score
,
notPlayed
,
bigNote
){
this
.
view
.
displayScore
(
score
,
notPlayed
,
bigNote
)
}
songSelection
(
fadeIn
){
if
(
!
fadeIn
){
...
...
public/src/js/debug.js
View file @
f90f6fe6
...
...
@@ -117,6 +117,10 @@ class Debug{
break
}
}
if
(
game
.
mainMusicPlaying
){
game
.
mainMusicPlaying
=
false
game
.
mainAsset
.
stop
()
}
}
this
.
autoplayCheckbox
.
checked
=
this
.
controller
.
autoPlayEnabled
}
...
...
public/src/js/element.js
deleted
100644 → 0
View file @
ab2e3d24
function
element
(){
var
parent
var
lasttag
var
createdtag
var
toreturn
=
{}
for
(
var
i
=
0
;
i
<
arguments
.
length
;
i
++
){
var
current
=
arguments
[
i
]
if
(
current
){
if
(
current
.
nodeType
){
parent
=
lasttag
=
current
}
else
if
(
Array
.
isArray
(
current
)){
lasttag
=
parent
for
(
var
j
=
0
;
j
<
current
.
length
;
j
++
){
if
(
current
[
j
]){
if
(
j
==
0
&&
typeof
current
[
j
]
==
"
string
"
){
var
tagname
=
current
[
0
].
split
(
"
#
"
)
lasttag
=
createdtag
=
document
.
createElement
(
tagname
[
0
])
if
(
tagname
[
1
]){
toreturn
[
tagname
[
1
]]
=
createdtag
}
}
else
if
(
current
[
j
].
constructor
==
Object
){
if
(
lasttag
){
for
(
var
value
in
current
[
j
]){
if
(
value
!=
"
style
"
&&
value
in
lasttag
){
lasttag
[
value
]
=
current
[
j
][
value
]
}
else
{
lasttag
.
setAttribute
(
value
,
current
[
j
][
value
])
}
}
}
}
else
{
var
returned
=
element
(
lasttag
,
current
[
j
])
for
(
var
k
in
returned
){
toreturn
[
k
]
=
returned
[
k
]
}
}
}
}
}
else
if
(
current
){
createdtag
=
document
.
createTextNode
(
current
)
}
if
(
parent
&&
createdtag
){
parent
.
appendChild
(
createdtag
)
}
createdtag
=
0
}
}
return
toreturn
}
public/src/js/game.js
View file @
f90f6fe6
...
...
@@ -116,9 +116,6 @@ class Game{
}
}
}
setHPGain
(
gain
){
this
.
HPGain
=
gain
}
checkPlays
(){
var
circles
=
this
.
songData
.
circles
var
circle
=
circles
[
this
.
currentCircle
]
...
...
@@ -200,14 +197,15 @@ class Game{
if
(
circleStatus
===
230
||
circleStatus
===
450
){
score
=
circleStatus
}
this
.
controller
.
displayScore
(
score
)
circle
.
played
(
score
,
score
===
0
?
typeDai
:
keyDai
)
this
.
controller
.
displayScore
(
score
,
false
,
typeDai
&&
keyDai
)
}
else
{
this
.
controller
.
displayScore
(
score
,
true
)
circle
.
played
(
-
1
,
typeDai
)
this
.
controller
.
displayScore
(
score
,
true
,
false
)
}
this
.
updateCombo
(
score
)
this
.
updateGlobalScore
(
score
,
typeDai
&&
keyDai
?
2
:
1
,
circle
.
gogoTime
)
this
.
updateCurrentCircle
()
circle
.
played
(
score
,
score
===
0
?
typeDai
:
keyDai
)
if
(
this
.
controller
.
multiplayer
==
1
){
p2
.
send
(
"
note
"
,
{
score
:
score
,
...
...
public/src/js/keyboard.js
View file @
f90f6fe6
...
...
@@ -111,7 +111,7 @@ class Keyboard{
this
.
controller
.
togglePauseMenu
()
for
(
var
key
in
this
.
keyTime
){
this
.
keys
[
key
]
=
null
this
.
keyTime
[
key
]
=
null
this
.
keyTime
[
key
]
=
-
Infinity
}
})
var
moveMenuMinus
=
()
=>
{
...
...
public/src/js/loadsong.js
View file @
f90f6fe6
...
...
@@ -94,7 +94,7 @@ class loadSong{
this
.
clean
()
loader
.
changePage
(
"
game
"
)
var
taikoGame1
=
new
Controller
(
this
.
selectedSong
,
this
.
songData
,
false
,
1
,
this
.
touchEnabled
)
var
taikoGame2
=
new
Controller
(
this
.
selectedSong2
,
this
.
song2Data
,
true
,
2
)
var
taikoGame2
=
new
Controller
(
this
.
selectedSong2
,
this
.
song2Data
,
true
,
2
,
this
.
touchEnabled
)
taikoGame1
.
run
(
taikoGame2
)
}
})
...
...
public/src/js/scalablecanvas.js
deleted
100644 → 0
View file @
ab2e3d24
class
ScalableCanvas
{
constructor
(
id
,
width
,
height
,
noStyle
){
var
oldCanvas
=
document
.
getElementById
(
id
)
if
(
oldCanvas
){
this
.
canvas
=
oldCanvas
}
else
{
this
.
canvas
=
document
.
createElement
(
"
canvas
"
)
this
.
canvas
.
id
=
id
}
this
.
ctx
=
this
.
canvas
.
getContext
(
"
2d
"
)
this
.
rescale
()
this
.
resize
(
width
,
height
,
noStyle
)
}
resize
(
width
,
height
,
noStyle
){
if
(
width
!=
this
.
width
||
height
!=
this
.
height
){
this
.
width
=
width
this
.
height
=
height
this
.
scaledWidth
=
width
*
this
.
scale
this
.
canvas
.
width
=
this
.
scaledWidth
this
.
scaledHeight
=
height
*
this
.
scale
this
.
canvas
.
height
=
this
.
scaledHeight
if
(
noStyle
||
this
.
scale
==
1
){
if
(
this
.
canvas
.
style
.
width
){
this
.
canvas
.
style
.
width
=
""
}
if
(
this
.
canvas
.
style
.
height
){
this
.
canvas
.
style
.
height
=
""
}
}
else
{
this
.
canvas
.
style
.
width
=
width
+
"
px
"
this
.
canvas
.
style
.
height
=
height
+
"
px
"
}
}
}
rescale
(){
var
scale
=
window
.
devicePixelRatio
||
1
if
(
scale
!=
this
.
scale
){
this
.
ctx
.
scale
(
scale
,
scale
)
this
.
scale
=
scale
}
}
}
\ No newline at end of file
public/src/js/scoresheet.js
View file @
f90f6fe6
...
...
@@ -416,16 +416,25 @@ class Scoresheet{
results
=
p2
.
results
ctx
.
translate
(
0
,
p2Offset
)
}
ctx
.
drawImage
(
assets
.
image
[
"
hp-bar-bg
"
],
552
,
120
,
688
,
48
)
var
gauge
=
results
.
gauge
/
100
if
(
gauge
>
0
){
ctx
.
drawImage
(
assets
.
image
[
"
hp-bar-colour
"
],
0
,
0
,
650
*
gauge
,
40
,
557
,
127
,
635
*
gauge
,
37
,
)
}
var
gaugePercent
=
Math
.
round
(
results
.
gauge
/
2
)
/
50
var
w
=
712
this
.
draw
.
gauge
({
ctx
:
ctx
,
x
:
558
+
w
,
y
:
116
,
clear
:
25
/
50
,
percentage
:
gaugePercent
,
font
:
this
.
font
,
scale
:
w
/
788
,
scoresheet
:
true
})
this
.
draw
.
soul
({
ctx
:
ctx
,
x
:
1215
,
y
:
144
,
scale
:
36
/
42
,
cleared
:
gaugePercent
-
1
/
50
>=
25
/
50
})
}
ctx
.
restore
()
}
...
...
@@ -441,10 +450,8 @@ class Scoresheet{
results
=
p2
.
results
}
var
crownType
=
null
if
(
results
.
bad
===
"
0
"
){
crownType
=
"
gold
"
}
else
if
(
results
.
gauge
>=
50
){
crownType
=
"
silver
"
if
(
Math
.
round
(
results
.
gauge
/
2
)
-
1
>=
25
){
crownType
=
results
.
bad
===
"
0
"
?
"
gold
"
:
"
silver
"
}
if
(
crownType
!==
null
){
noCrownResultWait
=
0
;
...
...
public/src/js/songselect.js
View file @
f90f6fe6
This diff is collapsed.
Click to expand it.
public/src/js/view.js
View file @
f90f6fe6
This diff is collapsed.
Click to expand it.
public/src/js/viewassets.js
View file @
f90f6fe6
...
...
@@ -9,17 +9,17 @@ class ViewAssets{
var
imgw
=
360
var
imgh
=
184
var
scale
=
165
var
w
=
(
this
.
view
.
barH
*
imgw
)
/
scale
var
h
=
(
this
.
view
.
barH
*
imgh
)
/
scale
var
w
=
imgw
var
h
=
imgh
return
{
sx
:
Math
.
floor
(
frame
/
10
)
*
imgw
,
sy
:
(
frame
%
10
)
*
imgh
,
sy
:
(
frame
%
10
)
*
imgh
+
1
,
sw
:
imgw
,
sh
:
imgh
,
x
:
this
.
view
.
taikoSquareW
-
w
+
this
.
view
.
barH
*
0.2
,
y
:
this
.
view
.
barY
-
h
,
sh
:
imgh
-
1
,
x
:
view
.
portrait
?
-
60
:
0
,
y
:
view
.
portrait
?
(
view
.
multiplayer
===
2
?
560
:
35
)
:
(
view
.
multiplayer
===
2
?
360
:
2
)
,
w
:
w
,
h
:
h
h
:
h
-
1
}
})
this
.
don
.
addFrames
(
"
normal
"
,
[
...
...
@@ -41,7 +41,7 @@ class ViewAssets{
var
length
=
this
.
don
.
getAnimationLength
(
"
gogo
"
)
this
.
don
.
setUpdateSpeed
(
4
/
length
)
this
.
don
.
setAnimation
(
"
gogo
"
)
}
else
if
(
this
.
controller
.
getGlobalScore
().
gauge
>=
50
){
}
else
if
(
Math
.
round
(
this
.
controller
.
getGlobalScore
().
gauge
/
2
)
-
1
>=
25
){
this
.
don
.
setAnimationStart
(
0
)
var
length
=
this
.
don
.
getAnimationLength
(
"
clear
"
)
this
.
don
.
setUpdateSpeed
(
2
/
length
)
...
...
@@ -58,31 +58,31 @@ class ViewAssets{
this
.
fire
=
this
.
createAsset
(
"
bar
"
,
frame
=>
{
var
imgw
=
360
var
imgh
=
370
var
scale
=
1
75
var
ms
=
this
.
controller
.
getElapsedTime
()
var
scale
=
1
30
var
ms
=
this
.
view
.
getMS
()
var
elapsed
=
ms
-
this
.
view
.
gogoTimeStarted
var
mul
=
this
.
view
.
slotPos
.
size
/
106
var
barH
=
130
*
mul
if
(
this
.
view
.
gogoTime
){
var
grow
=
3
-
Math
.
min
(
200
,
elapsed
)
/
100
this
.
ctx
.
globalAlpha
=
Math
.
min
(
200
,
elapsed
)
/
200
}
else
{
var
grow
=
1
-
Math
.
min
(
100
,
elapsed
)
/
100
}
var
w
=
(
this
.
view
.
barH
*
imgw
)
/
scale
*
grow
var
h
=
(
this
.
view
.
barH
*
imgh
)
/
scale
*
grow
var
w
=
(
barH
*
imgw
)
/
scale
*
grow
var
h
=
(
barH
*
imgh
)
/
scale
*
grow
this
.
ctx
.
globalCompositeOperation
=
"
lighter
"
return
{
sx
:
frame
*
imgw
,
sy
:
0
,
sw
:
imgw
,
sh
:
imgh
,
x
:
this
.
view
.
slot
X
-
w
/
2
,
y
:
this
.
view
.
circleY
-
h
/
2
,
x
:
this
.
view
.
slot
Pos
.
x
-
w
/
2
,
y
:
this
.
view
.
slotPos
.
y
-
h
/
2
,
w
:
w
,
h
:
h
,
callback
:
()
=>
{
this
.
ctx
.
globalCompositeOperation
=
"
source-over
"
this
.
ctx
.
globalAlpha
=
1
}
h
:
h
}
})
this
.
fire
.
addFrames
(
"
normal
"
,
7
,
"
fire_anim
"
)
...
...
@@ -93,15 +93,17 @@ class ViewAssets{
var
imgw
=
230
var
imgh
=
460
var
scale
=
165
var
w
=
(
this
.
view
.
barH
*
imgw
)
/
scale
var
h
=
(
this
.
view
.
barH
*
imgh
)
/
scale
var
w
=
imgw
var
h
=
imgh
var
winW
=
this
.
view
.
winW
/
this
.
view
.
ratio
var
winH
=
this
.
view
.
winH
/
this
.
view
.
ratio
return
{
sx
:
Math
.
floor
(
frame
/
4
)
*
imgw
,
sy
:
(
frame
%
4
)
*
imgh
,
sw
:
imgw
,
sh
:
imgh
,
x
:
this
.
view
.
winW
/
4
*
i
-
w
/
2
*
(
i
/
2
),
y
:
this
.
view
.
winH
-
h
,
x
:
winW
/
4
*
i
-
w
/
2
*
(
i
/
2
),
y
:
winH
-
h
,
w
:
w
,
h
:
h
}
...
...
@@ -118,13 +120,11 @@ class ViewAssets{
return
asset
}
drawAssets
(
layer
){
if
(
this
.
controller
.
multiplayer
!==
2
||
layer
===
"
bar
"
){
this
.
allAssets
.
forEach
(
asset
=>
{
if
(
layer
===
asset
.
layer
){
asset
.
draw
()
}
})
}
this
.
allAssets
.
forEach
(
asset
=>
{
if
(
layer
===
asset
.
layer
){
asset
.
draw
()
}
})
}
changeBeatInterval
(
beatMS
,
initial
){
this
.
allAssets
.
forEach
(
asset
=>
{
...
...
public/src/views/game.html
View file @
f90f6fe6
<div
id=
"game"
>
<h3
alt=
""
class=
"stroke-sub game-song"
></h3>
<div
id=
"touch-drum"
>
<img
id=
"touch-drum-img"
src=
"/assets/img/touch_drum.png"
>
</div>
...
...
templates/index.html
View file @
f90f6fe6
...
...
@@ -39,8 +39,6 @@
<script
src=
"/src/js/mekadon.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/gamepad.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/tutorial.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/scalablecanvas.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/element.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/soundbuffer.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/p2.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/canvasasset.js?{{version.commit_short}}"
></script>
...
...
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