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Taiko Web
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nanahira
Taiko Web
Commits
9a9bc286
Commit
9a9bc286
authored
Feb 29, 2020
by
LoveEevee
Committed by
nanahira
Mar 01, 2020
Browse files
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Browse Files
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Email Patches
Plain Diff
[PATCH] Fix big notes being hit for a short time
parent
3097dd37
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
24 additions
and
22 deletions
+24
-22
public/src/js/game.js
public/src/js/game.js
+21
-19
public/src/js/strings.js
public/src/js/strings.js
+3
-3
No files found.
public/src/js/game.js
View file @
9a9bc286
...
@@ -31,7 +31,6 @@ class Game{
...
@@ -31,7 +31,6 @@ class Game{
this
.
branchNames
=
[
"
normal
"
,
"
advanced
"
,
"
master
"
]
this
.
branchNames
=
[
"
normal
"
,
"
advanced
"
,
"
master
"
]
this
.
resetSection
()
this
.
resetSection
()
this
.
gameLagSync
=
!
this
.
controller
.
touchEnabled
&&
!
(
/Firefox/
.
test
(
navigator
.
userAgent
))
this
.
gameLagSync
=
!
this
.
controller
.
touchEnabled
&&
!
(
/Firefox/
.
test
(
navigator
.
userAgent
))
this
.
lastPressedKeys
=
[
false
,
false
,
false
,
false
]
assets
.
songs
.
forEach
(
song
=>
{
assets
.
songs
.
forEach
(
song
=>
{
if
(
song
.
id
==
selectedSong
.
folder
){
if
(
song
.
id
==
selectedSong
.
folder
){
...
@@ -105,7 +104,9 @@ class Game{
...
@@ -105,7 +104,9 @@ class Game{
circle
.
beatMSCopied
=
true
circle
.
beatMSCopied
=
true
}
}
}
}
if
(
ms
>
endTime
){
if
(
circle
.
daiFailed
&&
(
ms
>=
circle
.
daiFailed
.
ms
+
this
.
rules
.
daiLeniency
||
ms
>
endTime
)){
this
.
checkScore
(
circle
,
circle
.
daiFailed
.
check
)
}
else
if
(
ms
>
endTime
){
if
(
!
this
.
controller
.
autoPlayEnabled
){
if
(
!
this
.
controller
.
autoPlayEnabled
){
if
(
drumrollNotes
){
if
(
drumrollNotes
){
if
(
circle
.
section
&&
circle
.
timesHit
===
0
){
if
(
circle
.
section
&&
circle
.
timesHit
===
0
){
...
@@ -265,11 +266,6 @@ class Game{
...
@@ -265,11 +266,6 @@ class Game{
var
don_r
=
keys
[
"
don_r
"
]
&&
!
this
.
controller
.
isWaiting
(
"
don_r
"
,
"
score
"
)
var
don_r
=
keys
[
"
don_r
"
]
&&
!
this
.
controller
.
isWaiting
(
"
don_r
"
,
"
score
"
)
var
ka_l
=
keys
[
"
ka_l
"
]
&&
!
this
.
controller
.
isWaiting
(
"
ka_l
"
,
"
score
"
)
var
ka_l
=
keys
[
"
ka_l
"
]
&&
!
this
.
controller
.
isWaiting
(
"
ka_l
"
,
"
score
"
)
var
ka_r
=
keys
[
"
ka_r
"
]
&&
!
this
.
controller
.
isWaiting
(
"
ka_r
"
,
"
score
"
)
var
ka_r
=
keys
[
"
ka_r
"
]
&&
!
this
.
controller
.
isWaiting
(
"
ka_r
"
,
"
score
"
)
if
(
don_l
||
don_r
||
ka_l
||
ka_r
){
this
.
lastPressedKeys
=
[
don_l
,
don_r
,
ka_l
,
ka_r
]
}
else
{
[
don_l
,
don_r
,
ka_l
,
ka_r
]
=
this
.
lastPressedKeys
}
var
checkDon
=
()
=>
{
var
checkDon
=
()
=>
{
if
(
don_l
&&
don_r
){
if
(
don_l
&&
don_r
){
...
@@ -320,7 +316,7 @@ class Game{
...
@@ -320,7 +316,7 @@ class Game{
var
typeDai
=
type
===
"
daiDon
"
||
type
===
"
daiKa
"
var
typeDai
=
type
===
"
daiDon
"
||
type
===
"
daiKa
"
var
keyTime
=
this
.
controller
.
getKeyTime
()
var
keyTime
=
this
.
controller
.
getKeyTime
()
var
currentTime
=
keysDon
?
keyTime
[
"
don
"
]
:
keyTime
[
"
ka
"
]
var
currentTime
=
circle
.
daiFailed
?
circle
.
daiFailed
.
ms
:
keysDon
?
keyTime
[
"
don
"
]
:
keyTime
[
"
ka
"
]
var
relative
=
currentTime
-
circle
.
ms
-
this
.
controller
.
audioLatency
var
relative
=
currentTime
-
circle
.
ms
-
this
.
controller
.
audioLatency
if
(
relative
>=
this
.
rules
.
ok
){
if
(
relative
>=
this
.
rules
.
ok
){
...
@@ -336,17 +332,6 @@ class Game{
...
@@ -336,17 +332,6 @@ class Game{
}
}
var
score
=
0
var
score
=
0
if
(
keysDon
&&
typeDon
||
keysKa
&&
typeKa
){
if
(
keysDon
&&
typeDon
||
keysKa
&&
typeKa
){
if
(
typeDai
&&
!
keyDai
){
if
(
this
.
controller
.
easierBigNotes
){
// Taiko Force Lv5 can't hit both Dons at the same time, so dai offered
keyDai
=
true
}
else
if
(
!
circle
.
daiFailed
){
circle
.
daiFailed
=
ms
return
false
}
else
if
(
ms
<
circle
.
daiFailed
+
this
.
rules
.
daiLeniency
){
return
false
}
}
var
circleStatus
=
-
1
var
circleStatus
=
-
1
relative
=
Math
.
abs
(
relative
)
relative
=
Math
.
abs
(
relative
)
if
(
relative
<
this
.
rules
.
good
){
if
(
relative
<
this
.
rules
.
good
){
...
@@ -356,6 +341,23 @@ class Game{
...
@@ -356,6 +341,23 @@ class Game{
}
else
if
(
relative
<
this
.
rules
.
bad
){
}
else
if
(
relative
<
this
.
rules
.
bad
){
circleStatus
=
0
circleStatus
=
0
}
}
if
(
typeDai
&&
!
keyDai
){
if
(
this
.
controller
.
easierBigNotes
){
// Taiko Force Lv5 can't hit both Dons at the same time, so dai offered
keyDai
=
true
}
else
if
(
!
circle
.
daiFailed
){
circle
.
daiFailed
=
{
ms
:
ms
,
status
:
circleStatus
,
check
:
check
}
return
false
}
else
if
(
ms
<
circle
.
daiFailed
.
ms
+
this
.
rules
.
daiLeniency
){
return
false
}
else
{
circleStatus
=
circle
.
daiFailed
.
status
}
}
if
(
circleStatus
===
230
||
circleStatus
===
450
){
if
(
circleStatus
===
230
||
circleStatus
===
450
){
score
=
circleStatus
score
=
circleStatus
}
}
...
...
public/src/js/strings.js
View file @
9a9bc286
...
@@ -152,7 +152,7 @@
...
@@ -152,7 +152,7 @@
drumSounds
:
"
Drum Sounds
"
drumSounds
:
"
Drum Sounds
"
},
},
easierBigNotes
:
{
easierBigNotes
:
{
name
:
"
大きな音符を簡単にする
"
name
:
"
簡単な大きな音符
"
},
},
on
:
"
オン
"
,
on
:
"
オン
"
,
off
:
"
オフ
"
,
off
:
"
オフ
"
,
...
@@ -542,7 +542,7 @@ function StringsCn(){
...
@@ -542,7 +542,7 @@ function StringsCn(){
drumSounds
:
"
Drum Sounds
"
drumSounds
:
"
Drum Sounds
"
},
},
easierBigNotes
:
{
easierBigNotes
:
{
name
:
"
使大音符变得容易
"
name
:
"
简单的大音符
"
},
},
on
:
"
开
"
,
on
:
"
开
"
,
off
:
"
关
"
,
off
:
"
关
"
,
...
@@ -737,7 +737,7 @@ function StringsTw(){
...
@@ -737,7 +737,7 @@ function StringsTw(){
drumSounds
:
"
Drum Sounds
"
drumSounds
:
"
Drum Sounds
"
},
},
easierBigNotes
:
{
easierBigNotes
:
{
name
:
"
使大音符變得容易
"
name
:
"
簡單的大音符
"
},
},
on
:
"
開
"
,
on
:
"
開
"
,
off
:
"
關
"
,
off
:
"
關
"
,
...
...
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