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nanahira
Taiko Web
Commits
d7900ca0
Commit
d7900ca0
authored
Oct 27, 2018
by
LoveEevee
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
SongSelect: Selectable text, assets cleanup, and bug fixes
parent
0d1444de
Changes
9
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Inline
Side-by-side
Showing
9 changed files
with
295 additions
and
76 deletions
+295
-76
public/src/css/main.css
public/src/css/main.css
+26
-1
public/src/js/canvasdraw.js
public/src/js/canvasdraw.js
+120
-16
public/src/js/controller.js
public/src/js/controller.js
+10
-3
public/src/js/parseosu.js
public/src/js/parseosu.js
+44
-18
public/src/js/parsetja.js
public/src/js/parsetja.js
+9
-0
public/src/js/scoresheet.js
public/src/js/scoresheet.js
+34
-29
public/src/js/songselect.js
public/src/js/songselect.js
+43
-6
public/src/js/view.js
public/src/js/view.js
+8
-3
public/src/views/songselect.html
public/src/views/songselect.html
+1
-0
No files found.
public/src/css/main.css
View file @
d7900ca0
...
...
@@ -4,7 +4,7 @@
}
@font-face
{
font-family
:
Kozuka
;
src
:
url("/assets/fonts/Koz
GoPro-Bold
.otf")
format
(
"truetype"
);
src
:
url("/assets/fonts/Koz
uka
.otf")
format
(
"truetype"
);
}
html
,
body
{
...
...
@@ -23,6 +23,7 @@ body{
margin
:
0
;
padding
:
0
;
background
:
#fe7839
url("/assets/img/bg-pattern-1.png")
top
center
;
background-size
:
30vh
;
font-family
:
TnT
,
Meiryo
,
sans-serif
;
}
#assets
{
...
...
@@ -265,6 +266,30 @@ kbd{
height
:
12.5vmin
;
opacity
:
0.5
;
}
#song-sel-selectable
{
position
:
absolute
;
opacity
:
1
;
text-align
:
center
;
word-break
:
break-all
;
white-space
:
pre-wrap
;
user-select
:
all
;
cursor
:
text
;
color
:
transparent
;
}
#song-sel-selectable
:focus
{
background
:
#ffdb2c
;
color
:
#000
;
}
#song-sel-selectable
.stroke-sub
{
position
:
absolute
;
z-index
:
1
;
}
#song-sel-selectable
.stroke-sub
::before
{
-webkit-text-stroke
:
0
;
}
#song-sel-selectable
:focus
.stroke-sub
::before
{
-webkit-text-stroke
:
0.25em
#fff
;
}
#version
{
position
:
fixed
;
...
...
public/src/js/canvasdraw.js
View file @
d7900ca0
...
...
@@ -53,9 +53,11 @@
brackets
:
/
[\(
(
\)
)「」『』
]
/
,
tilde
:
/
[\-
-~~
]
/
,
tall
:
/
[
bbddffh-lh-ltt0-90-9♪
]
/
,
uppercase
:
/
[
A-ZA-Z
!!
]
/
,
uppercase
:
/
[
A-ZA-Z
]
/
,
lowercase
:
/
[
a-za-z・
]
/
,
latin
:
/
[
A-ZA-Z!!a-za-z・
]
/
,
latin
:
/
[
A-ZA-Za-za-z・
]
/
,
exclamation
:
/
[
!!
\?
?
]
/
,
question
:
/
[\?
?
]
/
,
smallHiragana
:
/
[
ぁぃぅぇぉっゃゅょァィゥェォッャュョ
]
/
,
hiragana
:
/
[\u
3040-
\u
30ff
]
/
,
todo
:
/
[
トド
]
/
,
...
...
@@ -63,7 +65,7 @@
em
:
/
[
mwmw
]
/
,
emCap
:
/
[
MWMW
]
/
,
rWidth
:
/
[
abdfIjo-rtvabdfIjo-rtv
]
/
,
lWidth
:
/
[
ilil
!!
]
/
,
lWidth
:
/
[
ilil
]
/
,
uppercaseDigit
:
/
[
A-ZA-Z0-90-9
]
/
}
...
...
@@ -266,13 +268,16 @@
var
drawn
=
[]
var
r
=
this
.
regex
for
(
let
symbol
of
string
){
var
previousSymbol
=
""
for
(
var
i
=
0
;
i
<
string
.
length
;
i
++
){
let
symbol
=
string
[
i
]
if
(
symbol
===
"
"
){
// Space
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
0
,
h
:
18
})
}
else
if
(
symbol
===
"
ー
"
){
// Long-vowel mark
drawn
.
push
({
svg
:
this
.
longVowelMark
,
x
:
-
4
,
y
:
5
,
h
:
33
,
scale
:
[
mul
,
mul
]})
drawn
.
push
({
realText
:
symbol
,
svg
:
this
.
longVowelMark
,
x
:
-
4
,
y
:
5
,
h
:
33
,
scale
:
[
mul
,
mul
]})
}
else
if
(
r
.
comma
.
test
(
symbol
)){
// Comma, full stop
drawn
.
push
({
text
:
symbol
,
x
:
16
,
y
:
-
7
,
h
:
0
,
scale
:
[
1.2
,
0.7
]})
...
...
@@ -281,16 +286,13 @@
drawn
.
push
({
text
:
symbol
,
x
:
16
,
y
:
-
16
,
h
:
18
})
}
else
if
(
r
.
apostrophe
.
test
(
symbol
)){
// Apostrophe
drawn
.
push
({
text
:
"
,
"
,
x
:
20
,
y
:
-
39
,
h
:
0
,
scale
:
[
1.2
,
0.7
]})
drawn
.
push
({
realText
:
symbol
,
text
:
"
,
"
,
x
:
20
,
y
:
-
39
,
h
:
0
,
scale
:
[
1.2
,
0.7
]})
}
else
if
(
r
.
brackets
.
test
(
symbol
)){
// Rotated brackets
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
-
5
,
h
:
25
,
rotate
:
true
})
}
else
if
(
r
.
tilde
.
test
(
symbol
)){
// Rotated hyphen, tilde
if
(
symbol
===
"
~
"
){
symbol
=
"
~
"
}
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
2
,
h
:
35
,
rotate
:
true
})
drawn
.
push
({
realText
:
symbol
,
text
:
symbol
===
"
~
"
?
"
~
"
:
symbol
,
x
:
0
,
y
:
2
,
h
:
35
,
rotate
:
true
})
}
else
if
(
r
.
tall
.
test
(
symbol
)){
// Tall latin script lowercase, numbers
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
4
,
h
:
34
,
scale
:
[
1.05
,
0.9
]})
...
...
@@ -300,6 +302,46 @@
}
else
if
(
r
.
lowercase
.
test
(
symbol
)){
// Latin script lower case
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
-
1
,
h
:
28
,
scale
:
[
1.05
,
0.9
]})
}
else
if
(
r
.
exclamation
.
test
(
symbol
)){
// Exclamation mark
var
toDraw
=
[
symbol
]
for
(
var
repeat
=
1
;
repeat
-
1
<
i
;
repeat
++
){
if
(
!
r
.
exclamation
.
test
(
string
[
i
-
repeat
])){
break
}
toDraw
.
push
(
string
[
i
-
repeat
])
}
if
(
repeat
>
1
){
drawn
.
splice
(
i
-
repeat
+
1
,
repeat
)
var
allExclamations
=
!
toDraw
.
find
(
a
=>
a
!==
"
!
"
)
for
(
var
j
=
1
;
j
<
repeat
+
1
;
j
++
){
var
text
=
string
[
i
-
repeat
+
j
]
if
(
allExclamations
){
var
y
=
18
var
h
=
61
}
else
{
var
y
=
8
var
h
=
37
}
if
(
i
===
repeat
-
1
){
h
-=
y
-
4
y
=
4
}
drawn
.
push
({
text
:
text
,
x
:
((
j
-
1
)
-
(
repeat
-
1
)
/
2
)
*
15
,
y
:
y
-
(
j
===
1
?
0
:
h
),
h
:
j
===
1
?
h
:
0
,
scale
:
r
.
question
.
test
(
text
)
?
[
0.6
,
0.95
]
:
false
})
}
}
else
{
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
8
,
h
:
37
,
scale
:
r
.
question
.
test
(
symbol
)
?
[
0.7
,
0.95
]
:
false
})
}
}
else
if
(
r
.
smallHiragana
.
test
(
symbol
)){
// Small hiragana, small katakana
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
-
8
,
h
:
25
,
right
:
true
})
...
...
@@ -323,8 +365,25 @@
ctx
.
save
()
ctx
.
translate
(
config
.
x
,
config
.
y
)
if
(
config
.
selectable
){
config
.
selectable
.
innerHTML
=
""
var
scale
=
config
.
selectableScale
var
style
=
config
.
selectable
.
style
style
.
left
=
(
config
.
x
-
config
.
width
/
2
)
*
scale
+
"
px
"
style
.
top
=
config
.
y
*
scale
+
"
px
"
style
.
width
=
config
.
width
*
scale
+
"
px
"
style
.
height
=
(
drawnHeight
+
15
)
*
scale
+
"
px
"
style
.
fontSize
=
40
*
mul
*
scale
+
"
px
"
style
.
transform
=
""
}
if
(
config
.
height
&&
drawnHeight
>
config
.
height
){
ctx
.
scale
(
1
,
config
.
height
/
drawnHeight
)
var
scaling
=
config
.
height
/
drawnHeight
ctx
.
scale
(
1
,
scaling
)
if
(
config
.
selectable
){
style
.
transform
=
"
scale(1,
"
+
scaling
+
"
)
"
style
.
top
=
(
config
.
y
+
(
config
.
height
-
drawnHeight
)
/
2
-
15
/
2
*
scaling
)
*
scale
+
"
px
"
}
}
var
actions
=
[]
...
...
@@ -334,6 +393,9 @@
if
(
config
.
fill
){
actions
.
push
(
"
fill
"
)
}
if
(
config
.
selectable
){
actions
.
push
(
"
selectable
"
)
}
for
(
let
action
of
actions
){
ctx
.
font
=
config
.
fontSize
+
"
px
"
+
config
.
fontFamily
ctx
.
textBaseline
=
"
top
"
...
...
@@ -354,6 +416,34 @@
currentX
+=
20
*
mul
}
var
currentY
=
offsetY
+
symbol
.
y
*
mul
offsetY
+=
symbol
.
h
*
mul
if
(
action
===
"
selectable
"
){
let
div
=
document
.
createElement
(
"
div
"
)
div
.
classList
.
add
(
"
stroke-sub
"
)
let
text
=
symbol
.
realText
||
symbol
.
text
let
textWidth
=
ctx
.
measureText
(
text
).
width
let
transform
=
[]
if
(
symbol
.
scale
){
transform
.
push
(
"
scale(
"
+
symbol
.
scale
[
0
]
+
"
,
"
+
symbol
.
scale
[
1
]
+
"
)
"
)
}
if
(
symbol
.
rotate
||
symbol
.
realText
===
"
ー
"
){
transform
.
push
(
"
rotate(90deg)
"
)
}
if
(
transform
.
length
){
div
.
style
.
transform
=
transform
.
join
(
"
"
)
}
if
(
symbol
.
right
){
currentX
=
currentX
+
config
.
width
/
2
-
textWidth
}
else
{
currentX
=
currentX
+
config
.
width
/
2
-
textWidth
/
2
}
div
.
style
.
left
=
currentX
*
scale
+
"
px
"
div
.
style
.
top
=
currentY
*
scale
+
"
px
"
div
.
appendChild
(
document
.
createTextNode
(
text
))
div
.
setAttribute
(
"
alt
"
,
text
)
config
.
selectable
.
appendChild
(
div
)
continue
}
if
(
symbol
.
rotate
||
symbol
.
scale
||
symbol
.
svg
){
saved
=
true
ctx
.
save
()
...
...
@@ -381,7 +471,6 @@
}
ctx
[
action
+
"
Text
"
](
symbol
.
text
,
currentX
,
currentY
)
}
offsetY
+=
symbol
.
h
*
mul
if
(
saved
){
ctx
.
restore
()
}
...
...
@@ -396,13 +485,12 @@
ctx
.
save
()
var
string
=
config
.
text
.
split
(
""
)
if
(
config
.
align
===
"
right
"
){
string
.
reverse
()
}
var
drawn
=
[]
var
r
=
this
.
regex
for
(
let
symbol
of
string
){
for
(
var
i
=
0
;
i
<
string
.
length
;
i
++
){
let
symbol
=
string
[
i
]
if
(
symbol
===
"
-
"
){
drawn
.
push
({
text
:
symbol
,
x
:
-
4
,
y
:
0
,
w
:
28
,
scale
:
[
0.8
,
1
]})
}
else
if
(
symbol
===
"
™
"
){
...
...
@@ -411,6 +499,8 @@
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
0
,
w
:
10
})
}
else
if
(
symbol
===
"
'
"
){
drawn
.
push
({
text
:
"
,
"
,
x
:
0
,
y
:
-
15
,
w
:
7
,
scale
:
[
1
,
0.7
]})
}
else
if
(
symbol
===
"
?
"
){
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
-
1
,
w
:
12
,
scale
:
[
0.7
,
0.95
]})
}
else
if
(
r
.
en
.
test
(
symbol
)){
// n-width
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
0
,
w
:
28
,
scale
:
[
1
,
0.95
]})
...
...
@@ -429,6 +519,16 @@
}
else
if
(
r
.
uppercaseDigit
.
test
(
symbol
)){
// Latin script uppercase, digits
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
-
2
,
w
:
32
})
}
else
if
(
r
.
exclamation
.
test
(
symbol
)){
// Exclamation mark
var
nextExclamation
=
string
[
i
+
1
]
?
r
.
exclamation
.
test
(
string
[
i
+
1
])
:
false
drawn
.
push
({
text
:
symbol
,
x
:
nextExclamation
?
4
:
-
1
,
y
:
0
,
w
:
nextExclamation
?
16
:
28
,
scale
:
symbol
===
"
?
"
?
[
0.7
,
0.95
]
:
false
})
}
else
if
(
r
.
smallHiragana
.
test
(
symbol
)){
// Small hiragana, small katakana
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
0
,
w
:
30
})
...
...
@@ -440,6 +540,10 @@
}
}
if
(
config
.
align
===
"
right
"
){
drawn
.
reverse
()
}
var
drawnWidth
=
0
for
(
let
symbol
of
drawn
){
if
(
config
.
letterSpacing
){
...
...
public/src/js/controller.js
View file @
d7900ca0
...
...
@@ -26,6 +26,8 @@ class Controller{
this
.
view
=
new
View
(
this
,
backgroundURL
,
this
.
selectedSong
.
title
,
this
.
selectedSong
.
difficulty
)
this
.
mekadon
=
new
Mekadon
(
this
,
this
.
game
)
this
.
keyboard
=
new
Keyboard
(
this
)
this
.
playedSounds
=
{}
}
run
(
syncWith
){
this
.
loadUIEvents
()
...
...
@@ -34,8 +36,8 @@ class Controller{
this
.
startMainLoop
()
if
(
syncWith
){
syncWith
.
run
()
syncWith
.
elapsedTime
=
this
.
game
.
elapsedTime
syncWith
.
startDate
=
this
.
game
.
startDate
syncWith
.
game
.
elapsedTime
=
this
.
game
.
elapsedTime
syncWith
.
game
.
startDate
=
this
.
game
.
startDate
this
.
syncWith
=
syncWith
}
if
(
!
this
.
multiplayer
){
...
...
@@ -76,6 +78,7 @@ class Controller{
requestAnimationFrame
(()
=>
{
if
(
this
.
syncWith
){
this
.
syncWith
.
game
.
elapsedTime
=
this
.
game
.
elapsedTime
this
.
syncWith
.
game
.
startDate
=
this
.
game
.
startDate
}
this
.
mainLoop
()
if
(
this
.
syncWith
){
...
...
@@ -161,7 +164,11 @@ class Controller{
}
}
playSound
(
id
,
time
){
assets
.
sounds
[
id
+
this
.
snd
].
play
(
time
)
var
ms
=
(
+
new
Date
)
+
(
time
||
0
)
*
1000
if
(
!
(
id
in
this
.
playedSounds
)
||
ms
>
this
.
playedSounds
[
id
]
+
30
){
assets
.
sounds
[
id
+
this
.
snd
].
play
(
time
)
this
.
playedSounds
[
id
]
=
ms
}
}
playSoundMeka
(
soundID
,
time
){
var
meka
=
""
...
...
public/src/js/parseosu.js
View file @
d7900ca0
...
...
@@ -109,15 +109,15 @@ class ParseOsu{
var
timingPoints
=
[]
var
indexes
=
this
.
getStartEndIndexes
(
"
TimingPoints
"
)
var
lastBeatInterval
=
parseInt
(
this
.
data
[
indexes
.
start
].
split
(
"
,
"
)[
1
])
for
(
var
i
=
indexes
.
start
;
i
<=
indexes
.
end
;
i
++
){
for
(
var
i
=
indexes
.
start
;
i
<=
indexes
.
end
;
i
++
){
var
values
=
this
.
data
[
i
].
split
(
"
,
"
)
var
start
=
parseInt
(
values
[
this
.
osu
.
OFFSET
])
var
msOrPercent
=
parseFloat
(
values
[
this
.
osu
.
MSPERBEAT
])
if
(
i
==
indexes
.
start
){
start
=
0
this
.
beatInfo
.
beatInterval
=
msOrPercent
this
.
beatInfo
.
bpm
=
Math
.
floor
(
1000
/
this
.
beatInfo
.
beatInterval
*
60
)
}
var
beatReset
=
false
if
(
msOrPercent
<
0
){
var
sliderMultiplier
=
this
.
difficulty
.
lastMultiplier
/
Math
.
abs
(
msOrPercent
/
100
)
}
else
{
...
...
@@ -126,35 +126,61 @@ class ParseOsu{
this
.
difficulty
.
originalMultiplier
=
sliderMultiplier
}
this
.
difficulty
.
lastMultiplier
=
sliderMultiplier
beatReset
=
true
}
timingPoints
.
push
({
start
:
start
+
this
.
offset
,
sliderMultiplier
:
sliderMultiplier
,
measure
:
parseInt
(
values
[
this
.
osu
.
METER
]),
gogoTime
:
parseInt
(
values
[
this
.
osu
.
KIAIMODE
]),
beatMS
:
1000
/
this
.
difficulty
.
lastMultiplier
beatMS
:
1000
/
this
.
difficulty
.
lastMultiplier
,
beatReset
:
beatReset
})
}
return
timingPoints
}
parseMeasures
(){
var
measures
=
[]
var
measureNumber
=
0
for
(
var
i
=
0
;
i
<
this
.
timingPoints
.
length
;
i
++
){
if
(
this
.
timingPoints
[
i
+
1
]){
var
limit
=
this
.
timingPoints
[
i
+
1
].
start
-
this
.
offset
}
else
{
var
limit
=
this
.
circles
[
this
.
circles
.
length
-
1
].
getMS
()
-
this
.
offset
for
(
var
i
=
0
;
i
<
this
.
timingPoints
.
length
;
i
++
){
var
currentTiming
=
this
.
timingPoints
[
i
]
var
firstTiming
=
i
===
0
var
limit
=
this
.
circles
[
this
.
circles
.
length
-
1
].
endTime
+
currentTiming
.
beatMS
for
(
var
j
=
i
+
1
;
j
<
this
.
timingPoints
.
length
;
j
++
){
var
nextTiming
=
this
.
timingPoints
[
j
]
var
newLimit
=
nextTiming
.
start
if
(
nextTiming
.
measure
!==
currentTiming
.
measure
||
nextTiming
.
beatReset
){
limit
=
newLimit
-
currentTiming
.
beatMS
break
}
i
=
j
}
for
(
var
start
=
this
.
timingPoints
[
i
].
start
;
start
<=
limit
;
start
+=
this
.
beatInfo
.
beatInterval
){
if
(
measureNumber
===
0
){
measures
.
push
({
ms
:
start
+
this
.
offset
,
originalMS
:
start
+
this
.
offset
,
speed
:
this
.
timingPoints
[
i
].
sliderMultiplier
})
var
start
=
currentTiming
.
start
var
interval
=
currentTiming
.
beatMS
*
currentTiming
.
measure
if
(
firstTiming
){
while
(
start
>=
interval
){
start
-=
interval
}
}
for
(
var
ms
=
start
;
ms
<=
limit
;
ms
+=
interval
){
var
speed
=
currentTiming
.
sliderMultiplier
for
(
var
j
=
0
;
j
<
this
.
timingPoints
.
length
;
j
++
){
var
timingPoint
=
this
.
timingPoints
[
j
]
if
(
j
!==
0
&&
timingPoint
.
start
-
this
.
offset
>
ms
){
break
}
speed
=
timingPoint
.
sliderMultiplier
}
measureNumber
=
(
measureNumber
+
1
)
%
(
this
.
timingPoints
[
i
].
measure
+
1
)
measures
.
push
({
ms
:
ms
,
originalMS
:
ms
,
speed
:
speed
})
}
}
return
measures
...
...
@@ -253,7 +279,7 @@ class ParseOsu{
for
(
var
j
=
0
;
j
<
this
.
timingPoints
.
length
;
j
++
){
var
timingPoint
=
this
.
timingPoints
[
j
]
if
(
timingPoint
.
start
-
this
.
offset
>
start
){
if
(
j
!==
0
&&
timingPoint
.
start
-
this
.
offset
>
start
){
break
}
speed
=
timingPoint
.
sliderMultiplier
...
...
public/src/js/parsetja.js
View file @
d7900ca0
...
...
@@ -300,6 +300,15 @@
scroll
:
scroll
}
if
(
lastDrumroll
){
if
(
symbol
===
"
9
"
){
currentMeasure
.
push
({
endDrumroll
:
lastDrumroll
,
bpm
:
bpm
,
scroll
:
scroll
})
lastDrumroll
=
false
break
}
circleObj
.
endDrumroll
=
lastDrumroll
}
if
(
symbol
===
"
7
"
||
symbol
===
"
9
"
){
...
...
public/src/js/scoresheet.js
View file @
d7900ca0
...
...
@@ -139,6 +139,9 @@ class Scoresheet{
}
}
else
{
ctx
.
scale
(
ratio
,
ratio
)
if
(
!
this
.
canvasCache
.
canvas
){
this
.
canvasCache
.
resize
(
winW
/
ratio
,
80
+
1
,
ratio
)
}
}
this
.
winW
=
winW
this
.
winH
=
winH
...
...
@@ -406,36 +409,38 @@ class Scoresheet{
if
(
elapsed
>=
800
){
ctx
.
save
()
ctx
.
translate
(
frameLeft
,
frameTop
)
ctx
.
globalAlpha
=
Math
.
min
(
1
,
(
elapsed
-
800
)
/
500
)
for
(
var
p
=
0
;
p
<
players
;
p
++
){
var
results
=
this
.
results
if
(
p
===
1
){
results
=
p2
.
results
ctx
.
translate
(
0
,
p2Offset
)
ctx
.
setTransform
(
1
,
0
,
0
,
1
,
0
,
0
)
this
.
draw
.
alpha
(
Math
.
min
(
1
,
(
elapsed
-
800
)
/
500
),
ctx
,
ctx
=>
{
ctx
.
scale
(
ratio
,
ratio
)
ctx
.
translate
(
frameLeft
,
frameTop
)
for
(
var
p
=
0
;
p
<
players
;
p
++
){
var
results
=
this
.
results
if
(
p
===
1
){
results
=
p2
.
results
ctx
.
translate
(
0
,
p2Offset
)
}
var
gaugePercent
=
Math
.
round
(
results
.
gauge
/
2
)
/
50
var
w
=
712
this
.
draw
.
gauge
({
ctx
:
ctx
,
x
:
558
+
w
,
y
:
116
,
clear
:
25
/
50
,
percentage
:
gaugePercent
,
font
:
this
.
font
,
scale
:
w
/
788
,
scoresheet
:
true
})
this
.
draw
.
soul
({
ctx
:
ctx
,
x
:
1215
,
y
:
144
,
scale
:
36
/
42
,
cleared
:
gaugePercent
-
1
/
50
>=
25
/
50
})
}
var
gaugePercent
=
Math
.
round
(
results
.
gauge
/
2
)
/
50
var
w
=
712
this
.
draw
.
gauge
({
ctx
:
ctx
,
x
:
558
+
w
,
y
:
116
,
clear
:
25
/
50
,
percentage
:
gaugePercent
,
font
:
this
.
font
,
scale
:
w
/
788
,
scoresheet
:
true
})
this
.
draw
.
soul
({
ctx
:
ctx
,
x
:
1215
,
y
:
144
,
scale
:
36
/
42
,
cleared
:
gaugePercent
-
1
/
50
>=
25
/
50
})
}
})
ctx
.
restore
()
}
...
...
public/src/js/songselect.js
View file @
d7900ca0
...
...
@@ -242,17 +242,21 @@ class SongSelect{
this
.
startP2
()
this
.
redrawRunning
=
true
this
.
redrawBind
=
this
.
redraw
.
bind
(
this
)
this
.
redraw
()
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousemove
"
,
this
.
mouseMove
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
window
,
"
mousemove
"
,
this
.
mouseMove
.
bind
(
this
))
pageEvents
.
add
(
window
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
mouseDown
.
bind
(
this
))
if
(
touchEnabled
&&
fullScreenSupported
){
this
.
touchFullBtn
=
document
.
getElementById
(
"
touch-full-btn
"
)
this
.
touchFullBtn
.
style
.
display
=
"
block
"
pageEvents
.
add
(
this
.
touchFullBtn
,
"
touchend
"
,
toggleFullscreen
)
}
this
.
selectable
=
document
.
getElementById
(
"
song-sel-selectable
"
)
this
.
selectableText
=
""
this
.
redrawRunning
=
true
this
.
redrawBind
=
this
.
redraw
.
bind
(
this
)
this
.
redraw
()
}
keyDown
(
event
,
code
){
...
...
@@ -321,6 +325,15 @@ class SongSelect{
}
mouseDown
(
event
){
if
(
event
.
target
===
this
.
selectable
||
event
.
target
.
parentNode
===
this
.
selectable
){
this
.
selectable
.
focus
()
}
else
{
getSelection
().
removeAllRanges
()
this
.
selectable
.
blur
()
}
if
(
event
.
target
!==
this
.
canvas
){
return
}
if
(
event
.
type
===
"
mousedown
"
){
if
(
event
.
which
!==
1
){
return
...
...
@@ -643,6 +656,8 @@ class SongSelect{
this
.
categoryCache
.
resize
(
280
,
(
this
.
songAsset
.
marginTop
+
1
)
*
categories
,
ratio
+
0.5
)
this
.
difficultyCache
.
resize
((
44
+
56
+
2
)
*
5
,
135
+
10
,
ratio
+
0.5
)
this
.
selectableText
=
""
}
else
if
(
!
document
.
hasFocus
()){
this
.
pointer
(
false
)
return
...
...
@@ -1223,9 +1238,30 @@ class SongSelect{
fontFamily
:
this
.
font
})
})
if
(
!
songSel
&&
this
.
selectableText
!==
currentSong
.
title
){
this
.
draw
.
verticalText
({
ctx
:
ctx
,
text
:
currentSong
.
title
,
x
:
x
+
textX
+
textW
/
2
,
y
:
y
+
textY
,
width
:
textW
,
height
:
textH
-
35
,
fontSize
:
40
,
fontFamily
:
this
.
font
,
selectable
:
this
.
selectable
,
selectableScale
:
this
.
ratio
/
this
.
pixelRatio
})
this
.
selectable
.
style
.
display
=
""
this
.
selectableText
=
currentSong
.
title
}
}
})
if
(
screen
!==
"
difficulty
"
&&
this
.
selectableText
){
this
.
selectableText
=
""
this
.
selectable
.
style
.
display
=
"
none
"
}
if
(
songSelMoving
){
this
.
draw
.
highlight
({
ctx
:
ctx
,
...
...
@@ -1423,11 +1459,12 @@ class SongSelect{
this
.
redrawRunning
=
false
this
.
endPreview
()
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
remove
(
this
.
canvas
,
[
"
mousemove
"
,
"
mousedown
"
,
"
touchstart
"
])
pageEvents
.
remove
(
window
,
[
"
mousemove
"
,
"
mousedown
"
,
"
touchstart
"
])
if
(
this
.
touchEnabled
&&
fullScreenSupported
){
pageEvents
.
remove
(
this
.
touchFullBtn
,
"
click
"
)
delete
this
.
touchFullBtn
}
delete
this
.
selectable
delete
this
.
ctx
delete
this
.
canvas
}
...
...
public/src/js/view.js
View file @
d7900ca0
...
...
@@ -49,11 +49,16 @@
if
(
this
.
controller
.
touchEnabled
){
this
.
touchDrumDiv
=
document
.
getElementById
(
"
touch-drum
"
)
this
.
touchDrumImg
=
document
.
getElementById
(
"
touch-drum-img
"
)
if
(
this
.
controller
.
autoPlayEnabled
){
this
.
touchDrumDiv
.
style
.
display
=
"
none
"
}
else
{
pageEvents
.
add
(
this
.
canvas
,
"
touchstart
"
,
this
.
ontouch
.
bind
(
this
))
}
this
.
gameDiv
.
classList
.
add
(
"
touch-visible
"
)
document
.
getElementById
(
"
version
"
).
classList
.
add
(
"
version-hide
"
)
pageEvents
.
add
(
this
.
canvas
,
"
touchstart
"
,
this
.
ontouch
.
bind
(
this
))
this
.
touchFullBtn
=
document
.
getElementById
(
"
touch-full-btn
"
)
pageEvents
.
add
(
this
.
touchFullBtn
,
"
touchend
"
,
toggleFullscreen
)
if
(
!
fullScreenSupported
){
...
...
@@ -1036,7 +1041,7 @@
ctx
.
strokeText
(
text
,
textX
,
textY
)
ctx
.
fillText
(
text
,
textX
,
textY
)
if
(
drumroll
){
if
(
drumroll
===
2
){
ctx
.
strokeText
(
longText
[
1
],
textX
+
endX
,
textY
)
ctx
.
fillText
(
longText
[
1
],
textX
+
endX
,
textY
)
}
...
...
public/src/views/songselect.html
View file @
d7900ca0
<div
id=
"song-select"
>
<canvas
id=
"song-sel-canvas"
></canvas>
<div
id=
"song-sel-selectable"
tabindex=
"1"
></div>
<img
id=
"touch-full-btn"
src=
"/assets/img/touch_fullscreen.png"
>
</div>
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