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Taiko Web
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nanahira
Taiko Web
Commits
8f4af0e2
Commit
8f4af0e2
authored
Sep 20, 2018
by
Bui
Committed by
GitHub
Sep 20, 2018
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #25 from LoveEevee/gogotime
Add Go-Go Time
parents
bba6ad52
f8b81a97
Changes
9
Hide whitespace changes
Inline
Side-by-side
Showing
9 changed files
with
297 additions
and
89 deletions
+297
-89
public/index.html
public/index.html
+1
-0
public/src/js/assets.js
public/src/js/assets.js
+5
-1
public/src/js/canvasasset.js
public/src/js/canvasasset.js
+24
-19
public/src/js/circle.js
public/src/js/circle.js
+12
-9
public/src/js/game.js
public/src/js/game.js
+17
-7
public/src/js/mekadon.js
public/src/js/mekadon.js
+2
-2
public/src/js/parsesong.js
public/src/js/parsesong.js
+32
-5
public/src/js/view.js
public/src/js/view.js
+86
-46
public/src/js/viewassets.js
public/src/js/viewassets.js
+118
-0
No files found.
public/index.html
View file @
8f4af0e2
...
...
@@ -45,6 +45,7 @@
<script
src=
"/src/js/p2.js"
></script>
<script
src=
"/src/js/canvasasset.js"
></script>
<script
src=
"/src/js/pageevents.js"
></script>
<script
src=
"/src/js/viewassets.js"
></script>
</head>
<body>
...
...
public/src/js/assets.js
View file @
8f4af0e2
...
...
@@ -7,6 +7,7 @@ var assets = {
"
don-1.png
"
,
"
big-don-0.png
"
,
"
big-don-1.png
"
,
"
balloon.png
"
,
"
taiko.png
"
,
"
taiko-key-blue.png
"
,
"
taiko-key-red.png
"
,
...
...
@@ -28,7 +29,10 @@ var assets = {
"
muzu_oni.png
"
,
"
don_anim_normal.png
"
,
"
don_anim_10combo.png
"
,
"
balloon.png
"
"
don_anim_gogo.png
"
,
"
don_anim_gogostart.png
"
,
"
fire_anim.png
"
,
"
fireworks_anim.png
"
],
"
audioSfx
"
:
[
"
start.wav
"
,
...
...
public/src/js/canvasasset.js
View file @
8f4af0e2
class
CanvasAsset
{
constructor
(
view
,
position
,
image
){
constructor
(
view
,
layer
,
position
){
this
.
ctx
=
view
.
ctx
this
.
controller
=
view
.
controller
if
(
image
){
this
.
image
=
assets
.
image
[
image
]
}
this
.
position
=
position
this
.
animationFrames
=
{}
this
.
speed
=
1000
/
60
this
.
animationStart
=
0
this
.
layer
=
layer
}
draw
(){
var
u
=
(
a
,
b
)
=>
typeof
a
===
"
undefined
"
?
b
:
a
var
frame
=
0
if
(
this
.
animation
){
var
u
=
(
a
,
b
)
=>
typeof
a
===
"
undefined
"
?
b
:
a
var
frame
=
0
var
ms
=
this
.
controller
.
getElapsedTime
().
ms
if
(
this
.
animationEnd
){
if
(
ms
>
this
.
animationEnd
.
ms
){
...
...
@@ -28,14 +26,17 @@ class CanvasAsset{
}
else
{
frame
=
this
.
mod
(
this
.
animation
,
index
)
}
}
var
pos
=
this
.
position
(
frame
)
if
(
this
.
image
){
this
.
ctx
.
drawImage
(
this
.
image
,
u
(
pos
.
sx
,
pos
.
x
),
u
(
pos
.
sy
,
pos
.
y
),
u
(
pos
.
sw
,
pos
.
w
),
u
(
pos
.
sh
,
pos
.
h
),
pos
.
x
,
pos
.
y
,
pos
.
w
,
pos
.
h
)
var
pos
=
this
.
position
(
frame
)
if
(
this
.
image
){
this
.
ctx
.
drawImage
(
this
.
image
,
u
(
pos
.
sx
,
pos
.
x
),
u
(
pos
.
sy
,
pos
.
y
),
u
(
pos
.
sw
,
pos
.
w
),
u
(
pos
.
sh
,
pos
.
h
),
pos
.
x
,
pos
.
y
,
pos
.
w
,
pos
.
h
)
}
if
(
pos
.
callback
){
pos
.
callback
()
}
}
}
mod
(
length
,
index
){
...
...
@@ -52,17 +53,21 @@ class CanvasAsset{
}
setAnimation
(
name
){
var
framesObj
=
this
.
animationFrames
[
name
]
this
.
animation
=
framesObj
.
frames
this
.
animationName
=
name
if
(
framesObj
.
image
){
this
.
image
=
framesObj
.
image
if
(
framesObj
){
this
.
animation
=
framesObj
.
frames
if
(
framesObj
.
image
){
this
.
image
=
framesObj
.
image
}
}
else
{
this
.
animation
=
false
}
}
getAnimation
(){
return
this
.
animationName
}
getAnimationLength
(){
var
frames
=
this
.
animationFrames
[
"
10combo
"
].
frames
getAnimationLength
(
name
){
var
frames
=
this
.
animationFrames
[
name
].
frames
if
(
Array
.
isArray
(
frames
)){
return
frames
.
length
}
else
{
...
...
public/src/js/circle.js
View file @
8f4af0e2
class
Circle
{
constructor
(
id
,
ms
,
type
,
text
,
speed
,
endTime
,
requiredHits
){
this
.
id
=
id
this
.
ms
=
ms
this
.
type
=
type
this
.
text
=
text
this
.
speed
=
speed
this
.
endTime
=
endTime
?
endTime
:
ms
+
150
constructor
(
config
){
// id, ms, type, text, speed, endTime, requiredHits
this
.
id
=
config
.
id
this
.
ms
=
config
.
start
this
.
type
=
config
.
type
this
.
text
=
config
.
txt
this
.
speed
=
config
.
speed
this
.
endTime
=
config
.
endTime
||
this
.
ms
+
150
this
.
isPlayed
=
0
this
.
animating
=
false
this
.
animT
=
0
this
.
score
=
0
this
.
lastFrame
=
ms
+
100
this
.
lastFrame
=
this
.
ms
+
100
this
.
animationEnded
=
false
this
.
status
=
-
1
this
.
timesHit
=
0
this
.
requiredHits
=
requiredHits
?
requiredHits
:
0
this
.
requiredHits
=
config
.
requiredHits
||
0
this
.
rendaPlayed
=
false
this
.
gogoTime
=
config
.
gogoTime
this
.
gogoChecked
=
false
}
getMS
(){
return
this
.
ms
...
...
public/src/js/game.js
View file @
8f4af0e2
...
...
@@ -41,7 +41,7 @@ class Game{
initTiming
(){
// Date when the chrono is started (before the game begins)
this
.
offsetDate
=
new
Date
()
this
.
offsetTime
=
Math
.
max
(
0
,
this
.
timeForDistanceCircle
-
this
.
songData
.
circles
[
0
].
ms
)
|
0
this
.
offsetTime
=
Math
.
max
(
0
,
this
.
timeForDistanceCircle
-
this
.
songData
.
circles
[
0
].
ms
)
|
0
this
.
setElapsedTime
(
-
this
.
offsetTime
)
// The real start for the game will start when chrono will reach 0
this
.
startDate
=
new
Date
()
...
...
@@ -192,9 +192,9 @@ class Game{
this
.
controller
.
displayScore
(
score
,
true
)
}
this
.
updateCombo
(
score
)
this
.
updateGlobalScore
(
score
,
typeDai
&&
keyDai
?
2
:
1
)
this
.
updateGlobalScore
(
score
,
typeDai
&&
keyDai
?
2
:
1
,
circle
.
gogoTime
)
this
.
updateCurrentCircle
()
circle
.
played
(
score
,
keyDai
)
circle
.
played
(
score
,
score
===
0
?
typeDai
:
keyDai
)
if
(
this
.
controller
.
multiplayer
==
1
){
p2
.
send
(
"
note
"
,
{
score
:
score
,
...
...
@@ -243,7 +243,14 @@ class Game{
}
else
{
var
sound
=
keyTime
[
"
don
"
]
>
keyTime
[
"
ka
"
]
?
"
daiDon
"
:
"
daiKa
"
}
var
circleAnim
=
new
Circle
(
0
,
this
.
getElapsedTime
().
ms
,
sound
,
""
,
circle
.
speed
)
var
circleAnim
=
new
Circle
({
id
:
0
,
start
:
this
.
getElapsedTime
().
ms
,
type
:
sound
,
txt
:
""
,
speed
:
circle
.
speed
,
gogoTime
:
circle
.
gogoTime
})
circleAnim
.
played
(
score
,
dai
)
circleAnim
.
animate
()
this
.
controller
.
view
.
drumroll
.
push
(
circleAnim
)
...
...
@@ -252,7 +259,7 @@ class Game{
}
whenLastCirclePlayed
(){
var
circles
=
this
.
songData
.
circles
var
lastCircle
=
circles
[
this
.
songData
.
circles
.
length
-
1
]
var
lastCircle
=
circles
[
circles
.
length
-
1
]
var
ms
=
this
.
getElapsedTime
().
ms
if
(
!
this
.
fadeOutStarted
&&
ms
>=
lastCircle
.
getEndTime
()
+
1900
){
this
.
fadeOutStarted
=
ms
...
...
@@ -365,7 +372,7 @@ class Game{
getGlobalScore
(){
return
this
.
globalScore
}
updateGlobalScore
(
score
,
multiplier
){
updateGlobalScore
(
score
,
multiplier
,
gogoTime
){
// Circle score
switch
(
score
){
case
450
:
...
...
@@ -389,6 +396,9 @@ class Game{
// Points update
score
+=
Math
.
max
(
0
,
Math
.
floor
((
Math
.
min
(
this
.
combo
,
100
)
-
1
)
/
10
)
*
100
)
this
.
globalScore
.
points
+=
score
*
multiplier
if
(
gogoTime
){
multiplier
*=
1.2
}
this
.
globalScore
.
points
+=
Math
.
floor
(
score
*
multiplier
/
10
)
*
10
}
}
public/src/js/mekadon.js
View file @
8f4af0e2
...
...
@@ -33,7 +33,7 @@ class Mekadon{
this
.
controller
.
displayScore
(
0
,
true
)
this
.
game
.
updateCurrentCircle
()
this
.
game
.
updateCombo
(
0
)
this
.
game
.
updateGlobalScore
(
0
,
1
)
this
.
game
.
updateGlobalScore
(
0
,
1
,
circle
.
gogoTime
)
return
true
}
}
...
...
@@ -72,7 +72,7 @@ class Mekadon{
}
else
{
this
.
controller
.
displayScore
(
score
)
this
.
game
.
updateCombo
(
score
)
this
.
game
.
updateGlobalScore
(
score
,
keyDai
?
2
:
1
)
this
.
game
.
updateGlobalScore
(
score
,
keyDai
?
2
:
1
,
circle
.
gogoTime
)
this
.
game
.
updateCurrentCircle
()
}
circle
.
updateStatus
(
score
)
...
...
public/src/js/parsesong.js
View file @
8f4af0e2
...
...
@@ -121,7 +121,8 @@ class ParseSong{
timingPoints
.
push
({
start
:
start
,
sliderMultiplier
:
sliderMultiplier
,
measure
:
parseInt
(
values
[
this
.
osu
.
METER
])
measure
:
parseInt
(
values
[
this
.
osu
.
METER
]),
gogoTime
:
parseInt
(
values
[
this
.
osu
.
KIAIMODE
])
})
}
return
timingPoints
...
...
@@ -142,7 +143,7 @@ class ParseSong{
speed
:
this
.
timingPoints
[
i
].
sliderMultiplier
})
measureNumber
++
if
(
measureNumber
==
this
.
timingPoints
[
i
].
measure
+
1
){
if
(
measureNumber
==
=
this
.
timingPoints
[
i
].
measure
+
1
){
measureNumber
=
0
}
}
...
...
@@ -229,6 +230,7 @@ class ParseSong{
var
emptyValue
=
false
var
start
=
parseInt
(
values
[
this
.
osu
.
TIME
])
var
speed
=
this
.
difficulty
.
originalMultiplier
var
gogoTime
=
false
var
osuType
=
parseInt
(
values
[
this
.
osu
.
TYPE
])
var
hitSound
=
parseInt
(
values
[
this
.
osu
.
HITSOUND
])
...
...
@@ -237,6 +239,7 @@ class ParseSong{
break
}
speed
=
this
.
timingPoints
[
j
].
sliderMultiplier
gogoTime
=
this
.
timingPoints
[
j
].
gogoTime
}
if
(
osuType
&
this
.
osu
.
SPINNER
){
...
...
@@ -244,7 +247,16 @@ class ParseSong{
var
endTime
=
parseInt
(
values
[
this
.
osu
.
ENDTIME
])
var
hitMultiplier
=
this
.
difficultyRange
(
this
.
difficulty
.
overallDifficulty
,
3
,
5
,
7.5
)
*
1.65
var
requiredHits
=
Math
.
floor
(
Math
.
max
(
1
,
(
endTime
-
start
)
/
1000
*
hitMultiplier
))
circles
.
push
(
new
Circle
(
circleID
,
start
,
"
balloon
"
,
"
ふうせん
"
,
speed
,
endTime
,
requiredHits
))
circles
.
push
(
new
Circle
({
id
:
circleID
,
start
:
start
,
type
:
"
balloon
"
,
txt
:
"
ふうせん
"
,
speed
:
speed
,
endTime
:
endTime
,
requiredHits
:
requiredHits
,
gogoTime
:
gogoTime
}))
}
else
if
(
osuType
&
this
.
osu
.
SLIDER
){
...
...
@@ -258,7 +270,15 @@ class ParseSong{
type
=
"
drumroll
"
txt
=
"
連打ーっ!!
"
}
circles
.
push
(
new
Circle
(
circleID
,
start
,
type
,
txt
,
speed
,
endTime
))
circles
.
push
(
new
Circle
({
id
:
circleID
,
start
:
start
,
type
:
type
,
txt
:
txt
,
speed
:
speed
,
endTime
:
endTime
,
gogoTime
:
gogoTime
}))
}
else
if
(
osuType
&
this
.
osu
.
CIRCLE
){
var
type
...
...
@@ -284,7 +304,14 @@ class ParseSong{
emptyValue
=
true
}
if
(
!
emptyValue
){
circles
.
push
(
new
Circle
(
circleID
,
start
,
type
,
txt
,
speed
))
circles
.
push
(
new
Circle
({
id
:
circleID
,
start
:
start
,
type
:
type
,
txt
:
txt
,
speed
:
speed
,
gogoTime
:
gogoTime
}))
}
}
else
{
emptyValue
=
true
...
...
public/src/js/view.js
View file @
8f4af0e2
...
...
@@ -42,37 +42,13 @@ class View{
this
.
currentDonFace
=
0
this
.
currentBigDonFace
=
1
this
.
nextBeat
=
0
this
.
gogoTime
=
0
this
.
gogoTimeStarted
=
-
Infinity
this
.
drumroll
=
[]
this
.
beatInterval
=
this
.
controller
.
getSongData
().
beatInfo
.
beatInterval
this
.
assets
=
[]
this
.
don
=
this
.
createAsset
(
frame
=>
{
var
imgw
=
360
var
imgh
=
184
var
scale
=
165
var
w
=
(
this
.
barH
*
imgw
)
/
scale
var
h
=
(
this
.
barH
*
imgh
)
/
scale
return
{
sx
:
0
,
sy
:
frame
*
imgh
,
sw
:
imgw
,
sh
:
imgh
,
x
:
this
.
taikoSquareW
-
w
+
this
.
barH
*
0.2
,
y
:
this
.
barY
-
h
,
w
:
w
,
h
:
h
}
})
this
.
don
.
addFrames
(
"
normal
"
,
[
0
,
0
,
0
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
6
,
5
,
4
,
3
,
2
,
1
,
0
,
0
,
0
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
6
,
5
,
4
,
3
,
2
,
1
,
0
,
0
,
0
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
6
,
5
,
7
,
8
,
9
,
10
,
11
,
11
,
11
,
11
,
10
,
9
,
8
,
7
,
13
,
12
,
12
,
13
,
14
,
15
,
16
,
17
],
"
don_anim_normal
"
)
this
.
don
.
addFrames
(
"
10combo
"
,
22
,
"
don_anim_10combo
"
)
this
.
don
.
setAnimation
(
"
normal
"
)
this
.
don
.
setUpdateSpeed
(
this
.
beatInterval
/
16
)
this
.
assets
=
new
ViewAssets
(
this
)
}
run
(){
this
.
ctx
.
font
=
"
normal 14pt TnT
"
...
...
@@ -146,11 +122,12 @@ class View{
this
.
ctx
.
clearRect
(
0
,
0
,
this
.
canvas
.
scaledWidth
,
this
.
canvas
.
scaledHeight
)
// Draw
this
.
drawAssets
(
)
this
.
assets
.
drawAssets
(
"
background
"
)
this
.
drawBar
()
this
.
drawSlot
()
this
.
drawMeasures
()
this
.
drawHPBar
()
this
.
assets
.
drawAssets
(
"
bar
"
)
this
.
drawMeasures
()
this
.
drawScore
()
this
.
drawCircles
(
this
.
controller
.
getCircles
())
this
.
drawCircles
(
this
.
drumroll
)
...
...
@@ -160,7 +137,9 @@ class View{
this
.
drawCombo
()
this
.
drawGlobalScore
()
this
.
updateDonFaces
()
this
.
drawGogoTime
()
this
.
mouseIdle
()
this
.
assets
.
drawAssets
(
"
foreground
"
)
//this.drawTime()
}
updateDonFaces
(){
...
...
@@ -449,6 +428,12 @@ class View{
// Start animation to HP bar
circle
.
animate
()
}
if
(
ms
>=
circle
.
ms
&&
!
circle
.
gogoChecked
){
if
(
this
.
gogoTime
!=
circle
.
gogoTime
){
this
.
toggleGogoTime
(
circle
)
}
circle
.
gogoChecked
=
true
}
if
(
circle
.
isAnimated
()){
var
animationDuration
=
470
if
(
ms
<=
finishTime
+
animationDuration
){
...
...
@@ -654,6 +639,22 @@ class View{
var
ms
=
this
.
controller
.
getElapsedTime
().
ms
var
keyTime
=
this
.
controller
.
getKeyTime
()
var
sound
=
keyTime
[
"
don
"
]
>
keyTime
[
"
ka
"
]
?
"
don
"
:
"
ka
"
if
(
this
.
gogoTime
||
ms
<=
this
.
gogoTimeStarted
+
100
){
var
grd
=
this
.
ctx
.
createLinearGradient
(
0
,
this
.
barY
,
this
.
winW
,
this
.
barH
)
grd
.
addColorStop
(
0
,
"
#512a2c
"
)
grd
.
addColorStop
(
0.46
,
"
#6f2a2d
"
)
grd
.
addColorStop
(
0.76
,
"
#8a4763
"
)
grd
.
addColorStop
(
1
,
"
#2c2a2c
"
)
this
.
ctx
.
fillStyle
=
grd
this
.
ctx
.
rect
(
0
,
this
.
barY
,
this
.
winW
,
this
.
barH
)
var
alpha
=
Math
.
min
(
100
,
this
.
controller
.
getElapsedTime
().
ms
-
this
.
gogoTimeStarted
)
/
100
if
(
!
this
.
gogoTime
){
alpha
=
1
-
alpha
}
this
.
ctx
.
globalAlpha
=
alpha
this
.
ctx
.
fill
()
this
.
ctx
.
globalAlpha
=
1
}
if
(
keyTime
[
sound
]
>
ms
-
200
){
var
gradients
=
{
"
don
"
:
[
"
#f54c25
"
,
"
#232323
"
],
...
...
@@ -710,28 +711,67 @@ class View{
this
.
ctx
.
closePath
()
this
.
ctx
.
stroke
()
}
createAsset
(
image
,
position
){
var
asset
=
new
CanvasAsset
(
this
,
image
,
position
)
this
.
assets
.
push
(
asset
)
return
asset
}
drawAssets
(){
if
(
this
.
controller
.
multiplayer
!==
2
){
this
.
assets
.
forEach
(
asset
=>
{
asset
.
draw
()
toggleGogoTime
(
circle
){
this
.
gogoTime
=
circle
.
gogoTime
this
.
gogoTimeStarted
=
circle
.
ms
if
(
this
.
gogoTime
){
this
.
assets
.
fireworks
.
forEach
(
fireworksAsset
=>
{
fireworksAsset
.
setAnimation
(
"
normal
"
)
fireworksAsset
.
setAnimationStart
(
circle
.
ms
)
var
length
=
fireworksAsset
.
getAnimationLength
(
"
normal
"
)
fireworksAsset
.
setAnimationEnd
(
circle
.
ms
+
length
*
fireworksAsset
.
speed
,
()
=>
{
fireworksAsset
.
setAnimation
(
false
)
})
})
this
.
assets
.
fire
.
setAnimation
(
"
normal
"
)
var
don
=
this
.
assets
.
don
don
.
setAnimation
(
"
gogostart
"
)
var
length
=
don
.
getAnimationLength
(
"
gogo
"
)
don
.
setUpdateSpeed
(
this
.
beatInterval
/
(
length
/
4
))
var
start
=
circle
.
ms
-
(
circle
.
ms
%
this
.
beatInterval
)
don
.
setAnimationStart
(
start
)
var
length
=
don
.
getAnimationLength
(
"
gogostart
"
)
don
.
setAnimationEnd
(
start
+
length
*
don
.
speed
,
don
.
normalAnimation
)
}
}
drawGogoTime
(){
var
ms
=
this
.
controller
.
getElapsedTime
().
ms
if
(
this
.
gogoTime
){
var
circles
=
this
.
controller
.
parsedSongData
.
circles
var
lastCircle
=
circles
[
circles
.
length
-
1
]
var
endTime
=
lastCircle
.
getEndTime
()
+
3000
if
(
ms
>=
endTime
){
this
.
toggleGogoTime
({
gogoTime
:
0
,
ms
:
endTime
})
}
}
else
{
if
(
this
.
assets
.
don
.
getAnimation
()
===
"
gogo
"
){
this
.
assets
.
don
.
normalAnimation
()
}
if
(
ms
>=
this
.
gogoTimeStarted
+
100
){
this
.
assets
.
fire
.
setAnimation
(
false
)
}
}
}
updateCombo
(
combo
){
if
(
combo
>
0
&&
combo
%
10
===
0
&&
this
.
don
.
getAnimation
()
!=
"
10combo
"
){
this
.
don
.
setAnimation
(
"
10combo
"
)
var
don
=
this
.
assets
.
don
var
animation
=
don
.
getAnimation
()
if
(
combo
>
0
&&
combo
%
10
===
0
&&
animation
!==
"
10combo
"
&&
animation
!==
"
gogostart
"
&&
animation
!==
"
gogo
"
){
don
.
setAnimation
(
"
10combo
"
)
var
ms
=
this
.
controller
.
getElapsedTime
().
ms
this
.
don
.
setAnimationStart
(
ms
)
var
length
=
this
.
don
.
getAnimationLength
(
"
10combo
"
)
this
.
don
.
setAnimationEnd
(
ms
+
length
*
this
.
don
.
speed
,
()
=>
{
this
.
don
.
setAnimationStart
(
0
)
this
.
don
.
setAnimation
(
"
normal
"
)
})
don
.
setAnimationStart
(
ms
)
var
length
=
don
.
getAnimationLength
(
"
10combo
"
)
don
.
setAnimationEnd
(
ms
+
length
*
don
.
speed
,
don
.
normalAnimation
)
}
}
onmousemove
(
event
){
...
...
public/src/js/viewassets.js
0 → 100644
View file @
8f4af0e2
class
ViewAssets
{
constructor
(
view
){
this
.
view
=
view
this
.
controller
=
this
.
view
.
controller
this
.
allAssets
=
[]
this
.
beatInterval
=
this
.
view
.
beatInterval
this
.
ctx
=
this
.
view
.
ctx
this
.
don
=
this
.
createAsset
(
"
background
"
,
frame
=>
{
var
imgw
=
360
var
imgh
=
184
var
scale
=
165
var
w
=
(
this
.
view
.
barH
*
imgw
)
/
scale
var
h
=
(
this
.
view
.
barH
*
imgh
)
/
scale
return
{
sx
:
Math
.
floor
(
frame
/
10
)
*
imgw
,
sy
:
(
frame
%
10
)
*
imgh
,
sw
:
imgw
,
sh
:
imgh
,
x
:
this
.
view
.
taikoSquareW
-
w
+
this
.
view
.
barH
*
0.2
,
y
:
this
.
view
.
barY
-
h
,
w
:
w
,
h
:
h
}
})
this
.
don
.
addFrames
(
"
normal
"
,
[
0
,
0
,
0
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
6
,
5
,
4
,
3
,
2
,
1
,
0
,
0
,
0
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
6
,
5
,
4
,
3
,
2
,
1
,
0
,
0
,
0
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
6
,
5
,
7
,
8
,
9
,
10
,
11
,
11
,
11
,
11
,
10
,
9
,
8
,
7
,
13
,
12
,
12
,
13
,
14
,
15
,
16
,
17
],
"
don_anim_normal
"
)
this
.
don
.
addFrames
(
"
10combo
"
,
22
,
"
don_anim_10combo
"
)
this
.
don
.
addFrames
(
"
gogo
"
,
[
42
,
43
,
43
,
44
,
45
,
46
,
47
,
48
,
49
,
50
,
51
,
52
,
53
,
54
,
55
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
7
,
8
,
9
,
11
,
12
,
13
,
14
,
14
,
15
,
16
,
17
,
18
,
19
,
20
,
21
,
22
,
23
,
24
,
25
,
26
,
27
,
28
,
29
,
30
,
31
,
32
,
33
,
34
,
35
,
36
,
37
,
38
,
39
,
40
,
41
],
"
don_anim_gogo
"
)
this
.
don
.
addFrames
(
"
gogostart
"
,
27
,
"
don_anim_gogostart
"
)
this
.
don
.
normalAnimation
=
()
=>
{
if
(
this
.
view
.
gogoTime
){
var
length
=
this
.
don
.
getAnimationLength
(
"
gogo
"
)
this
.
don
.
setUpdateSpeed
(
this
.
beatInterval
/
(
length
/
4
))
this
.
don
.
setAnimation
(
"
gogo
"
)
}
else
{
this
.
don
.
setAnimationStart
(
0
)
this
.
don
.
setUpdateSpeed
(
this
.
beatInterval
/
16
)
this
.
don
.
setAnimation
(
"
normal
"
)
}
}
this
.
don
.
normalAnimation
()
this
.
fire
=
this
.
createAsset
(
"
bar
"
,
frame
=>
{
var
imgw
=
360
var
imgh
=
370
var
scale
=
175
var
ms
=
this
.
controller
.
getElapsedTime
().
ms
var
grow
=
Math
.
min
(
100
,
ms
-
this
.
view
.
gogoTimeStarted
)
/
100
if
(
!
this
.
view
.
gogoTime
){
grow
=
1
-
grow
}
var
w
=
(
this
.
view
.
barH
*
imgw
)
/
scale
*
grow
var
h
=
(
this
.
view
.
barH
*
imgh
)
/
scale
*
grow
this
.
ctx
.
globalCompositeOperation
=
"
lighter
"
return
{
sx
:
frame
*
imgw
,
sy
:
0
,
sw
:
imgw
,
sh
:
imgh
,
x
:
this
.
view
.
slotX
-
w
/
2
,
y
:
this
.
view
.
circleY
-
h
/
2
,
w
:
w
,
h
:
h
,
callback
:
()
=>
{
this
.
ctx
.
globalCompositeOperation
=
"
source-over
"
}
}
})
this
.
fire
.
addFrames
(
"
normal
"
,
7
,
"
fire_anim
"
)
this
.
fire
.
setUpdateSpeed
(
this
.
beatInterval
/
8
)
this
.
fireworks
=
[]
for
(
let
i
=
0
;
i
<
5
;
i
++
){
var
fireworksAsset
=
this
.
createAsset
(
"
foreground
"
,
frame
=>
{
var
imgw
=
230
var
imgh
=
460
var
scale
=
165
var
w
=
(
this
.
view
.
barH
*
imgw
)
/
scale
var
h
=
(
this
.
view
.
barH
*
imgh
)
/
scale
return
{
sx
:
Math
.
floor
(
frame
/
4
)
*
imgw
,
sy
:
(
frame
%
4
)
*
imgh
,
sw
:
imgw
,
sh
:
imgh
,
x
:
this
.
view
.
winW
/
4
*
i
-
w
/
2
*
(
i
/
2
),
y
:
this
.
view
.
winH
-
h
,
w
:
w
,
h
:
h
}
})
fireworksAsset
.
addFrames
(
"
normal
"
,
30
,
"
fireworks_anim
"
)
fireworksAsset
.
setUpdateSpeed
(
this
.
beatInterval
/
16
)
this
.
fireworks
.
push
(
fireworksAsset
)
}
}
createAsset
(
layer
,
position
){
var
asset
=
new
CanvasAsset
(
this
.
view
,
layer
,
position
)
this
.
allAssets
.
push
(
asset
)
return
asset
}
drawAssets
(
layer
){
if
(
this
.
controller
.
multiplayer
!==
2
||
layer
===
"
bar
"
){
this
.
allAssets
.
forEach
(
asset
=>
{
if
(
layer
===
asset
.
layer
){
asset
.
draw
()
}
})
}
}
}
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