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nanahira
Taiko Web
Commits
e08fc602
Commit
e08fc602
authored
Aug 30, 2018
by
Bui
Committed by
GitHub
Aug 30, 2018
Browse files
Options
Browse Files
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Plain Diff
Merge pull request #3 from LoveEevee/gamepad
Fix loading and add gamepad
parents
2adbfc1e
121a8491
Changes
12
Hide whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
227 additions
and
125 deletions
+227
-125
public/index.html
public/index.html
+1
-0
public/src/js/controller.js
public/src/js/controller.js
+12
-11
public/src/js/game.js
public/src/js/game.js
+24
-36
public/src/js/gamepad.js
public/src/js/gamepad.js
+86
-0
public/src/js/keyboard.js
public/src/js/keyboard.js
+42
-36
public/src/js/loader.js
public/src/js/loader.js
+13
-8
public/src/js/loadsong.js
public/src/js/loadsong.js
+11
-1
public/src/js/mekadon.js
public/src/js/mekadon.js
+20
-17
public/src/js/scoresheet.js
public/src/js/scoresheet.js
+3
-3
public/src/js/songselect.js
public/src/js/songselect.js
+7
-7
public/src/js/titlescreen.js
public/src/js/titlescreen.js
+2
-2
public/src/js/view.js
public/src/js/view.js
+6
-4
No files found.
public/index.html
View file @
e08fc602
...
@@ -46,6 +46,7 @@
...
@@ -46,6 +46,7 @@
<script
type=
'application/javascript'
src=
'/src/js/view.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/view.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/bufferedloop.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/bufferedloop.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/mekadon.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/mekadon.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/gamepad.js'
></script>
</head>
</head>
<body>
<body>
...
...
public/src/js/controller.js
View file @
e08fc602
...
@@ -13,6 +13,8 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -13,6 +13,8 @@ function Controller(selectedSong, songData, autoPlayEnabled){
var
_mainLoop
;
var
_mainLoop
;
var
_pauseMenu
=
false
;
var
_pauseMenu
=
false
;
this
.
autoPlayEnabled
=
autoPlayEnabled
this
.
run
=
function
(){
this
.
run
=
function
(){
_this
.
loadUIEvents
();
_this
.
loadUIEvents
();
...
@@ -23,11 +25,11 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -23,11 +25,11 @@ function Controller(selectedSong, songData, autoPlayEnabled){
this
.
loadUIEvents
=
function
(){
this
.
loadUIEvents
=
function
(){
$
(
"
#song-selection-butt
"
).
click
(
function
(){
$
(
"
#song-selection-butt
"
).
click
(
function
(){
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
_this
.
songSelection
();
_this
.
songSelection
();
});
});
$
(
"
#restart-butt
"
).
click
(
function
(){
$
(
"
#restart-butt
"
).
click
(
function
(){
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
_this
.
restartSong
();
_this
.
restartSong
();
});
});
$
(
"
#continue-butt
"
).
click
(
function
(){
$
(
"
#continue-butt
"
).
click
(
function
(){
...
@@ -48,7 +50,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -48,7 +50,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
else
if
(
ms
>=
0
&&
!
started
){
//when music shall starts
else
if
(
ms
>=
0
&&
!
started
){
//when music shall starts
setTimeout
(
function
(){
setTimeout
(
function
(){
assets
.
sounds
[
"
main-music
"
].
volume
=
0.7
;
assets
.
sounds
[
"
main-music
"
].
volume
=
0.7
;
assets
.
sounds
[
"
main-music
"
].
play
();
assets
.
sounds
[
"
main-music
"
].
play
Asset
();
},
_songData
.
generalInfo
.
audioWait
);
},
_songData
.
generalInfo
.
audioWait
);
started
=
true
;
started
=
true
;
}
}
...
@@ -84,7 +86,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -84,7 +86,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
if
(
score
.
fail
==
0
)
{
if
(
score
.
fail
==
0
)
{
vp
=
'
fullcombo
'
;
vp
=
'
fullcombo
'
;
setTimeout
(
function
(){
setTimeout
(
function
(){
assets
.
sounds
[
'
fullcombo
'
].
play
();
assets
.
sounds
[
'
fullcombo
'
].
play
Asset
();
},
1350
);
},
1350
);
}
else
if
(
score
.
hp
>=
50
)
{
}
else
if
(
score
.
hp
>=
50
)
{
vp
=
'
clear
'
;
vp
=
'
clear
'
;
...
@@ -92,7 +94,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -92,7 +94,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
vp
=
'
fail
'
;
vp
=
'
fail
'
;
}
}
assets
.
sounds
[
'
game
'
+
vp
].
play
();
assets
.
sounds
[
'
game
'
+
vp
].
play
Asset
();
setTimeout
(
function
(){
setTimeout
(
function
(){
var
scoresheet
=
new
Scoresheet
(
_this
,
_this
.
getGlobalScore
());
var
scoresheet
=
new
Scoresheet
(
_this
,
_this
.
getGlobalScore
());
...
@@ -170,6 +172,10 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -170,6 +172,10 @@ function Controller(selectedSong, songData, autoPlayEnabled){
return
_keyboard
.
setKey
(
keyCode
,
down
);
return
_keyboard
.
setKey
(
keyCode
,
down
);
}
}
this
.
getBindings
=
function
(){
return
_keyboard
.
getBindings
();
}
this
.
getSongData
=
function
(){
this
.
getSongData
=
function
(){
return
_game
.
getSongData
();
return
_game
.
getSongData
();
}
}
...
@@ -215,12 +221,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -215,12 +221,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
}
}
this
.
autoPlay
=
function
(
circle
){
this
.
autoPlay
=
function
(
circle
){
if
(
autoPlayEnabled
){
_mekadon
.
play
(
circle
)
if
(
circle
&&
circle
.
getStatus
()
==
450
){
_mekadon
.
play
(
circle
)
}
return
true
}
}
}
}
}
\ No newline at end of file
public/src/js/game.js
View file @
e08fc602
...
@@ -117,48 +117,36 @@ function Game(controller, selectedSong, songData){
...
@@ -117,48 +117,36 @@ function Game(controller, selectedSong, songData){
var
circle
=
circles
[
_currentCircle
];
var
circle
=
circles
[
_currentCircle
];
if
(
circle
){
if
(
circle
){
if
(
controller
.
autoPlayEnabled
){
if
(
controller
.
autoPlay
(
circle
)){
return
controller
.
autoPlay
(
circle
)
return
}
}
var
keys
=
controller
.
getKeys
()
if
(
controller
.
getKeys
()[
86
]){
var
kbd
=
controller
.
getBindings
()
if
(
!
circle
.
getPlayed
()
&&
!
controller
.
isWaitingForKeyup
(
86
,
"
score
"
)
&&
circle
.
getStatus
()
!=-
1
){
if
(
keys
[
kbd
[
"
don_l
"
]]){
var
score
=
_this
.
checkScore
(
circle
);
_this
.
checkKey
(
kbd
[
"
don_l
"
],
circle
)
circle
.
played
(
score
);
_this
.
updateCurrentCircle
();
controller
.
waitForKeyup
(
86
,
"
score
"
);
}
}
}
if
(
controller
.
getKeys
()[
66
]){
if
(
keys
[
kbd
[
"
don_r
"
]]){
if
(
!
circle
.
getPlayed
()
&&
!
controller
.
isWaitingForKeyup
(
66
,
"
score
"
)
&&
circle
.
getStatus
()
!=-
1
){
_this
.
checkKey
(
kbd
[
"
don_r
"
],
circle
)
var
score
=
_this
.
checkScore
(
circle
);
circle
.
played
(
score
);
_this
.
updateCurrentCircle
();
controller
.
waitForKeyup
(
66
,
"
score
"
);
}
}
}
if
(
controller
.
getKeys
()[
67
]){
if
(
keys
[
kbd
[
"
ka_l
"
]]){
if
(
!
circle
.
getPlayed
()
&&
!
controller
.
isWaitingForKeyup
(
67
,
"
score
"
)
&&
circle
.
getStatus
()
!=-
1
){
_this
.
checkKey
(
kbd
[
"
ka_l
"
],
circle
)
var
score
=
_this
.
checkScore
(
circle
);
circle
.
played
(
score
);
_this
.
updateCurrentCircle
();
controller
.
waitForKeyup
(
67
,
"
score
"
);
}
}
}
if
(
controller
.
getKeys
()[
78
]){
if
(
keys
[
kbd
[
"
ka_r
"
]]){
if
(
!
circle
.
getPlayed
()
&&
!
controller
.
isWaitingForKeyup
(
78
,
"
score
"
)
&&
circle
.
getStatus
()
!=-
1
){
_this
.
checkKey
(
kbd
[
"
ka_r
"
],
circle
)
var
score
=
_this
.
checkScore
(
circle
);
circle
.
played
(
score
);
_this
.
updateCurrentCircle
();
controller
.
waitForKeyup
(
78
,
"
score
"
);
}
}
}
}
}
}
}
this
.
checkKey
=
function
(
keyCode
,
circle
){
if
(
!
circle
.
getPlayed
()
&&
!
controller
.
isWaitingForKeyup
(
keyCode
,
"
score
"
)
&&
circle
.
getStatus
()
!=-
1
){
var
score
=
_this
.
checkScore
(
circle
);
circle
.
played
(
score
);
_this
.
updateCurrentCircle
();
controller
.
waitForKeyup
(
keyCode
,
"
score
"
);
}
}
this
.
checkScore
=
function
(
circle
){
this
.
checkScore
=
function
(
circle
){
if
(
if
(
...
@@ -230,7 +218,7 @@ function Game(controller, selectedSong, songData){
...
@@ -230,7 +218,7 @@ function Game(controller, selectedSong, songData){
_mainMusicPlaying
=
false
;
_mainMusicPlaying
=
false
;
}
}
else
{
else
{
assets
.
sounds
[
"
main-music
"
].
play
();
assets
.
sounds
[
"
main-music
"
].
play
Asset
();
_mainMusicPlaying
=
true
;
_mainMusicPlaying
=
true
;
}
}
}
}
...
@@ -253,14 +241,14 @@ function Game(controller, selectedSong, songData){
...
@@ -253,14 +241,14 @@ function Game(controller, selectedSong, songData){
this
.
togglePause
=
function
(){
this
.
togglePause
=
function
(){
if
(
!
_paused
){
if
(
!
_paused
){
assets
.
sounds
[
"
pause
"
].
play
();
assets
.
sounds
[
"
pause
"
].
play
Asset
();
_paused
=
true
;
_paused
=
true
;
_latestDate
=
new
Date
();
_latestDate
=
new
Date
();
_this
.
toggleMainMusic
();
_this
.
toggleMainMusic
();
}
}
else
{
else
{
assets
.
sounds
[
"
cancel
"
].
play
();
assets
.
sounds
[
"
cancel
"
].
play
Asset
();
_paused
=
false
;
_paused
=
false
;
var
currentDate
=
new
Date
();
var
currentDate
=
new
Date
();
_ellapsedTimeSincePause
=
_ellapsedTimeSincePause
+
Math
.
abs
(
currentDate
.
getTime
()
-
_latestDate
.
getTime
());
_ellapsedTimeSincePause
=
_ellapsedTimeSincePause
+
Math
.
abs
(
currentDate
.
getTime
()
-
_latestDate
.
getTime
());
...
...
public/src/js/gamepad.js
0 → 100644
View file @
e08fc602
class
Gamepad
{
constructor
(
keyboard
){
var
kbd
=
keyboard
.
getBindings
()
this
.
gameBtn
=
{}
this
.
gameBtn
[
kbd
[
"
don_l
"
]]
=
[
"
u
"
,
"
d
"
,
"
l
"
,
"
r
"
]
this
.
gameBtn
[
kbd
[
"
don_r
"
]]
=
[
"
a
"
,
"
b
"
,
"
x
"
,
"
y
"
]
this
.
gameBtn
[
kbd
[
"
ka_l
"
]]
=
[
"
lb
"
,
"
lt
"
]
this
.
gameBtn
[
kbd
[
"
ka_r
"
]]
=
[
"
rb
"
,
"
rt
"
]
this
.
menuBtn
=
{}
this
.
menuBtn
[
kbd
[
"
pause
"
]]
=
[
"
start
"
]
this
.
b
=
{
"
a
"
:
"
0
"
,
"
b
"
:
"
1
"
,
"
x
"
:
"
2
"
,
"
y
"
:
"
3
"
,
"
lb
"
:
"
4
"
,
"
rb
"
:
"
5
"
,
"
lt
"
:
"
6
"
,
"
rt
"
:
"
7
"
,
"
back
"
:
"
8
"
,
"
start
"
:
"
9
"
,
"
ls
"
:
"
10
"
,
"
rs
"
:
"
11
"
,
"
u
"
:
"
12
"
,
"
d
"
:
"
13
"
,
"
l
"
:
"
14
"
,
"
r
"
:
"
15
"
,
"
guide
"
:
"
16
"
}
this
.
btn
=
{}
this
.
keyboard
=
keyboard
}
play
(
menuPlay
){
if
(
"
getGamepads
"
in
navigator
){
var
gamepads
=
navigator
.
getGamepads
()
}
else
{
return
}
var
bindings
=
menuPlay
?
this
.
menuBtn
:
this
.
gameBtn
for
(
var
i
=
0
;
i
<
gamepads
.
length
;
i
++
){
if
(
gamepads
[
i
]){
var
buttons
=
gamepads
[
i
].
buttons
this
.
toRelease
=
{}
for
(
var
i
in
bindings
){
this
.
toRelease
[
i
]
=
bindings
[
i
].
length
}
for
(
var
btnName
in
buttons
){
buttonSearch
:
{
for
(
var
bind
in
bindings
){
for
(
var
name
in
bindings
[
bind
]){
if
(
btnName
==
this
.
b
[
bindings
[
bind
][
name
]]){
this
.
checkButton
(
buttons
,
btnName
,
bind
)
break
buttonSearch
}
}
}
}
}
}
}
}
checkButton
(
buttons
,
btnName
,
keyCode
){
var
button
=
buttons
[
btnName
]
var
pressed
=
!
this
.
btn
[
btnName
]
&&
button
.
pressed
var
released
=
this
.
btn
[
btnName
]
&&
!
button
.
pressed
if
(
pressed
){
this
.
btn
[
btnName
]
=
true
}
else
if
(
released
){
delete
this
.
btn
[
btnName
]
}
if
(
pressed
){
if
(
this
.
keyboard
.
getKeys
()[
keyCode
]){
this
.
keyboard
.
setKey
(
keyCode
,
false
)
}
this
.
keyboard
.
setKey
(
keyCode
,
true
)
}
else
if
(
!
button
.
pressed
&&
this
.
keyboard
.
getKeys
()[
keyCode
]){
if
(
released
){
this
.
toRelease
[
keyCode
+
"
released
"
]
=
true
}
this
.
toRelease
[
keyCode
]
--
if
(
this
.
toRelease
[
keyCode
]
==
0
&&
this
.
toRelease
[
keyCode
+
"
released
"
]){
this
.
keyboard
.
setKey
(
keyCode
,
false
)
}
}
}
}
public/src/js/keyboard.js
View file @
e08fc602
function
Keyboard
(
controller
){
function
Keyboard
(
controller
){
var
_kbd
=
{
"
don_l
"
:
86
,
// V
"
don_r
"
:
66
,
// B
"
ka_l
"
:
67
,
// C
"
ka_r
"
:
78
,
// N
"
pause
"
:
81
,
// Q
"
back
"
:
8
// Backspace
}
var
_this
=
this
;
var
_this
=
this
;
var
_keys
=
{};
var
_keys
=
{};
var
_waitKeyupScore
=
{};
var
_waitKeyupScore
=
{};
var
_waitKeyupSound
=
{};
var
_waitKeyupSound
=
{};
var
_waitKeyupMenu
=
{};
var
_waitKeyupMenu
=
{};
this
.
getBindings
=
function
(){
return
_kbd
}
var
_gamepad
=
new
Gamepad
(
this
)
$
(
document
).
keydown
(
function
(
e
){
$
(
document
).
keydown
(
function
(
e
){
if
(
e
.
which
===
8
&&
!
$
(
e
.
target
).
is
(
"
input, textarea
"
))
if
(
e
.
which
===
8
&&
!
$
(
e
.
target
).
is
(
"
input, textarea
"
))
...
@@ -24,12 +38,12 @@ function Keyboard(controller){
...
@@ -24,12 +38,12 @@ function Keyboard(controller){
});
});
this
.
buttonEnabled
=
function
(
keyCode
){
this
.
buttonEnabled
=
function
(
keyCode
){
if
(
controller
.
autoPlay
()
){
if
(
controller
.
autoPlay
Enabled
){
switch
(
keyCode
){
switch
(
keyCode
){
case
86
:
case
_kbd
[
"
don_l
"
]
:
case
66
:
case
_kbd
[
"
don_r
"
]
:
case
67
:
case
_kbd
[
"
ka_l
"
]
:
case
78
:
case
_kbd
[
"
ka_r
"
]
:
return
false
return
false
}
}
}
}
...
@@ -37,45 +51,37 @@ function Keyboard(controller){
...
@@ -37,45 +51,37 @@ function Keyboard(controller){
}
}
this
.
checkGameKeys
=
function
(){
this
.
checkGameKeys
=
function
(){
if
(
!
controller
.
autoPlayEnabled
){
if
(
_keys
[
86
]
&&
!
_this
.
isWaitingForKeyup
(
86
,
"
sound
"
)){
_gamepad
.
play
()
// V, play 'don' sound
controller
.
playSound
(
'
note_don
'
);
_this
.
waitForKeyup
(
86
,
"
sound
"
);
}
if
(
_keys
[
66
]
&&
!
_this
.
isWaitingForKeyup
(
66
,
"
sound
"
)){
// B, play 'don' sound
controller
.
playSound
(
'
note_don
'
);
_this
.
waitForKeyup
(
66
,
"
sound
"
);
}
if
(
_keys
[
67
]
&&
!
_this
.
isWaitingForKeyup
(
67
,
"
sound
"
)){
// C, play 'ka' sound
controller
.
playSound
(
'
note_ka
'
);
_this
.
waitForKeyup
(
67
,
"
sound
"
);
}
if
(
_keys
[
78
]
&&
!
_this
.
isWaitingForKeyup
(
78
,
"
sound
"
)){
// N, play 'ka' sound
controller
.
playSound
(
'
note_ka
'
);
_this
.
waitForKeyup
(
78
,
"
sound
"
);
}
}
_this
.
checkKeySound
(
_kbd
[
"
don_l
"
],
"
note_don
"
)
_this
.
checkKeySound
(
_kbd
[
"
don_r
"
],
"
note_don
"
)
_this
.
checkKeySound
(
_kbd
[
"
ka_l
"
],
"
note_ka
"
)
_this
.
checkKeySound
(
_kbd
[
"
ka_r
"
],
"
note_ka
"
)
}
}
this
.
checkMenuKeys
=
function
(){
this
.
checkMenuKeys
=
function
(){
_gamepad
.
play
(
1
)
if
(
_keys
[
8
]
&&
!
_this
.
isWaitingForKeyup
(
8
,
"
menu
"
)){
_this
.
checkKey
(
_kbd
[
"
back
"
],
"
menu
"
,
function
(){
// Backspace, go back to song selection
_this
.
waitForKeyup
(
8
,
"
menu
"
);
controller
.
pauseSound
(
"
main-music
"
,
true
);
controller
.
pauseSound
(
"
main-music
"
,
true
);
controller
.
songSelection
();
controller
.
songSelection
();
}
})
if
(
_keys
[
81
]
&&
!
_this
.
isWaitingForKeyup
(
81
,
"
menu
"
)){
_this
.
checkKey
(
_kbd
[
"
pause
"
],
"
menu
"
,
function
(){
// Q, pause the game
_this
.
waitForKeyup
(
81
,
"
menu
"
);
controller
.
togglePauseMenu
();
controller
.
togglePauseMenu
();
})
}
this
.
checkKey
=
function
(
keyCode
,
keyup
,
callback
){
if
(
_keys
[
keyCode
]
&&
!
_this
.
isWaitingForKeyup
(
keyCode
,
keyup
)){
_this
.
waitForKeyup
(
keyCode
,
keyup
);
callback
()
}
}
}
this
.
checkKeySound
=
function
(
keyCode
,
sound
){
_this
.
checkKey
(
keyCode
,
"
sound
"
,
function
(){
controller
.
playSound
(
sound
);
})
}
}
this
.
getKeys
=
function
(){
this
.
getKeys
=
function
(){
...
...
public/src/js/loader.js
View file @
e08fc602
...
@@ -24,16 +24,21 @@ function Loader(){
...
@@ -24,16 +24,21 @@ function Loader(){
assets
.
audio
.
forEach
(
function
(
name
){
assets
.
audio
.
forEach
(
function
(
name
){
var
id
=
name
.
substr
(
0
,
name
.
length
-
4
);
var
id
=
name
.
substr
(
0
,
name
.
length
-
4
);
var
audio
=
new
Audio
();
assets
.
sounds
[
id
]
=
new
Audio
();
audio
.
src
=
'
/assets/audio/
'
+
name
;
assets
.
sounds
[
id
].
muted
=
true
;
audio
.
muted
=
true
;
assets
.
sounds
[
id
].
playAsset
=
function
(){
audio
.
load
();
try
{
audio
.
onloadeddata
=
function
(){
assets
.
sounds
[
id
].
muted
=
false
;
assets
.
sounds
[
id
]
=
new
Audio
();
assets
.
sounds
[
id
].
play
()
assets
.
sounds
[
id
].
src
=
audio
.
src
;
}
catch
(
e
){
assets
.
sounds
[
id
].
load
();
console
.
warn
(
e
)
}
}
assets
.
sounds
[
id
].
onloadeddata
=
function
(){
_this
.
assetLoaded
();
_this
.
assetLoaded
();
};
};
assets
.
sounds
[
id
].
src
=
'
/assets/audio/
'
+
name
;
assets
.
sounds
[
id
].
load
();
});
});
$
.
ajax
({
$
.
ajax
({
...
...
public/src/js/loadsong.js
View file @
e08fc602
...
@@ -13,10 +13,11 @@ function loadSong(selectedSong, autoPlayEnabled){
...
@@ -13,10 +13,11 @@ function loadSong(selectedSong, autoPlayEnabled){
assets
.
sounds
[
"
bgm_songsel
"
].
pause
();
assets
.
sounds
[
"
bgm_songsel
"
].
pause
();
assets
.
sounds
[
"
bgm_songsel
"
].
currentTime
=
0
;
assets
.
sounds
[
"
bgm_songsel
"
].
currentTime
=
0
;
assets
.
sounds
[
"
start
"
].
play
();
assets
.
sounds
[
"
start
"
].
play
Asset
();
$
(
"
#assets
"
).
append
(
"
<img id='music-bg' src='/songs/
"
+
_selectedSong
.
folder
+
"
/bg.png' />
"
);
$
(
"
#assets
"
).
append
(
"
<img id='music-bg' src='/songs/
"
+
_selectedSong
.
folder
+
"
/bg.png' />
"
);
var
audio
=
new
Audio
();
var
audio
=
new
Audio
();
audio
.
muted
=
true
;
audio
.
src
=
'
/songs/
'
+
_selectedSong
.
folder
+
'
/main.mp3
'
;
audio
.
src
=
'
/songs/
'
+
_selectedSong
.
folder
+
'
/main.mp3
'
;
audio
.
load
();
audio
.
load
();
...
@@ -25,6 +26,15 @@ function loadSong(selectedSong, autoPlayEnabled){
...
@@ -25,6 +26,15 @@ function loadSong(selectedSong, autoPlayEnabled){
_this
.
checkIfEverythingLoaded
();
_this
.
checkIfEverythingLoaded
();
});
});
audio
.
playAsset
=
function
(){
try
{
audio
.
muted
=
false
;
audio
.
play
()
}
catch
(
e
){
console
.
warn
(
e
)
}
}
audio
.
onloadeddata
=
function
(){
audio
.
onloadeddata
=
function
(){
_musicLoaded
=
true
;
_musicLoaded
=
true
;
assets
.
sounds
[
"
main-music
"
]
=
audio
;
assets
.
sounds
[
"
main-music
"
]
=
audio
;
...
...
public/src/js/mekadon.js
View file @
e08fc602
...
@@ -6,24 +6,27 @@ class Mekadon{
...
@@ -6,24 +6,27 @@ class Mekadon{
this
.
keys
=
{}
this
.
keys
=
{}
}
}
play
(
circle
){
play
(
circle
){
if
(
circle
.
getType
()
==
"
don
"
){
if
(
circle
.
getStatus
()
==
450
){
this
.
setKey
(
this
.
lr
?
86
:
66
)
var
kbd
=
this
.
controller
.
getBindings
()
this
.
lr
=
!
this
.
lr
if
(
circle
.
getType
()
==
"
don
"
){
}
else
if
(
circle
.
getType
()
==
"
daiDon
"
){
this
.
setKey
(
this
.
lr
?
kbd
[
"
don_l
"
]
:
kbd
[
"
don_r
"
])
this
.
setKey
(
86
)
this
.
lr
=
!
this
.
lr
this
.
setKey
(
66
)
}
else
if
(
circle
.
getType
()
==
"
daiDon
"
){
this
.
lr
=
false
this
.
setKey
(
kbd
[
"
don_l
"
])
}
else
if
(
circle
.
getType
()
==
"
ka
"
){
this
.
setKey
(
kbd
[
"
don_r
"
])
this
.
setKey
(
this
.
lr
?
67
:
78
)
this
.
lr
=
false
this
.
lr
=
!
this
.
lr
}
else
if
(
circle
.
getType
()
==
"
ka
"
){
}
else
if
(
circle
.
getType
()
==
"
daiKa
"
){
this
.
setKey
(
this
.
lr
?
kbd
[
"
ka_l
"
]
:
kbd
[
"
ka_r
"
])
this
.
setKey
(
67
)
this
.
lr
=
!
this
.
lr
this
.
setKey
(
78
)
}
else
if
(
circle
.
getType
()
==
"
daiKa
"
){
this
.
lr
=
false
this
.
setKey
(
kbd
[
"
ka_l
"
])
this
.
setKey
(
kbd
[
"
ka_r
"
])
this
.
lr
=
false
}
var
score
=
this
.
game
.
checkScore
(
circle
);
circle
.
played
(
score
);
this
.
game
.
updateCurrentCircle
();
}
}
var
score
=
this
.
game
.
checkScore
(
circle
);
circle
.
played
(
score
);
this
.
game
.
updateCurrentCircle
();
}
}
setKey
(
keyCode
){
setKey
(
keyCode
){
var
self
=
this
var
self
=
this
...
...
public/src/js/scoresheet.js
View file @
e08fc602
...
@@ -81,13 +81,13 @@ function Scoresheet(controller, score){
...
@@ -81,13 +81,13 @@ function Scoresheet(controller, score){
_this
.
setResults
();
_this
.
setResults
();
$
(
"
#song-select
"
).
click
(
function
(){
$
(
"
#song-select
"
).
click
(
function
(){
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
bgm
.
pause
();
bgm
.
pause
();
controller
.
songSelection
();
controller
.
songSelection
();
});
});
$
(
"
#replay
"
).
click
(
function
(){
$
(
"
#replay
"
).
click
(
function
(){
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
bgm
.
pause
();
bgm
.
pause
();
controller
.
restartSong
();
controller
.
restartSong
();
});
});
...
@@ -96,7 +96,7 @@ function Scoresheet(controller, score){
...
@@ -96,7 +96,7 @@ function Scoresheet(controller, score){
}
}
assets
.
sounds
[
"
results
"
].
play
();
assets
.
sounds
[
"
results
"
].
play
Asset
();
bgm
=
new
BufferedLoop
(
bgm
=
new
BufferedLoop
(
{
url
:
'
/assets/audio/bgm_result.ogg
'
,
duration
:
0.847
},
{
url
:
'
/assets/audio/bgm_result.ogg
'
,
duration
:
0.847
},
...
...
public/src/js/songselect.js
View file @
e08fc602
...
@@ -51,7 +51,7 @@ function SongSelect(){
...
@@ -51,7 +51,7 @@ function SongSelect(){
_this
.
endPreview
();
_this
.
endPreview
();
assets
.
sounds
[
"
diffsel
"
].
pause
();
assets
.
sounds
[
"
diffsel
"
].
pause
();
assets
.
sounds
[
"
diffsel
"
].
currentTime
=
0
;
assets
.
sounds
[
"
diffsel
"
].
currentTime
=
0
;
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
clearInterval
(
menuLoop
);
clearInterval
(
menuLoop
);
var
difficultyElement
=
(
e
.
target
.
className
==
"
stars
"
||
e
.
target
.
className
==
"
diffname
"
)
?
e
.
target
.
parentElement
:
e
.
target
;
var
difficultyElement
=
(
e
.
target
.
className
==
"
stars
"
||
e
.
target
.
className
==
"
diffname
"
)
?
e
.
target
.
parentElement
:
e
.
target
;
...
@@ -79,14 +79,14 @@ function SongSelect(){
...
@@ -79,14 +79,14 @@ function SongSelect(){
if
(
$
(
"
.opened
"
).
length
&&
$
(
"
.opened
"
).
attr
(
'
id
'
)
==
$
(
this
).
attr
(
'
id
'
))
{
if
(
$
(
"
.opened
"
).
length
&&
$
(
"
.opened
"
).
attr
(
'
id
'
)
==
$
(
this
).
attr
(
'
id
'
))
{
_this
.
endPreview
();
_this
.
endPreview
();
bgm
.
play
();
bgm
.
play
();
assets
.
sounds
[
"
cancel
"
].
play
();
assets
.
sounds
[
"
cancel
"
].
play
Asset
();
$
(
"
.difficulty
"
).
hide
();
$
(
"
.difficulty
"
).
hide
();
$
(
"
.opened
"
).
removeClass
(
"
opened
"
,
300
);
$
(
"
.opened
"
).
removeClass
(
"
opened
"
,
300
);
assets
.
sounds
[
"
diffsel
"
].
pause
();
assets
.
sounds
[
"
diffsel
"
].
pause
();
assets
.
sounds
[
"
diffsel
"
].
currentTime
=
0
;
assets
.
sounds
[
"
diffsel
"
].
currentTime
=
0
;
setTimeout
(
function
(){
setTimeout
(
function
(){
assets
.
sounds
[
"
song-select
"
].
play
();
assets
.
sounds
[
"
song-select
"
].
play
Asset
();
},
300
);
},
300
);
$
(
'
.songsel-title
'
).
fadeOut
(
200
,
function
(){
$
(
'
.songsel-title
'
).
fadeOut
(
200
,
function
(){
...
@@ -100,11 +100,11 @@ function SongSelect(){
...
@@ -100,11 +100,11 @@ function SongSelect(){
if
(
!
$
(
'
.opened
'
).
length
)
{
if
(
!
$
(
'
.opened
'
).
length
)
{
_this
.
startPreview
(
$
(
this
).
data
(
'
song-id
'
),
$
(
this
).
data
(
'
preview
'
));
_this
.
startPreview
(
$
(
this
).
data
(
'
song-id
'
),
$
(
this
).
data
(
'
preview
'
));
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
assets
.
sounds
[
"
song-select
"
].
pause
();
assets
.
sounds
[
"
song-select
"
].
pause
();
assets
.
sounds
[
"
song-select
"
].
currentTime
=
0
;
assets
.
sounds
[
"
song-select
"
].
currentTime
=
0
;
setTimeout
(
function
(){
setTimeout
(
function
(){
assets
.
sounds
[
"
diffsel
"
].
play
();
assets
.
sounds
[
"
diffsel
"
].
play
Asset
();
},
300
);
},
300
);
$
(
'
.songsel-title
'
).
fadeOut
(
200
,
function
(){
$
(
'
.songsel-title
'
).
fadeOut
(
200
,
function
(){
...
@@ -114,7 +114,7 @@ function SongSelect(){
...
@@ -114,7 +114,7 @@ function SongSelect(){
}
else
{
}
else
{
_preview
.
pause
();
_preview
.
pause
();
_this
.
startPreview
(
$
(
this
).
data
(
'
song-id
'
),
$
(
this
).
data
(
'
preview
'
),
false
);
_this
.
startPreview
(
$
(
this
).
data
(
'
song-id
'
),
$
(
this
).
data
(
'
preview
'
),
false
);
assets
.
sounds
[
"
ka
"
].
play
();
assets
.
sounds
[
"
ka
"
].
play
Asset
();
}
}
};
};
...
@@ -136,7 +136,7 @@ function SongSelect(){
...
@@ -136,7 +136,7 @@ function SongSelect(){
bgm
.
play
();
bgm
.
play
();
setTimeout
(
function
(){
setTimeout
(
function
(){
assets
.
sounds
[
"
song-select
"
].
play
();
assets
.
sounds
[
"
song-select
"
].
play
Asset
();
},
200
);
},
200
);
for
(
var
i
=
0
;
i
<
assets
.
songs
.
length
;
i
++
){
for
(
var
i
=
0
;
i
<
assets
.
songs
.
length
;
i
++
){
...
...
public/src/js/titlescreen.js
View file @
e08fc602
...
@@ -32,7 +32,7 @@ function Titlescreen(){
...
@@ -32,7 +32,7 @@ function Titlescreen(){
$
(
"
#screen
"
).
find
(
"
#title-screen
"
).
show
();
$
(
"
#screen
"
).
find
(
"
#title-screen
"
).
show
();
$
(
window
).
resize
(
_this
.
positionning
);
$
(
window
).
resize
(
_this
.
positionning
);
assets
.
sounds
[
"
title
"
].
play
();
assets
.
sounds
[
"
title
"
].
play
Asset
();
}
}
...
@@ -40,7 +40,7 @@ function Titlescreen(){
...
@@ -40,7 +40,7 @@ function Titlescreen(){
assets
.
sounds
[
"
title
"
].
pause
();
assets
.
sounds
[
"
title
"
].
pause
();
assets
.
sounds
[
"
title
"
].
currentTime
=
0
;
assets
.
sounds
[
"
title
"
].
currentTime
=
0
;
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
new
SongSelect
();
new
SongSelect
();
}
}
...
...
public/src/js/view.js
View file @
e08fc602
...
@@ -267,23 +267,25 @@ function View(controller, bg, title, diff){
...
@@ -267,23 +267,25 @@ function View(controller, bg, title, diff){
var
keyRed
=
document
.
getElementById
(
"
taiko-key-red
"
);
var
keyRed
=
document
.
getElementById
(
"
taiko-key-red
"
);
var
keyBlue
=
document
.
getElementById
(
"
taiko-key-blue
"
);
var
keyBlue
=
document
.
getElementById
(
"
taiko-key-blue
"
);
var
keys
=
controller
.
getKeys
()
var
kbd
=
controller
.
getBindings
()
if
(
controller
.
getKeys
()[
67
]){
if
(
keys
[
kbd
[
"
ka_l
"
]
]){
var
elemW
=
0.45
*
_taikoW
;
var
elemW
=
0.45
*
_taikoW
;
_ctx
.
drawImage
(
keyBlue
,
0
,
0
,
68
,
124
,
_taikoX
+
0.05
*
_taikoW
,
_taikoY
+
0.03
*
_taikoH
,
elemW
,
(
124
/
68
)
*
elemW
);
_ctx
.
drawImage
(
keyBlue
,
0
,
0
,
68
,
124
,
_taikoX
+
0.05
*
_taikoW
,
_taikoY
+
0.03
*
_taikoH
,
elemW
,
(
124
/
68
)
*
elemW
);
}
}
if
(
controller
.
getKeys
()[
86
]){
if
(
keys
[
kbd
[
"
don_l
"
]
]){
var
elemW
=
0.35
*
_taikoW
;
var
elemW
=
0.35
*
_taikoW
;
_ctx
.
drawImage
(
keyRed
,
0
,
0
,
53
,
100
,
_taikoX
+
0.15
*
_taikoW
,
_taikoY
+
0.09
*
_taikoH
,
elemW
,
(
100
/
53
)
*
elemW
);
_ctx
.
drawImage
(
keyRed
,
0
,
0
,
53
,
100
,
_taikoX
+
0.15
*
_taikoW
,
_taikoY
+
0.09
*
_taikoH
,
elemW
,
(
100
/
53
)
*
elemW
);
}
}
if
(
controller
.
getKeys
()[
66
]){
if
(
keys
[
kbd
[
"
don_r
"
]
]){
var
elemW
=
0.35
*
_taikoW
;
var
elemW
=
0.35
*
_taikoW
;
_ctx
.
drawImage
(
keyRed
,
53
,
0
,
53
,
100
,
(
_taikoX
+
0.15
*
_taikoW
)
+
elemW
,
_taikoY
+
0.09
*
_taikoH
,
elemW
,
(
100
/
53
)
*
elemW
);
_ctx
.
drawImage
(
keyRed
,
53
,
0
,
53
,
100
,
(
_taikoX
+
0.15
*
_taikoW
)
+
elemW
,
_taikoY
+
0.09
*
_taikoH
,
elemW
,
(
100
/
53
)
*
elemW
);
}
}
if
(
controller
.
getKeys
()[
78
]){
if
(
keys
[
kbd
[
"
ka_r
"
]
]){
var
elemW
=
0.45
*
_taikoW
;
var
elemW
=
0.45
*
_taikoW
;
_ctx
.
drawImage
(
keyBlue
,
68
,
0
,
68
,
124
,
(
_taikoX
+
0.05
*
_taikoW
)
+
elemW
,
_taikoY
+
0.03
*
_taikoH
,
elemW
,
(
124
/
68
)
*
elemW
);
_ctx
.
drawImage
(
keyBlue
,
68
,
0
,
68
,
124
,
(
_taikoX
+
0.05
*
_taikoW
)
+
elemW
,
_taikoY
+
0.03
*
_taikoH
,
elemW
,
(
124
/
68
)
*
elemW
);
}
}
...
...
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