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nanahira
Taiko Web
Commits
82963f79
Commit
82963f79
authored
Nov 02, 2018
by
LoveEevee
Browse files
Options
Browse Files
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Email Patches
Plain Diff
Disable scoresheet skipping, change multiplayer string and bg
parent
426bc160
Changes
8
Hide whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
81 additions
and
50 deletions
+81
-50
public/src/js/assets.js
public/src/js/assets.js
+1
-0
public/src/js/canvasdraw.js
public/src/js/canvasdraw.js
+5
-0
public/src/js/controller.js
public/src/js/controller.js
+1
-1
public/src/js/loadsong.js
public/src/js/loadsong.js
+0
-1
public/src/js/p2.js
public/src/js/p2.js
+5
-0
public/src/js/scoresheet.js
public/src/js/scoresheet.js
+22
-23
public/src/js/songselect.js
public/src/js/songselect.js
+45
-22
server.py
server.py
+2
-3
No files found.
public/src/js/assets.js
View file @
82963f79
...
@@ -31,6 +31,7 @@ var assets = {
...
@@ -31,6 +31,7 @@ var assets = {
"
bg_genre_7.png
"
,
"
bg_genre_7.png
"
,
"
bg_score_p1.png
"
,
"
bg_score_p1.png
"
,
"
bg_score_p2.png
"
,
"
bg_score_p2.png
"
,
"
bg_settings.png
"
,
"
badge_auto.png
"
,
"
badge_auto.png
"
,
"
touch_drum.png
"
,
"
touch_drum.png
"
,
"
touch_pause.png
"
,
"
touch_pause.png
"
,
...
...
public/src/js/canvasdraw.js
View file @
82963f79
...
@@ -188,6 +188,11 @@
...
@@ -188,6 +188,11 @@
ctx
.
restore
()
ctx
.
restore
()
if
(
config
.
disabled
){
ctx
.
fillStyle
=
"
rgba(0, 0, 0, 0.5)
"
ctx
.
fillRect
(
x
,
y
,
w
,
h
)
}
if
(
config
.
highlight
){
if
(
config
.
highlight
){
this
.
highlight
({
this
.
highlight
({
ctx
:
ctx
,
ctx
:
ctx
,
...
...
public/src/js/controller.js
View file @
82963f79
...
@@ -141,7 +141,7 @@ class Controller{
...
@@ -141,7 +141,7 @@ class Controller{
}
}
displayResults
(){
displayResults
(){
if
(
this
.
multiplayer
!==
2
){
if
(
this
.
multiplayer
!==
2
){
this
.
scoresheet
=
new
Scoresheet
(
this
,
this
.
getGlobalScore
(),
this
.
multiplayer
)
this
.
scoresheet
=
new
Scoresheet
(
this
,
this
.
getGlobalScore
(),
this
.
multiplayer
,
this
.
touchEnabled
)
}
}
}
}
displayScore
(
score
,
notPlayed
,
bigNote
){
displayScore
(
score
,
notPlayed
,
bigNote
){
...
...
public/src/js/loadsong.js
View file @
82963f79
...
@@ -92,7 +92,6 @@ class loadSong{
...
@@ -92,7 +92,6 @@ class loadSong{
}
}
}
else
if
(
event
.
type
===
"
gamestart
"
){
}
else
if
(
event
.
type
===
"
gamestart
"
){
this
.
clean
()
this
.
clean
()
p2
.
clearMessage
(
"
scorenext
"
)
p2
.
clearMessage
(
"
songsel
"
)
p2
.
clearMessage
(
"
songsel
"
)
loader
.
changePage
(
"
game
"
)
loader
.
changePage
(
"
game
"
)
var
taikoGame1
=
new
Controller
(
this
.
selectedSong
,
this
.
songData
,
false
,
1
,
this
.
touchEnabled
)
var
taikoGame1
=
new
Controller
(
this
.
selectedSong
,
this
.
songData
,
false
,
1
,
this
.
touchEnabled
)
...
...
public/src/js/p2.js
View file @
82963f79
...
@@ -47,6 +47,11 @@ class P2Connection{
...
@@ -47,6 +47,11 @@ class P2Connection{
closeEvent
(){
closeEvent
(){
this
.
removeEventListener
(
onmessage
)
this
.
removeEventListener
(
onmessage
)
this
.
otherConnected
=
false
this
.
otherConnected
=
false
this
.
session
=
false
if
(
this
.
hashLock
){
this
.
hash
(
""
)
this
.
hashLock
=
false
}
if
(
!
this
.
closed
){
if
(
!
this
.
closed
){
setTimeout
(()
=>
{
setTimeout
(()
=>
{
if
(
this
.
socket
.
readyState
!==
this
.
socket
.
OPEN
){
if
(
this
.
socket
.
readyState
!==
this
.
socket
.
OPEN
){
...
...
public/src/js/scoresheet.js
View file @
82963f79
class
Scoresheet
{
class
Scoresheet
{
constructor
(
controller
,
results
,
multiplayer
){
constructor
(
controller
,
results
,
multiplayer
,
touchEnabled
){
this
.
controller
=
controller
this
.
controller
=
controller
this
.
results
=
{}
this
.
results
=
{}
for
(
var
i
in
results
){
for
(
var
i
in
results
){
this
.
results
[
i
]
=
results
[
i
].
toString
()
this
.
results
[
i
]
=
results
[
i
].
toString
()
}
}
this
.
multiplayer
=
multiplayer
this
.
multiplayer
=
multiplayer
this
.
touchEnabled
=
touchEnabled
this
.
canvas
=
document
.
getElementById
(
"
canvas
"
)
this
.
canvas
=
document
.
getElementById
(
"
canvas
"
)
this
.
ctx
=
this
.
canvas
.
getContext
(
"
2d
"
)
this
.
ctx
=
this
.
canvas
.
getContext
(
"
2d
"
)
...
@@ -15,7 +16,8 @@ class Scoresheet{
...
@@ -15,7 +16,8 @@ class Scoresheet{
screen
:
"
fadeIn
"
,
screen
:
"
fadeIn
"
,
screenMS
:
this
.
getMS
(),
screenMS
:
this
.
getMS
(),
startDelay
:
3300
,
startDelay
:
3300
,
hasPointer
:
0
hasPointer
:
0
,
scoreNext
:
false
}
}
this
.
frame
=
1000
/
60
this
.
frame
=
1000
/
60
this
.
numbers
=
"
001122334455667788900112233445
"
.
split
(
""
)
this
.
numbers
=
"
001122334455667788900112233445
"
.
split
(
""
)
...
@@ -35,17 +37,11 @@ class Scoresheet{
...
@@ -35,17 +37,11 @@ class Scoresheet{
assets
.
sounds
[
"
bgm_result
"
].
playLoop
(
3
,
false
,
0
,
0.847
,
17.689
)
assets
.
sounds
[
"
bgm_result
"
].
playLoop
(
3
,
false
,
0
,
0.847
,
17.689
)
if
(
p2
.
session
){
if
(
p2
.
session
){
if
(
p2
.
getMessage
(
"
scorenext
"
)){
this
.
toScorenext
(
true
)
}
if
(
p2
.
getMessage
(
"
songsel
"
)){
if
(
p2
.
getMessage
(
"
songsel
"
)){
this
.
toSongsel
(
true
)
this
.
toSongsel
(
true
)
}
}
pageEvents
.
add
(
p2
,
"
message
"
,
response
=>
{
pageEvents
.
add
(
p2
,
"
message
"
,
response
=>
{
if
(
response
.
type
===
"
scorenext
"
){
if
(
response
.
type
===
"
songsel
"
){
this
.
toScorenext
(
true
)
}
else
if
(
response
.
type
===
"
songsel
"
){
this
.
state
.
pointerLocked
=
true
this
.
toSongsel
(
true
)
this
.
toSongsel
(
true
)
}
}
})
})
...
@@ -87,28 +83,26 @@ class Scoresheet{
...
@@ -87,28 +83,26 @@ class Scoresheet{
toNext
(){
toNext
(){
var
elapsed
=
this
.
getMS
()
-
this
.
state
.
screenMS
var
elapsed
=
this
.
getMS
()
-
this
.
state
.
screenMS
if
(
this
.
state
.
screen
===
"
fadeIn
"
&&
elapsed
>=
this
.
state
.
startDelay
){
if
(
this
.
state
.
screen
===
"
fadeIn
"
&&
elapsed
>=
this
.
state
.
startDelay
){
this
.
toScore
next
()
this
.
toScore
sShown
()
}
else
if
(
this
.
state
.
screen
===
"
scoresShown
"
&&
elapsed
>=
1000
){
}
else
if
(
this
.
state
.
screen
===
"
scoresShown
"
&&
elapsed
>=
1000
){
this
.
toSongsel
()
this
.
toSongsel
()
}
}
}
}
toScorenext
(
fromP2
){
toScoresShown
(){
if
(
p2
.
session
&&
!
fromP2
){
if
(
!
p2
.
session
){
p2
.
send
(
"
scorenext
"
)
this
.
state
.
screen
=
"
scoresShown
"
this
.
state
.
screenMS
=
this
.
getMS
()
assets
.
sounds
[
"
note_don
"
].
play
()
}
}
this
.
state
.
screen
=
"
scoresShown
"
this
.
state
.
screenMS
=
this
.
getMS
()
assets
.
sounds
[
"
note_don
"
].
play
()
}
}
toSongsel
(
fromP2
){
toSongsel
(
fromP2
){
if
(
p2
.
session
&&
!
fromP2
){
if
(
!
p2
.
session
||
fromP2
){
this
.
state
.
pointerLocked
=
true
p2
.
send
(
"
songsel
"
)
}
else
{
snd
.
musicGain
.
fadeOut
(
0.5
)
snd
.
musicGain
.
fadeOut
(
0.5
)
this
.
state
.
screen
=
"
fadeOut
"
this
.
state
.
screen
=
"
fadeOut
"
this
.
state
.
screenMS
=
this
.
getMS
()
this
.
state
.
screenMS
=
this
.
getMS
()
assets
.
sounds
[
"
note_don
"
].
play
()
if
(
!
fromP2
){
assets
.
sounds
[
"
note_don
"
].
play
()
}
}
}
}
}
...
@@ -262,7 +256,7 @@ class Scoresheet{
...
@@ -262,7 +256,7 @@ class Scoresheet{
if
(
elapsed
>=
0
){
if
(
elapsed
>=
0
){
if
(
this
.
state
.
hasPointer
===
0
){
if
(
this
.
state
.
hasPointer
===
0
){
this
.
state
.
hasPointer
=
1
this
.
state
.
hasPointer
=
1
if
(
!
this
.
state
.
pointerLocked
){
if
(
!
this
.
state
.
pointerLocked
&&
!
p2
.
session
){
this
.
canvas
.
style
.
cursor
=
"
pointer
"
this
.
canvas
.
style
.
cursor
=
"
pointer
"
}
}
}
}
...
@@ -645,6 +639,11 @@ class Scoresheet{
...
@@ -645,6 +639,11 @@ class Scoresheet{
ctx
.
restore
()
ctx
.
restore
()
}
}
if
(
p2
.
session
&&
!
this
.
state
.
scoreNext
&&
this
.
state
.
screen
===
"
scoresShown
"
&&
ms
-
this
.
state
.
screenMS
>=
10000
){
this
.
state
.
scoreNext
=
true
p2
.
send
(
"
songsel
"
)
}
if
(
this
.
state
.
screen
===
"
fadeOut
"
){
if
(
this
.
state
.
screen
===
"
fadeOut
"
){
ctx
.
save
()
ctx
.
save
()
if
(
this
.
state
.
hasPointer
===
1
){
if
(
this
.
state
.
hasPointer
===
1
){
...
@@ -661,7 +660,7 @@ class Scoresheet{
...
@@ -661,7 +660,7 @@ class Scoresheet{
if
(
elapsed
>=
1000
){
if
(
elapsed
>=
1000
){
this
.
clean
()
this
.
clean
()
this
.
controller
.
songSelection
(
true
,
false
,
this
.
state
.
pointerLocked
)
this
.
controller
.
songSelection
(
true
,
false
,
p2
.
session
?
this
.
touchEnabled
:
this
.
state
.
pointerLocked
)
}
}
}
}
...
...
public/src/js/songselect.js
View file @
82963f79
...
@@ -182,8 +182,8 @@ class SongSelect{
...
@@ -182,8 +182,8 @@ class SongSelect{
this
.
difficultyId
=
[
"
easy
"
,
"
normal
"
,
"
hard
"
,
"
oni
"
,
"
ura
"
]
this
.
difficultyId
=
[
"
easy
"
,
"
normal
"
,
"
hard
"
,
"
oni
"
,
"
ura
"
]
this
.
sessionText
=
{
this
.
sessionText
=
{
"
sessionstart
"
:
"
2人プレイのネットプレイ
セッションを開始する!
"
,
"
sessionstart
"
:
"
オンライン
セッションを開始する!
"
,
"
sessionend
"
:
"
ネットプレイ
を終了する
"
"
sessionend
"
:
"
オンラインセッション
を終了する
"
}
}
this
.
selectedSong
=
0
this
.
selectedSong
=
0
...
@@ -201,7 +201,7 @@ class SongSelect{
...
@@ -201,7 +201,7 @@ class SongSelect{
this
.
selectedSong
=
this
.
songs
.
findIndex
(
song
=>
song
.
action
===
fromTutorial
)
this
.
selectedSong
=
this
.
songs
.
findIndex
(
song
=>
song
.
action
===
fromTutorial
)
this
.
playBgm
(
true
)
this
.
playBgm
(
true
)
}
else
{
}
else
{
if
(
!
p2
.
session
&&
"
selectedSong
"
in
localStorage
){
if
(
(
!
p2
.
session
||
fadeIn
)
&&
"
selectedSong
"
in
localStorage
){
this
.
selectedSong
=
Math
.
min
(
Math
.
max
(
0
,
localStorage
[
"
selectedSong
"
]
|
0
),
this
.
songs
.
length
)
this
.
selectedSong
=
Math
.
min
(
Math
.
max
(
0
,
localStorage
[
"
selectedSong
"
]
|
0
),
this
.
songs
.
length
)
}
}
assets
.
sounds
[
"
song-select
"
].
play
()
assets
.
sounds
[
"
song-select
"
].
play
()
...
@@ -220,7 +220,7 @@ class SongSelect{
...
@@ -220,7 +220,7 @@ class SongSelect{
this
.
previewId
=
0
this
.
previewId
=
0
var
skipStart
=
fromTutorial
||
p2
.
session
var
skipStart
=
fromTutorial
||
p2
.
session
this
.
state
=
{
this
.
state
=
{
screen
:
skipStart
?
"
song
"
:
(
fadeIn
?
"
titleFadeIn
"
:
"
title
"
),
screen
:
fadeIn
?
"
titleFadeIn
"
:
(
skipStart
?
"
song
"
:
"
title
"
),
screenMS
:
this
.
getMS
(),
screenMS
:
this
.
getMS
(),
move
:
0
,
move
:
0
,
moveMS
:
0
,
moveMS
:
0
,
...
@@ -242,11 +242,12 @@ class SongSelect{
...
@@ -242,11 +242,12 @@ class SongSelect{
this
.
pressedKeys
=
{}
this
.
pressedKeys
=
{}
this
.
gamepad
=
new
Gamepad
({
this
.
gamepad
=
new
Gamepad
({
"
13
"
:
[
"
b
"
,
"
start
"
,
"
ls
"
,
"
rs
"
],
"
13
"
:
[
"
b
"
,
"
start
"
,
"
ls
"
,
"
rs
"
],
"
8
"
:
[
"
a
"
],
"
27
"
:
[
"
a
"
],
"
37
"
:
[
"
l
"
,
"
lb
"
,
"
lt
"
,
"
lsl
"
],
"
37
"
:
[
"
l
"
,
"
lb
"
,
"
lt
"
,
"
lsl
"
],
"
39
"
:
[
"
r
"
,
"
rb
"
,
"
rt
"
,
"
lsr
"
],
"
39
"
:
[
"
r
"
,
"
rb
"
,
"
rt
"
,
"
lsr
"
],
"
38
"
:
[
"
u
"
,
"
lsu
"
],
"
38
"
:
[
"
u
"
,
"
lsu
"
],
"
40
"
:
[
"
d
"
,
"
lsd
"
],
"
40
"
:
[
"
d
"
,
"
lsd
"
],
"
8
"
:
[
"
back
"
],
"
ctrl
"
:
[
"
y
"
],
"
ctrl
"
:
[
"
y
"
],
"
shift
"
:
[
"
x
"
]
"
shift
"
:
[
"
x
"
]
})
})
...
@@ -293,8 +294,10 @@ class SongSelect{
...
@@ -293,8 +294,10 @@ class SongSelect{
var
key
=
{
var
key
=
{
confirm
:
code
==
13
||
code
==
32
||
code
==
70
||
code
==
74
,
confirm
:
code
==
13
||
code
==
32
||
code
==
70
||
code
==
74
,
// Enter, Space, F, J
// Enter, Space, F, J
cancel
:
code
==
27
||
code
==
8
,
cancel
:
code
==
27
,
// Esc, Backspace
// Esc
session
:
code
==
8
,
// Backspace
left
:
code
==
37
||
code
==
68
,
left
:
code
==
37
||
code
==
68
,
// Left, D
// Left, D
right
:
code
==
39
||
code
==
75
,
right
:
code
==
39
||
code
==
75
,
...
@@ -312,6 +315,8 @@ class SongSelect{
...
@@ -312,6 +315,8 @@ class SongSelect{
this
.
toSelectDifficulty
()
this
.
toSelectDifficulty
()
}
else
if
(
key
.
cancel
){
}
else
if
(
key
.
cancel
){
this
.
toTitleScreen
()
this
.
toTitleScreen
()
}
else
if
(
key
.
session
){
this
.
toSession
()
}
else
if
(
key
.
left
){
}
else
if
(
key
.
left
){
this
.
moveToSong
(
-
1
)
this
.
moveToSong
(
-
1
)
}
else
if
(
key
.
right
){
}
else
if
(
key
.
right
){
...
@@ -326,7 +331,7 @@ class SongSelect{
...
@@ -326,7 +331,7 @@ class SongSelect{
}
else
{
}
else
{
this
.
toLoadSong
(
this
.
selectedDiff
-
this
.
diffOptions
.
length
,
modifiers
.
shift
,
modifiers
.
ctrl
)
this
.
toLoadSong
(
this
.
selectedDiff
-
this
.
diffOptions
.
length
,
modifiers
.
shift
,
modifiers
.
ctrl
)
}
}
}
else
if
(
key
.
cancel
){
}
else
if
(
key
.
cancel
||
key
.
session
){
this
.
toSongSelect
()
this
.
toSongSelect
()
}
else
if
(
key
.
left
){
}
else
if
(
key
.
left
){
this
.
moveToDiff
(
-
1
)
this
.
moveToDiff
(
-
1
)
...
@@ -941,7 +946,8 @@ class SongSelect{
...
@@ -941,7 +946,8 @@ class SongSelect{
x
:
_x
,
x
:
_x
,
y
:
songTop
,
y
:
songTop
,
song
:
this
.
songs
[
index
],
song
:
this
.
songs
[
index
],
highlight
:
highlight
highlight
:
highlight
,
disabled
:
p2
.
session
&&
this
.
songs
[
index
].
action
&&
this
.
songs
[
index
].
action
!==
"
random
"
})
})
}
}
for
(
var
i
=
this
.
selectedSong
+
1
;
;
i
++
){
for
(
var
i
=
this
.
selectedSong
+
1
;
;
i
++
){
...
@@ -960,7 +966,8 @@ class SongSelect{
...
@@ -960,7 +966,8 @@ class SongSelect{
x
:
_x
,
x
:
_x
,
y
:
songTop
,
y
:
songTop
,
song
:
this
.
songs
[
index
],
song
:
this
.
songs
[
index
],
highlight
:
highlight
highlight
:
highlight
,
disabled
:
p2
.
session
&&
this
.
songs
[
index
].
action
&&
this
.
songs
[
index
].
action
!==
"
random
"
})
})
}
}
}
}
...
@@ -1003,6 +1010,7 @@ class SongSelect{
...
@@ -1003,6 +1010,7 @@ class SongSelect{
animateMS
:
this
.
state
.
moveMS
,
animateMS
:
this
.
state
.
moveMS
,
cached
:
selectedWidth
===
this
.
songAsset
.
fullWidth
?
3
:
(
selectedWidth
===
this
.
songAsset
.
selectedWidth
?
2
:
(
selectedWidth
===
this
.
songAsset
.
width
?
1
:
0
)),
cached
:
selectedWidth
===
this
.
songAsset
.
fullWidth
?
3
:
(
selectedWidth
===
this
.
songAsset
.
selectedWidth
?
2
:
(
selectedWidth
===
this
.
songAsset
.
width
?
1
:
0
)),
frameCache
:
this
.
songFrameCache
,
frameCache
:
this
.
songFrameCache
,
disabled
:
p2
.
session
&&
currentSong
.
action
&&
currentSong
.
action
!==
"
random
"
,
innerContent
:
(
x
,
y
,
w
,
h
)
=>
{
innerContent
:
(
x
,
y
,
w
,
h
)
=>
{
ctx
.
strokeStyle
=
"
#000
"
ctx
.
strokeStyle
=
"
#000
"
if
(
screen
===
"
title
"
||
screen
===
"
titleFadeIn
"
||
screen
===
"
song
"
){
if
(
screen
===
"
title
"
||
screen
===
"
titleFadeIn
"
||
screen
===
"
song
"
){
...
@@ -1388,18 +1396,33 @@ class SongSelect{
...
@@ -1388,18 +1396,33 @@ class SongSelect{
ctx
.
lineTo
(
x
+
w
-
4
,
y
+
4
)
ctx
.
lineTo
(
x
+
w
-
4
,
y
+
4
)
ctx
.
fill
()
ctx
.
fill
()
x
=
frameLeft
+
642
x
=
frameLeft
+
642
this
.
draw
.
pattern
({
if
(
p2
.
session
){
ctx
:
ctx
,
this
.
draw
.
pattern
({
img
:
assets
.
image
[
"
bg_score_p2
"
],
ctx
:
ctx
,
x
:
x
,
img
:
assets
.
image
[
"
bg_score_p2
"
],
y
:
y
,
x
:
x
,
w
:
w
,
y
:
y
,
h
:
h
,
w
:
w
,
dx
:
frameLeft
+
15
,
h
:
h
,
dy
:
frameTop
-
20
,
dx
:
frameLeft
+
15
,
scale
:
1.55
dy
:
frameTop
-
20
,
})
scale
:
1.55
ctx
.
fillStyle
=
"
rgba(138, 245, 247, 0.5)
"
})
ctx
.
fillStyle
=
"
rgba(138, 245, 247, 0.5)
"
}
else
{
this
.
draw
.
pattern
({
ctx
:
ctx
,
img
:
assets
.
image
[
"
bg_settings
"
],
x
:
x
,
y
:
y
,
w
:
w
,
h
:
h
,
dx
:
frameLeft
+
11
,
dy
:
frameTop
+
45
,
scale
:
3.1
})
ctx
.
fillStyle
=
"
rgba(255, 255, 255, 0.5)
"
}
ctx
.
beginPath
()
ctx
.
beginPath
()
ctx
.
moveTo
(
x
,
y
+
h
)
ctx
.
moveTo
(
x
,
y
+
h
)
ctx
.
lineTo
(
x
,
y
)
ctx
.
lineTo
(
x
,
y
)
...
...
server.py
View file @
82963f79
...
@@ -169,13 +169,12 @@ async def connection(ws, path):
...
@@ -169,13 +169,12 @@ async def connection(ws, path):
if
"other_user"
in
user
and
"ws"
in
user
[
"other_user"
]:
if
"other_user"
in
user
and
"ws"
in
user
[
"other_user"
]:
if
type
==
"note"
\
if
type
==
"note"
\
or
type
==
"drumroll"
\
or
type
==
"drumroll"
\
or
type
==
"gameresults"
\
or
type
==
"gameresults"
:
or
type
==
"scorenext"
and
user
[
"session"
]:
await
user
[
"other_user"
][
"ws"
]
.
send
(
msgobj
(
type
,
value
))
await
user
[
"other_user"
][
"ws"
]
.
send
(
msgobj
(
type
,
value
))
elif
type
==
"songsel"
and
user
[
"session"
]:
elif
type
==
"songsel"
and
user
[
"session"
]:
user
[
"action"
]
=
"songsel"
user
[
"action"
]
=
"songsel"
user
[
"other_user"
][
"action"
]
=
"songsel"
user
[
"other_user"
][
"action"
]
=
"songsel"
sent_msg1
=
msgobj
(
type
)
sent_msg1
=
msgobj
(
"songsel"
)
sent_msg2
=
msgobj
(
"users"
,
[])
sent_msg2
=
msgobj
(
"users"
,
[])
await
asyncio
.
wait
([
await
asyncio
.
wait
([
ws
.
send
(
sent_msg1
),
ws
.
send
(
sent_msg1
),
...
...
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