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nanahira
Taiko Web
Commits
f80565f2
Commit
f80565f2
authored
Oct 12, 2018
by
LoveEevee
Browse files
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Browse Files
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Plain Diff
SongSelect: Add ura difficulty
parent
6ccdc18e
Changes
17
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Inline
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Showing
17 changed files
with
141 additions
and
70 deletions
+141
-70
README.md
README.md
+1
-1
app.py
app.py
+10
-9
public/src/css/game.css
public/src/css/game.css
+1
-0
public/src/css/main.css
public/src/css/main.css
+1
-0
public/src/js/canvasdraw.js
public/src/js/canvasdraw.js
+6
-2
public/src/js/controller.js
public/src/js/controller.js
+6
-11
public/src/js/gamerules.js
public/src/js/gamerules.js
+1
-0
public/src/js/loader.js
public/src/js/loader.js
+5
-0
public/src/js/main.js
public/src/js/main.js
+2
-1
public/src/js/pageevents.js
public/src/js/pageevents.js
+8
-0
public/src/js/parsetja.js
public/src/js/parsetja.js
+10
-2
public/src/js/scoresheet.js
public/src/js/scoresheet.js
+4
-5
public/src/js/songselect.js
public/src/js/songselect.js
+66
-21
public/src/js/soundbuffer.js
public/src/js/soundbuffer.js
+6
-5
public/src/js/titlescreen.js
public/src/js/titlescreen.js
+2
-4
public/src/js/tutorial.js
public/src/js/tutorial.js
+2
-3
public/src/js/view.js
public/src/js/view.js
+10
-6
No files found.
README.md
View file @
f80565f2
...
@@ -10,7 +10,7 @@ Still in developement. Works best with Chrome.
...
@@ -10,7 +10,7 @@ Still in developement. Works best with Chrome.
Create a SQLite databse named
`taiko.db`
with the following schema:
Create a SQLite databse named
`taiko.db`
with the following schema:
CREATE TABLE "songs" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT, `easy` INTEGER, `normal` INTEGER, `hard` INTEGER, `oni` INTEGER, `enabled` INTEGER NOT NULL, `category` INTEGER, `type` TEXT , `offset` REAL NOT NULL )
CREATE TABLE "songs" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT, `easy` INTEGER, `normal` INTEGER, `hard` INTEGER, `oni` INTEGER, `
ura` INTEGER, `
enabled` INTEGER NOT NULL, `category` INTEGER, `type` TEXT , `offset` REAL NOT NULL )
CREATE TABLE "categories" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT NOT NULL )
CREATE TABLE "categories" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT NOT NULL )
When inserting song rows, leave any difficulty columns as NULL if you don't intend to add notecharts for them.
When inserting song rows, leave any difficulty columns as NULL if you don't intend to add notecharts for them.
...
...
app.py
View file @
f80565f2
...
@@ -105,33 +105,34 @@ def route_api_songs():
...
@@ -105,33 +105,34 @@ def route_api_songs():
categories
[
cat
[
0
]]
=
{
'title'
:
cat
[
1
],
'title_en'
:
cat
[
2
]}
categories
[
cat
[
0
]]
=
{
'title'
:
cat
[
1
],
'title_en'
:
cat
[
2
]}
songs_out
=
[]
songs_out
=
[]
for
song
in
songs
:
for
song
in
songs
:
type
=
song
[
9
]
id
=
song
[
0
]
type
=
song
[
10
]
if
type
==
"tja"
:
if
type
==
"tja"
:
if
os
.
path
.
isfile
(
'public/songs/
%
s/main.tja'
%
song
[
0
]
):
if
os
.
path
.
isfile
(
'public/songs/
%
s/main.tja'
%
id
):
preview
=
get_tja_preview
(
'public/songs/
%
s/main.tja'
%
song
[
0
]
)
preview
=
get_tja_preview
(
'public/songs/
%
s/main.tja'
%
id
)
else
:
else
:
preview
=
0
preview
=
0
else
:
else
:
osus
=
[
osu
for
osu
in
os
.
listdir
(
'public/songs/
%
s'
%
song
[
0
]
)
if
osu
in
[
'easy.osu'
,
'normal.osu'
,
'hard.osu'
,
'oni.osu'
]]
osus
=
[
osu
for
osu
in
os
.
listdir
(
'public/songs/
%
s'
%
id
)
if
osu
in
[
'easy.osu'
,
'normal.osu'
,
'hard.osu'
,
'oni.osu'
]]
if
osus
:
if
osus
:
osud
=
parse_osu
(
'public/songs/
%
s/
%
s'
%
(
song
[
0
]
,
osus
[
0
]))
osud
=
parse_osu
(
'public/songs/
%
s/
%
s'
%
(
id
,
osus
[
0
]))
preview
=
int
(
get_osu_key
(
osud
,
'General'
,
'PreviewTime'
,
0
))
preview
=
int
(
get_osu_key
(
osud
,
'General'
,
'PreviewTime'
,
0
))
else
:
else
:
preview
=
0
preview
=
0
category_out
=
categories
[
song
[
8
]]
if
song
[
8
]
in
categories
else
def_category
category_out
=
categories
[
song
[
9
]]
if
song
[
9
]
in
categories
else
def_category
songs_out
.
append
({
songs_out
.
append
({
'id'
:
song
[
0
]
,
'id'
:
id
,
'title'
:
song
[
1
],
'title'
:
song
[
1
],
'title_en'
:
song
[
2
],
'title_en'
:
song
[
2
],
'stars'
:
[
'stars'
:
[
song
[
3
],
song
[
4
],
song
[
5
],
song
[
6
]
song
[
3
],
song
[
4
],
song
[
5
],
song
[
6
]
,
song
[
7
]
],
],
'preview'
:
preview
,
'preview'
:
preview
,
'category'
:
category_out
[
'title'
],
'category'
:
category_out
[
'title'
],
'category_en'
:
category_out
[
'title_en'
],
'category_en'
:
category_out
[
'title_en'
],
'type'
:
type
,
'type'
:
type
,
'offset'
:
song
[
1
0
]
'offset'
:
song
[
1
1
]
})
})
return
jsonify
(
songs_out
)
return
jsonify
(
songs_out
)
...
...
public/src/css/game.css
View file @
f80565f2
...
@@ -61,6 +61,7 @@
...
@@ -61,6 +61,7 @@
height
:
50%
;
height
:
50%
;
text-align
:
center
;
text-align
:
center
;
margin
:
auto
;
margin
:
auto
;
overflow
:
hidden
;
}
}
#touch-drum-img
{
#touch-drum-img
{
width
:
100%
;
width
:
100%
;
...
...
public/src/css/main.css
View file @
f80565f2
...
@@ -13,6 +13,7 @@ body{
...
@@ -13,6 +13,7 @@ body{
height
:
100%
;
height
:
100%
;
background
:
#fe7839
;
background
:
#fe7839
;
user-select
:
none
;
user-select
:
none
;
touch-action
:
none
;
}
}
#screen
{
#screen
{
width
:
100%
;
width
:
100%
;
...
...
public/src/js/canvasdraw.js
View file @
f80565f2
...
@@ -508,7 +508,7 @@
...
@@ -508,7 +508,7 @@
ctx
.
save
()
ctx
.
save
()
ctx
.
lineWidth
=
config
.
border
ctx
.
lineWidth
=
config
.
border
ctx
.
strokeStyle
=
"
#000
"
ctx
.
strokeStyle
=
"
#000
"
var
icon
=
this
.
diffIconPath
[
config
.
diff
]
var
icon
=
this
.
diffIconPath
[
config
.
diff
===
4
?
3
:
config
.
diff
]
ctx
.
translate
(
config
.
x
-
icon
[
0
].
w
*
scale
/
2
,
config
.
y
-
icon
[
0
].
h
*
scale
/
2
)
ctx
.
translate
(
config
.
x
-
icon
[
0
].
w
*
scale
/
2
,
config
.
y
-
icon
[
0
].
h
*
scale
/
2
)
ctx
.
scale
(
scale
,
scale
)
ctx
.
scale
(
scale
,
scale
)
for
(
var
i
=
1
;
i
<
icon
.
length
;
i
++
){
for
(
var
i
=
1
;
i
<
icon
.
length
;
i
++
){
...
@@ -518,7 +518,11 @@
...
@@ -518,7 +518,11 @@
}
}
if
(
!
config
.
noFill
){
if
(
!
config
.
noFill
){
for
(
var
i
=
1
;
i
<
icon
.
length
;
i
++
){
for
(
var
i
=
1
;
i
<
icon
.
length
;
i
++
){
ctx
.
fillStyle
=
icon
[
i
].
fill
if
(
config
.
diff
===
4
&&
icon
[
i
].
fill
===
"
#db1885
"
){
ctx
.
fillStyle
=
"
#7135db
"
}
else
{
ctx
.
fillStyle
=
icon
[
i
].
fill
}
ctx
.
fill
(
icon
[
i
].
d
)
ctx
.
fill
(
icon
[
i
].
d
)
}
}
}
}
...
...
public/src/js/controller.js
View file @
f80565f2
...
@@ -43,14 +43,12 @@ class Controller{
...
@@ -43,14 +43,12 @@ class Controller{
this
.
continueBtn
=
document
.
getElementById
(
"
continue-butt
"
)
this
.
continueBtn
=
document
.
getElementById
(
"
continue-butt
"
)
this
.
restartBtn
=
document
.
getElementById
(
"
restart-butt
"
)
this
.
restartBtn
=
document
.
getElementById
(
"
restart-butt
"
)
this
.
songSelBtn
=
document
.
getElementById
(
"
song-selection-butt
"
)
this
.
songSelBtn
=
document
.
getElementById
(
"
song-selection-butt
"
)
pageEvents
.
add
(
this
.
continueBtn
,
"
click
"
,
()
=>
{
pageEvents
.
add
(
this
.
continueBtn
,
[
"
click
"
,
"
touchend
"
],
this
.
togglePauseMenu
.
bind
(
this
))
this
.
togglePauseMenu
()
pageEvents
.
add
(
this
.
restartBtn
,
[
"
click
"
,
"
touchend
"
],
()
=>
{
})
pageEvents
.
add
(
this
.
restartBtn
,
"
click
"
,
()
=>
{
assets
.
sounds
[
"
don
"
].
play
()
assets
.
sounds
[
"
don
"
].
play
()
this
.
restartSong
()
this
.
restartSong
()
})
})
pageEvents
.
add
(
this
.
songSelBtn
,
"
click
"
,
()
=>
{
pageEvents
.
add
(
this
.
songSelBtn
,
[
"
click
"
,
"
touchend
"
]
,
()
=>
{
assets
.
sounds
[
"
don
"
].
play
()
assets
.
sounds
[
"
don
"
].
play
()
this
.
songSelection
()
this
.
songSelection
()
})
})
...
@@ -63,9 +61,6 @@ class Controller{
...
@@ -63,9 +61,6 @@ class Controller{
stopMainLoop
(){
stopMainLoop
(){
this
.
mainLoopRunning
=
false
this
.
mainLoopRunning
=
false
this
.
mainAsset
.
stop
()
this
.
mainAsset
.
stop
()
if
(
this
.
syncWith
){
this
.
syncWith
.
stopMainLoop
()
}
}
}
mainLoop
(){
mainLoop
(){
if
(
this
.
mainLoopRunning
){
if
(
this
.
mainLoopRunning
){
...
@@ -212,11 +207,11 @@ class Controller{
...
@@ -212,11 +207,11 @@ class Controller{
this
.
keyboard
.
clean
()
this
.
keyboard
.
clean
()
this
.
view
.
clean
()
this
.
view
.
clean
()
pageEvents
.
remove
(
this
.
continueBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
continueBtn
,
[
"
click
"
,
"
touchend
"
]
)
delete
this
.
continueBtn
delete
this
.
continueBtn
pageEvents
.
remove
(
this
.
restartBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
restartBtn
,
[
"
click
"
,
"
touchend
"
]
)
delete
this
.
restartBtn
delete
this
.
restartBtn
pageEvents
.
remove
(
this
.
songSelBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
songSelBtn
,
[
"
click
"
,
"
touchend
"
]
)
delete
this
.
songSelBtn
delete
this
.
songSelBtn
}
}
}
}
public/src/js/gamerules.js
View file @
f80565f2
...
@@ -12,6 +12,7 @@ class GameRules{
...
@@ -12,6 +12,7 @@ class GameRules{
break
break
case
"
hard
"
:
case
"
hard
"
:
case
"
oni
"
:
case
"
oni
"
:
case
"
ura
"
:
this
.
good
=
3
/
2
*
frame
this
.
good
=
3
/
2
*
frame
this
.
ok
=
9
/
2
*
frame
this
.
ok
=
9
/
2
*
frame
this
.
bad
=
13
/
2
*
frame
this
.
bad
=
13
/
2
*
frame
...
...
public/src/js/loader.js
View file @
f80565f2
...
@@ -6,6 +6,10 @@ class Loader{
...
@@ -6,6 +6,10 @@ class Loader{
this
.
canvasTest
=
new
CanvasTest
()
this
.
canvasTest
=
new
CanvasTest
()
p2
=
new
P2Connection
()
p2
=
new
P2Connection
()
this
.
ajax
(
"
src/views/loader.html
"
).
then
(
this
.
run
.
bind
(
this
))
this
.
ajax
(
"
src/views/loader.html
"
).
then
(
this
.
run
.
bind
(
this
))
pageEvents
.
add
(
root
,
[
"
touchstart
"
,
"
touchmove
"
,
"
touchend
"
],
event
=>
{
event
.
preventDefault
()
})
}
}
run
(
page
){
run
(
page
){
this
.
promises
=
[]
this
.
promises
=
[]
...
@@ -152,5 +156,6 @@ class Loader{
...
@@ -152,5 +156,6 @@ class Loader{
delete
this
.
loaderPercentage
delete
this
.
loaderPercentage
delete
this
.
loaderProgress
delete
this
.
loaderProgress
delete
this
.
promises
delete
this
.
promises
pageEvents
.
remove
(
root
,
"
touchstart
"
)
}
}
}
}
public/src/js/main.js
View file @
f80565f2
function
toggleFullscreen
(){
function
toggleFullscreen
(){
var
root
=
document
.
documentElement
if
(
"
requestFullscreen
"
in
root
){
if
(
"
requestFullscreen
"
in
root
){
if
(
document
.
fullscreenElement
){
if
(
document
.
fullscreenElement
){
document
.
exitFullscreen
()
document
.
exitFullscreen
()
...
@@ -20,6 +19,8 @@ function toggleFullscreen(){
...
@@ -20,6 +19,8 @@ function toggleFullscreen(){
}
}
}
}
}
}
var
root
=
document
.
documentElement
var
fullScreenSupported
=
"
requestFullscreen
"
in
root
||
"
webkitRequestFullscreen
"
in
root
||
"
mozRequestFullScreen
"
in
root
var
pageEvents
=
new
PageEvents
()
var
pageEvents
=
new
PageEvents
()
var
snd
=
{}
var
snd
=
{}
...
...
public/src/js/pageevents.js
View file @
f80565f2
...
@@ -8,6 +8,10 @@ class PageEvents{
...
@@ -8,6 +8,10 @@ class PageEvents{
this
.
add
(
window
,
"
mousemove
"
,
this
.
mouseEvent
.
bind
(
this
))
this
.
add
(
window
,
"
mousemove
"
,
this
.
mouseEvent
.
bind
(
this
))
}
}
add
(
target
,
type
,
callback
){
add
(
target
,
type
,
callback
){
if
(
Array
.
isArray
(
type
)){
type
.
forEach
(
type
=>
this
.
add
(
target
,
type
,
callback
))
return
}
this
.
remove
(
target
,
type
)
this
.
remove
(
target
,
type
)
var
addedEvent
=
this
.
allEvents
.
get
(
target
)
var
addedEvent
=
this
.
allEvents
.
get
(
target
)
if
(
!
addedEvent
){
if
(
!
addedEvent
){
...
@@ -18,6 +22,10 @@ class PageEvents{
...
@@ -18,6 +22,10 @@ class PageEvents{
return
target
.
addEventListener
(
type
,
callback
)
return
target
.
addEventListener
(
type
,
callback
)
}
}
remove
(
target
,
type
){
remove
(
target
,
type
){
if
(
Array
.
isArray
(
type
)){
type
.
forEach
(
type
=>
this
.
remove
(
target
,
type
))
return
}
var
addedEvent
=
this
.
allEvents
.
get
(
target
)
var
addedEvent
=
this
.
allEvents
.
get
(
target
)
if
(
addedEvent
){
if
(
addedEvent
){
var
callback
=
addedEvent
.
get
(
type
)
var
callback
=
addedEvent
.
get
(
type
)
...
...
public/src/js/parsetja.js
View file @
f80565f2
...
@@ -22,7 +22,14 @@
...
@@ -22,7 +22,14 @@
{
name
:
false
,
txt
:
false
},
{
name
:
false
,
txt
:
false
},
{
name
:
"
balloon
"
,
txt
:
"
ふうせん
"
}
{
name
:
"
balloon
"
,
txt
:
"
ふうせん
"
}
]
]
this
.
courseTypes
=
[
"
easy
"
,
"
normal
"
,
"
hard
"
,
"
oni
"
]
this
.
courseTypes
=
{
"
0
"
:
"
easy
"
,
"
1
"
:
"
normal
"
,
"
2
"
:
"
hard
"
,
"
3
"
:
"
oni
"
,
"
4
"
:
"
ura
"
,
"
edit
"
:
"
ura
"
}
this
.
metadata
=
this
.
parseMetadata
()
this
.
metadata
=
this
.
parseMetadata
()
this
.
measures
=
[]
this
.
measures
=
[]
...
@@ -67,10 +74,11 @@
...
@@ -67,10 +74,11 @@
value
=
value
.
trim
()
value
=
value
.
trim
()
if
(
name
===
"
course
"
){
if
(
name
===
"
course
"
){
value
=
value
.
toLowerCase
()
if
(
value
in
this
.
courseTypes
){
if
(
value
in
this
.
courseTypes
){
courseName
=
this
.
courseTypes
[
value
]
courseName
=
this
.
courseTypes
[
value
]
}
else
{
}
else
{
courseName
=
value
.
toLowerCase
()
courseName
=
value
}
}
}
else
if
(
name
===
"
balloon
"
){
}
else
if
(
name
===
"
balloon
"
){
value
=
value
?
value
.
split
(
"
,
"
).
map
(
digit
=>
parseInt
(
digit
))
:
[]
value
=
value
?
value
.
split
(
"
,
"
).
map
(
digit
=>
parseInt
(
digit
))
:
[]
...
...
public/src/js/scoresheet.js
View file @
f80565f2
...
@@ -89,8 +89,7 @@ class Scoresheet{
...
@@ -89,8 +89,7 @@ class Scoresheet{
this
.
winH
=
null
this
.
winH
=
null
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousedown
"
,
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
touchstart
"
,
this
.
mouseDown
.
bind
(
this
))
}
}
redraw
(){
redraw
(){
...
@@ -291,7 +290,8 @@ class Scoresheet{
...
@@ -291,7 +290,8 @@ class Scoresheet{
}
}
var
imgScale
=
1.35
var
imgScale
=
1.35
ctx
.
drawImage
(
assets
.
image
[
"
muzu_
"
+
results
.
difficulty
],
var
diffImage
=
results
.
difficulty
===
"
ura
"
?
"
oni
"
:
results
.
difficulty
ctx
.
drawImage
(
assets
.
image
[
"
muzu_
"
+
diffImage
],
276
,
150
,
imgScale
*
176
,
imgScale
*
120
276
,
150
,
imgScale
*
176
,
imgScale
*
120
)
)
...
@@ -670,8 +670,7 @@ class Scoresheet{
...
@@ -670,8 +670,7 @@ class Scoresheet{
snd
.
musicGain
.
fadeIn
()
snd
.
musicGain
.
fadeIn
()
this
.
redrawRunning
=
false
this
.
redrawRunning
=
false
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
remove
(
this
.
canvas
,
"
mousedown
"
)
pageEvents
.
remove
(
this
.
canvas
,
[
"
mousedown
"
,
"
touchstart
"
])
pageEvents
.
remove
(
this
.
canvas
,
"
touchstart
"
)
delete
this
.
ctx
delete
this
.
ctx
delete
this
.
canvas
delete
this
.
canvas
}
}
...
...
public/src/js/songselect.js
View file @
f80565f2
...
@@ -149,7 +149,7 @@ class SongSelect{
...
@@ -149,7 +149,7 @@ class SongSelect{
this
.
difficultyCache
=
new
CanvasCache
()
this
.
difficultyCache
=
new
CanvasCache
()
this
.
difficulty
=
[
"
かんたん
"
,
"
ふつう
"
,
"
むずかしい
"
,
"
おに
"
]
this
.
difficulty
=
[
"
かんたん
"
,
"
ふつう
"
,
"
むずかしい
"
,
"
おに
"
]
this
.
difficultyId
=
[
"
easy
"
,
"
normal
"
,
"
hard
"
,
"
oni
"
]
this
.
difficultyId
=
[
"
easy
"
,
"
normal
"
,
"
hard
"
,
"
oni
"
,
"
ura
"
]
this
.
selectedSong
=
0
this
.
selectedSong
=
0
this
.
selectedDiff
=
0
this
.
selectedDiff
=
0
...
@@ -181,6 +181,7 @@ class SongSelect{
...
@@ -181,6 +181,7 @@ class SongSelect{
screenMS
:
this
.
getMS
(),
screenMS
:
this
.
getMS
(),
move
:
0
,
move
:
0
,
moveMS
:
0
,
moveMS
:
0
,
ura
:
0
,
moveHover
:
null
,
moveHover
:
null
,
locked
:
true
,
locked
:
true
,
hasPointer
:
false
hasPointer
:
false
...
@@ -210,12 +211,11 @@ class SongSelect{
...
@@ -210,12 +211,11 @@ class SongSelect{
this
.
redraw
()
this
.
redraw
()
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousemove
"
,
this
.
mouseMove
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousemove
"
,
this
.
mouseMove
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousedown
"
,
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
touchstart
"
,
this
.
mouseDown
.
bind
(
this
))
if
(
touchEnabled
&&
fullScreenSupported
){
if
(
touchEnabled
){
this
.
touchFullBtn
=
document
.
getElementById
(
"
touch-full-btn
"
)
this
.
touchFullBtn
=
document
.
getElementById
(
"
touch-full-btn
"
)
this
.
touchFullBtn
.
style
.
display
=
"
block
"
this
.
touchFullBtn
.
style
.
display
=
"
block
"
pageEvents
.
add
(
this
.
touchFullBtn
,
"
click
"
,
toggleFullscreen
)
pageEvents
.
add
(
this
.
touchFullBtn
,
"
touchend
"
,
toggleFullscreen
)
}
}
}
}
...
@@ -306,6 +306,12 @@ class SongSelect{
...
@@ -306,6 +306,12 @@ class SongSelect{
||
mouse
.
y
<
40
||
mouse
.
y
>
540
||
mouse
.
y
<
40
||
mouse
.
y
>
540
){
){
this
.
toSongSelect
()
this
.
toSongSelect
()
}
else
if
(
moveBy
===
5
){
this
.
state
.
ura
=
!
this
.
state
.
ura
assets
.
sounds
[
"
ka
"
].
play
()
if
(
this
.
selectedDiff
===
5
&&
!
this
.
state
.
ura
){
this
.
state
.
move
=
-
1
}
}
else
if
(
moveBy
!==
null
){
}
else
if
(
moveBy
!==
null
){
this
.
toLoadSong
(
moveBy
-
1
,
shift
,
ctrl
,
touch
)
this
.
toLoadSong
(
moveBy
-
1
,
shift
,
ctrl
,
touch
)
}
}
...
@@ -370,10 +376,10 @@ class SongSelect{
...
@@ -370,10 +376,10 @@ class SongSelect{
if
(
this
.
state
.
locked
===
0
){
if
(
this
.
state
.
locked
===
0
){
if
(
100
<
x
&&
x
<
160
&&
120
<
y
&&
y
<
420
){
if
(
100
<
x
&&
x
<
160
&&
120
<
y
&&
y
<
420
){
return
0
return
0
}
else
if
(
4
34
<
x
&&
x
<
810
&&
95
<
y
&&
y
<
524
){
}
else
if
(
4
22
<
x
&&
x
<
922
&&
95
<
y
&&
y
<
524
){
var
moveBy
=
Math
.
floor
((
x
-
4
34
)
/
((
810
-
434
)
/
4
))
+
1
var
moveBy
=
Math
.
floor
((
x
-
4
22
)
/
((
922
-
422
)
/
5
))
+
1
var
currentSong
=
this
.
songs
[
this
.
selectedSong
]
var
currentSong
=
this
.
songs
[
this
.
selectedSong
]
if
(
currentSong
.
stars
[
moveBy
-
1
]){
if
(
this
.
state
.
ura
&&
moveBy
===
4
||
currentSong
.
stars
[
moveBy
-
1
]){
return
moveBy
return
moveBy
}
}
}
}
...
@@ -425,6 +431,7 @@ class SongSelect{
...
@@ -425,6 +431,7 @@ class SongSelect{
this
.
state
.
screenMS
=
this
.
getMS
()
this
.
state
.
screenMS
=
this
.
getMS
()
this
.
state
.
locked
=
true
this
.
state
.
locked
=
true
this
.
state
.
moveHover
=
null
this
.
state
.
moveHover
=
null
this
.
state
.
ura
=
0
assets
.
sounds
[
"
don
"
].
play
()
assets
.
sounds
[
"
don
"
].
play
()
assets
.
sounds
[
"
song-select
"
].
stop
()
assets
.
sounds
[
"
song-select
"
].
stop
()
...
@@ -468,6 +475,10 @@ class SongSelect{
...
@@ -468,6 +475,10 @@ class SongSelect{
localStorage
[
"
selectedSong
"
]
=
this
.
selectedSong
localStorage
[
"
selectedSong
"
]
=
this
.
selectedSong
localStorage
[
"
selectedDiff
"
]
=
difficulty
+
1
localStorage
[
"
selectedDiff
"
]
=
difficulty
+
1
if
(
difficulty
===
3
&&
this
.
state
.
ura
){
difficulty
=
4
}
new
loadSong
({
new
loadSong
({
"
title
"
:
selectedSong
.
title
,
"
title
"
:
selectedSong
.
title
,
"
folder
"
:
selectedSong
.
id
,
"
folder
"
:
selectedSong
.
id
,
...
@@ -698,9 +709,28 @@ class SongSelect{
...
@@ -698,9 +709,28 @@ class SongSelect{
this
.
state
.
locked
=
0
this
.
state
.
locked
=
0
}
}
if
(
this
.
state
.
move
){
if
(
this
.
state
.
move
){
var
hasUra
=
currentSong
.
stars
[
4
]
var
previousSelection
=
this
.
selectedDiff
do
{
do
{
this
.
selectedDiff
=
this
.
mod
(
5
,
this
.
selectedDiff
+
this
.
state
.
move
)
if
(
hasUra
&&
this
.
state
.
move
>
0
){
}
while
(
this
.
selectedDiff
!==
0
&&
!
currentSong
.
stars
[
this
.
selectedDiff
-
1
])
this
.
selectedDiff
+=
this
.
state
.
move
if
(
this
.
selectedDiff
>
5
){
this
.
state
.
ura
=
!
this
.
state
.
ura
if
(
this
.
state
.
ura
){
this
.
selectedDiff
=
previousSelection
===
4
?
5
:
previousSelection
break
}
else
{
this
.
state
.
move
=
-
1
}
}
}
else
{
this
.
selectedDiff
=
this
.
mod
(
6
,
this
.
selectedDiff
+
this
.
state
.
move
)
}
}
while
(
this
.
selectedDiff
!==
0
&&
!
currentSong
.
stars
[
this
.
selectedDiff
-
1
]
||
this
.
selectedDiff
===
4
&&
this
.
state
.
ura
||
this
.
selectedDiff
===
5
&&
!
this
.
state
.
ura
)
this
.
state
.
move
=
0
this
.
state
.
move
=
0
}
else
if
(
!
currentSong
.
stars
[
this
.
selectedDiff
-
1
]){
}
else
if
(
!
currentSong
.
stars
[
this
.
selectedDiff
-
1
]){
this
.
selectedDiff
=
0
this
.
selectedDiff
=
0
...
@@ -904,7 +934,8 @@ class SongSelect{
...
@@ -904,7 +934,8 @@ class SongSelect{
}
}
}
}
for
(
var
i
=
0
;
currentSong
.
stars
&&
i
<
4
;
i
++
){
for
(
var
i
=
0
;
currentSong
.
stars
&&
i
<
4
;
i
++
){
if
(
currentSong
.
stars
[
i
]){
var
currentUra
=
!
songSel
&&
i
===
3
&&
this
.
state
.
ura
if
(
currentSong
.
stars
[
i
]
||
currentUra
){
if
(
songSel
){
if
(
songSel
){
var
_x
=
x
+
33
+
i
*
60
var
_x
=
x
+
33
+
i
*
60
var
_y
=
y
+
120
var
_y
=
y
+
120
...
@@ -943,7 +974,7 @@ class SongSelect{
...
@@ -943,7 +974,7 @@ class SongSelect{
ctx
.
strokeRect
(
_x
-
28
,
_y
+
19
,
56
,
351
)
ctx
.
strokeRect
(
_x
-
28
,
_y
+
19
,
56
,
351
)
this
.
draw
.
diffIcon
({
this
.
draw
.
diffIcon
({
ctx
:
ctx
,
ctx
:
ctx
,
diff
:
i
,
diff
:
currentUra
?
4
:
i
,
x
:
_x
,
x
:
_x
,
y
:
_y
-
12
,
y
:
_y
-
12
,
scale
:
1.4
,
scale
:
1.4
,
...
@@ -971,13 +1002,14 @@ class SongSelect{
...
@@ -971,13 +1002,14 @@ class SongSelect{
fontFamily
:
this
.
font
fontFamily
:
this
.
font
})
})
})
})
var
songStars
=
currentUra
?
currentSong
.
stars
[
4
]
:
currentSong
.
stars
[
i
]
for
(
var
j
=
0
;
j
<
10
;
j
++
){
for
(
var
j
=
0
;
j
<
10
;
j
++
){
if
(
songSel
){
if
(
songSel
){
var
yPos
=
_y
+
113
+
j
*
17
var
yPos
=
_y
+
113
+
j
*
17
}
else
{
}
else
{
var
yPos
=
_y
+
178
+
j
*
19.5
var
yPos
=
_y
+
178
+
j
*
19.5
}
}
if
(
10
-
j
>
currentSong
.
stars
[
i
]
){
if
(
10
-
j
>
songStars
){
ctx
.
fillStyle
=
songSel
?
"
#e97526
"
:
"
#e7e7e7
"
ctx
.
fillStyle
=
songSel
?
"
#e97526
"
:
"
#e7e7e7
"
ctx
.
beginPath
()
ctx
.
beginPath
()
ctx
.
arc
(
_x
,
yPos
,
songSel
?
4.5
:
5
,
0
,
Math
.
PI
*
2
)
ctx
.
arc
(
_x
,
yPos
,
songSel
?
4.5
:
5
,
0
,
Math
.
PI
*
2
)
...
@@ -992,6 +1024,10 @@ class SongSelect{
...
@@ -992,6 +1024,10 @@ class SongSelect{
})
})
}
}
}
}
var
currentDiff
=
this
.
selectedDiff
-
1
if
(
this
.
selectedDiff
===
5
){
currentDiff
=
3
}
if
(
i
===
currentSong
.
p2Cursor
){
if
(
i
===
currentSong
.
p2Cursor
){
this
.
draw
.
diffCursor
({
this
.
draw
.
diffCursor
({
ctx
:
ctx
,
ctx
:
ctx
,
...
@@ -999,13 +1035,12 @@ class SongSelect{
...
@@ -999,13 +1035,12 @@ class SongSelect{
x
:
_x
,
x
:
_x
,
y
:
_y
-
(
songSel
?
45
:
65
),
y
:
_y
-
(
songSel
?
45
:
65
),
two
:
true
,
two
:
true
,
side
:
songSel
?
false
:
(
currentSong
.
p2Cursor
===
this
.
selectedDiff
-
1
),
side
:
songSel
?
false
:
(
currentSong
.
p2Cursor
===
currentDiff
),
scale
:
songSel
?
0.7
:
1
scale
:
songSel
?
0.7
:
1
})
})
}
}
if
(
!
songSel
){
if
(
!
songSel
){
var
highlight
=
0
var
highlight
=
0
var
currentDiff
=
this
.
selectedDiff
-
1
if
(
this
.
state
.
moveHover
-
1
===
i
){
if
(
this
.
state
.
moveHover
-
1
===
i
){
highlight
=
2
highlight
=
2
}
else
if
(
currentDiff
===
i
){
}
else
if
(
currentDiff
===
i
){
...
@@ -1035,6 +1070,17 @@ class SongSelect{
...
@@ -1035,6 +1070,17 @@ class SongSelect{
}
}
}
}
}
}
if
(
!
songSel
&&
currentSong
.
stars
[
4
]){
var
_x
=
x
+
402
+
4
*
100
var
_y
=
y
+
258
ctx
.
fillStyle
=
"
#e0be28
"
ctx
.
beginPath
()
ctx
.
moveTo
(
_x
-
35
,
_y
-
25
)
ctx
.
lineTo
(
_x
-
10
,
_y
)
ctx
.
lineTo
(
_x
-
35
,
_y
+
25
)
ctx
.
fill
()
}
ctx
.
globalAlpha
=
1
-
Math
.
max
(
0
,
opened
-
0.5
)
*
2
ctx
.
globalAlpha
=
1
-
Math
.
max
(
0
,
opened
-
0.5
)
*
2
ctx
.
fillStyle
=
selectedSkin
.
background
ctx
.
fillStyle
=
selectedSkin
.
background
ctx
.
fillRect
(
x
,
y
,
w
,
h
)
ctx
.
fillRect
(
x
,
y
,
w
,
h
)
...
@@ -1066,8 +1112,6 @@ class SongSelect{
...
@@ -1066,8 +1112,6 @@ class SongSelect{
fontFamily
:
this
.
font
fontFamily
:
this
.
font
})
})
})
})
//ctx.fillStyle="#f00"
//ctx.fillRect(textX,textY,textW,textH)
}
}
})
})
...
@@ -1212,6 +1256,9 @@ class SongSelect{
...
@@ -1212,6 +1256,9 @@ class SongSelect{
var
id
=
idDiff
.
id
|
0
var
id
=
idDiff
.
id
|
0
var
diff
=
idDiff
.
diff
var
diff
=
idDiff
.
diff
var
diffId
=
this
.
difficultyId
.
indexOf
(
diff
)
var
diffId
=
this
.
difficultyId
.
indexOf
(
diff
)
if
(
diffId
>
3
){
diffId
=
3
}
if
(
diffId
>=
0
){
if
(
diffId
>=
0
){
var
currentSong
=
this
.
songs
.
find
(
song
=>
song
.
id
===
id
)
var
currentSong
=
this
.
songs
.
find
(
song
=>
song
.
id
===
id
)
currentSong
.
p2Cursor
=
diffId
currentSong
.
p2Cursor
=
diffId
...
@@ -1255,10 +1302,8 @@ class SongSelect{
...
@@ -1255,10 +1302,8 @@ class SongSelect{
this
.
redrawRunning
=
false
this
.
redrawRunning
=
false
this
.
endPreview
()
this
.
endPreview
()
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
remove
(
this
.
canvas
,
"
mousemove
"
)
pageEvents
.
remove
(
this
.
canvas
,
[
"
mousemove
"
,
"
mousedown
"
,
"
touchstart
"
])
pageEvents
.
remove
(
this
.
canvas
,
"
mousedown
"
)
if
(
this
.
touchEnabled
&&
fullScreenSupported
){
pageEvents
.
remove
(
this
.
canvas
,
"
touchstart
"
)
if
(
this
.
touchEnabled
){
pageEvents
.
remove
(
this
.
touchFullBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
touchFullBtn
,
"
click
"
)
delete
this
.
touchFullBtn
delete
this
.
touchFullBtn
}
}
...
...
public/src/js/soundbuffer.js
View file @
f80565f2
...
@@ -2,11 +2,7 @@
...
@@ -2,11 +2,7 @@
constructor
(){
constructor
(){
var
AudioContext
=
window
.
AudioContext
||
window
.
webkitAudioContext
var
AudioContext
=
window
.
AudioContext
||
window
.
webkitAudioContext
this
.
context
=
new
AudioContext
()
this
.
context
=
new
AudioContext
()
pageEvents
.
once
(
window
,
"
click
"
).
then
(()
=>
{
pageEvents
.
add
(
window
,
[
"
click
"
,
"
touchend
"
],
this
.
pageClicked
.
bind
(
this
))
if
(
this
.
context
.
state
===
"
suspended
"
){
this
.
context
.
resume
()
}
})
}
}
load
(
url
,
gain
){
load
(
url
,
gain
){
return
loader
.
ajax
(
url
,
request
=>
{
return
loader
.
ajax
(
url
,
request
=>
{
...
@@ -48,6 +44,11 @@
...
@@ -48,6 +44,11 @@
source
.
connect
(
sound
.
gain
.
gainNode
||
this
.
context
.
destination
)
source
.
connect
(
sound
.
gain
.
gainNode
||
this
.
context
.
destination
)
return
source
return
source
}
}
pageClicked
(){
if
(
this
.
context
.
state
===
"
suspended
"
){
this
.
context
.
resume
()
}
}
}
}
class
SoundGain
{
class
SoundGain
{
constructor
(
soundBuffer
,
channel
){
constructor
(
soundBuffer
,
channel
){
...
...
public/src/js/titlescreen.js
View file @
f80565f2
...
@@ -3,8 +3,7 @@ class Titlescreen{
...
@@ -3,8 +3,7 @@ class Titlescreen{
loader
.
changePage
(
"
titlescreen
"
)
loader
.
changePage
(
"
titlescreen
"
)
this
.
titleScreen
=
document
.
getElementById
(
"
title-screen
"
)
this
.
titleScreen
=
document
.
getElementById
(
"
title-screen
"
)
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
titleScreen
,
"
mousedown
"
,
this
.
onPressed
.
bind
(
this
))
pageEvents
.
add
(
this
.
titleScreen
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
onPressed
.
bind
(
this
))
pageEvents
.
once
(
this
.
titleScreen
,
"
touchstart
"
).
then
(
this
.
onPressed
.
bind
(
this
))
assets
.
sounds
[
"
title
"
].
play
()
assets
.
sounds
[
"
title
"
].
play
()
this
.
gamepad
=
new
Gamepad
({
this
.
gamepad
=
new
Gamepad
({
"
13
"
:
[
"
a
"
,
"
b
"
,
"
x
"
,
"
y
"
,
"
start
"
,
"
ls
"
,
"
rs
"
]
"
13
"
:
[
"
a
"
,
"
b
"
,
"
x
"
,
"
y
"
,
"
start
"
,
"
ls
"
,
"
rs
"
]
...
@@ -48,8 +47,7 @@ class Titlescreen{
...
@@ -48,8 +47,7 @@ class Titlescreen{
this
.
gamepad
.
clean
()
this
.
gamepad
.
clean
()
assets
.
sounds
[
"
title
"
].
stop
()
assets
.
sounds
[
"
title
"
].
stop
()
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
remove
(
this
.
titleScreen
,
"
mousedown
"
)
pageEvents
.
remove
(
this
.
titleScreen
,
[
"
mousedown
"
,
"
touchstart
"
])
pageEvents
.
remove
(
this
.
titleScreen
,
"
touchstart
"
)
delete
this
.
titleScreen
delete
this
.
titleScreen
}
}
}
}
public/src/js/tutorial.js
View file @
f80565f2
...
@@ -5,8 +5,7 @@ class Tutorial{
...
@@ -5,8 +5,7 @@ class Tutorial{
assets
.
sounds
[
"
bgm_setsume
"
].
playLoop
(
0.1
,
false
,
0
,
1.054
,
16.054
)
assets
.
sounds
[
"
bgm_setsume
"
].
playLoop
(
0.1
,
false
,
0
,
1.054
,
16.054
)
this
.
endButton
=
document
.
getElementById
(
"
tutorial-end-button
"
)
this
.
endButton
=
document
.
getElementById
(
"
tutorial-end-button
"
)
pageEvents
.
once
(
this
.
endButton
,
"
mousedown
"
).
then
(
this
.
onEnd
.
bind
(
this
))
pageEvents
.
once
(
this
.
endButton
,
[
"
mousedown
"
,
"
touchstart
"
]).
then
(
this
.
onEnd
.
bind
(
this
))
pageEvents
.
once
(
this
.
endButton
,
"
touchstart
"
).
then
(
this
.
onEnd
.
bind
(
this
))
pageEvents
.
keyOnce
(
this
,
13
,
"
down
"
).
then
(
this
.
onEnd
.
bind
(
this
))
pageEvents
.
keyOnce
(
this
,
13
,
"
down
"
).
then
(
this
.
onEnd
.
bind
(
this
))
this
.
gamepad
=
new
Gamepad
({
this
.
gamepad
=
new
Gamepad
({
...
@@ -29,7 +28,7 @@ class Tutorial{
...
@@ -29,7 +28,7 @@ class Tutorial{
clean
(){
clean
(){
this
.
gamepad
.
clean
()
this
.
gamepad
.
clean
()
assets
.
sounds
[
"
bgm_setsume
"
].
stop
()
assets
.
sounds
[
"
bgm_setsume
"
].
stop
()
pageEvents
.
remove
(
this
.
endButton
,
"
click
"
)
pageEvents
.
remove
(
this
.
endButton
,
[
"
mousedown
"
,
"
touchstart
"
]
)
pageEvents
.
keyRemove
(
this
,
13
)
pageEvents
.
keyRemove
(
this
,
13
)
delete
this
.
endButton
delete
this
.
endButton
}
}
...
...
public/src/js/view.js
View file @
f80565f2
...
@@ -64,10 +64,13 @@ class View{
...
@@ -64,10 +64,13 @@ class View{
pageEvents
.
add
(
this
.
canvas
.
canvas
,
"
touchstart
"
,
this
.
ontouch
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
.
canvas
,
"
touchstart
"
,
this
.
ontouch
.
bind
(
this
))
this
.
touchFullBtn
=
document
.
getElementById
(
"
touch-full-btn
"
)
this
.
touchFullBtn
=
document
.
getElementById
(
"
touch-full-btn
"
)
pageEvents
.
add
(
this
.
touchFullBtn
,
"
click
"
,
toggleFullscreen
)
pageEvents
.
add
(
this
.
touchFullBtn
,
"
touchend
"
,
toggleFullscreen
)
if
(
!
fullScreenSupported
){
this
.
touchFullBtn
.
style
.
display
=
"
none
"
}
this
.
touchPauseBtn
=
document
.
getElementById
(
"
touch-pause-btn
"
)
this
.
touchPauseBtn
=
document
.
getElementById
(
"
touch-pause-btn
"
)
pageEvents
.
add
(
this
.
touchPauseBtn
,
"
click
"
,
()
=>
{
pageEvents
.
add
(
this
.
touchPauseBtn
,
"
touchend
"
,
()
=>
{
this
.
controller
.
togglePauseMenu
()
this
.
controller
.
togglePauseMenu
()
})
})
}
}
...
@@ -667,7 +670,8 @@ class View{
...
@@ -667,7 +670,8 @@ class View{
}
}
}
}
drawDifficulty
(){
drawDifficulty
(){
this
.
ctx
.
drawImage
(
assets
.
image
[
"
muzu_
"
+
this
.
songDifficulty
],
var
diffImage
=
this
.
songDifficulty
===
"
ura
"
?
"
oni
"
:
this
.
songDifficulty
this
.
ctx
.
drawImage
(
assets
.
image
[
"
muzu_
"
+
diffImage
],
this
.
diffX
,
this
.
diffY
,
this
.
diffX
,
this
.
diffY
,
this
.
diffW
,
this
.
diffH
this
.
diffW
,
this
.
diffH
)
)
...
@@ -946,15 +950,15 @@ class View{
...
@@ -946,15 +950,15 @@ class View{
}
}
clean
(){
clean
(){
pageEvents
.
mouseRemove
(
this
)
pageEvents
.
mouseRemove
(
this
)
if
(
this
.
controller
.
multiplayer
===
2
){
if
(
this
.
controller
.
multiplayer
===
2
&&
this
.
canvas
){
this
.
canvas
.
canvas
.
parentNode
.
removeChild
(
this
.
canvas
.
canvas
)
this
.
canvas
.
canvas
.
parentNode
.
removeChild
(
this
.
canvas
.
canvas
)
}
else
{
}
else
{
this
.
cursor
.
parentNode
.
removeChild
(
this
.
cursor
)
this
.
cursor
.
parentNode
.
removeChild
(
this
.
cursor
)
}
}
if
(
this
.
touchEnabled
){
if
(
this
.
touchEnabled
){
pageEvents
.
remove
(
this
.
canvas
.
canvas
,
"
touchstart
"
)
pageEvents
.
remove
(
this
.
canvas
.
canvas
,
"
touchstart
"
)
pageEvents
.
remove
(
this
.
touchFullBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
touchFullBtn
,
"
touchend
"
)
pageEvents
.
remove
(
this
.
touchPauseBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
touchPauseBtn
,
"
touchend
"
)
this
.
gameDiv
.
classList
.
remove
(
"
touch-visible
"
)
this
.
gameDiv
.
classList
.
remove
(
"
touch-visible
"
)
document
.
getElementById
(
"
version
"
).
classList
.
remove
(
"
version-hide
"
)
document
.
getElementById
(
"
version
"
).
classList
.
remove
(
"
version-hide
"
)
delete
this
.
touchDrumDiv
delete
this
.
touchDrumDiv
...
...
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