Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
T
Taiko Web
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
Taiko Web
Commits
66b09242
Commit
66b09242
authored
Sep 09, 2018
by
Bui
Committed by
GitHub
Sep 09, 2018
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #8 from LoveEevee/scalablecanvas
Support high DPI screens
parents
a05787d8
c7a47a56
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
200 additions
and
65 deletions
+200
-65
public/index.html
public/index.html
+2
-0
public/src/css/game.css
public/src/css/game.css
+4
-4
public/src/css/main.css
public/src/css/main.css
+14
-9
public/src/js/element.js
public/src/js/element.js
+49
-0
public/src/js/scalablecanvas.js
public/src/js/scalablecanvas.js
+42
-0
public/src/js/songselect.js
public/src/js/songselect.js
+61
-34
public/src/js/view.js
public/src/js/view.js
+28
-18
No files found.
public/index.html
View file @
66b09242
...
@@ -48,6 +48,8 @@
...
@@ -48,6 +48,8 @@
<script
type=
'application/javascript'
src=
'/src/js/mekadon.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/mekadon.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/gamepad.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/gamepad.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/tutorial.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/tutorial.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/scalablecanvas.js'
></script>
<script
type=
'application/javascript'
src=
'/src/js/element.js'
></script>
</head>
</head>
<body>
<body>
...
...
public/src/css/game.css
View file @
66b09242
...
@@ -28,14 +28,14 @@
...
@@ -28,14 +28,14 @@
width
:
90%
;
width
:
90%
;
height
:
25%
;
height
:
25%
;
display
:
block
;
display
:
block
;
margin
:
auto
auto
30px
;
margin
:
0
auto
;
cursor
:
pointer
;
cursor
:
pointer
;
border
:
5px
solid
#ae7a26
;
border
:
.5vmin
solid
#ae7a26
;
background
:
rgb
(
255
,
255
,
255
);
background
:
rgb
(
255
,
255
,
255
);
color
:
black
;
color
:
black
;
font-family
:
TnT
;
font-family
:
TnT
;
font-size
:
5vmin
;
font-size
:
3.
5vmin
;
border-radius
:
1
0px
;
border-radius
:
1
.5vmin
;
}
}
#pause-menu
button
:hover
{
#pause-menu
button
:hover
{
...
...
public/src/css/main.css
View file @
66b09242
...
@@ -31,17 +31,22 @@ html, body{
...
@@ -31,17 +31,22 @@ html, body{
}
}
.window
{
.window
{
font-size
:
14pt
;
width
:
60vmin
;
width
:
30%
;
height
:
23vmin
;
height
:
30%
;
padding
:
3vmin
;
padding
:
30px
;
color
:
black
;
color
:
black
;
background
:
rgba
(
255
,
220
,
47
,
0.95
);
background
:
rgba
(
255
,
220
,
47
,
0.95
);
border
:
7px
outset
#f4ae00
;
border
:
.5vmin
outset
#f4ae00
;
position
:
relative
;
box-shadow
:
2px
2px
10px
black
;
box-shadow
:
2px
2px
10px
black
;
top
:
35%
;
margin
:
auto
;
left
:
35%
;
position
:
fixed
;
top
:
0
;
right
:
0
;
bottom
:
0
;
left
:
0
;
display
:
flex
;
flex-direction
:
column
;
justify-content
:
space-between
;
}
}
...
@@ -59,7 +64,7 @@ html, body{
...
@@ -59,7 +64,7 @@ html, body{
position
:
absolute
;
position
:
absolute
;
right
:
0
;
right
:
0
;
font-size
:
5vmin
;
font-size
:
5vmin
;
margin
:
3
0px
30px
0px
0px
;
margin
:
3
vmin
3vmin
0px
0px
;
color
:
white
;
color
:
white
;
float
:
right
;
float
:
right
;
z-index
:
1
;
z-index
:
1
;
...
...
public/src/js/element.js
0 → 100644
View file @
66b09242
function
element
(){
var
parent
var
lasttag
var
createdtag
var
toreturn
=
{}
for
(
var
i
=
0
;
i
<
arguments
.
length
;
i
++
){
var
current
=
arguments
[
i
]
if
(
current
){
if
(
current
.
nodeType
){
parent
=
lasttag
=
current
}
else
if
(
Array
.
isArray
(
current
)){
lasttag
=
parent
for
(
var
j
=
0
;
j
<
current
.
length
;
j
++
){
if
(
current
[
j
]){
if
(
j
==
0
&&
typeof
current
[
j
]
==
"
string
"
){
var
tagname
=
current
[
0
].
split
(
"
#
"
)
lasttag
=
createdtag
=
document
.
createElement
(
tagname
[
0
])
if
(
tagname
[
1
]){
toreturn
[
tagname
[
1
]]
=
createdtag
}
}
else
if
(
current
[
j
].
constructor
==
Object
){
if
(
lasttag
){
for
(
var
value
in
current
[
j
]){
if
(
value
!=
"
style
"
&&
value
in
lasttag
){
lasttag
[
value
]
=
current
[
j
][
value
]
}
else
{
lasttag
.
setAttribute
(
value
,
current
[
j
][
value
])
}
}
}
}
else
{
var
returned
=
element
(
lasttag
,
current
[
j
])
for
(
var
k
in
returned
){
toreturn
[
k
]
=
returned
[
k
]
}
}
}
}
}
else
if
(
current
){
createdtag
=
document
.
createTextNode
(
current
)
}
if
(
parent
&&
createdtag
){
parent
.
appendChild
(
createdtag
)
}
createdtag
=
0
}
}
return
toreturn
}
public/src/js/scalablecanvas.js
0 → 100644
View file @
66b09242
class
ScalableCanvas
{
constructor
(
id
,
width
,
height
,
noStyle
){
var
oldCanvas
=
document
.
getElementById
(
id
)
if
(
oldCanvas
){
this
.
canvas
=
oldCanvas
}
else
{
this
.
canvas
=
document
.
createElement
(
"
canvas
"
)
this
.
canvas
.
id
=
id
}
this
.
ctx
=
this
.
canvas
.
getContext
(
"
2d
"
)
this
.
rescale
()
this
.
resize
(
width
,
height
,
noStyle
)
}
resize
(
width
,
height
,
noStyle
){
if
(
width
!=
this
.
width
||
height
!=
this
.
height
){
this
.
width
=
width
this
.
height
=
height
this
.
scaledWidth
=
width
*
this
.
scale
this
.
canvas
.
width
=
this
.
scaledWidth
this
.
scaledHeight
=
height
*
this
.
scale
this
.
canvas
.
height
=
this
.
scaledHeight
if
(
noStyle
||
this
.
scale
==
1
){
if
(
this
.
canvas
.
style
.
width
){
this
.
canvas
.
style
.
width
=
""
}
if
(
this
.
canvas
.
style
.
height
){
this
.
canvas
.
style
.
height
=
""
}
}
else
{
this
.
canvas
.
style
.
width
=
width
+
"
px
"
this
.
canvas
.
style
.
height
=
height
+
"
px
"
}
}
}
rescale
(){
var
scale
=
window
.
devicePixelRatio
||
1
if
(
scale
!=
this
.
scale
){
this
.
ctx
.
scale
(
scale
,
scale
)
this
.
scale
=
scale
}
}
}
\ No newline at end of file
public/src/js/songselect.js
View file @
66b09242
...
@@ -3,7 +3,6 @@ function SongSelect(){
...
@@ -3,7 +3,6 @@ function SongSelect(){
var
_this
=
this
;
var
_this
=
this
;
var
_songs
;
var
_songs
;
var
_selectedSong
=
{
title
:
''
,
folder
:
''
,
difficulty
:
''
};
var
_selectedSong
=
{
title
:
''
,
folder
:
''
,
difficulty
:
''
};
var
_code
=
""
;
var
_preview
;
var
_preview
;
var
_preview_to
;
var
_preview_to
;
var
_diffNames
=
{
var
_diffNames
=
{
...
@@ -115,7 +114,7 @@ function SongSelect(){
...
@@ -115,7 +114,7 @@ function SongSelect(){
if
(
!
$
(
'
.opened
'
).
length
)
{
if
(
!
$
(
'
.opened
'
).
length
)
{
_this
.
startPreview
(
$
(
this
).
data
(
'
song-id
'
),
$
(
this
).
data
(
'
preview
'
));
_this
.
startPreview
(
$
(
this
).
data
(
'
song-id
'
),
$
(
this
).
data
(
'
preview
'
));
assets
.
sounds
[
"
don
"
].
playAsset
();
assets
.
sounds
[
"
don
"
].
playAsset
();
assets
.
sounds
[
"
song-select
"
].
pause
();
assets
.
sounds
[
"
song-select
"
].
pause
();
assets
.
sounds
[
"
song-select
"
].
currentTime
=
0
;
assets
.
sounds
[
"
song-select
"
].
currentTime
=
0
;
...
@@ -129,7 +128,7 @@ function SongSelect(){
...
@@ -129,7 +128,7 @@ function SongSelect(){
});
});
}
else
{
}
else
{
_preview
.
pause
();
_preview
.
pause
();
_this
.
startPreview
(
$
(
this
).
data
(
'
song-id
'
),
$
(
this
).
data
(
'
preview
'
),
false
);
_this
.
startPreview
(
$
(
this
).
data
(
'
song-id
'
),
$
(
this
).
data
(
'
preview
'
),
false
);
assets
.
sounds
[
"
ka
"
].
playAsset
();
assets
.
sounds
[
"
ka
"
].
playAsset
();
}
}
};
};
...
@@ -150,70 +149,98 @@ function SongSelect(){
...
@@ -150,70 +149,98 @@ function SongSelect(){
{
url
:
'
/assets/audio/bgm_songsel_loop.ogg
'
,
duration
:
2.064
}
{
url
:
'
/assets/audio/bgm_songsel_loop.ogg
'
,
duration
:
2.064
}
);
);
bgm
.
play
();
bgm
.
play
();
setTimeout
(
function
(){
setTimeout
(
function
(){
assets
.
sounds
[
"
song-select
"
].
playAsset
();
assets
.
sounds
[
"
song-select
"
].
playAsset
();
},
200
);
},
200
);
var
songElements
=
[
0
]
for
(
var
i
=
0
;
i
<
assets
.
songs
.
length
;
i
++
){
for
(
var
i
=
0
;
i
<
assets
.
songs
.
length
;
i
++
){
var
song
=
assets
.
songs
[
i
];
var
song
=
assets
.
songs
[
i
];
var
songDir
=
'
/songs/
'
+
song
.
id
;
var
songDifficulties
=
song
.
stars
;
var
songID
=
song
.
id
;
var
songTitle
=
song
.
title
;
var
songTitle
=
song
.
title
;
var
songTitleSpace
=
songTitle
.
replace
(
/ /g
,
'
'
);
var
songPreview
=
song
.
preview
;
var
skipChars
=
[];
var
skipChars
=
[];
var
charElements
=
[
0
]
var
diffElements
=
[
0
]
var
cl
=
/^
[\x
00-
\x
FF
]
*$/
.
test
(
songTitle
)
?
'
song-title alpha-title
'
:
'
song-title
'
;
_code
+=
"
<div id='song-
"
+
songID
+
"
' class='song' data-title='
"
+
songTitle
+
"
' data-song-id='
"
+
songID
+
"
' data-preview='
"
+
songPreview
+
"
'><div class='
"
+
cl
+
"
'>
"
;
for
(
var
c
=
0
;
c
<
songTitle
.
length
;
c
++
)
{
for
(
var
c
=
0
;
c
<
songTitle
.
length
;
c
++
)
{
if
(
skipChars
.
indexOf
(
c
)
>
-
1
)
{
if
(
skipChars
.
indexOf
(
c
)
>
-
1
)
{
continue
;
continue
;
};
};
var
ch
=
songTitle
.
charAt
(
c
)
==
'
'
?
'
'
:
songTitle
.
charAt
(
c
);
var
ch
=
songTitle
.
charAt
(
c
)
==
"
"
?
"
\
xa0
"
:
songTitle
.
charAt
(
c
);
var
isApos
=
false
;
var
isApos
=
false
;
if
(
songTitle
.
charAt
(
c
+
1
)
==
'
\'
'
)
{
if
(
songTitle
.
charAt
(
c
+
1
)
==
"
'
"
)
{
ch
=
ch
+
'
\'
'
;
ch
=
ch
+
"
'
"
;
skipChars
.
push
(
c
+
1
);
skipChars
.
push
(
c
+
1
);
isApos
=
true
;
isApos
=
true
;
};
};
var
cl
=
ch
==
'
'
?
'
song-title-char song-title-space
'
:
'
song-title-char
'
;
var
cl
=
ch
==
"
\
xa0
"
?
"
song-title-char song-title-space
"
:
"
song-title-char
"
;
cl
=
isApos
?
cl
+
'
song-title-apos
'
:
cl
;
cl
=
isApos
?
cl
+
"
song-title-apos
"
:
cl
;
_code
+=
'
<span class="
'
+
cl
+
'
" alt="
'
+
ch
+
'
">
'
+
ch
+
'
</span>
'
;
charElements
.
push
(
[
"
span
"
,
{
class
:
cl
,
alt
:
ch
},
ch
]
)
};
};
_code
+=
"
</div><ul class='difficulties'>
"
;
for
(
var
diff
in
_diffNames
){
for
(
var
diff
in
_diffNames
){
var
diffName
=
diff
;
var
diffName
=
diff
;
var
diffLevel
=
song
Difficultie
s
[
diff
];
var
diffLevel
=
song
.
star
s
[
diff
];
if
(
!
diffLevel
)
{
if
(
!
diffLevel
)
{
continue
;
continue
;
}
}
var
starsDisplay
=
""
;
var
starsDisplay
=
[
0
]
for
(
var
x
=
1
;
x
<=
diffLevel
;
x
++
){
for
(
var
x
=
1
;
x
<=
diffLevel
;
x
++
){
starsDisplay
+=
"
★<br>
"
;
starsDisplay
.
push
(
"
\
u2605
"
)
starsDisplay
.
push
([
"
br
"
])
}
}
var
diffTxt
=
_diffNames
[
diffName
]
var
diffTxt
=
_diffNames
[
diffName
]
_code
+=
"
<li class='difficulty
"
+
diffName
+
"
'>
"
;
diffElements
.
push
(
_code
+=
"
<span class='diffname'>
"
+
diffTxt
+
"
</span>
"
;
[
"
li
"
,
{
_code
+=
"
<span class='stars'>
"
+
starsDisplay
+
"
</span>
"
;
class
:
"
difficulty
"
+
diffName
_code
+=
"
</li>
"
;
},
[
"
span
"
,
{
class
:
"
diffname
"
},
diffTxt
],
[
"
span
"
,
{
class
:
"
stars
"
},
starsDisplay
]
]
)
}
}
_code
+=
"
</ul></div>
"
;
songElements
.
push
(
[
"
div
"
,
{
id
:
"
song-
"
+
song
.
id
,
class
:
"
song
"
,
"
data-title
"
:
songTitle
,
"
data-song-id
"
:
song
.
id
,
"
data-preview
"
:
song
.
preview
},
[
"
div
"
,
{
class
:
/^
[\x
00-
\x
FF
]
*$/
.
test
(
songTitle
)
?
"
song-title alpha-title
"
:
"
song-title
"
},
charElements
],
[
"
ul
"
,
{
class
:
"
difficulties
"
},
diffElements
]
]
)
}
}
$
(
"
#song-container
"
).
html
(
_code
);
element
(
document
.
getElementById
(
"
song-container
"
),
songElements
)
$
(
'
.difficulty
'
).
hide
();
$
(
'
.difficulty
'
).
hide
();
}
}
...
...
public/src/js/view.js
View file @
66b09242
...
@@ -3,12 +3,13 @@ class View{
...
@@ -3,12 +3,13 @@ class View{
this
.
controller
=
controller
this
.
controller
=
controller
this
.
bg
=
bg
this
.
bg
=
bg
this
.
diff
=
diff
this
.
diff
=
diff
this
.
canvas
=
document
.
getElementById
(
"
canvas
"
)
this
.
ctx
=
this
.
canvas
.
getContext
(
"
2d
"
)
this
.
winW
=
$
(
window
).
width
()
this
.
winW
=
$
(
window
).
width
()
this
.
winH
=
$
(
window
).
height
()
this
.
winH
=
$
(
window
).
height
()
this
.
canvas
=
new
ScalableCanvas
(
"
canvas
"
,
this
.
winW
,
this
.
winH
)
this
.
ctx
=
this
.
canvas
.
ctx
this
.
taikoSquareW
=
this
.
winW
/
4
this
.
taikoSquareW
=
this
.
winW
/
4
this
.
slotX
=
this
.
taikoSquareW
+
100
this
.
slotX
=
this
.
taikoSquareW
+
100
...
@@ -27,7 +28,7 @@ class View{
...
@@ -27,7 +28,7 @@ class View{
this
.
currentBigDonFace
=
1
this
.
currentBigDonFace
=
1
this
.
nextBeat
=
0
this
.
nextBeat
=
0
this
.
songTitle
=
t
his
.
t
itle
this
.
songTitle
=
title
this
.
songDifficulty
=
this
.
diff
.
split
(
"
.
"
).
slice
(
0
,
-
1
).
join
(
"
.
"
)
this
.
songDifficulty
=
this
.
diff
.
split
(
"
.
"
).
slice
(
0
,
-
1
).
join
(
"
.
"
)
}
}
...
@@ -49,10 +50,11 @@ class View{
...
@@ -49,10 +50,11 @@ class View{
}
}
positionning
(){
positionning
(){
this
.
winW
=
$
(
window
).
width
()
this
.
canvas
.
rescale
()
this
.
winH
=
$
(
window
).
height
()
this
.
canvas
.
resize
(
$
(
window
).
width
(),
$
(
window
).
height
())
this
.
canvas
.
width
=
this
.
winW
this
.
winW
=
this
.
canvas
.
scaledWidth
this
.
canvas
.
height
=
this
.
winH
this
.
winH
=
this
.
canvas
.
scaledHeight
this
.
barY
=
0.25
*
this
.
winH
this
.
barY
=
0.25
*
this
.
winH
this
.
barH
=
0.23
*
this
.
winH
this
.
barH
=
0.23
*
this
.
winH
this
.
lyricsBarH
=
0.2
*
this
.
barH
this
.
lyricsBarH
=
0.2
*
this
.
barH
...
@@ -61,7 +63,7 @@ class View{
...
@@ -61,7 +63,7 @@ class View{
this
.
taikoX
=
this
.
taikoSquareW
*
0.76
-
this
.
taikoW
/
2
this
.
taikoX
=
this
.
taikoSquareW
*
0.76
-
this
.
taikoW
/
2
this
.
taikoY
=
this
.
barY
+
5
this
.
taikoY
=
this
.
barY
+
5
this
.
taikoSquareW
=
this
.
winW
/
4
this
.
taikoSquareW
=
this
.
winW
/
4
this
.
slotX
=
this
.
taikoSquareW
+
100
this
.
slotX
=
this
.
taikoSquareW
+
this
.
barH
*
0.45
this
.
scoreSquareW
=
this
.
taikoSquareW
*
0.55
this
.
scoreSquareW
=
this
.
taikoSquareW
*
0.55
this
.
scoreSquareH
=
this
.
barH
*
0.25
this
.
scoreSquareH
=
this
.
barH
*
0.25
this
.
circleSize
=
this
.
barH
*
0.15
this
.
circleSize
=
this
.
barH
*
0.15
...
@@ -84,7 +86,7 @@ class View{
...
@@ -84,7 +86,7 @@ class View{
this
.
HPBarColH
=
this
.
HPBarH
*
0.8
this
.
HPBarColH
=
this
.
HPBarH
*
0.8
var
diffRatio
=
176
/
120
var
diffRatio
=
176
/
120
this
.
diffH
=
this
.
winH
*
0.16
this
.
diffH
=
this
.
winH
*
0.16
this
.
diffW
=
this
.
diffH
*
diffRatio
this
.
diffW
=
this
.
diffH
*
diffRatio
this
.
diffX
=
this
.
taikoX
*
0.10
this
.
diffX
=
this
.
taikoX
*
0.10
this
.
diffY
=
this
.
taikoY
*
1.05
+
this
.
taikoH
*
0.19
this
.
diffY
=
this
.
taikoY
*
1.05
+
this
.
taikoH
*
0.19
}
}
...
@@ -93,6 +95,8 @@ class View{
...
@@ -93,6 +95,8 @@ class View{
this
.
positionning
()
this
.
positionning
()
this
.
distanceForCircle
=
this
.
winW
-
this
.
slotX
this
.
distanceForCircle
=
this
.
winW
-
this
.
slotX
this
.
ctx
.
clearRect
(
0
,
0
,
this
.
canvas
.
scaledWidth
,
this
.
canvas
.
scaledHeight
)
// Draw
// Draw
this
.
drawBar
()
this
.
drawBar
()
this
.
drawSlot
()
this
.
drawSlot
()
...
@@ -124,6 +128,8 @@ class View{
...
@@ -124,6 +128,8 @@ class View{
}
}
drawHPBar
(){
drawHPBar
(){
var
z
=
this
.
canvas
.
scale
var
bottomSquareX
=
this
.
taikoSquareW
var
bottomSquareX
=
this
.
taikoSquareW
var
borderSize
=
this
.
HPBarH
*
0.2
var
borderSize
=
this
.
HPBarH
*
0.2
this
.
ctx
.
fillStyle
=
"
#000
"
this
.
ctx
.
fillStyle
=
"
#000
"
...
@@ -139,13 +145,13 @@ class View{
...
@@ -139,13 +145,13 @@ class View{
bottomSquareX
+
borderSize
,
bottomSquareX
+
borderSize
,
this
.
HPBarY
+
0.435
*
this
.
HPBarH
,
this
.
HPBarY
+
0.435
*
this
.
HPBarH
,
this
.
winW
-
bottomSquareX
-
borderSize
,
this
.
winW
-
bottomSquareX
-
borderSize
,
this
.
HPBarH
/
2
+
1
this
.
HPBarH
/
2
+
2
*
z
)
)
this
.
ctx
.
fillRect
(
this
.
ctx
.
fillRect
(
bottomSquareX
,
bottomSquareX
,
this
.
HPBarY
+
0.68
*
this
.
HPBarH
,
this
.
HPBarY
+
0.68
*
this
.
HPBarH
,
this
.
HPBarW
*
0.8
,
this
.
HPBarW
*
0.8
,
this
.
HPBarH
/
4
+
1
this
.
HPBarH
/
4
+
2
*
z
)
)
this
.
ctx
.
arc
(
this
.
ctx
.
arc
(
bottomSquareX
+
borderSize
,
bottomSquareX
+
borderSize
,
...
@@ -200,13 +206,14 @@ class View{
...
@@ -200,13 +206,14 @@ class View{
}
}
drawMeasure
(
measure
){
drawMeasure
(
measure
){
var
z
=
this
.
canvas
.
scale
var
currentTime
=
this
.
controller
.
getEllapsedTime
().
ms
var
currentTime
=
this
.
controller
.
getEllapsedTime
().
ms
var
measureX
=
this
.
slotX
+
measure
.
speed
/
(
70
/
this
.
circleSize
)
*
(
measure
.
ms
-
currentTime
)
var
measureX
=
this
.
slotX
+
measure
.
speed
/
(
70
/
this
.
circleSize
)
*
(
measure
.
ms
-
currentTime
)
this
.
ctx
.
strokeStyle
=
"
#bab8b8
"
this
.
ctx
.
strokeStyle
=
"
#bab8b8
"
this
.
ctx
.
lineWidth
=
2
this
.
ctx
.
lineWidth
=
2
this
.
ctx
.
beginPath
()
this
.
ctx
.
beginPath
()
this
.
ctx
.
moveTo
(
measureX
,
this
.
barY
+
5
)
this
.
ctx
.
moveTo
(
measureX
,
this
.
barY
+
5
*
z
)
this
.
ctx
.
lineTo
(
measureX
,
this
.
barY
+
this
.
barH
-
this
.
lyricsBarH
-
5
)
this
.
ctx
.
lineTo
(
measureX
,
this
.
barY
+
this
.
barH
-
this
.
lyricsBarH
-
5
*
z
)
this
.
ctx
.
closePath
()
this
.
ctx
.
closePath
()
this
.
ctx
.
stroke
()
this
.
ctx
.
stroke
()
}
}
...
@@ -294,7 +301,7 @@ class View{
...
@@ -294,7 +301,7 @@ class View{
var
pointsText
=
this
.
controller
.
getGlobalScore
().
points
.
toString
().
split
(
""
)
var
pointsText
=
this
.
controller
.
getGlobalScore
().
points
.
toString
().
split
(
""
)
for
(
var
i
in
pointsText
){
for
(
var
i
in
pointsText
){
this
.
ctx
.
fillText
(
pointsText
[
i
],
this
.
ctx
.
fillText
(
pointsText
[
i
],
this
.
scoreSquareW
-
2
0
+
glyph
*
(
i
-
pointsText
.
length
+
1
),
this
.
scoreSquareW
-
3
0
+
glyph
*
(
i
-
pointsText
.
length
+
1
),
this
.
barY
+
this
.
scoreSquareH
*
0.7
this
.
barY
+
this
.
scoreSquareH
*
0.7
)
)
}
}
...
@@ -449,6 +456,8 @@ class View{
...
@@ -449,6 +456,8 @@ class View{
}
}
drawCircle
(
circle
,
circlePos
){
drawCircle
(
circle
,
circlePos
){
var
z
=
this
.
canvas
.
scale
var
fill
,
size
,
faceID
var
fill
,
size
,
faceID
if
(
!
circlePos
){
if
(
!
circlePos
){
var
currentTime
=
this
.
controller
.
getEllapsedTime
().
ms
var
currentTime
=
this
.
controller
.
getEllapsedTime
().
ms
...
@@ -540,11 +549,12 @@ class View{
...
@@ -540,11 +549,12 @@ class View{
}
}
drawTime
(){
drawTime
(){
var
z
=
this
.
canvas
.
scale
var
time
=
this
.
controller
.
getEllapsedTime
()
var
time
=
this
.
controller
.
getEllapsedTime
()
this
.
ctx
.
globalAlpha
=
0.7
this
.
ctx
.
globalAlpha
=
0.7
this
.
ctx
.
fillStyle
=
"
#000
"
this
.
ctx
.
fillStyle
=
"
#000
"
this
.
ctx
.
fillRect
(
this
.
winW
-
110
,
this
.
winH
-
60
,
this
.
winW
,
this
.
winH
)
this
.
ctx
.
fillRect
(
this
.
winW
-
110
*
z
,
this
.
winH
-
60
*
z
,
this
.
winW
,
this
.
winH
)
this
.
ctx
.
globalAlpha
=
1
this
.
ctx
.
globalAlpha
=
1
this
.
ctx
.
fillStyle
=
"
#fff
"
this
.
ctx
.
fillStyle
=
"
#fff
"
...
@@ -556,9 +566,9 @@ class View{
...
@@ -556,9 +566,9 @@ class View{
this
.
ctx
.
font
=
"
normal
"
+
(
this
.
barH
/
12
)
+
"
px Kozuka
"
this
.
ctx
.
font
=
"
normal
"
+
(
this
.
barH
/
12
)
+
"
px Kozuka
"
this
.
ctx
.
textAlign
=
"
right
"
this
.
ctx
.
textAlign
=
"
right
"
this
.
ctx
.
fillText
(
formatedH
+
"
:
"
+
formatedM
+
"
:
"
+
formatedS
,
this
.
ctx
.
fillText
(
formatedH
+
"
:
"
+
formatedM
+
"
:
"
+
formatedS
,
this
.
winW
-
10
,
this
.
winH
-
30
this
.
winW
-
10
*
z
,
this
.
winH
-
30
*
z
)
)
this
.
ctx
.
fillText
(
time
.
ms
,
this
.
winW
-
10
,
this
.
winH
-
10
)
this
.
ctx
.
fillText
(
time
.
ms
,
this
.
winW
-
10
*
z
,
this
.
winH
-
10
*
z
)
}
}
drawBar
(){
drawBar
(){
...
@@ -634,4 +644,4 @@ class View{
...
@@ -634,4 +644,4 @@ class View{
this
.
ctx
.
closePath
()
this
.
ctx
.
closePath
()
this
.
ctx
.
stroke
()
this
.
ctx
.
stroke
()
}
}
}
}
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment