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nanahira
Taiko Web
Commits
f1560bd0
Commit
f1560bd0
authored
Sep 17, 2018
by
Bui
Committed by
GitHub
Sep 17, 2018
Browse files
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Browse Files
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Plain Diff
Merge pull request #19 from LoveEevee/all-gamepads
Check all connected gamepads
parents
938931d7
6b34c19a
Changes
1
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1 changed file
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92 additions
and
84 deletions
+92
-84
public/src/js/gamepad.js
public/src/js/gamepad.js
+92
-84
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public/src/js/gamepad.js
View file @
f1560bd0
class
Gamepad
{
class
Gamepad
{
constructor
(
keyboard
){
constructor
(
keyboard
){
var
kbd
=
keyboard
.
getBindings
()
var
kbd
=
keyboard
.
getBindings
()
this
.
gameBtn
=
{}
this
.
gameBtn
=
{}
this
.
gameBtn
[
kbd
[
"
don_l
"
]]
=
[
"
u
"
,
"
d
"
,
"
l
"
,
"
r
"
]
this
.
gameBtn
[
kbd
[
"
don_l
"
]]
=
[
"
u
"
,
"
d
"
,
"
l
"
,
"
r
"
]
this
.
gameBtn
[
kbd
[
"
don_r
"
]]
=
[
"
a
"
,
"
b
"
,
"
x
"
,
"
y
"
]
this
.
gameBtn
[
kbd
[
"
don_r
"
]]
=
[
"
a
"
,
"
b
"
,
"
x
"
,
"
y
"
]
this
.
gameBtn
[
kbd
[
"
ka_l
"
]]
=
[
"
lb
"
,
"
lt
"
]
this
.
gameBtn
[
kbd
[
"
ka_l
"
]]
=
[
"
lb
"
,
"
lt
"
]
this
.
gameBtn
[
kbd
[
"
ka_r
"
]]
=
[
"
rb
"
,
"
rt
"
]
this
.
gameBtn
[
kbd
[
"
ka_r
"
]]
=
[
"
rb
"
,
"
rt
"
]
this
.
menuBtn
=
{}
this
.
menuBtn
=
{}
this
.
menuBtn
[
kbd
[
"
pause
"
]]
=
[
"
start
"
]
this
.
menuBtn
[
kbd
[
"
pause
"
]]
=
[
"
start
"
]
this
.
b
=
{
this
.
b
=
{
"
a
"
:
"
0
"
,
"
a
"
:
"
0
"
,
"
b
"
:
"
1
"
,
"
b
"
:
"
1
"
,
"
x
"
:
"
2
"
,
"
x
"
:
"
2
"
,
"
y
"
:
"
3
"
,
"
y
"
:
"
3
"
,
"
lb
"
:
"
4
"
,
"
lb
"
:
"
4
"
,
"
rb
"
:
"
5
"
,
"
rb
"
:
"
5
"
,
"
lt
"
:
"
6
"
,
"
lt
"
:
"
6
"
,
"
rt
"
:
"
7
"
,
"
rt
"
:
"
7
"
,
"
back
"
:
"
8
"
,
"
back
"
:
"
8
"
,
"
start
"
:
"
9
"
,
"
start
"
:
"
9
"
,
"
ls
"
:
"
10
"
,
"
ls
"
:
"
10
"
,
"
rs
"
:
"
11
"
,
"
rs
"
:
"
11
"
,
"
u
"
:
"
12
"
,
"
u
"
:
"
12
"
,
"
d
"
:
"
13
"
,
"
d
"
:
"
13
"
,
"
l
"
:
"
14
"
,
"
l
"
:
"
14
"
,
"
r
"
:
"
15
"
,
"
r
"
:
"
15
"
,
"
guide
"
:
"
16
"
"
guide
"
:
"
16
"
}
}
this
.
btn
=
{}
this
.
btn
=
{}
this
.
keyboard
=
keyboard
this
.
keyboard
=
keyboard
}
}
play
(
menuPlay
){
play
(
menuPlay
){
if
(
"
getGamepads
"
in
navigator
){
if
(
"
getGamepads
"
in
navigator
){
var
gamepads
=
navigator
.
getGamepads
()
var
gamepads
=
navigator
.
getGamepads
()
}
else
{
}
else
{
return
return
}
}
var
bindings
=
menuPlay
?
this
.
menuBtn
:
this
.
gameBtn
var
bindings
=
menuPlay
?
this
.
menuBtn
:
this
.
gameBtn
for
(
var
i
=
0
;
i
<
gamepads
.
length
;
i
++
){
for
(
var
i
=
0
;
i
<
gamepads
.
length
;
i
++
){
if
(
gamepads
[
i
]){
if
(
gamepads
[
i
]){
var
buttons
=
gamepads
[
i
].
buttons
this
.
toRelease
=
{}
this
.
toRelease
=
{}
for
(
var
bind
in
bindings
){
for
(
var
i
in
bindings
){
this
.
toRelease
[
bind
]
=
bindings
[
bind
].
length
this
.
toRelease
[
i
]
=
bindings
[
i
].
length
}
}
for
(
var
btnName
in
gamepads
[
i
].
buttons
){
for
(
var
btnName
in
buttons
){
buttonSearch
:
{
buttonSearch
:
{
for
(
var
bind
in
bindings
){
for
(
var
bind
in
bindings
){
for
(
var
name
in
bindings
[
bind
]){
for
(
var
name
in
bindings
[
bind
]){
if
(
btnName
===
this
.
b
[
bindings
[
bind
][
name
]]){
if
(
btnName
==
this
.
b
[
bindings
[
bind
][
name
]]){
this
.
checkButton
(
gamepads
,
btnName
,
bind
)
this
.
checkButton
(
buttons
,
btnName
,
bind
)
break
buttonSearch
break
buttonSearch
}
}
}
}
}
}
}
}
}
}
break
}
}
}
}
}
}
checkButton
(
buttons
,
btnName
,
keyCode
){
checkButton
(
gamepads
,
btnName
,
keyCode
){
var
button
=
buttons
[
btnName
]
var
button
=
false
var
pressed
=
!
this
.
btn
[
btnName
]
&&
button
.
pressed
for
(
var
i
=
0
;
i
<
gamepads
.
length
;
i
++
){
var
released
=
this
.
btn
[
btnName
]
&&
!
button
.
pressed
if
(
gamepads
[
i
]){
if
(
pressed
){
var
btnPressed
=
gamepads
[
i
].
buttons
[
btnName
].
pressed
this
.
btn
[
btnName
]
=
true
if
(
btnPressed
){
}
else
if
(
released
){
button
=
btnPressed
delete
this
.
btn
[
btnName
]
}
}
}
if
(
pressed
){
}
if
(
this
.
keyboard
.
getKeys
()[
keyCode
]){
var
pressed
=
!
this
.
btn
[
btnName
]
&&
button
this
.
keyboard
.
setKey
(
keyCode
,
false
)
var
released
=
this
.
btn
[
btnName
]
&&
!
button
}
if
(
pressed
){
this
.
keyboard
.
setKey
(
keyCode
,
true
)
this
.
btn
[
btnName
]
=
true
}
else
if
(
!
button
.
pressed
&&
this
.
keyboard
.
getKeys
()[
keyCode
]){
}
else
if
(
released
){
if
(
released
){
delete
this
.
btn
[
btnName
]
this
.
toRelease
[
keyCode
+
"
released
"
]
=
true
}
}
if
(
pressed
){
this
.
toRelease
[
keyCode
]
--
if
(
this
.
keyboard
.
getKeys
()[
keyCode
]){
if
(
this
.
toRelease
[
keyCode
]
==
0
&&
this
.
toRelease
[
keyCode
+
"
released
"
]){
this
.
keyboard
.
setKey
(
keyCode
,
false
)
this
.
keyboard
.
setKey
(
keyCode
,
false
)
}
}
this
.
keyboard
.
setKey
(
keyCode
,
true
)
}
}
else
if
(
!
button
&&
this
.
keyboard
.
getKeys
()[
keyCode
]){
}
if
(
released
){
this
.
toRelease
[
keyCode
+
"
released
"
]
=
true
}
this
.
toRelease
[
keyCode
]
--
if
(
this
.
toRelease
[
keyCode
]
===
0
&&
this
.
toRelease
[
keyCode
+
"
released
"
]){
this
.
keyboard
.
setKey
(
keyCode
,
false
)
}
}
}
}
}
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