Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
T
Taiko Web
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
Taiko Web
Commits
c8acfc31
Commit
c8acfc31
authored
Oct 05, 2018
by
LoveEevee
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
View: Add touch controls
parent
724c8281
Changes
12
Hide whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
362 additions
and
33 deletions
+362
-33
public/index.html
public/index.html
+1
-1
public/src/css/game.css
public/src/css/game.css
+59
-0
public/src/js/assets.js
public/src/js/assets.js
+6
-1
public/src/js/controller.js
public/src/js/controller.js
+5
-1
public/src/js/game.js
public/src/js/game.js
+1
-1
public/src/js/keyboard.js
public/src/js/keyboard.js
+11
-5
public/src/js/loadsong.js
public/src/js/loadsong.js
+5
-4
public/src/js/scoresheet.js
public/src/js/scoresheet.js
+13
-4
public/src/js/songselect.js
public/src/js/songselect.js
+22
-10
public/src/js/titlescreen.js
public/src/js/titlescreen.js
+6
-3
public/src/js/view.js
public/src/js/view.js
+224
-3
public/src/views/game.html
public/src/views/game.html
+9
-0
No files found.
public/index.html
View file @
c8acfc31
...
@@ -14,7 +14,7 @@
...
@@ -14,7 +14,7 @@
<meta
charset=
"utf-8"
>
<meta
charset=
"utf-8"
>
<title>
太鼓の達人ウェブ - Taiko no Tatsujin Web
</title>
<title>
太鼓の達人ウェブ - Taiko no Tatsujin Web
</title>
<link
rel=
"icon"
href=
"/assets/img/favicon.png"
type=
"image/png"
>
<link
rel=
"icon"
href=
"/assets/img/favicon.png"
type=
"image/png"
>
<meta
name=
"viewport"
content=
"width=device-width,
initial-scale=1
"
>
<meta
name=
"viewport"
content=
"width=device-width,
user-scalable=no
"
>
<link
rel=
"stylesheet"
href=
"/src/css/main.css"
/>
<link
rel=
"stylesheet"
href=
"/src/css/main.css"
/>
<link
rel=
"stylesheet"
href=
"/src/css/loader.css"
>
<link
rel=
"stylesheet"
href=
"/src/css/loader.css"
>
...
...
public/src/css/game.css
View file @
c8acfc31
...
@@ -51,3 +51,62 @@
...
@@ -51,3 +51,62 @@
pointer-events
:
none
;
pointer-events
:
none
;
z-index
:
1
;
z-index
:
1
;
}
}
#touch-bg
{
display
:
none
;
position
:
absolute
;
right
:
0
;
bottom
:
0
;
left
:
0
;
height
:
50%
;
background
:
url(/assets/img/touch_bg.png)
center
bottom
;
background-size
:
cover
;
overflow
:
hidden
;
}
#touch-bg-blue
{
position
:
absolute
;
top
:
0
;
right
:
0
;
bottom
:
0
;
left
:
0
;
background
:
url(/assets/img/touch_bg_blue.png)
center
bottom
;
background-size
:
cover
;
opacity
:
0
;
}
#touch-drum
{
position
:
absolute
;
right
:
0
;
bottom
:
0
;
left
:
0
;
text-align
:
center
;
margin
:
auto
;
}
#touch-drum
img
{
width
:
100%
;
}
#touch-buttons
{
display
:
none
;
position
:
absolute
;
top
:
7vh
;
right
:
2vh
;
opacity
:
0.5
;
z-index
:
5
;
}
#touch-buttons
img
{
width
:
12vh
;
}
.touch-visible
#touch-bg
,
.touch-visible
#touch-buttons
{
display
:
block
;
}
.touch-visible
.window
{
width
:
80vmin
;
height
:
53vmin
;
}
.touch-visible
#pause-menu
.window
button
{
font-size
:
5vmin
;
}
.touch-visible
#pause-menu
.window
button
.selected
{
color
:
#000
;
background
:
#fff
;
border-color
:
#ae7a26
;
}
public/src/js/assets.js
View file @
c8acfc31
...
@@ -39,7 +39,12 @@ var assets = {
...
@@ -39,7 +39,12 @@ var assets = {
"
bg_genre_7.png
"
,
"
bg_genre_7.png
"
,
"
bg_score_p1.png
"
,
"
bg_score_p1.png
"
,
"
bg_score_p2.png
"
,
"
bg_score_p2.png
"
,
"
badge_auto.png
"
"
badge_auto.png
"
,
"
touch_bg.png
"
,
"
touch_bg_blue.png
"
,
"
touch_drum.png
"
,
"
touch_pause.png
"
,
"
touch_fullscreen.png
"
],
],
"
audioSfx
"
:
[
"
audioSfx
"
:
[
"
don.wav
"
,
"
don.wav
"
,
...
...
public/src/js/controller.js
View file @
c8acfc31
class
Controller
{
class
Controller
{
constructor
(
selectedSong
,
songData
,
autoPlayEnabled
,
multiplayer
){
constructor
(
selectedSong
,
songData
,
autoPlayEnabled
,
multiplayer
,
touchEnabled
){
this
.
selectedSong
=
selectedSong
this
.
selectedSong
=
selectedSong
this
.
songData
=
songData
this
.
songData
=
songData
this
.
autoPlayEnabled
=
autoPlayEnabled
this
.
autoPlayEnabled
=
autoPlayEnabled
this
.
multiplayer
=
multiplayer
this
.
multiplayer
=
multiplayer
this
.
touchEnabled
=
touchEnabled
this
.
snd
=
this
.
multiplayer
?
"
_p
"
+
this
.
multiplayer
:
""
this
.
snd
=
this
.
multiplayer
?
"
_p
"
+
this
.
multiplayer
:
""
var
backgroundURL
=
"
/songs/
"
+
this
.
selectedSong
.
folder
+
"
/bg.png
"
var
backgroundURL
=
"
/songs/
"
+
this
.
selectedSong
.
folder
+
"
/bg.png
"
...
@@ -202,6 +203,9 @@ class Controller{
...
@@ -202,6 +203,9 @@ class Controller{
}
}
}
}
clean
(){
clean
(){
if
(
this
.
syncWith
){
this
.
syncWith
.
clean
()
}
this
.
stopMainLoop
()
this
.
stopMainLoop
()
this
.
keyboard
.
clean
()
this
.
keyboard
.
clean
()
this
.
view
.
clean
()
this
.
view
.
clean
()
...
...
public/src/js/game.js
View file @
c8acfc31
...
@@ -289,10 +289,10 @@ class Game{
...
@@ -289,10 +289,10 @@ class Game{
this
.
controller
.
displayResults
()
this
.
controller
.
displayResults
()
this
.
musicFadeOut
++
this
.
musicFadeOut
++
}
else
if
(
this
.
musicFadeOut
===
3
&&
(
ms
>=
started
+
9600
&&
ms
>=
this
.
controller
.
mainAsset
.
duration
*
1000
+
1250
)){
}
else
if
(
this
.
musicFadeOut
===
3
&&
(
ms
>=
started
+
9600
&&
ms
>=
this
.
controller
.
mainAsset
.
duration
*
1000
+
1250
)){
this
.
controller
.
clean
()
if
(
this
.
controller
.
scoresheet
){
if
(
this
.
controller
.
scoresheet
){
this
.
controller
.
scoresheet
.
startRedraw
()
this
.
controller
.
scoresheet
.
startRedraw
()
}
}
this
.
controller
.
clean
()
}
}
}
}
}
}
...
...
public/src/js/keyboard.js
View file @
c8acfc31
...
@@ -79,11 +79,12 @@ class Keyboard{
...
@@ -79,11 +79,12 @@ class Keyboard{
this
.
setKey
(
keyCode
,
false
)
this
.
setKey
(
keyCode
,
false
)
}
}
})
})
}
else
{
this
.
checkKeySound
(
this
.
kbd
[
"
don_l
"
],
"
don
"
)
this
.
checkKeySound
(
this
.
kbd
[
"
don_r
"
],
"
don
"
)
this
.
checkKeySound
(
this
.
kbd
[
"
ka_l
"
],
"
ka
"
)
this
.
checkKeySound
(
this
.
kbd
[
"
ka_r
"
],
"
ka
"
)
}
}
this
.
checkKeySound
(
this
.
kbd
[
"
don_l
"
],
"
don
"
)
this
.
checkKeySound
(
this
.
kbd
[
"
don_r
"
],
"
don
"
)
this
.
checkKeySound
(
this
.
kbd
[
"
ka_l
"
],
"
ka
"
)
this
.
checkKeySound
(
this
.
kbd
[
"
ka_r
"
],
"
ka
"
)
}
}
checkMenuKeys
(){
checkMenuKeys
(){
if
(
!
this
.
controller
.
multiplayer
){
if
(
!
this
.
controller
.
multiplayer
){
...
@@ -171,7 +172,7 @@ class Keyboard{
...
@@ -171,7 +172,7 @@ class Keyboard{
var
circles
=
this
.
controller
.
getCircles
()
var
circles
=
this
.
controller
.
getCircles
()
var
circle
=
circles
[
this
.
controller
.
getCurrentCircle
()]
var
circle
=
circles
[
this
.
controller
.
getCurrentCircle
()]
if
(
if
(
(
keyCode
===
this
.
kbd
[
"
don_l
"
]
||
keyCode
===
this
.
kbd
[
"
don_r
"
])
sound
===
"
don
"
&&
circle
&&
circle
&&
!
circle
.
getPlayed
()
&&
!
circle
.
getPlayed
()
&&
circle
.
getType
()
===
"
balloon
"
&&
circle
.
getType
()
===
"
balloon
"
...
@@ -191,6 +192,11 @@ class Keyboard{
...
@@ -191,6 +192,11 @@ class Keyboard{
if
(
down
){
if
(
down
){
this
.
keys
[
keyCode
]
=
true
this
.
keys
[
keyCode
]
=
true
this
.
keyTime
[
keyCode
]
=
ms
this
.
keyTime
[
keyCode
]
=
ms
if
(
keyCode
==
this
.
kbd
.
don_l
||
keyCode
==
this
.
kbd
.
don_r
){
this
.
checkKeySound
(
keyCode
,
"
don
"
)
}
else
if
(
keyCode
==
this
.
kbd
.
ka_l
||
keyCode
==
this
.
kbd
.
ka_r
){
this
.
checkKeySound
(
keyCode
,
"
ka
"
)
}
}
else
{
}
else
{
this
.
keys
[
keyCode
]
=
false
this
.
keys
[
keyCode
]
=
false
this
.
waitKeyupScore
[
keyCode
]
=
false
this
.
waitKeyupScore
[
keyCode
]
=
false
...
...
public/src/js/loadsong.js
View file @
c8acfc31
class
loadSong
{
class
loadSong
{
constructor
(
selectedSong
,
autoPlayEnabled
,
multiplayer
){
constructor
(
selectedSong
,
autoPlayEnabled
,
multiplayer
,
touchEnabled
){
this
.
selectedSong
=
selectedSong
this
.
selectedSong
=
selectedSong
this
.
multiplayer
=
multiplayer
this
.
autoPlayEnabled
=
autoPlayEnabled
this
.
autoPlayEnabled
=
autoPlayEnabled
this
.
multiplayer
=
multiplayer
this
.
touchEnabled
=
touchEnabled
loader
.
changePage
(
"
loadsong
"
)
loader
.
changePage
(
"
loadsong
"
)
this
.
run
()
this
.
run
()
}
}
...
@@ -81,7 +82,7 @@ class loadSong{
...
@@ -81,7 +82,7 @@ class loadSong{
}
else
if
(
event
.
type
===
"
gamestart
"
){
}
else
if
(
event
.
type
===
"
gamestart
"
){
this
.
clean
()
this
.
clean
()
loader
.
changePage
(
"
game
"
)
loader
.
changePage
(
"
game
"
)
var
taikoGame1
=
new
Controller
(
this
.
selectedSong
,
this
.
songData
,
false
,
1
)
var
taikoGame1
=
new
Controller
(
this
.
selectedSong
,
this
.
songData
,
false
,
1
,
this
.
touchEnabled
)
var
taikoGame2
=
new
Controller
(
this
.
selectedSong2
,
this
.
song2Data
,
true
,
2
)
var
taikoGame2
=
new
Controller
(
this
.
selectedSong2
,
this
.
song2Data
,
true
,
2
)
taikoGame1
.
run
(
taikoGame2
)
taikoGame1
.
run
(
taikoGame2
)
}
}
...
@@ -93,7 +94,7 @@ class loadSong{
...
@@ -93,7 +94,7 @@ class loadSong{
}
else
{
}
else
{
this
.
clean
()
this
.
clean
()
loader
.
changePage
(
"
game
"
)
loader
.
changePage
(
"
game
"
)
var
taikoGame
=
new
Controller
(
this
.
selectedSong
,
this
.
songData
,
this
.
autoPlayEnabled
)
var
taikoGame
=
new
Controller
(
this
.
selectedSong
,
this
.
songData
,
this
.
autoPlayEnabled
,
false
,
this
.
touchEnabled
)
taikoGame
.
run
()
taikoGame
.
run
()
}
}
}
}
...
...
public/src/js/scoresheet.js
View file @
c8acfc31
...
@@ -29,8 +29,6 @@ class Scoresheet{
...
@@ -29,8 +29,6 @@ class Scoresheet{
this
.
redrawRunning
=
true
this
.
redrawRunning
=
true
this
.
redrawBind
=
this
.
redraw
.
bind
(
this
)
this
.
redrawBind
=
this
.
redraw
.
bind
(
this
)
this
.
redraw
()
this
.
redraw
()
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousedown
"
,
this
.
mouseDown
.
bind
(
this
))
assets
.
sounds
[
"
results
"
].
play
()
assets
.
sounds
[
"
results
"
].
play
()
assets
.
sounds
[
"
bgm_result
"
].
playLoop
(
3
,
false
,
0
,
0.847
,
17.689
)
assets
.
sounds
[
"
bgm_result
"
].
playLoop
(
3
,
false
,
0
,
0.847
,
17.689
)
...
@@ -56,7 +54,11 @@ class Scoresheet{
...
@@ -56,7 +54,11 @@ class Scoresheet{
}
}
}
}
mouseDown
(
event
){
mouseDown
(
event
){
if
(
event
.
which
!==
1
){
if
(
event
.
type
===
"
touchstart
"
){
event
.
preventDefault
()
this
.
canvas
.
style
.
cursor
=
""
this
.
state
.
pointerLocked
=
true
}
else
if
(
event
.
which
!==
1
){
return
return
}
}
this
.
toNext
()
this
.
toNext
()
...
@@ -81,6 +83,10 @@ class Scoresheet{
...
@@ -81,6 +83,10 @@ class Scoresheet{
requestAnimationFrame
(
this
.
redrawBind
)
requestAnimationFrame
(
this
.
redrawBind
)
this
.
winW
=
null
this
.
winW
=
null
this
.
winH
=
null
this
.
winH
=
null
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousedown
"
,
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
touchstart
"
,
this
.
mouseDown
.
bind
(
this
))
}
}
redraw
(){
redraw
(){
...
@@ -218,7 +224,9 @@ class Scoresheet{
...
@@ -218,7 +224,9 @@ class Scoresheet{
if
(
elapsed
>=
0
){
if
(
elapsed
>=
0
){
if
(
this
.
state
.
hasPointer
===
0
){
if
(
this
.
state
.
hasPointer
===
0
){
this
.
state
.
hasPointer
=
1
this
.
state
.
hasPointer
=
1
this
.
canvas
.
style
.
cursor
=
"
pointer
"
if
(
!
this
.
state
.
pointerLocked
){
this
.
canvas
.
style
.
cursor
=
"
pointer
"
}
}
}
ctx
.
save
()
ctx
.
save
()
ctx
.
setTransform
(
1
,
0
,
0
,
1
,
0
,
0
)
ctx
.
setTransform
(
1
,
0
,
0
,
1
,
0
,
0
)
...
@@ -643,6 +651,7 @@ class Scoresheet{
...
@@ -643,6 +651,7 @@ class Scoresheet{
this
.
redrawRunning
=
false
this
.
redrawRunning
=
false
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
remove
(
this
.
canvas
,
"
mousedown
"
)
pageEvents
.
remove
(
this
.
canvas
,
"
mousedown
"
)
pageEvents
.
remove
(
this
.
canvas
,
"
touchstart
"
)
delete
this
.
ctx
delete
this
.
ctx
delete
this
.
canvas
delete
this
.
canvas
}
}
...
...
public/src/js/songselect.js
View file @
c8acfc31
...
@@ -197,6 +197,7 @@ class SongSelect{
...
@@ -197,6 +197,7 @@ class SongSelect{
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousemove
"
,
this
.
mouseMove
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousemove
"
,
this
.
mouseMove
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousedown
"
,
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousedown
"
,
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
touchstart
"
,
this
.
mouseDown
.
bind
(
this
))
}
}
keyDown
(
event
,
code
){
keyDown
(
event
,
code
){
...
@@ -256,10 +257,21 @@ class SongSelect{
...
@@ -256,10 +257,21 @@ class SongSelect{
}
}
mouseDown
(
event
){
mouseDown
(
event
){
if
(
event
.
which
!==
1
){
if
(
event
.
type
===
"
mousedown
"
){
return
if
(
event
.
which
!==
1
){
return
}
var
mouse
=
this
.
mouseOffset
(
event
.
offsetX
,
event
.
offsetY
)
var
shift
=
event
.
shiftKey
var
ctrl
=
event
.
ctrlKey
var
touch
=
false
}
else
{
event
.
preventDefault
()
var
mouse
=
this
.
mouseOffset
(
event
.
touches
[
0
].
pageX
,
event
.
touches
[
0
].
pageY
)
var
shift
=
false
var
ctrl
=
false
var
touch
=
true
}
}
var
mouse
=
this
.
mouseOffset
(
event
)
if
(
this
.
state
.
screen
===
"
song
"
){
if
(
this
.
state
.
screen
===
"
song
"
){
var
moveBy
=
this
.
songSelMouse
(
mouse
.
x
,
mouse
.
y
)
var
moveBy
=
this
.
songSelMouse
(
mouse
.
x
,
mouse
.
y
)
if
(
moveBy
===
0
){
if
(
moveBy
===
0
){
...
@@ -276,12 +288,12 @@ class SongSelect{
...
@@ -276,12 +288,12 @@ class SongSelect{
){
){
this
.
toSongSelect
()
this
.
toSongSelect
()
}
else
if
(
moveBy
!==
null
){
}
else
if
(
moveBy
!==
null
){
this
.
toLoadSong
(
moveBy
-
1
,
event
.
shiftKey
,
event
.
ctrlKey
)
this
.
toLoadSong
(
moveBy
-
1
,
shift
,
ctrl
,
touch
)
}
}
}
}
}
}
mouseMove
(
event
){
mouseMove
(
event
){
var
mouse
=
this
.
mouseOffset
(
event
)
var
mouse
=
this
.
mouseOffset
(
event
.
offsetX
,
event
.
offsetY
)
var
moveTo
=
null
var
moveTo
=
null
if
(
this
.
state
.
screen
===
"
song
"
){
if
(
this
.
state
.
screen
===
"
song
"
){
var
moveTo
=
this
.
songSelMouse
(
mouse
.
x
,
mouse
.
y
)
var
moveTo
=
this
.
songSelMouse
(
mouse
.
x
,
mouse
.
y
)
...
@@ -298,10 +310,10 @@ class SongSelect{
...
@@ -298,10 +310,10 @@ class SongSelect{
}
}
this
.
pointer
(
moveTo
!==
null
)
this
.
pointer
(
moveTo
!==
null
)
}
}
mouseOffset
(
event
){
mouseOffset
(
offsetX
,
offsetY
){
return
{
return
{
x
:
(
event
.
offsetX
*
this
.
pixelRatio
-
this
.
winW
/
2
)
/
this
.
ratio
+
1024
/
2
,
x
:
(
offsetX
*
this
.
pixelRatio
-
this
.
winW
/
2
)
/
this
.
ratio
+
1024
/
2
,
y
:
(
event
.
offsetY
*
this
.
pixelRatio
-
this
.
winH
/
2
)
/
this
.
ratio
+
720
/
2
y
:
(
offsetY
*
this
.
pixelRatio
-
this
.
winH
/
2
)
/
this
.
ratio
+
720
/
2
}
}
}
}
pointer
(
enabled
){
pointer
(
enabled
){
...
@@ -425,7 +437,7 @@ class SongSelect{
...
@@ -425,7 +437,7 @@ class SongSelect{
assets
.
sounds
[
"
cancel
"
].
play
()
assets
.
sounds
[
"
cancel
"
].
play
()
}
}
}
}
toLoadSong
(
difficulty
,
shift
,
ctrl
){
toLoadSong
(
difficulty
,
shift
,
ctrl
,
touch
){
this
.
clean
()
this
.
clean
()
var
selectedSong
=
this
.
songs
[
this
.
selectedSong
]
var
selectedSong
=
this
.
songs
[
this
.
selectedSong
]
assets
.
sounds
[
"
diffsel
"
].
stop
()
assets
.
sounds
[
"
diffsel
"
].
stop
()
...
@@ -439,7 +451,7 @@ class SongSelect{
...
@@ -439,7 +451,7 @@ class SongSelect{
"
folder
"
:
selectedSong
.
id
,
"
folder
"
:
selectedSong
.
id
,
"
difficulty
"
:
this
.
difficultyId
[
difficulty
],
"
difficulty
"
:
this
.
difficultyId
[
difficulty
],
"
category
"
:
selectedSong
.
category
"
category
"
:
selectedSong
.
category
},
shift
,
ctrl
)
},
shift
,
ctrl
,
touch
)
}
}
toTitleScreen
(){
toTitleScreen
(){
assets
.
sounds
[
"
cancel
"
].
play
()
assets
.
sounds
[
"
cancel
"
].
play
()
...
...
public/src/js/titlescreen.js
View file @
c8acfc31
...
@@ -3,7 +3,8 @@ class Titlescreen{
...
@@ -3,7 +3,8 @@ class Titlescreen{
loader
.
changePage
(
"
titlescreen
"
)
loader
.
changePage
(
"
titlescreen
"
)
this
.
titleScreen
=
document
.
getElementById
(
"
title-screen
"
)
this
.
titleScreen
=
document
.
getElementById
(
"
title-screen
"
)
pageEvents
.
keyOnce
(
this
,
13
,
"
down
"
).
then
(
this
.
onPressed
.
bind
(
this
))
pageEvents
.
keyOnce
(
this
,
13
,
"
down
"
).
then
(
this
.
onPressed
.
bind
(
this
))
pageEvents
.
once
(
this
.
titleScreen
,
"
click
"
).
then
(
this
.
onPressed
.
bind
(
this
))
pageEvents
.
once
(
this
.
titleScreen
,
"
mousedown
"
).
then
(
this
.
onPressed
.
bind
(
this
))
pageEvents
.
once
(
this
.
titleScreen
,
"
touchstart
"
).
then
(
this
.
onPressed
.
bind
(
this
))
assets
.
sounds
[
"
title
"
].
play
()
assets
.
sounds
[
"
title
"
].
play
()
this
.
gamepad
=
new
Gamepad
({
this
.
gamepad
=
new
Gamepad
({
"
start
"
:
[
"
b
"
,
"
x
"
,
"
y
"
,
"
start
"
],
"
start
"
:
[
"
b
"
,
"
x
"
,
"
y
"
,
"
start
"
],
...
@@ -15,6 +16,7 @@ class Titlescreen{
...
@@ -15,6 +16,7 @@ class Titlescreen{
})
})
}
}
onPressed
(){
onPressed
(){
this
.
titleScreen
.
style
.
cursor
=
"
auto
"
this
.
clean
()
this
.
clean
()
assets
.
sounds
[
"
don
"
].
play
()
assets
.
sounds
[
"
don
"
].
play
()
setTimeout
(
this
.
goNext
.
bind
(
this
),
500
)
setTimeout
(
this
.
goNext
.
bind
(
this
),
500
)
...
@@ -22,7 +24,7 @@ class Titlescreen{
...
@@ -22,7 +24,7 @@ class Titlescreen{
goNext
(){
goNext
(){
if
(
localStorage
.
getItem
(
"
tutorial
"
)
!==
"
true
"
){
if
(
localStorage
.
getItem
(
"
tutorial
"
)
!==
"
true
"
){
new
Tutorial
()
new
Tutorial
()
}
else
{
}
else
{
new
SongSelect
()
new
SongSelect
()
}
}
}
}
...
@@ -30,7 +32,8 @@ class Titlescreen{
...
@@ -30,7 +32,8 @@ class Titlescreen{
this
.
gamepad
.
clean
()
this
.
gamepad
.
clean
()
assets
.
sounds
[
"
title
"
].
stop
()
assets
.
sounds
[
"
title
"
].
stop
()
pageEvents
.
keyRemove
(
this
,
13
)
pageEvents
.
keyRemove
(
this
,
13
)
pageEvents
.
remove
(
this
.
titleScreen
,
"
click
"
)
pageEvents
.
remove
(
this
.
titleScreen
,
"
mousedown
"
)
pageEvents
.
remove
(
this
.
titleScreen
,
"
touchstart
"
)
delete
this
.
titleScreen
delete
this
.
titleScreen
}
}
}
}
public/src/js/view.js
View file @
c8acfc31
...
@@ -7,6 +7,7 @@ class View{
...
@@ -7,6 +7,7 @@ class View{
this
.
pauseMenu
=
document
.
getElementById
(
"
pause-menu
"
)
this
.
pauseMenu
=
document
.
getElementById
(
"
pause-menu
"
)
this
.
cursor
=
document
.
getElementById
(
"
cursor
"
)
this
.
cursor
=
document
.
getElementById
(
"
cursor
"
)
this
.
gameDiv
=
document
.
getElementById
(
"
game
"
)
var
docW
=
document
.
body
.
offsetWidth
var
docW
=
document
.
body
.
offsetWidth
var
docH
=
document
.
body
.
offsetHeight
var
docH
=
document
.
body
.
offsetHeight
...
@@ -14,7 +15,7 @@ class View{
...
@@ -14,7 +15,7 @@ class View{
this
.
canvas
=
new
ScalableCanvas
(
"
canvas-p2
"
,
docW
,
docH
/
3
*
2
)
this
.
canvas
=
new
ScalableCanvas
(
"
canvas-p2
"
,
docW
,
docH
/
3
*
2
)
this
.
canvas
.
canvas
.
style
.
position
=
"
absolute
"
this
.
canvas
.
canvas
.
style
.
position
=
"
absolute
"
this
.
canvas
.
canvas
.
style
.
top
=
"
33%
"
this
.
canvas
.
canvas
.
style
.
top
=
"
33%
"
document
.
getElementById
(
"
game
"
)
.
appendChild
(
this
.
canvas
.
canvas
)
this
.
gameDiv
.
appendChild
(
this
.
canvas
.
canvas
)
}
else
{
}
else
{
this
.
canvas
=
new
ScalableCanvas
(
"
canvas
"
,
docW
,
docH
)
this
.
canvas
=
new
ScalableCanvas
(
"
canvas
"
,
docW
,
docH
)
}
}
...
@@ -49,6 +50,39 @@ class View{
...
@@ -49,6 +50,39 @@ class View{
this
.
beatInterval
=
this
.
controller
.
getSongData
().
beatInfo
.
beatInterval
this
.
beatInterval
=
this
.
controller
.
getSongData
().
beatInfo
.
beatInterval
this
.
assets
=
new
ViewAssets
(
this
)
this
.
assets
=
new
ViewAssets
(
this
)
this
.
touch
=
{
don_l
:
-
Infinity
,
don_r
:
-
Infinity
,
don_c
:
-
Infinity
,
ka_l
:
-
Infinity
,
ka_r
:
-
Infinity
,
ka_c
:
-
Infinity
,
cursor
:
{
ms
:
-
Infinity
,
x
:
0
,
y
:
0
}
}
if
(
this
.
controller
.
touchEnabled
){
this
.
touchEnabled
=
true
this
.
touchBgDiv
=
document
.
getElementById
(
"
touch-bg
"
)
this
.
touchBgBlueDiv
=
document
.
getElementById
(
"
touch-bg-blue
"
)
this
.
touchDrumDiv
=
document
.
getElementById
(
"
touch-drum
"
)
this
.
gameDiv
.
classList
.
add
(
"
touch-visible
"
)
pageEvents
.
add
(
this
.
canvas
.
canvas
,
"
touchstart
"
,
this
.
ontouch
.
bind
(
this
))
this
.
touchFullBtn
=
document
.
getElementById
(
"
touch-full-btn
"
)
pageEvents
.
add
(
this
.
touchFullBtn
,
"
click
"
,
this
.
toggleFullscreen
)
this
.
touchPauseBtn
=
document
.
getElementById
(
"
touch-pause-btn
"
)
pageEvents
.
add
(
this
.
touchPauseBtn
,
"
click
"
,
()
=>
{
this
.
controller
.
togglePauseMenu
()
})
}
}
}
run
(){
run
(){
this
.
ctx
.
font
=
"
normal 14pt TnT
"
this
.
ctx
.
font
=
"
normal 14pt TnT
"
...
@@ -133,6 +167,37 @@ class View{
...
@@ -133,6 +167,37 @@ class View{
this
.
diffW
=
this
.
diffH
*
diffRatio
this
.
diffW
=
this
.
diffH
*
diffRatio
this
.
diffX
=
this
.
taikoX
*
0.10
this
.
diffX
=
this
.
taikoX
*
0.10
this
.
diffY
=
this
.
taikoY
*
1.05
+
this
.
taikoH
*
0.19
this
.
diffY
=
this
.
taikoY
*
1.05
+
this
.
taikoH
*
0.19
this
.
touchDrum
=
(()
=>
{
var
sw
=
842
var
sh
=
340
var
x
=
0
var
y
=
this
.
barY
+
this
.
barH
+
5
var
paddingTop
=
this
.
barH
*
0.1
var
w
=
this
.
winW
var
maxH
=
this
.
winH
-
(
this
.
barY
+
this
.
barH
+
5
)
var
h
=
maxH
-
paddingTop
if
(
w
/
h
>=
sw
/
sh
){
w
=
h
/
sh
*
sw
x
=
(
this
.
winW
-
w
)
/
2
y
+=
paddingTop
}
else
{
h
=
w
/
sw
*
sh
y
=
y
+
(
maxH
-
h
)
}
return
{
x
:
x
,
y
:
y
,
w
:
w
,
h
:
h
}
})()
this
.
touchCircle
=
(()
=>
{
var
padTop
=
this
.
touchDrum
.
h
*
0.062
var
padLeft
=
this
.
touchDrum
.
h
*
0.05
return
{
x
:
this
.
winW
/
2
,
y
:
this
.
winH
+
padTop
,
rx
:
this
.
touchDrum
.
w
/
2
-
padLeft
*
2
,
ry
:
this
.
touchDrum
.
h
}
})()
}
}
refresh
(){
refresh
(){
this
.
positionning
()
this
.
positionning
()
...
@@ -158,7 +223,10 @@ class View{
...
@@ -158,7 +223,10 @@ class View{
this
.
updateDonFaces
()
this
.
updateDonFaces
()
this
.
drawGogoTime
()
this
.
drawGogoTime
()
this
.
mouseIdle
()
this
.
mouseIdle
()
this
.
assets
.
drawAssets
(
"
foreground
"
)
if
(
!
this
.
touchEnabled
){
this
.
assets
.
drawAssets
(
"
foreground
"
)
}
this
.
drawTouch
()
//this.drawTime()
//this.drawTime()
}
}
updateDonFaces
(){
updateDonFaces
(){
...
@@ -809,6 +877,147 @@ class View{
...
@@ -809,6 +877,147 @@ class View{
don
.
setAnimationEnd
(
ms
+
length
*
don
.
speed
,
don
.
normalAnimation
)
don
.
setAnimationEnd
(
ms
+
length
*
don
.
speed
,
don
.
normalAnimation
)
}
}
}
}
drawTouch
(){
if
(
this
.
touchEnabled
){
var
ms
=
this
.
controller
.
getElapsedTime
()
this
.
ctx
.
save
()
var
bgHeight
=
(
this
.
winH
-
(
this
.
barY
+
this
.
barH
+
5
))
/
this
.
canvas
.
scale
if
(
bgHeight
!==
this
.
touchBgHeight
){
this
.
touchBgHeight
=
bgHeight
this
.
touchBgDiv
.
style
.
height
=
bgHeight
+
"
px
"
}
var
drumWidth
=
this
.
touchDrum
.
w
/
this
.
canvas
.
scale
var
drumHeight
=
this
.
touchDrum
.
h
/
this
.
canvas
.
scale
if
(
drumHeight
!==
this
.
touchDrumHeight
||
drumWidth
!==
this
.
touchDrumWidth
){
this
.
touchDrumWidth
=
drumWidth
this
.
touchDrumHeight
=
drumHeight
this
.
touchDrumDiv
.
style
.
width
=
drumWidth
+
"
px
"
this
.
touchDrumDiv
.
style
.
height
=
drumHeight
+
"
px
"
}
var
lastKa
=
this
.
touch
.
ka_l
>
this
.
touch
.
ka_r
?
this
.
touch
.
ka_l
:
this
.
touch
.
ka_r
if
(
ms
<
lastKa
+
150
){
if
(
!
this
.
blueBgShown
){
this
.
blueBgShown
=
true
this
.
touchBgBlueDiv
.
style
.
opacity
=
0.5
}
}
else
if
(
this
.
blueBgShown
){
this
.
blueBgShown
=
false
this
.
touchBgBlueDiv
.
style
.
opacity
=
0
}
var
c
=
this
.
touchCircle
var
pi
=
Math
.
PI
var
lastDon
=
this
.
touch
.
don_l
>
this
.
touch
.
don_r
?
this
.
touch
.
don_l
:
this
.
touch
.
don_r
if
(
lastDon
>
ms
-
150
){
this
.
ctx
.
fillStyle
=
"
rgba(239, 86, 51, 0.5)
"
this
.
ctx
.
beginPath
()
this
.
ctx
.
ellipse
(
c
.
x
,
c
.
y
,
c
.
rx
*
0.9
,
c
.
ry
*
0.9
,
0
,
pi
,
0
)
this
.
ctx
.
fill
()
}
if
(
this
.
touch
.
don_c
>
ms
-
150
){
this
.
ctx
.
beginPath
()
this
.
ctx
.
ellipse
(
c
.
x
,
c
.
y
,
c
.
rx
*
0.6
,
c
.
ry
*
0.6
,
0
,
pi
,
0
)
this
.
ctx
.
fill
()
}
if
(
this
.
touch
.
ka_c
>
ms
-
150
){
this
.
ctx
.
fillStyle
=
"
rgba(33, 191, 211, 0.5)
"
this
.
ctx
.
beginPath
()
this
.
ctx
.
ellipse
(
c
.
x
,
c
.
y
,
c
.
rx
*
1.3
,
c
.
ry
*
1.3
,
0
,
pi
,
0
)
this
.
ctx
.
ellipse
(
c
.
x
,
c
.
y
,
c
.
rx
*
0.9
,
c
.
ry
*
0.9
,
0
,
0
,
pi
,
true
)
this
.
ctx
.
fill
()
}
this
.
ctx
.
restore
()
}
}
ontouch
(
event
){
for
(
let
touch
of
event
.
touches
){
event
.
preventDefault
()
var
scale
=
this
.
canvas
.
scale
var
pageX
=
touch
.
pageX
*
scale
var
pageY
=
touch
.
pageY
*
scale
this
.
touch
.
cursor
=
{
ms
:
this
.
controller
.
getElapsedTime
(),
x
:
pageX
,
y
:
pageY
}
var
c
=
this
.
touchCircle
var
pi
=
Math
.
PI
var
inPath
=
()
=>
this
.
ctx
.
isPointInPath
(
pageX
,
pageY
)
this
.
ctx
.
beginPath
()
this
.
ctx
.
ellipse
(
c
.
x
,
c
.
y
,
c
.
rx
*
0.6
,
c
.
ry
*
0.6
,
0
,
pi
,
0
)
if
(
inPath
()){
this
.
touchNote
(
"
don_c
"
)
}
else
{
this
.
ctx
.
beginPath
()
this
.
ctx
.
ellipse
(
c
.
x
,
c
.
y
,
c
.
rx
*
0.9
,
c
.
ry
*
0.9
,
0
,
pi
,
0
)
if
(
inPath
()){
if
(
pageX
<
this
.
winW
/
2
){
this
.
touchNote
(
"
don_l
"
)
}
else
{
this
.
touchNote
(
"
don_r
"
)
}
}
else
{
this
.
ctx
.
beginPath
()
this
.
ctx
.
ellipse
(
c
.
x
,
c
.
y
,
c
.
rx
*
1.3
,
c
.
ry
*
1.3
,
0
,
pi
,
0
)
if
(
inPath
()){
this
.
touchNote
(
"
ka_c
"
)
}
else
if
(
pageX
<
this
.
winW
/
2
){
this
.
touchNote
(
"
ka_l
"
)
}
else
{
this
.
touchNote
(
"
ka_r
"
)
}
}
}
}
}
touchNote
(
note
){
var
keyboard
=
this
.
controller
.
keyboard
var
kbd
=
keyboard
.
getBindings
()
var
ms
=
this
.
controller
.
game
.
getAccurateTime
()
this
.
touch
[
note
]
=
ms
if
(
note
===
"
don_c
"
){
this
.
touchNote
(
"
don_l
"
)
this
.
touchNote
(
"
don_r
"
)
}
else
if
(
note
===
"
ka_c
"
){
this
.
touchNote
(
"
ka_l
"
)
this
.
touchNote
(
"
ka_r
"
)
}
else
{
keyboard
.
setKey
(
kbd
[
note
],
false
)
keyboard
.
setKey
(
kbd
[
note
],
true
,
ms
)
}
}
toggleFullscreen
(){
var
root
=
document
.
documentElement
if
(
"
requestFullscreen
"
in
root
){
if
(
document
.
fullscreenElement
){
document
.
exitFullscreen
()
}
else
{
root
.
requestFullscreen
()
}
}
else
if
(
"
webkitRequestFullscreen
"
in
root
){
if
(
document
.
webkitFullscreenElement
){
document
.
webkitExitFullscreen
()
}
else
{
root
.
webkitRequestFullscreen
()
}
}
else
if
(
"
mozRequestFullScreen
"
in
root
){
if
(
document
.
mozFullScreenElement
){
document
.
mozCancelFullScreen
()
}
else
{
root
.
mozRequestFullScreen
()
}
}
}
onmousemove
(
event
){
onmousemove
(
event
){
this
.
lastMousemove
=
this
.
controller
.
getElapsedTime
()
this
.
lastMousemove
=
this
.
controller
.
getElapsedTime
()
this
.
cursorHidden
=
false
this
.
cursorHidden
=
false
...
@@ -832,10 +1041,22 @@ class View{
...
@@ -832,10 +1041,22 @@ class View{
pageEvents
.
mouseRemove
(
this
)
pageEvents
.
mouseRemove
(
this
)
if
(
this
.
controller
.
multiplayer
===
2
){
if
(
this
.
controller
.
multiplayer
===
2
){
this
.
canvas
.
canvas
.
parentNode
.
removeChild
(
this
.
canvas
.
canvas
)
this
.
canvas
.
canvas
.
parentNode
.
removeChild
(
this
.
canvas
.
canvas
)
}
else
{
this
.
cursor
.
parentNode
.
removeChild
(
this
.
cursor
)
}
if
(
this
.
touchEnabled
){
pageEvents
.
remove
(
this
.
canvas
.
canvas
,
"
touchstart
"
)
pageEvents
.
remove
(
this
.
touchFullBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
touchPauseBtn
,
"
click
"
)
this
.
gameDiv
.
classList
.
remove
(
"
touch-visible
"
)
delete
this
.
touchBgDiv
delete
this
.
touchFullBtn
delete
this
.
touchPauseBtn
delete
this
.
touchBgBlueDiv
}
}
this
.
cursor
.
parentNode
.
removeChild
(
this
.
cursor
)
delete
this
.
pauseMenu
delete
this
.
pauseMenu
delete
this
.
cursor
delete
this
.
cursor
delete
this
.
gameDiv
delete
this
.
canvas
delete
this
.
canvas
delete
this
.
ctx
delete
this
.
ctx
}
}
...
...
public/src/views/game.html
View file @
c8acfc31
<div
id=
"game"
>
<div
id=
"game"
>
<h3
alt=
""
class=
"stroke-sub game-song"
></h3>
<h3
alt=
""
class=
"stroke-sub game-song"
></h3>
<div
id=
"touch-bg"
>
<div
id=
"touch-bg-blue"
></div>
<div
id=
"touch-drum"
>
<img
src=
"/assets/img/touch_drum.png"
>
</div>
</div>
<canvas
id=
"canvas"
></canvas>
<canvas
id=
"canvas"
></canvas>
<div
id=
"pause-menu"
>
<div
id=
"pause-menu"
>
<div
class=
"window"
>
<div
class=
"window"
>
...
@@ -8,5 +14,8 @@
...
@@ -8,5 +14,8 @@
<button
type=
"button"
id=
"song-selection-butt"
>
Song selection
</button>
<button
type=
"button"
id=
"song-selection-butt"
>
Song selection
</button>
</div>
</div>
</div>
</div>
<div
id=
"touch-buttons"
>
<img
id=
"touch-full-btn"
src=
"/assets/img/touch_fullscreen.png"
><img
id=
"touch-pause-btn"
src=
"/assets/img/touch_pause.png"
>
</div>
<div
id=
"cursor"
></div>
<div
id=
"cursor"
></div>
</div>
</div>
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment