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nanahira
Taiko Web
Commits
f80565f2
Commit
f80565f2
authored
Oct 12, 2018
by
LoveEevee
Browse files
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Browse Files
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Plain Diff
SongSelect: Add ura difficulty
parent
6ccdc18e
Changes
17
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Showing
17 changed files
with
141 additions
and
70 deletions
+141
-70
README.md
README.md
+1
-1
app.py
app.py
+10
-9
public/src/css/game.css
public/src/css/game.css
+1
-0
public/src/css/main.css
public/src/css/main.css
+1
-0
public/src/js/canvasdraw.js
public/src/js/canvasdraw.js
+6
-2
public/src/js/controller.js
public/src/js/controller.js
+6
-11
public/src/js/gamerules.js
public/src/js/gamerules.js
+1
-0
public/src/js/loader.js
public/src/js/loader.js
+5
-0
public/src/js/main.js
public/src/js/main.js
+2
-1
public/src/js/pageevents.js
public/src/js/pageevents.js
+8
-0
public/src/js/parsetja.js
public/src/js/parsetja.js
+10
-2
public/src/js/scoresheet.js
public/src/js/scoresheet.js
+4
-5
public/src/js/songselect.js
public/src/js/songselect.js
+66
-21
public/src/js/soundbuffer.js
public/src/js/soundbuffer.js
+6
-5
public/src/js/titlescreen.js
public/src/js/titlescreen.js
+2
-4
public/src/js/tutorial.js
public/src/js/tutorial.js
+2
-3
public/src/js/view.js
public/src/js/view.js
+10
-6
No files found.
README.md
View file @
f80565f2
...
...
@@ -10,7 +10,7 @@ Still in developement. Works best with Chrome.
Create a SQLite databse named
`taiko.db`
with the following schema:
CREATE TABLE "songs" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT, `easy` INTEGER, `normal` INTEGER, `hard` INTEGER, `oni` INTEGER, `enabled` INTEGER NOT NULL, `category` INTEGER, `type` TEXT , `offset` REAL NOT NULL )
CREATE TABLE "songs" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT, `easy` INTEGER, `normal` INTEGER, `hard` INTEGER, `oni` INTEGER, `
ura` INTEGER, `
enabled` INTEGER NOT NULL, `category` INTEGER, `type` TEXT , `offset` REAL NOT NULL )
CREATE TABLE "categories" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT NOT NULL )
When inserting song rows, leave any difficulty columns as NULL if you don't intend to add notecharts for them.
...
...
app.py
View file @
f80565f2
...
...
@@ -105,33 +105,34 @@ def route_api_songs():
categories
[
cat
[
0
]]
=
{
'title'
:
cat
[
1
],
'title_en'
:
cat
[
2
]}
songs_out
=
[]
for
song
in
songs
:
type
=
song
[
9
]
id
=
song
[
0
]
type
=
song
[
10
]
if
type
==
"tja"
:
if
os
.
path
.
isfile
(
'public/songs/
%
s/main.tja'
%
song
[
0
]
):
preview
=
get_tja_preview
(
'public/songs/
%
s/main.tja'
%
song
[
0
]
)
if
os
.
path
.
isfile
(
'public/songs/
%
s/main.tja'
%
id
):
preview
=
get_tja_preview
(
'public/songs/
%
s/main.tja'
%
id
)
else
:
preview
=
0
else
:
osus
=
[
osu
for
osu
in
os
.
listdir
(
'public/songs/
%
s'
%
song
[
0
]
)
if
osu
in
[
'easy.osu'
,
'normal.osu'
,
'hard.osu'
,
'oni.osu'
]]
osus
=
[
osu
for
osu
in
os
.
listdir
(
'public/songs/
%
s'
%
id
)
if
osu
in
[
'easy.osu'
,
'normal.osu'
,
'hard.osu'
,
'oni.osu'
]]
if
osus
:
osud
=
parse_osu
(
'public/songs/
%
s/
%
s'
%
(
song
[
0
]
,
osus
[
0
]))
osud
=
parse_osu
(
'public/songs/
%
s/
%
s'
%
(
id
,
osus
[
0
]))
preview
=
int
(
get_osu_key
(
osud
,
'General'
,
'PreviewTime'
,
0
))
else
:
preview
=
0
category_out
=
categories
[
song
[
8
]]
if
song
[
8
]
in
categories
else
def_category
category_out
=
categories
[
song
[
9
]]
if
song
[
9
]
in
categories
else
def_category
songs_out
.
append
({
'id'
:
song
[
0
]
,
'id'
:
id
,
'title'
:
song
[
1
],
'title_en'
:
song
[
2
],
'stars'
:
[
song
[
3
],
song
[
4
],
song
[
5
],
song
[
6
]
song
[
3
],
song
[
4
],
song
[
5
],
song
[
6
]
,
song
[
7
]
],
'preview'
:
preview
,
'category'
:
category_out
[
'title'
],
'category_en'
:
category_out
[
'title_en'
],
'type'
:
type
,
'offset'
:
song
[
1
0
]
'offset'
:
song
[
1
1
]
})
return
jsonify
(
songs_out
)
...
...
public/src/css/game.css
View file @
f80565f2
...
...
@@ -61,6 +61,7 @@
height
:
50%
;
text-align
:
center
;
margin
:
auto
;
overflow
:
hidden
;
}
#touch-drum-img
{
width
:
100%
;
...
...
public/src/css/main.css
View file @
f80565f2
...
...
@@ -13,6 +13,7 @@ body{
height
:
100%
;
background
:
#fe7839
;
user-select
:
none
;
touch-action
:
none
;
}
#screen
{
width
:
100%
;
...
...
public/src/js/canvasdraw.js
View file @
f80565f2
...
...
@@ -508,7 +508,7 @@
ctx
.
save
()
ctx
.
lineWidth
=
config
.
border
ctx
.
strokeStyle
=
"
#000
"
var
icon
=
this
.
diffIconPath
[
config
.
diff
]
var
icon
=
this
.
diffIconPath
[
config
.
diff
===
4
?
3
:
config
.
diff
]
ctx
.
translate
(
config
.
x
-
icon
[
0
].
w
*
scale
/
2
,
config
.
y
-
icon
[
0
].
h
*
scale
/
2
)
ctx
.
scale
(
scale
,
scale
)
for
(
var
i
=
1
;
i
<
icon
.
length
;
i
++
){
...
...
@@ -518,7 +518,11 @@
}
if
(
!
config
.
noFill
){
for
(
var
i
=
1
;
i
<
icon
.
length
;
i
++
){
if
(
config
.
diff
===
4
&&
icon
[
i
].
fill
===
"
#db1885
"
){
ctx
.
fillStyle
=
"
#7135db
"
}
else
{
ctx
.
fillStyle
=
icon
[
i
].
fill
}
ctx
.
fill
(
icon
[
i
].
d
)
}
}
...
...
public/src/js/controller.js
View file @
f80565f2
...
...
@@ -43,14 +43,12 @@ class Controller{
this
.
continueBtn
=
document
.
getElementById
(
"
continue-butt
"
)
this
.
restartBtn
=
document
.
getElementById
(
"
restart-butt
"
)
this
.
songSelBtn
=
document
.
getElementById
(
"
song-selection-butt
"
)
pageEvents
.
add
(
this
.
continueBtn
,
"
click
"
,
()
=>
{
this
.
togglePauseMenu
()
})
pageEvents
.
add
(
this
.
restartBtn
,
"
click
"
,
()
=>
{
pageEvents
.
add
(
this
.
continueBtn
,
[
"
click
"
,
"
touchend
"
],
this
.
togglePauseMenu
.
bind
(
this
))
pageEvents
.
add
(
this
.
restartBtn
,
[
"
click
"
,
"
touchend
"
],
()
=>
{
assets
.
sounds
[
"
don
"
].
play
()
this
.
restartSong
()
})
pageEvents
.
add
(
this
.
songSelBtn
,
"
click
"
,
()
=>
{
pageEvents
.
add
(
this
.
songSelBtn
,
[
"
click
"
,
"
touchend
"
]
,
()
=>
{
assets
.
sounds
[
"
don
"
].
play
()
this
.
songSelection
()
})
...
...
@@ -63,9 +61,6 @@ class Controller{
stopMainLoop
(){
this
.
mainLoopRunning
=
false
this
.
mainAsset
.
stop
()
if
(
this
.
syncWith
){
this
.
syncWith
.
stopMainLoop
()
}
}
mainLoop
(){
if
(
this
.
mainLoopRunning
){
...
...
@@ -212,11 +207,11 @@ class Controller{
this
.
keyboard
.
clean
()
this
.
view
.
clean
()
pageEvents
.
remove
(
this
.
continueBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
continueBtn
,
[
"
click
"
,
"
touchend
"
]
)
delete
this
.
continueBtn
pageEvents
.
remove
(
this
.
restartBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
restartBtn
,
[
"
click
"
,
"
touchend
"
]
)
delete
this
.
restartBtn
pageEvents
.
remove
(
this
.
songSelBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
songSelBtn
,
[
"
click
"
,
"
touchend
"
]
)
delete
this
.
songSelBtn
}
}
public/src/js/gamerules.js
View file @
f80565f2
...
...
@@ -12,6 +12,7 @@ class GameRules{
break
case
"
hard
"
:
case
"
oni
"
:
case
"
ura
"
:
this
.
good
=
3
/
2
*
frame
this
.
ok
=
9
/
2
*
frame
this
.
bad
=
13
/
2
*
frame
...
...
public/src/js/loader.js
View file @
f80565f2
...
...
@@ -6,6 +6,10 @@ class Loader{
this
.
canvasTest
=
new
CanvasTest
()
p2
=
new
P2Connection
()
this
.
ajax
(
"
src/views/loader.html
"
).
then
(
this
.
run
.
bind
(
this
))
pageEvents
.
add
(
root
,
[
"
touchstart
"
,
"
touchmove
"
,
"
touchend
"
],
event
=>
{
event
.
preventDefault
()
})
}
run
(
page
){
this
.
promises
=
[]
...
...
@@ -152,5 +156,6 @@ class Loader{
delete
this
.
loaderPercentage
delete
this
.
loaderProgress
delete
this
.
promises
pageEvents
.
remove
(
root
,
"
touchstart
"
)
}
}
public/src/js/main.js
View file @
f80565f2
function
toggleFullscreen
(){
var
root
=
document
.
documentElement
if
(
"
requestFullscreen
"
in
root
){
if
(
document
.
fullscreenElement
){
document
.
exitFullscreen
()
...
...
@@ -20,6 +19,8 @@ function toggleFullscreen(){
}
}
}
var
root
=
document
.
documentElement
var
fullScreenSupported
=
"
requestFullscreen
"
in
root
||
"
webkitRequestFullscreen
"
in
root
||
"
mozRequestFullScreen
"
in
root
var
pageEvents
=
new
PageEvents
()
var
snd
=
{}
...
...
public/src/js/pageevents.js
View file @
f80565f2
...
...
@@ -8,6 +8,10 @@ class PageEvents{
this
.
add
(
window
,
"
mousemove
"
,
this
.
mouseEvent
.
bind
(
this
))
}
add
(
target
,
type
,
callback
){
if
(
Array
.
isArray
(
type
)){
type
.
forEach
(
type
=>
this
.
add
(
target
,
type
,
callback
))
return
}
this
.
remove
(
target
,
type
)
var
addedEvent
=
this
.
allEvents
.
get
(
target
)
if
(
!
addedEvent
){
...
...
@@ -18,6 +22,10 @@ class PageEvents{
return
target
.
addEventListener
(
type
,
callback
)
}
remove
(
target
,
type
){
if
(
Array
.
isArray
(
type
)){
type
.
forEach
(
type
=>
this
.
remove
(
target
,
type
))
return
}
var
addedEvent
=
this
.
allEvents
.
get
(
target
)
if
(
addedEvent
){
var
callback
=
addedEvent
.
get
(
type
)
...
...
public/src/js/parsetja.js
View file @
f80565f2
...
...
@@ -22,7 +22,14 @@
{
name
:
false
,
txt
:
false
},
{
name
:
"
balloon
"
,
txt
:
"
ふうせん
"
}
]
this
.
courseTypes
=
[
"
easy
"
,
"
normal
"
,
"
hard
"
,
"
oni
"
]
this
.
courseTypes
=
{
"
0
"
:
"
easy
"
,
"
1
"
:
"
normal
"
,
"
2
"
:
"
hard
"
,
"
3
"
:
"
oni
"
,
"
4
"
:
"
ura
"
,
"
edit
"
:
"
ura
"
}
this
.
metadata
=
this
.
parseMetadata
()
this
.
measures
=
[]
...
...
@@ -67,10 +74,11 @@
value
=
value
.
trim
()
if
(
name
===
"
course
"
){
value
=
value
.
toLowerCase
()
if
(
value
in
this
.
courseTypes
){
courseName
=
this
.
courseTypes
[
value
]
}
else
{
courseName
=
value
.
toLowerCase
()
courseName
=
value
}
}
else
if
(
name
===
"
balloon
"
){
value
=
value
?
value
.
split
(
"
,
"
).
map
(
digit
=>
parseInt
(
digit
))
:
[]
...
...
public/src/js/scoresheet.js
View file @
f80565f2
...
...
@@ -89,8 +89,7 @@ class Scoresheet{
this
.
winH
=
null
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousedown
"
,
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
touchstart
"
,
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
mouseDown
.
bind
(
this
))
}
redraw
(){
...
...
@@ -291,7 +290,8 @@ class Scoresheet{
}
var
imgScale
=
1.35
ctx
.
drawImage
(
assets
.
image
[
"
muzu_
"
+
results
.
difficulty
],
var
diffImage
=
results
.
difficulty
===
"
ura
"
?
"
oni
"
:
results
.
difficulty
ctx
.
drawImage
(
assets
.
image
[
"
muzu_
"
+
diffImage
],
276
,
150
,
imgScale
*
176
,
imgScale
*
120
)
...
...
@@ -670,8 +670,7 @@ class Scoresheet{
snd
.
musicGain
.
fadeIn
()
this
.
redrawRunning
=
false
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
remove
(
this
.
canvas
,
"
mousedown
"
)
pageEvents
.
remove
(
this
.
canvas
,
"
touchstart
"
)
pageEvents
.
remove
(
this
.
canvas
,
[
"
mousedown
"
,
"
touchstart
"
])
delete
this
.
ctx
delete
this
.
canvas
}
...
...
public/src/js/songselect.js
View file @
f80565f2
...
...
@@ -149,7 +149,7 @@ class SongSelect{
this
.
difficultyCache
=
new
CanvasCache
()
this
.
difficulty
=
[
"
かんたん
"
,
"
ふつう
"
,
"
むずかしい
"
,
"
おに
"
]
this
.
difficultyId
=
[
"
easy
"
,
"
normal
"
,
"
hard
"
,
"
oni
"
]
this
.
difficultyId
=
[
"
easy
"
,
"
normal
"
,
"
hard
"
,
"
oni
"
,
"
ura
"
]
this
.
selectedSong
=
0
this
.
selectedDiff
=
0
...
...
@@ -181,6 +181,7 @@ class SongSelect{
screenMS
:
this
.
getMS
(),
move
:
0
,
moveMS
:
0
,
ura
:
0
,
moveHover
:
null
,
locked
:
true
,
hasPointer
:
false
...
...
@@ -210,12 +211,11 @@ class SongSelect{
this
.
redraw
()
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousemove
"
,
this
.
mouseMove
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousedown
"
,
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
touchstart
"
,
this
.
mouseDown
.
bind
(
this
))
if
(
touchEnabled
){
pageEvents
.
add
(
this
.
canvas
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
mouseDown
.
bind
(
this
))
if
(
touchEnabled
&&
fullScreenSupported
){
this
.
touchFullBtn
=
document
.
getElementById
(
"
touch-full-btn
"
)
this
.
touchFullBtn
.
style
.
display
=
"
block
"
pageEvents
.
add
(
this
.
touchFullBtn
,
"
click
"
,
toggleFullscreen
)
pageEvents
.
add
(
this
.
touchFullBtn
,
"
touchend
"
,
toggleFullscreen
)
}
}
...
...
@@ -306,6 +306,12 @@ class SongSelect{
||
mouse
.
y
<
40
||
mouse
.
y
>
540
){
this
.
toSongSelect
()
}
else
if
(
moveBy
===
5
){
this
.
state
.
ura
=
!
this
.
state
.
ura
assets
.
sounds
[
"
ka
"
].
play
()
if
(
this
.
selectedDiff
===
5
&&
!
this
.
state
.
ura
){
this
.
state
.
move
=
-
1
}
}
else
if
(
moveBy
!==
null
){
this
.
toLoadSong
(
moveBy
-
1
,
shift
,
ctrl
,
touch
)
}
...
...
@@ -370,10 +376,10 @@ class SongSelect{
if
(
this
.
state
.
locked
===
0
){
if
(
100
<
x
&&
x
<
160
&&
120
<
y
&&
y
<
420
){
return
0
}
else
if
(
4
34
<
x
&&
x
<
810
&&
95
<
y
&&
y
<
524
){
var
moveBy
=
Math
.
floor
((
x
-
4
34
)
/
((
810
-
434
)
/
4
))
+
1
}
else
if
(
4
22
<
x
&&
x
<
922
&&
95
<
y
&&
y
<
524
){
var
moveBy
=
Math
.
floor
((
x
-
4
22
)
/
((
922
-
422
)
/
5
))
+
1
var
currentSong
=
this
.
songs
[
this
.
selectedSong
]
if
(
currentSong
.
stars
[
moveBy
-
1
]){
if
(
this
.
state
.
ura
&&
moveBy
===
4
||
currentSong
.
stars
[
moveBy
-
1
]){
return
moveBy
}
}
...
...
@@ -425,6 +431,7 @@ class SongSelect{
this
.
state
.
screenMS
=
this
.
getMS
()
this
.
state
.
locked
=
true
this
.
state
.
moveHover
=
null
this
.
state
.
ura
=
0
assets
.
sounds
[
"
don
"
].
play
()
assets
.
sounds
[
"
song-select
"
].
stop
()
...
...
@@ -468,6 +475,10 @@ class SongSelect{
localStorage
[
"
selectedSong
"
]
=
this
.
selectedSong
localStorage
[
"
selectedDiff
"
]
=
difficulty
+
1
if
(
difficulty
===
3
&&
this
.
state
.
ura
){
difficulty
=
4
}
new
loadSong
({
"
title
"
:
selectedSong
.
title
,
"
folder
"
:
selectedSong
.
id
,
...
...
@@ -698,9 +709,28 @@ class SongSelect{
this
.
state
.
locked
=
0
}
if
(
this
.
state
.
move
){
var
hasUra
=
currentSong
.
stars
[
4
]
var
previousSelection
=
this
.
selectedDiff
do
{
this
.
selectedDiff
=
this
.
mod
(
5
,
this
.
selectedDiff
+
this
.
state
.
move
)
}
while
(
this
.
selectedDiff
!==
0
&&
!
currentSong
.
stars
[
this
.
selectedDiff
-
1
])
if
(
hasUra
&&
this
.
state
.
move
>
0
){
this
.
selectedDiff
+=
this
.
state
.
move
if
(
this
.
selectedDiff
>
5
){
this
.
state
.
ura
=
!
this
.
state
.
ura
if
(
this
.
state
.
ura
){
this
.
selectedDiff
=
previousSelection
===
4
?
5
:
previousSelection
break
}
else
{
this
.
state
.
move
=
-
1
}
}
}
else
{
this
.
selectedDiff
=
this
.
mod
(
6
,
this
.
selectedDiff
+
this
.
state
.
move
)
}
}
while
(
this
.
selectedDiff
!==
0
&&
!
currentSong
.
stars
[
this
.
selectedDiff
-
1
]
||
this
.
selectedDiff
===
4
&&
this
.
state
.
ura
||
this
.
selectedDiff
===
5
&&
!
this
.
state
.
ura
)
this
.
state
.
move
=
0
}
else
if
(
!
currentSong
.
stars
[
this
.
selectedDiff
-
1
]){
this
.
selectedDiff
=
0
...
...
@@ -904,7 +934,8 @@ class SongSelect{
}
}
for
(
var
i
=
0
;
currentSong
.
stars
&&
i
<
4
;
i
++
){
if
(
currentSong
.
stars
[
i
]){
var
currentUra
=
!
songSel
&&
i
===
3
&&
this
.
state
.
ura
if
(
currentSong
.
stars
[
i
]
||
currentUra
){
if
(
songSel
){
var
_x
=
x
+
33
+
i
*
60
var
_y
=
y
+
120
...
...
@@ -943,7 +974,7 @@ class SongSelect{
ctx
.
strokeRect
(
_x
-
28
,
_y
+
19
,
56
,
351
)
this
.
draw
.
diffIcon
({
ctx
:
ctx
,
diff
:
i
,
diff
:
currentUra
?
4
:
i
,
x
:
_x
,
y
:
_y
-
12
,
scale
:
1.4
,
...
...
@@ -971,13 +1002,14 @@ class SongSelect{
fontFamily
:
this
.
font
})
})
var
songStars
=
currentUra
?
currentSong
.
stars
[
4
]
:
currentSong
.
stars
[
i
]
for
(
var
j
=
0
;
j
<
10
;
j
++
){
if
(
songSel
){
var
yPos
=
_y
+
113
+
j
*
17
}
else
{
var
yPos
=
_y
+
178
+
j
*
19.5
}
if
(
10
-
j
>
currentSong
.
stars
[
i
]
){
if
(
10
-
j
>
songStars
){
ctx
.
fillStyle
=
songSel
?
"
#e97526
"
:
"
#e7e7e7
"
ctx
.
beginPath
()
ctx
.
arc
(
_x
,
yPos
,
songSel
?
4.5
:
5
,
0
,
Math
.
PI
*
2
)
...
...
@@ -992,6 +1024,10 @@ class SongSelect{
})
}
}
var
currentDiff
=
this
.
selectedDiff
-
1
if
(
this
.
selectedDiff
===
5
){
currentDiff
=
3
}
if
(
i
===
currentSong
.
p2Cursor
){
this
.
draw
.
diffCursor
({
ctx
:
ctx
,
...
...
@@ -999,13 +1035,12 @@ class SongSelect{
x
:
_x
,
y
:
_y
-
(
songSel
?
45
:
65
),
two
:
true
,
side
:
songSel
?
false
:
(
currentSong
.
p2Cursor
===
this
.
selectedDiff
-
1
),
side
:
songSel
?
false
:
(
currentSong
.
p2Cursor
===
currentDiff
),
scale
:
songSel
?
0.7
:
1
})
}
if
(
!
songSel
){
var
highlight
=
0
var
currentDiff
=
this
.
selectedDiff
-
1
if
(
this
.
state
.
moveHover
-
1
===
i
){
highlight
=
2
}
else
if
(
currentDiff
===
i
){
...
...
@@ -1035,6 +1070,17 @@ class SongSelect{
}
}
}
if
(
!
songSel
&&
currentSong
.
stars
[
4
]){
var
_x
=
x
+
402
+
4
*
100
var
_y
=
y
+
258
ctx
.
fillStyle
=
"
#e0be28
"
ctx
.
beginPath
()
ctx
.
moveTo
(
_x
-
35
,
_y
-
25
)
ctx
.
lineTo
(
_x
-
10
,
_y
)
ctx
.
lineTo
(
_x
-
35
,
_y
+
25
)
ctx
.
fill
()
}
ctx
.
globalAlpha
=
1
-
Math
.
max
(
0
,
opened
-
0.5
)
*
2
ctx
.
fillStyle
=
selectedSkin
.
background
ctx
.
fillRect
(
x
,
y
,
w
,
h
)
...
...
@@ -1066,8 +1112,6 @@ class SongSelect{
fontFamily
:
this
.
font
})
})
//ctx.fillStyle="#f00"
//ctx.fillRect(textX,textY,textW,textH)
}
})
...
...
@@ -1212,6 +1256,9 @@ class SongSelect{
var
id
=
idDiff
.
id
|
0
var
diff
=
idDiff
.
diff
var
diffId
=
this
.
difficultyId
.
indexOf
(
diff
)
if
(
diffId
>
3
){
diffId
=
3
}
if
(
diffId
>=
0
){
var
currentSong
=
this
.
songs
.
find
(
song
=>
song
.
id
===
id
)
currentSong
.
p2Cursor
=
diffId
...
...
@@ -1255,10 +1302,8 @@ class SongSelect{
this
.
redrawRunning
=
false
this
.
endPreview
()
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
remove
(
this
.
canvas
,
"
mousemove
"
)
pageEvents
.
remove
(
this
.
canvas
,
"
mousedown
"
)
pageEvents
.
remove
(
this
.
canvas
,
"
touchstart
"
)
if
(
this
.
touchEnabled
){
pageEvents
.
remove
(
this
.
canvas
,
[
"
mousemove
"
,
"
mousedown
"
,
"
touchstart
"
])
if
(
this
.
touchEnabled
&&
fullScreenSupported
){
pageEvents
.
remove
(
this
.
touchFullBtn
,
"
click
"
)
delete
this
.
touchFullBtn
}
...
...
public/src/js/soundbuffer.js
View file @
f80565f2
...
...
@@ -2,11 +2,7 @@
constructor
(){
var
AudioContext
=
window
.
AudioContext
||
window
.
webkitAudioContext
this
.
context
=
new
AudioContext
()
pageEvents
.
once
(
window
,
"
click
"
).
then
(()
=>
{
if
(
this
.
context
.
state
===
"
suspended
"
){
this
.
context
.
resume
()
}
})
pageEvents
.
add
(
window
,
[
"
click
"
,
"
touchend
"
],
this
.
pageClicked
.
bind
(
this
))
}
load
(
url
,
gain
){
return
loader
.
ajax
(
url
,
request
=>
{
...
...
@@ -48,6 +44,11 @@
source
.
connect
(
sound
.
gain
.
gainNode
||
this
.
context
.
destination
)
return
source
}
pageClicked
(){
if
(
this
.
context
.
state
===
"
suspended
"
){
this
.
context
.
resume
()
}
}
}
class
SoundGain
{
constructor
(
soundBuffer
,
channel
){
...
...
public/src/js/titlescreen.js
View file @
f80565f2
...
...
@@ -3,8 +3,7 @@ class Titlescreen{
loader
.
changePage
(
"
titlescreen
"
)
this
.
titleScreen
=
document
.
getElementById
(
"
title-screen
"
)
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
titleScreen
,
"
mousedown
"
,
this
.
onPressed
.
bind
(
this
))
pageEvents
.
once
(
this
.
titleScreen
,
"
touchstart
"
).
then
(
this
.
onPressed
.
bind
(
this
))
pageEvents
.
add
(
this
.
titleScreen
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
onPressed
.
bind
(
this
))
assets
.
sounds
[
"
title
"
].
play
()
this
.
gamepad
=
new
Gamepad
({
"
13
"
:
[
"
a
"
,
"
b
"
,
"
x
"
,
"
y
"
,
"
start
"
,
"
ls
"
,
"
rs
"
]
...
...
@@ -48,8 +47,7 @@ class Titlescreen{
this
.
gamepad
.
clean
()
assets
.
sounds
[
"
title
"
].
stop
()
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
remove
(
this
.
titleScreen
,
"
mousedown
"
)
pageEvents
.
remove
(
this
.
titleScreen
,
"
touchstart
"
)
pageEvents
.
remove
(
this
.
titleScreen
,
[
"
mousedown
"
,
"
touchstart
"
])
delete
this
.
titleScreen
}
}
public/src/js/tutorial.js
View file @
f80565f2
...
...
@@ -5,8 +5,7 @@ class Tutorial{
assets
.
sounds
[
"
bgm_setsume
"
].
playLoop
(
0.1
,
false
,
0
,
1.054
,
16.054
)
this
.
endButton
=
document
.
getElementById
(
"
tutorial-end-button
"
)
pageEvents
.
once
(
this
.
endButton
,
"
mousedown
"
).
then
(
this
.
onEnd
.
bind
(
this
))
pageEvents
.
once
(
this
.
endButton
,
"
touchstart
"
).
then
(
this
.
onEnd
.
bind
(
this
))
pageEvents
.
once
(
this
.
endButton
,
[
"
mousedown
"
,
"
touchstart
"
]).
then
(
this
.
onEnd
.
bind
(
this
))
pageEvents
.
keyOnce
(
this
,
13
,
"
down
"
).
then
(
this
.
onEnd
.
bind
(
this
))
this
.
gamepad
=
new
Gamepad
({
...
...
@@ -29,7 +28,7 @@ class Tutorial{
clean
(){
this
.
gamepad
.
clean
()
assets
.
sounds
[
"
bgm_setsume
"
].
stop
()
pageEvents
.
remove
(
this
.
endButton
,
"
click
"
)
pageEvents
.
remove
(
this
.
endButton
,
[
"
mousedown
"
,
"
touchstart
"
]
)
pageEvents
.
keyRemove
(
this
,
13
)
delete
this
.
endButton
}
...
...
public/src/js/view.js
View file @
f80565f2
...
...
@@ -64,10 +64,13 @@ class View{
pageEvents
.
add
(
this
.
canvas
.
canvas
,
"
touchstart
"
,
this
.
ontouch
.
bind
(
this
))
this
.
touchFullBtn
=
document
.
getElementById
(
"
touch-full-btn
"
)
pageEvents
.
add
(
this
.
touchFullBtn
,
"
click
"
,
toggleFullscreen
)
pageEvents
.
add
(
this
.
touchFullBtn
,
"
touchend
"
,
toggleFullscreen
)
if
(
!
fullScreenSupported
){
this
.
touchFullBtn
.
style
.
display
=
"
none
"
}
this
.
touchPauseBtn
=
document
.
getElementById
(
"
touch-pause-btn
"
)
pageEvents
.
add
(
this
.
touchPauseBtn
,
"
click
"
,
()
=>
{
pageEvents
.
add
(
this
.
touchPauseBtn
,
"
touchend
"
,
()
=>
{
this
.
controller
.
togglePauseMenu
()
})
}
...
...
@@ -667,7 +670,8 @@ class View{
}
}
drawDifficulty
(){
this
.
ctx
.
drawImage
(
assets
.
image
[
"
muzu_
"
+
this
.
songDifficulty
],
var
diffImage
=
this
.
songDifficulty
===
"
ura
"
?
"
oni
"
:
this
.
songDifficulty
this
.
ctx
.
drawImage
(
assets
.
image
[
"
muzu_
"
+
diffImage
],
this
.
diffX
,
this
.
diffY
,
this
.
diffW
,
this
.
diffH
)
...
...
@@ -946,15 +950,15 @@ class View{
}
clean
(){
pageEvents
.
mouseRemove
(
this
)
if
(
this
.
controller
.
multiplayer
===
2
){
if
(
this
.
controller
.
multiplayer
===
2
&&
this
.
canvas
){
this
.
canvas
.
canvas
.
parentNode
.
removeChild
(
this
.
canvas
.
canvas
)
}
else
{
this
.
cursor
.
parentNode
.
removeChild
(
this
.
cursor
)
}
if
(
this
.
touchEnabled
){
pageEvents
.
remove
(
this
.
canvas
.
canvas
,
"
touchstart
"
)
pageEvents
.
remove
(
this
.
touchFullBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
touchPauseBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
touchFullBtn
,
"
touchend
"
)
pageEvents
.
remove
(
this
.
touchPauseBtn
,
"
touchend
"
)
this
.
gameDiv
.
classList
.
remove
(
"
touch-visible
"
)
document
.
getElementById
(
"
version
"
).
classList
.
remove
(
"
version-hide
"
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