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nanahira
Taiko Web
Commits
f53788ee
Commit
f53788ee
authored
Mar 01, 2020
by
Bui
Committed by
GitHub
Mar 01, 2020
Browse files
Options
Browse Files
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Plain Diff
Merge pull request #184 from N-Field/patch-lv5
improve Dais for Taiko Force Lv5
parents
09c212df
9a9bc286
Changes
5
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Inline
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Showing
5 changed files
with
51 additions
and
10 deletions
+51
-10
public/src/js/controller.js
public/src/js/controller.js
+5
-0
public/src/js/game.js
public/src/js/game.js
+21
-10
public/src/js/keyboard.js
public/src/js/keyboard.js
+6
-0
public/src/js/settings.js
public/src/js/settings.js
+4
-0
public/src/js/strings.js
public/src/js/strings.js
+15
-0
No files found.
public/src/js/controller.js
View file @
f53788ee
...
@@ -60,6 +60,11 @@ class Controller{
...
@@ -60,6 +60,11 @@ class Controller{
this
.
view
=
new
View
(
this
)
this
.
view
=
new
View
(
this
)
this
.
mekadon
=
new
Mekadon
(
this
,
this
.
game
)
this
.
mekadon
=
new
Mekadon
(
this
,
this
.
game
)
this
.
keyboard
=
new
GameInput
(
this
)
this
.
keyboard
=
new
GameInput
(
this
)
if
(
!
autoPlayEnabled
&&
this
.
multiplayer
!==
2
){
this
.
easierBigNotes
=
settings
.
getItem
(
"
easierBigNotes
"
)
||
this
.
keyboard
.
keyboard
.
TaikoForceLv5
}
else
{
this
.
easierBigNotes
=
false
}
this
.
drumSounds
=
settings
.
getItem
(
"
latency
"
).
drumSounds
this
.
drumSounds
=
settings
.
getItem
(
"
latency
"
).
drumSounds
this
.
playedSounds
=
{}
this
.
playedSounds
=
{}
...
...
public/src/js/game.js
View file @
f53788ee
...
@@ -104,7 +104,9 @@ class Game{
...
@@ -104,7 +104,9 @@ class Game{
circle
.
beatMSCopied
=
true
circle
.
beatMSCopied
=
true
}
}
}
}
if
(
ms
>
endTime
){
if
(
circle
.
daiFailed
&&
(
ms
>=
circle
.
daiFailed
.
ms
+
this
.
rules
.
daiLeniency
||
ms
>
endTime
)){
this
.
checkScore
(
circle
,
circle
.
daiFailed
.
check
)
}
else
if
(
ms
>
endTime
){
if
(
!
this
.
controller
.
autoPlayEnabled
){
if
(
!
this
.
controller
.
autoPlayEnabled
){
if
(
drumrollNotes
){
if
(
drumrollNotes
){
if
(
circle
.
section
&&
circle
.
timesHit
===
0
){
if
(
circle
.
section
&&
circle
.
timesHit
===
0
){
...
@@ -314,7 +316,7 @@ class Game{
...
@@ -314,7 +316,7 @@ class Game{
var
typeDai
=
type
===
"
daiDon
"
||
type
===
"
daiKa
"
var
typeDai
=
type
===
"
daiDon
"
||
type
===
"
daiKa
"
var
keyTime
=
this
.
controller
.
getKeyTime
()
var
keyTime
=
this
.
controller
.
getKeyTime
()
var
currentTime
=
keysDon
?
keyTime
[
"
don
"
]
:
keyTime
[
"
ka
"
]
var
currentTime
=
circle
.
daiFailed
?
circle
.
daiFailed
.
ms
:
keysDon
?
keyTime
[
"
don
"
]
:
keyTime
[
"
ka
"
]
var
relative
=
currentTime
-
circle
.
ms
-
this
.
controller
.
audioLatency
var
relative
=
currentTime
-
circle
.
ms
-
this
.
controller
.
audioLatency
if
(
relative
>=
this
.
rules
.
ok
){
if
(
relative
>=
this
.
rules
.
ok
){
...
@@ -330,14 +332,6 @@ class Game{
...
@@ -330,14 +332,6 @@ class Game{
}
}
var
score
=
0
var
score
=
0
if
(
keysDon
&&
typeDon
||
keysKa
&&
typeKa
){
if
(
keysDon
&&
typeDon
||
keysKa
&&
typeKa
){
if
(
typeDai
&&
!
keyDai
){
if
(
!
circle
.
daiFailed
){
circle
.
daiFailed
=
ms
return
false
}
else
if
(
ms
<
circle
.
daiFailed
+
this
.
rules
.
daiLeniency
){
return
false
}
}
var
circleStatus
=
-
1
var
circleStatus
=
-
1
relative
=
Math
.
abs
(
relative
)
relative
=
Math
.
abs
(
relative
)
if
(
relative
<
this
.
rules
.
good
){
if
(
relative
<
this
.
rules
.
good
){
...
@@ -347,6 +341,23 @@ class Game{
...
@@ -347,6 +341,23 @@ class Game{
}
else
if
(
relative
<
this
.
rules
.
bad
){
}
else
if
(
relative
<
this
.
rules
.
bad
){
circleStatus
=
0
circleStatus
=
0
}
}
if
(
typeDai
&&
!
keyDai
){
if
(
this
.
controller
.
easierBigNotes
){
// Taiko Force Lv5 can't hit both Dons at the same time, so dai offered
keyDai
=
true
}
else
if
(
!
circle
.
daiFailed
){
circle
.
daiFailed
=
{
ms
:
ms
,
status
:
circleStatus
,
check
:
check
}
return
false
}
else
if
(
ms
<
circle
.
daiFailed
.
ms
+
this
.
rules
.
daiLeniency
){
return
false
}
else
{
circleStatus
=
circle
.
daiFailed
.
status
}
}
if
(
circleStatus
===
230
||
circleStatus
===
450
){
if
(
circleStatus
===
230
||
circleStatus
===
450
){
score
=
circleStatus
score
=
circleStatus
}
}
...
...
public/src/js/keyboard.js
View file @
f53788ee
...
@@ -14,12 +14,18 @@ class Keyboard{
...
@@ -14,12 +14,18 @@ class Keyboard{
"
altgr
"
:
"
altgraph
"
"
altgr
"
:
"
altgraph
"
}
}
this
.
btn
=
{}
this
.
btn
=
{}
this
.
TaikoForceLv5
=
false
;
this
.
update
()
this
.
update
()
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
both
"
,
this
.
keyEvent
.
bind
(
this
))
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
both
"
,
this
.
keyEvent
.
bind
(
this
))
pageEvents
.
blurAdd
(
this
,
this
.
blurEvent
.
bind
(
this
))
pageEvents
.
blurAdd
(
this
,
this
.
blurEvent
.
bind
(
this
))
}
}
isTaikoForceLv5
(
kbdSettings
){
// the key of Taiko Force Lv5's PC module looks like this
return
(
kbdSettings
.
ka_l
[
0
]
===
"
f
"
)
&&
(
kbdSettings
.
ka_r
[
0
]
===
"
e
"
)
&&
(
kbdSettings
.
don_l
[
0
]
===
"
i
"
)
&&
(
kbdSettings
.
don_r
[
0
]
===
"
j
"
);
}
update
(){
update
(){
var
kbdSettings
=
settings
.
getItem
(
"
keyboardSettings
"
)
var
kbdSettings
=
settings
.
getItem
(
"
keyboardSettings
"
)
this
.
TaikoForceLv5
=
this
.
isTaikoForceLv5
(
kbdSettings
)
var
drumKeys
=
{}
var
drumKeys
=
{}
for
(
var
name
in
kbdSettings
){
for
(
var
name
in
kbdSettings
){
var
keys
=
kbdSettings
[
name
]
var
keys
=
kbdSettings
[
name
]
...
...
public/src/js/settings.js
View file @
f53788ee
...
@@ -46,6 +46,10 @@ class Settings{
...
@@ -46,6 +46,10 @@ class Settings{
"
video
"
:
0
,
"
video
"
:
0
,
"
drumSounds
"
:
true
"
drumSounds
"
:
true
}
}
},
easierBigNotes
:
{
type
:
"
toggle
"
,
default
:
false
}
}
}
}
...
...
public/src/js/strings.js
View file @
f53788ee
...
@@ -151,6 +151,9 @@
...
@@ -151,6 +151,9 @@
video
:
"
Video
"
,
video
:
"
Video
"
,
drumSounds
:
"
Drum Sounds
"
drumSounds
:
"
Drum Sounds
"
},
},
easierBigNotes
:
{
name
:
"
簡単な大きな音符
"
},
on
:
"
オン
"
,
on
:
"
オン
"
,
off
:
"
オフ
"
,
off
:
"
オフ
"
,
default
:
"
既定値にリセット
"
,
default
:
"
既定値にリセット
"
,
...
@@ -343,6 +346,9 @@ function StringsEn(){
...
@@ -343,6 +346,9 @@ function StringsEn(){
video
:
"
Video
"
,
video
:
"
Video
"
,
drumSounds
:
"
Drum Sounds
"
drumSounds
:
"
Drum Sounds
"
},
},
easierBigNotes
:
{
name
:
"
Easier Big Notes
"
},
on
:
"
On
"
,
on
:
"
On
"
,
off
:
"
Off
"
,
off
:
"
Off
"
,
default
:
"
Reset to Defaults
"
,
default
:
"
Reset to Defaults
"
,
...
@@ -535,6 +541,9 @@ function StringsCn(){
...
@@ -535,6 +541,9 @@ function StringsCn(){
video
:
"
Video
"
,
video
:
"
Video
"
,
drumSounds
:
"
Drum Sounds
"
drumSounds
:
"
Drum Sounds
"
},
},
easierBigNotes
:
{
name
:
"
简单的大音符
"
},
on
:
"
开
"
,
on
:
"
开
"
,
off
:
"
关
"
,
off
:
"
关
"
,
default
:
"
重置为默认值
"
,
default
:
"
重置为默认值
"
,
...
@@ -727,6 +736,9 @@ function StringsTw(){
...
@@ -727,6 +736,9 @@ function StringsTw(){
video
:
"
Video
"
,
video
:
"
Video
"
,
drumSounds
:
"
Drum Sounds
"
drumSounds
:
"
Drum Sounds
"
},
},
easierBigNotes
:
{
name
:
"
簡單的大音符
"
},
on
:
"
開
"
,
on
:
"
開
"
,
off
:
"
關
"
,
off
:
"
關
"
,
default
:
"
重置為默認值
"
,
default
:
"
重置為默認值
"
,
...
@@ -919,6 +931,9 @@ function StringsKo(){
...
@@ -919,6 +931,9 @@ function StringsKo(){
video
:
"
Video
"
,
video
:
"
Video
"
,
drumSounds
:
"
Drum Sounds
"
drumSounds
:
"
Drum Sounds
"
},
},
easierBigNotes
:
{
name
:
"
쉬운 큰 음표
"
},
on
:
"
온
"
,
on
:
"
온
"
,
off
:
"
오프
"
,
off
:
"
오프
"
,
default
:
"
기본값으로 재설정
"
,
default
:
"
기본값으로 재설정
"
,
...
...
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