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nanahira
Taiko Web
Commits
8565a3cb
Commit
8565a3cb
authored
Apr 06, 2019
by
LoveEevee
Browse files
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Browse Files
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Email Patches
Plain Diff
Remove gamepad layout settings
parent
59fc718a
Changes
4
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
54 additions
and
70 deletions
+54
-70
public/src/js/keyboard.js
public/src/js/keyboard.js
+4
-17
public/src/js/settings.js
public/src/js/settings.js
+42
-23
public/src/js/strings.js
public/src/js/strings.js
+5
-30
public/src/views/settings.html
public/src/views/settings.html
+3
-0
No files found.
public/src/js/keyboard.js
View file @
8565a3cb
...
...
@@ -31,24 +31,11 @@ class Keyboard{
}
this
.
keyboardEvents
=
0
var
layout
=
settings
.
getItem
(
"
gamepadLayout
"
)
var
gameBtn
=
{}
if
(
layout
===
"
b
"
){
gameBtn
[
this
.
kbd
[
"
don_l
"
]]
=
[
"
d
"
,
"
r
"
,
"
ls
"
]
gameBtn
[
this
.
kbd
[
"
don_r
"
]]
=
[
"
a
"
,
"
x
"
,
"
rs
"
]
gameBtn
[
this
.
kbd
[
"
ka_l
"
]]
=
[
"
u
"
,
"
l
"
,
"
lb
"
,
"
lt
"
]
gameBtn
[
this
.
kbd
[
"
ka_r
"
]]
=
[
"
b
"
,
"
y
"
,
"
rb
"
,
"
rt
"
]
}
else
if
(
layout
===
"
c
"
){
gameBtn
[
this
.
kbd
[
"
don_l
"
]]
=
[
"
d
"
,
"
l
"
,
"
ls
"
]
gameBtn
[
this
.
kbd
[
"
don_r
"
]]
=
[
"
a
"
,
"
b
"
,
"
rs
"
]
gameBtn
[
this
.
kbd
[
"
ka_l
"
]]
=
[
"
u
"
,
"
r
"
,
"
lb
"
,
"
lt
"
]
gameBtn
[
this
.
kbd
[
"
ka_r
"
]]
=
[
"
x
"
,
"
y
"
,
"
rb
"
,
"
rt
"
]
}
else
{
gameBtn
[
this
.
kbd
[
"
don_l
"
]]
=
[
"
u
"
,
"
d
"
,
"
l
"
,
"
r
"
,
"
ls
"
]
gameBtn
[
this
.
kbd
[
"
don_r
"
]]
=
[
"
a
"
,
"
b
"
,
"
x
"
,
"
y
"
,
"
rs
"
]
gameBtn
[
this
.
kbd
[
"
ka_l
"
]]
=
[
"
lb
"
,
"
lt
"
]
gameBtn
[
this
.
kbd
[
"
ka_r
"
]]
=
[
"
rb
"
,
"
rt
"
]
}
gameBtn
[
this
.
kbd
[
"
don_l
"
]]
=
[
"
u
"
,
"
d
"
,
"
l
"
,
"
r
"
,
"
ls
"
]
gameBtn
[
this
.
kbd
[
"
don_r
"
]]
=
[
"
a
"
,
"
b
"
,
"
x
"
,
"
y
"
,
"
rs
"
]
gameBtn
[
this
.
kbd
[
"
ka_l
"
]]
=
[
"
lb
"
,
"
lt
"
]
gameBtn
[
this
.
kbd
[
"
ka_r
"
]]
=
[
"
rb
"
,
"
rt
"
]
this
.
gamepad
=
new
Gamepad
(
gameBtn
)
this
.
gamepadInterval
=
setInterval
(
this
.
gamepadKeys
.
bind
(
this
),
1000
/
60
/
2
)
...
...
public/src/js/settings.js
View file @
8565a3cb
...
...
@@ -23,12 +23,6 @@ class Settings{
ka_r
:
[
"
k
"
]
},
touch
:
false
},
gamepadLayout
:
{
type
:
"
select
"
,
options
:
[
"
a
"
,
"
b
"
,
"
c
"
],
default
:
"
a
"
,
gamepad
:
true
}
}
...
...
@@ -82,25 +76,18 @@ class SettingsView{
loader
.
changePage
(
"
settings
"
,
false
)
assets
.
sounds
[
"
bgm_settings
"
].
playLoop
(
0.1
,
false
,
0
,
1.392
,
26.992
)
this
.
endButton
=
document
.
getElementById
(
"
tutorial-end-button
"
)
if
(
touchEnabled
){
document
.
getElementById
(
"
tutorial-outer
"
).
classList
.
add
(
"
touch-enabled
"
)
}
var
gamepadEnabled
=
false
if
(
"
getGamepads
"
in
navigator
){
var
gamepads
=
navigator
.
getGamepads
()
for
(
var
i
=
0
;
i
<
gamepads
.
length
;
i
++
){
if
(
gamepads
[
i
]){
gamepadEnabled
=
true
break
}
}
}
this
.
mode
=
"
settings
"
var
tutorialTitle
=
document
.
getElementById
(
"
tutorial-title
"
)
tutorialTitle
.
innerText
=
strings
.
gameSettings
tutorialTitle
.
setAttribute
(
"
alt
"
,
strings
.
gameSettings
)
this
.
defaultButton
=
document
.
getElementById
(
"
settings-default
"
)
this
.
defaultButton
.
innerText
=
strings
.
settings
.
default
this
.
defaultButton
.
setAttribute
(
"
alt
"
,
strings
.
settings
.
default
)
this
.
endButton
=
document
.
getElementById
(
"
tutorial-end-button
"
)
this
.
endButton
.
innerText
=
strings
.
settings
.
ok
this
.
endButton
.
setAttribute
(
"
alt
"
,
strings
.
settings
.
ok
)
this
.
resolution
=
settings
.
getItem
(
"
resolution
"
)
...
...
@@ -112,8 +99,7 @@ class SettingsView{
var
current
=
settings
.
items
[
i
]
if
(
!
touchEnabled
&&
current
.
touch
===
true
||
touchEnabled
&&
current
.
touch
===
false
||
!
gamepadEnabled
&&
current
.
gamepad
===
true
touchEnabled
&&
current
.
touch
===
false
){
continue
}
...
...
@@ -145,17 +131,23 @@ class SettingsView{
valueDiv
:
valueDiv
})
}
this
.
items
.
push
({
id
:
"
default
"
,
settingBox
:
this
.
defaultButton
})
this
.
items
.
push
({
id
:
"
back
"
,
settingBox
:
this
.
endButton
})
this
.
setKbd
()
pageEvents
.
add
(
this
.
defaultButton
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
defaultSettings
.
bind
(
this
))
pageEvents
.
add
(
this
.
endButton
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
onEnd
.
bind
(
this
))
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyEvent
.
bind
(
this
))
this
.
gamepad
=
new
Gamepad
({
"
confirm
"
:
[
"
b
"
,
"
ls
"
,
"
rs
"
],
"
previous
"
:
[
"
u
"
,
"
l
"
,
"
lb
"
,
"
lt
"
,
"
lsu
"
,
"
lsl
"
],
"
up
"
:
[
"
u
"
,
"
lsu
"
],
"
previous
"
:
[
"
l
"
,
"
lb
"
,
"
lt
"
,
"
lsl
"
],
"
next
"
:
[
"
d
"
,
"
r
"
,
"
rb
"
,
"
rt
"
,
"
lsd
"
,
"
lsr
"
],
"
back
"
:
[
"
start
"
,
"
a
"
]
},
this
.
keyPressed
.
bind
(
this
))
...
...
@@ -166,7 +158,8 @@ class SettingsView{
var
kbdSettings
=
settings
.
getItem
(
"
keyboardSettings
"
)
this
.
kbd
=
{
"
confirm
"
:
[
"
enter
"
,
"
"
,
kbdSettings
.
don_l
[
0
],
kbdSettings
.
don_r
[
0
]],
"
previous
"
:
[
"
arrowleft
"
,
"
arrowup
"
,
kbdSettings
.
ka_l
[
0
]],
"
up
"
:
[
"
arrowup
"
],
"
previous
"
:
[
"
arrowleft
"
,
kbdSettings
.
ka_l
[
0
]],
"
next
"
:
[
"
arrowright
"
,
"
arrowdown
"
,
kbdSettings
.
ka_r
[
0
]],
"
back
"
:
[
"
backspace
"
,
"
escape
"
]
}
...
...
@@ -258,12 +251,16 @@ class SettingsView{
if
(
name
===
"
confirm
"
){
if
(
selected
.
id
===
"
back
"
){
this
.
onEnd
()
}
else
if
(
selected
.
id
===
"
default
"
){
this
.
defaultSettings
()
}
else
{
this
.
setValue
(
selected
.
id
)
}
}
else
if
(
name
===
"
previous
"
||
name
===
"
next
"
){
}
else
if
(
name
===
"
up
"
||
name
===
"
previous
"
||
name
===
"
next
"
){
selected
.
settingBox
.
classList
.
remove
(
"
selected
"
)
this
.
selected
=
this
.
mod
(
this
.
items
.
length
,
this
.
selected
+
(
name
===
"
next
"
?
1
:
-
1
))
do
{
this
.
selected
=
this
.
mod
(
this
.
items
.
length
,
this
.
selected
+
(
name
===
"
next
"
?
1
:
-
1
))
}
while
(
this
.
items
[
this
.
selected
].
id
===
"
default
"
&&
name
!==
"
previous
"
)
this
.
items
[
this
.
selected
].
settingBox
.
classList
.
add
(
"
selected
"
)
assets
.
sounds
[
"
se_ka
"
].
play
()
}
else
if
(
name
===
"
back
"
){
...
...
@@ -303,6 +300,27 @@ class SettingsView{
selected
.
valueDiv
.
classList
.
remove
(
"
selected
"
)
this
.
getValue
(
selected
.
id
,
selected
.
valueDiv
)
}
defaultSettings
(
event
){
if
(
event
&&
event
.
type
===
"
touchstart
"
){
event
.
preventDefault
()
}
var
selectedIndex
=
this
.
items
.
findIndex
(
item
=>
item
.
id
===
"
default
"
)
if
(
this
.
selected
!==
selectedIndex
){
this
.
items
[
this
.
selected
].
settingBox
.
classList
.
remove
(
"
selected
"
)
this
.
selected
=
selectedIndex
this
.
items
[
this
.
selected
].
settingBox
.
classList
.
add
(
"
selected
"
)
}
for
(
var
i
in
settings
.
items
){
settings
.
setItem
(
i
,
null
)
}
for
(
var
i
in
this
.
items
){
var
item
=
this
.
items
[
i
]
if
(
item
.
valueDiv
){
this
.
getValue
(
item
.
id
,
item
.
valueDiv
)
}
}
assets
.
sounds
[
"
se_don
"
].
play
()
}
onEnd
(
event
){
var
touched
=
false
if
(
event
){
...
...
@@ -329,6 +347,7 @@ class SettingsView{
for
(
var
i
in
this
.
items
){
pageEvents
.
remove
(
this
.
items
[
i
].
settingBox
,
[
"
mousedown
"
,
"
touchstart
"
])
}
delete
this
.
defaultButton
delete
this
.
endButton
delete
this
.
items
if
(
this
.
resolution
!==
settings
.
getItem
(
"
resolution
"
)){
...
...
public/src/js/strings.js
View file @
8565a3cb
...
...
@@ -117,14 +117,9 @@
don_r
:
"
面(右)
"
,
ka_r
:
"
ふち(右)
"
},
gamepadLayout
:
{
name
:
"
そうさタイプ設定
"
,
a
:
"
タイプA
"
,
b
:
"
タイプB
"
,
c
:
"
タイプC
"
},
on
:
"
オン
"
,
off
:
"
オフ
"
,
default
:
"
既定値にリセット
"
,
ok
:
"
OK
"
}
this
.
browserSupport
=
{
...
...
@@ -253,14 +248,9 @@ function StringsEn(){
don_r
:
"
Right Surface
"
,
ka_r
:
"
Right Rim
"
},
gamepadLayout
:
{
name
:
"
Gamepad Layout
"
,
a
:
"
Type A
"
,
b
:
"
Type B
"
,
c
:
"
Type C
"
},
on
:
"
On
"
,
off
:
"
Off
"
,
default
:
"
Reset to Defaults
"
,
ok
:
"
OK
"
}
this
.
browserSupport
=
{
...
...
@@ -389,14 +379,9 @@ function StringsCn(){
don_r
:
"
Right Surface
"
,
ka_r
:
"
Right Rim
"
},
gamepadLayout
:
{
name
:
"
操作类型设定
"
,
a
:
"
类型A
"
,
b
:
"
类型B
"
,
c
:
"
类型C
"
},
on
:
"
开
"
,
off
:
"
关
"
,
default
:
"
重置为默认值
"
,
ok
:
"
确定
"
}
this
.
browserSupport
=
{
...
...
@@ -525,14 +510,9 @@ function StringsTw(){
don_r
:
"
Right Surface
"
,
ka_r
:
"
Right Rim
"
},
gamepadLayout
:
{
name
:
"
操作類型設定
"
,
a
:
"
類型A
"
,
b
:
"
類型B
"
,
c
:
"
類型C
"
},
on
:
"
開
"
,
off
:
"
關
"
,
default
:
"
重置為默認值
"
,
ok
:
"
確定
"
}
this
.
browserSupport
=
{
...
...
@@ -661,14 +641,9 @@ function StringsKo(){
don_r
:
"
Right Surface
"
,
ka_r
:
"
Right Rim
"
},
gamepadLayout
:
{
name
:
"
조작 타입 설정
"
,
a
:
"
타입 A
"
,
b
:
"
타입 B
"
,
c
:
"
타입 C
"
},
on
:
"
온
"
,
off
:
"
오프
"
,
default
:
"
기본값으로 재설정
"
,
ok
:
"
확인
"
}
this
.
browserSupport
=
{
...
...
public/src/views/settings.html
View file @
8565a3cb
...
...
@@ -2,6 +2,9 @@
<div
id=
"tutorial"
>
<div
id=
"tutorial-title"
class=
"stroke-sub"
></div>
<div
id=
"tutorial-content"
></div>
<div
id=
"about-link-btns"
>
<div
id=
"settings-default"
class=
"taibtn stroke-sub"
></div>
</div>
<div
id=
"tutorial-end-button"
class=
"taibtn stroke-sub"
></div>
</div>
</div>
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