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nanahira
Taiko Web
Commits
c76931e7
Commit
c76931e7
authored
Feb 22, 2020
by
LoveEevee
Browse files
Options
Browse Files
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Email Patches
Plain Diff
Add category jump buttons to song select
parent
28b837fb
Changes
3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
134 additions
and
37 deletions
+134
-37
public/assets/img/vectors.json
public/assets/img/vectors.json
+9
-0
public/src/js/canvasdraw.js
public/src/js/canvasdraw.js
+69
-11
public/src/js/songselect.js
public/src/js/songselect.js
+56
-26
No files found.
public/assets/img/vectors.json
View file @
c76931e7
...
@@ -66,5 +66,14 @@
...
@@ -66,5 +66,14 @@
""
,
""
,
"logo5"
:
"logo5"
:
""
,
"category"
:
""
,
"categoryShadow"
:
""
,
"categoryHighlight"
:
""
""
}
}
public/src/js/canvasdraw.js
View file @
c76931e7
...
@@ -45,6 +45,12 @@
...
@@ -45,6 +45,12 @@
shadow
:
new
Path2D
(
vectors
.
optionsShadow
)
shadow
:
new
Path2D
(
vectors
.
optionsShadow
)
}
}
this
.
categoryPath
=
{
main
:
new
Path2D
(
vectors
.
category
),
shadow
:
new
Path2D
(
vectors
.
categoryShadow
),
highlight
:
new
Path2D
(
vectors
.
categoryHighlight
)
}
this
.
regex
=
{
this
.
regex
=
{
comma
:
/
[
,.
]
/
,
comma
:
/
[
,.
]
/
,
ideographicComma
:
/
[
、。
]
/
,
ideographicComma
:
/
[
、。
]
/
,
...
@@ -225,10 +231,14 @@
...
@@ -225,10 +231,14 @@
highlight
(
config
){
highlight
(
config
){
var
ctx
=
config
.
ctx
var
ctx
=
config
.
ctx
ctx
.
save
()
ctx
.
save
()
var
_x
=
config
.
x
+
3.5
if
(
config
.
shape
){
var
_y
=
config
.
y
+
3.5
ctx
.
translate
(
config
.
x
,
config
.
y
)
var
_w
=
config
.
w
-
7
}
else
{
var
_h
=
config
.
h
-
7
var
_x
=
config
.
x
+
3.5
var
_y
=
config
.
y
+
3.5
var
_w
=
config
.
w
-
7
var
_h
=
config
.
h
-
7
}
if
(
config
.
animate
){
if
(
config
.
animate
){
ctx
.
globalAlpha
=
this
.
fade
((
this
.
getMS
()
-
config
.
animateMS
)
%
2000
/
2000
)
ctx
.
globalAlpha
=
this
.
fade
((
this
.
getMS
()
-
config
.
animateMS
)
%
2000
/
2000
)
}
else
if
(
config
.
opacity
){
}
else
if
(
config
.
opacity
){
...
@@ -243,19 +253,25 @@
...
@@ -243,19 +253,25 @@
h
:
_h
,
h
:
_h
,
radius
:
config
.
radius
radius
:
config
.
radius
})
})
}
else
{
}
else
if
(
!
config
.
shape
)
{
ctx
.
beginPath
()
ctx
.
beginPath
()
ctx
.
rect
(
_x
,
_y
,
_w
,
_h
)
ctx
.
rect
(
_x
,
_y
,
_w
,
_h
)
}
}
if
(
config
.
shape
){
var
stroke
=
()
=>
ctx
.
stroke
(
config
.
shape
)
}
else
{
var
stroke
=
()
=>
ctx
.
stroke
()
}
var
size
=
config
.
size
||
14
ctx
.
strokeStyle
=
"
rgba(255, 249, 1, 0.45)
"
ctx
.
strokeStyle
=
"
rgba(255, 249, 1, 0.45)
"
ctx
.
lineWidth
=
14
ctx
.
lineWidth
=
size
ctx
.
stroke
()
stroke
()
ctx
.
strokeStyle
=
"
rgba(255, 249, 1, .8)
"
ctx
.
strokeStyle
=
"
rgba(255, 249, 1, .8)
"
ctx
.
lineWidth
=
8
ctx
.
lineWidth
=
8
/
14
*
size
ctx
.
stroke
()
stroke
()
ctx
.
strokeStyle
=
"
#fff
"
ctx
.
strokeStyle
=
"
#fff
"
ctx
.
lineWidth
=
6
ctx
.
lineWidth
=
6
/
14
*
size
ctx
.
stroke
()
stroke
()
ctx
.
restore
()
ctx
.
restore
()
}
}
...
@@ -1472,6 +1488,48 @@
...
@@ -1472,6 +1488,48 @@
ctx
.
restore
()
ctx
.
restore
()
}
}
category
(
config
){
var
ctx
=
config
.
ctx
ctx
.
save
()
ctx
.
translate
(
config
.
x
,
config
.
y
)
if
(
config
.
scale
||
config
.
right
){
ctx
.
scale
((
config
.
right
?
-
1
:
1
)
*
(
config
.
scale
||
1
),
config
.
scale
||
1
)
}
ctx
.
translate
(
-
15.5
+
14
,
-
11
)
for
(
var
i
=
0
;
i
<
4
;
i
++
){
if
(
i
<
2
){
ctx
.
lineWidth
=
6
ctx
.
strokeStyle
=
"
#000
"
ctx
.
stroke
(
this
.
categoryPath
.
main
)
}
else
{
ctx
.
fillStyle
=
config
.
fill
ctx
.
fill
(
this
.
categoryPath
.
main
)
ctx
.
fillStyle
=
"
rgba(255, 255, 255, 0.25)
"
ctx
.
fill
(
this
.
categoryPath
.
main
)
ctx
.
fillStyle
=
"
rgba(0, 0, 0, 0.25)
"
ctx
.
fill
(
this
.
categoryPath
.
shadow
)
}
if
(
i
%
2
===
0
){
ctx
.
translate
(
-
14
,
0
)
}
else
if
(
i
===
1
){
ctx
.
translate
(
14
,
0
)
}
}
if
(
config
.
highlight
){
this
.
highlight
({
ctx
:
ctx
,
x
:
0
,
y
:
0
,
opacity
:
0.8
,
shape
:
this
.
categoryPath
.
highlight
,
size
:
8
})
}
ctx
.
restore
()
}
alpha
(
amount
,
ctx
,
callback
,
winW
,
winH
){
alpha
(
amount
,
ctx
,
callback
,
winW
,
winH
){
if
(
amount
>=
1
){
if
(
amount
>=
1
){
return
callback
(
ctx
)
return
callback
(
ctx
)
...
...
public/src/js/songselect.js
View file @
c76931e7
...
@@ -358,7 +358,7 @@ class SongSelect{
...
@@ -358,7 +358,7 @@ class SongSelect{
}
}
}
}
keyPress
(
pressed
,
name
,
event
){
keyPress
(
pressed
,
name
,
event
,
repeat
){
if
(
pressed
){
if
(
pressed
){
if
(
!
this
.
pressedKeys
[
name
]){
if
(
!
this
.
pressedKeys
[
name
]){
this
.
pressedKeys
[
name
]
=
this
.
getMS
()
+
300
this
.
pressedKeys
[
name
]
=
this
.
getMS
()
+
300
...
@@ -370,6 +370,7 @@ class SongSelect{
...
@@ -370,6 +370,7 @@ class SongSelect{
if
(
name
===
"
ctrl
"
||
name
===
"
shift
"
||
!
this
.
redrawRunning
){
if
(
name
===
"
ctrl
"
||
name
===
"
shift
"
||
!
this
.
redrawRunning
){
return
return
}
}
var
shift
=
event
?
event
.
shiftKey
:
this
.
pressedKeys
[
"
shift
"
]
if
(
this
.
state
.
screen
===
"
song
"
){
if
(
this
.
state
.
screen
===
"
song
"
){
if
(
name
===
"
confirm
"
){
if
(
name
===
"
confirm
"
){
this
.
toSelectDifficulty
()
this
.
toSelectDifficulty
()
...
@@ -378,20 +379,24 @@ class SongSelect{
...
@@ -378,20 +379,24 @@ class SongSelect{
}
else
if
(
name
===
"
session
"
){
}
else
if
(
name
===
"
session
"
){
this
.
toSession
()
this
.
toSession
()
}
else
if
(
name
===
"
left
"
){
}
else
if
(
name
===
"
left
"
){
if
(
this
.
pressedKeys
[
"
shift
"
]){
if
(
shift
){
this
.
categoryJump
(
-
1
)
if
(
!
repeat
){
this
.
categoryJump
(
-
1
)
}
}
else
{
}
else
{
this
.
moveToSong
(
-
1
)
this
.
moveToSong
(
-
1
)
}
}
}
else
if
(
name
===
"
right
"
){
}
else
if
(
name
===
"
right
"
){
if
(
this
.
pressedKeys
[
"
shift
"
]){
if
(
shift
){
this
.
categoryJump
(
1
)
if
(
!
repeat
){
this
.
categoryJump
(
1
)
}
}
else
{
}
else
{
this
.
moveToSong
(
1
)
this
.
moveToSong
(
1
)
}
}
}
else
if
(
name
===
"
jump_left
"
){
}
else
if
(
name
===
"
jump_left
"
&&
!
repeat
){
this
.
categoryJump
(
-
1
)
this
.
categoryJump
(
-
1
)
}
else
if
(
name
===
"
jump_right
"
){
}
else
if
(
name
===
"
jump_right
"
&&
!
repeat
){
this
.
categoryJump
(
1
)
this
.
categoryJump
(
1
)
}
}
}
else
if
(
this
.
state
.
screen
===
"
difficulty
"
){
}
else
if
(
this
.
state
.
screen
===
"
difficulty
"
){
...
@@ -401,7 +406,7 @@ class SongSelect{
...
@@ -401,7 +406,7 @@ class SongSelect{
}
else
if
(
this
.
selectedDiff
===
1
){
}
else
if
(
this
.
selectedDiff
===
1
){
this
.
toOptions
(
1
)
this
.
toOptions
(
1
)
}
else
{
}
else
{
this
.
toLoadSong
(
this
.
selectedDiff
-
this
.
diffOptions
.
length
,
this
.
pressedKeys
[
"
shift
"
]
,
this
.
pressedKeys
[
"
ctrl
"
])
this
.
toLoadSong
(
this
.
selectedDiff
-
this
.
diffOptions
.
length
,
shift
,
this
.
pressedKeys
[
"
ctrl
"
])
}
}
}
else
if
(
name
===
"
back
"
||
name
===
"
session
"
){
}
else
if
(
name
===
"
back
"
||
name
===
"
session
"
){
this
.
toSongSelect
()
this
.
toSongSelect
()
...
@@ -441,7 +446,9 @@ class SongSelect{
...
@@ -441,7 +446,9 @@ class SongSelect{
var
touch
=
true
var
touch
=
true
}
}
if
(
this
.
state
.
screen
===
"
song
"
){
if
(
this
.
state
.
screen
===
"
song
"
){
if
(
mouse
.
x
>
641
&&
mouse
.
y
>
603
){
if
(
20
<
mouse
.
y
&&
mouse
.
y
<
90
&&
410
<
mouse
.
x
&&
mouse
.
x
<
880
&&
(
mouse
.
x
<
540
||
mouse
.
x
>
750
)){
this
.
categoryJump
(
mouse
.
x
<
640
?
-
1
:
1
)
}
else
if
(
mouse
.
x
>
641
&&
mouse
.
y
>
603
){
this
.
toSession
()
this
.
toSession
()
}
else
{
}
else
{
var
moveBy
=
this
.
songSelMouse
(
mouse
.
x
,
mouse
.
y
)
var
moveBy
=
this
.
songSelMouse
(
mouse
.
x
,
mouse
.
y
)
...
@@ -490,7 +497,9 @@ class SongSelect{
...
@@ -490,7 +497,9 @@ class SongSelect{
var
mouse
=
this
.
mouseOffset
(
event
.
offsetX
,
event
.
offsetY
)
var
mouse
=
this
.
mouseOffset
(
event
.
offsetX
,
event
.
offsetY
)
var
moveTo
=
null
var
moveTo
=
null
if
(
this
.
state
.
screen
===
"
song
"
){
if
(
this
.
state
.
screen
===
"
song
"
){
if
(
mouse
.
x
>
641
&&
mouse
.
y
>
603
&&
p2
.
socket
.
readyState
===
1
&&
!
assets
.
customSongs
){
if
(
20
<
mouse
.
y
&&
mouse
.
y
<
90
&&
410
<
mouse
.
x
&&
mouse
.
x
<
880
&&
(
mouse
.
x
<
540
||
mouse
.
x
>
750
)){
moveTo
=
mouse
.
x
<
640
?
"
categoryPrev
"
:
"
categoryNext
"
}
else
if
(
mouse
.
x
>
641
&&
mouse
.
y
>
603
&&
p2
.
socket
.
readyState
===
1
&&
!
assets
.
customSongs
){
moveTo
=
"
session
"
moveTo
=
"
session
"
}
else
{
}
else
{
var
moveTo
=
this
.
songSelMouse
(
mouse
.
x
,
mouse
.
y
)
var
moveTo
=
this
.
songSelMouse
(
mouse
.
x
,
mouse
.
y
)
...
@@ -608,7 +617,7 @@ class SongSelect{
...
@@ -608,7 +617,7 @@ class SongSelect{
this
.
state
.
locked
=
1
this
.
state
.
locked
=
1
this
.
endPreview
()
this
.
endPreview
()
assets
.
sounds
[
"
se_jump
"
].
play
(
)
this
.
playSound
(
"
se_jump
"
)
}
}
moveToDiff
(
moveBy
){
moveToDiff
(
moveBy
){
...
@@ -818,7 +827,7 @@ class SongSelect{
...
@@ -818,7 +827,7 @@ class SongSelect{
for
(
var
key
in
this
.
pressedKeys
){
for
(
var
key
in
this
.
pressedKeys
){
if
(
this
.
pressedKeys
[
key
]){
if
(
this
.
pressedKeys
[
key
]){
if
(
ms
>=
this
.
pressedKeys
[
key
]
+
50
){
if
(
ms
>=
this
.
pressedKeys
[
key
]
+
50
){
this
.
keyPress
(
true
,
key
)
this
.
keyPress
(
true
,
key
,
null
,
true
)
this
.
pressedKeys
[
key
]
=
ms
this
.
pressedKeys
[
key
]
=
ms
}
}
}
}
...
@@ -980,16 +989,31 @@ class SongSelect{
...
@@ -980,16 +989,31 @@ class SongSelect{
})
})
var
category
=
this
.
songs
[
this
.
selectedSong
].
category
var
category
=
this
.
songs
[
this
.
selectedSong
].
category
if
(
category
){
var
selectedSong
=
this
.
songs
[
this
.
selectedSong
]
var
selectedSong
=
this
.
songs
[
this
.
selectedSong
]
this
.
draw
.
category
({
this
.
categoryCache
.
get
({
ctx
:
ctx
,
ctx
:
ctx
,
x
:
winW
/
2
-
280
/
2
-
30
,
x
:
winW
/
2
-
280
/
2
,
y
:
frameTop
+
60
,
y
:
frameTop
,
fill
:
selectedSong
.
skin
.
background
,
w
:
280
,
highlight
:
this
.
state
.
moveHover
===
"
categoryPrev
"
h
:
this
.
songAsset
.
marginTop
,
})
id
:
category
+
selectedSong
.
skin
.
outline
this
.
draw
.
category
({
},
ctx
=>
{
ctx
:
ctx
,
x
:
winW
/
2
+
280
/
2
+
30
,
y
:
frameTop
+
60
,
right
:
true
,
fill
:
selectedSong
.
skin
.
background
,
highlight
:
this
.
state
.
moveHover
===
"
categoryNext
"
})
this
.
categoryCache
.
get
({
ctx
:
ctx
,
x
:
winW
/
2
-
280
/
2
,
y
:
frameTop
,
w
:
280
,
h
:
this
.
songAsset
.
marginTop
,
id
:
category
+
selectedSong
.
skin
.
outline
},
ctx
=>
{
if
(
category
){
if
(
category
in
strings
.
categories
){
if
(
category
in
strings
.
categories
){
var
categoryName
=
strings
.
categories
[
category
]
var
categoryName
=
strings
.
categories
[
category
]
}
else
{
}
else
{
...
@@ -1009,8 +1033,8 @@ class SongSelect{
...
@@ -1009,8 +1033,8 @@ class SongSelect{
{
outline
:
selectedSong
.
skin
.
outline
,
letterBorder
:
12
,
shadow
:
[
3
,
3
,
3
]},
{
outline
:
selectedSong
.
skin
.
outline
,
letterBorder
:
12
,
shadow
:
[
3
,
3
,
3
]},
{
fill
:
"
#fff
"
}
{
fill
:
"
#fff
"
}
])
])
}
)
}
}
}
)
}
}
if
(
screen
===
"
song
"
){
if
(
screen
===
"
song
"
){
...
@@ -1031,7 +1055,7 @@ class SongSelect{
...
@@ -1031,7 +1055,7 @@ class SongSelect{
var
previousSelectedSong
=
this
.
selectedSong
var
previousSelectedSong
=
this
.
selectedSong
if
(
!
isJump
){
if
(
!
isJump
){
assets
.
sounds
[
"
se_ka
"
].
play
(
)
this
.
playSound
(
"
se_ka
"
)
this
.
selectedSong
=
this
.
mod
(
this
.
songs
.
length
,
this
.
selectedSong
+
this
.
state
.
move
)
this
.
selectedSong
=
this
.
mod
(
this
.
songs
.
length
,
this
.
selectedSong
+
this
.
state
.
move
)
}
else
{
}
else
{
var
currentCat
=
this
.
songs
[
this
.
selectedSong
].
category
var
currentCat
=
this
.
songs
[
this
.
selectedSong
].
category
...
@@ -1079,7 +1103,13 @@ class SongSelect{
...
@@ -1079,7 +1103,13 @@ class SongSelect{
}
}
this
.
state
.
move
=
0
this
.
state
.
move
=
0
this
.
state
.
locked
=
2
this
.
state
.
locked
=
2
localStorage
[
"
selectedSong
"
]
=
this
.
selectedSong
if
(
assets
.
customSongs
){
assets
.
customSelected
=
this
.
selectedSong
}
else
if
(
!
p2
.
session
){
try
{
localStorage
[
"
selectedSong
"
]
=
this
.
selectedSong
}
catch
(
e
){}
}
if
(
this
.
songs
[
this
.
selectedSong
].
action
!==
"
back
"
){
if
(
this
.
songs
[
this
.
selectedSong
].
action
!==
"
back
"
){
var
cat
=
this
.
songs
[
this
.
selectedSong
].
category
var
cat
=
this
.
songs
[
this
.
selectedSong
].
category
...
...
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