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nanahira
Taiko Web
Commits
64a93f14
Commit
64a93f14
authored
Aug 29, 2018
by
LoveEevee
Browse files
Options
Browse Files
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Email Patches
Plain Diff
Remove hardcoded keyCodes
parent
5a82469d
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
91 additions
and
97 deletions
+91
-97
public/src/js/controller.js
public/src/js/controller.js
+7
-6
public/src/js/game.js
public/src/js/game.js
+21
-33
public/src/js/keyboard.js
public/src/js/keyboard.js
+37
-37
public/src/js/mekadon.js
public/src/js/mekadon.js
+20
-17
public/src/js/view.js
public/src/js/view.js
+6
-4
No files found.
public/src/js/controller.js
View file @
64a93f14
...
@@ -13,6 +13,8 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -13,6 +13,8 @@ function Controller(selectedSong, songData, autoPlayEnabled){
var
_mainLoop
;
var
_mainLoop
;
var
_pauseMenu
=
false
;
var
_pauseMenu
=
false
;
this
.
autoPlayEnabled
=
autoPlayEnabled
this
.
run
=
function
(){
this
.
run
=
function
(){
_this
.
loadUIEvents
();
_this
.
loadUIEvents
();
...
@@ -170,6 +172,10 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -170,6 +172,10 @@ function Controller(selectedSong, songData, autoPlayEnabled){
return
_keyboard
.
setKey
(
keyCode
,
down
);
return
_keyboard
.
setKey
(
keyCode
,
down
);
}
}
this
.
getBindings
=
function
(){
return
_keyboard
.
getBindings
();
}
this
.
getSongData
=
function
(){
this
.
getSongData
=
function
(){
return
_game
.
getSongData
();
return
_game
.
getSongData
();
}
}
...
@@ -215,12 +221,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -215,12 +221,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
}
}
this
.
autoPlay
=
function
(
circle
){
this
.
autoPlay
=
function
(
circle
){
if
(
autoPlayEnabled
){
_mekadon
.
play
(
circle
)
if
(
circle
&&
circle
.
getStatus
()
==
450
){
_mekadon
.
play
(
circle
)
}
return
true
}
}
}
}
}
\ No newline at end of file
public/src/js/game.js
View file @
64a93f14
...
@@ -117,48 +117,36 @@ function Game(controller, selectedSong, songData){
...
@@ -117,48 +117,36 @@ function Game(controller, selectedSong, songData){
var
circle
=
circles
[
_currentCircle
];
var
circle
=
circles
[
_currentCircle
];
if
(
circle
){
if
(
circle
){
if
(
controller
.
autoPlayEnabled
){
if
(
controller
.
autoPlay
(
circle
)){
return
controller
.
autoPlay
(
circle
)
return
}
}
var
keys
=
controller
.
getKeys
()
if
(
controller
.
getKeys
()[
86
]){
var
kbd
=
controller
.
getBindings
()
if
(
!
circle
.
getPlayed
()
&&
!
controller
.
isWaitingForKeyup
(
86
,
"
score
"
)
&&
circle
.
getStatus
()
!=-
1
){
if
(
keys
[
kbd
[
"
don_l
"
]]){
var
score
=
_this
.
checkScore
(
circle
);
_this
.
checkKey
(
kbd
[
"
don_l
"
],
circle
)
circle
.
played
(
score
);
_this
.
updateCurrentCircle
();
controller
.
waitForKeyup
(
86
,
"
score
"
);
}
}
}
if
(
controller
.
getKeys
()[
66
]){
if
(
keys
[
kbd
[
"
don_r
"
]]){
if
(
!
circle
.
getPlayed
()
&&
!
controller
.
isWaitingForKeyup
(
66
,
"
score
"
)
&&
circle
.
getStatus
()
!=-
1
){
_this
.
checkKey
(
kbd
[
"
don_r
"
],
circle
)
var
score
=
_this
.
checkScore
(
circle
);
circle
.
played
(
score
);
_this
.
updateCurrentCircle
();
controller
.
waitForKeyup
(
66
,
"
score
"
);
}
}
}
if
(
controller
.
getKeys
()[
67
]){
if
(
keys
[
kbd
[
"
ka_l
"
]]){
if
(
!
circle
.
getPlayed
()
&&
!
controller
.
isWaitingForKeyup
(
67
,
"
score
"
)
&&
circle
.
getStatus
()
!=-
1
){
_this
.
checkKey
(
kbd
[
"
ka_l
"
],
circle
)
var
score
=
_this
.
checkScore
(
circle
);
circle
.
played
(
score
);
_this
.
updateCurrentCircle
();
controller
.
waitForKeyup
(
67
,
"
score
"
);
}
}
}
if
(
controller
.
getKeys
()[
78
]){
if
(
keys
[
kbd
[
"
ka_r
"
]]){
if
(
!
circle
.
getPlayed
()
&&
!
controller
.
isWaitingForKeyup
(
78
,
"
score
"
)
&&
circle
.
getStatus
()
!=-
1
){
_this
.
checkKey
(
kbd
[
"
ka_r
"
],
circle
)
var
score
=
_this
.
checkScore
(
circle
);
circle
.
played
(
score
);
_this
.
updateCurrentCircle
();
controller
.
waitForKeyup
(
78
,
"
score
"
);
}
}
}
}
}
}
}
this
.
checkKey
=
function
(
keyCode
,
circle
){
if
(
!
circle
.
getPlayed
()
&&
!
controller
.
isWaitingForKeyup
(
keyCode
,
"
score
"
)
&&
circle
.
getStatus
()
!=-
1
){
var
score
=
_this
.
checkScore
(
circle
);
circle
.
played
(
score
);
_this
.
updateCurrentCircle
();
controller
.
waitForKeyup
(
keyCode
,
"
score
"
);
}
}
this
.
checkScore
=
function
(
circle
){
this
.
checkScore
=
function
(
circle
){
if
(
if
(
...
...
public/src/js/keyboard.js
View file @
64a93f14
function
Keyboard
(
controller
){
function
Keyboard
(
controller
){
var
_kbd
=
{
"
don_l
"
:
86
,
// V
"
don_r
"
:
66
,
// B
"
ka_l
"
:
67
,
// C
"
ka_r
"
:
78
,
// N
"
pause
"
:
81
,
// Q
"
back
"
:
8
// Backspace
}
var
_this
=
this
;
var
_this
=
this
;
var
_keys
=
{};
var
_keys
=
{};
var
_waitKeyupScore
=
{};
var
_waitKeyupScore
=
{};
var
_waitKeyupSound
=
{};
var
_waitKeyupSound
=
{};
var
_waitKeyupMenu
=
{};
var
_waitKeyupMenu
=
{};
this
.
getBindings
=
function
(){
return
_kbd
}
$
(
document
).
keydown
(
function
(
e
){
$
(
document
).
keydown
(
function
(
e
){
if
(
e
.
which
===
8
&&
!
$
(
e
.
target
).
is
(
"
input, textarea
"
))
if
(
e
.
which
===
8
&&
!
$
(
e
.
target
).
is
(
"
input, textarea
"
))
...
@@ -24,12 +36,12 @@ function Keyboard(controller){
...
@@ -24,12 +36,12 @@ function Keyboard(controller){
});
});
this
.
buttonEnabled
=
function
(
keyCode
){
this
.
buttonEnabled
=
function
(
keyCode
){
if
(
controller
.
autoPlay
()
){
if
(
controller
.
autoPlay
Enabled
){
switch
(
keyCode
){
switch
(
keyCode
){
case
86
:
case
_kbd
[
"
don_l
"
]
:
case
66
:
case
_kbd
[
"
don_r
"
]
:
case
67
:
case
_kbd
[
"
ka_l
"
]
:
case
78
:
case
_kbd
[
"
ka_r
"
]
:
return
false
return
false
}
}
}
}
...
@@ -37,45 +49,33 @@ function Keyboard(controller){
...
@@ -37,45 +49,33 @@ function Keyboard(controller){
}
}
this
.
checkGameKeys
=
function
(){
this
.
checkGameKeys
=
function
(){
_this
.
checkKeySound
(
_kbd
[
"
don_l
"
],
"
note_don
"
)
if
(
_keys
[
86
]
&&
!
_this
.
isWaitingForKeyup
(
86
,
"
sound
"
)){
_this
.
checkKeySound
(
_kbd
[
"
don_r
"
],
"
note_don
"
)
// V, play 'don' sound
_this
.
checkKeySound
(
_kbd
[
"
ka_l
"
],
"
note_ka
"
)
controller
.
playSound
(
'
note_don
'
);
_this
.
checkKeySound
(
_kbd
[
"
ka_r
"
],
"
note_ka
"
)
_this
.
waitForKeyup
(
86
,
"
sound
"
);
}
if
(
_keys
[
66
]
&&
!
_this
.
isWaitingForKeyup
(
66
,
"
sound
"
)){
// B, play 'don' sound
controller
.
playSound
(
'
note_don
'
);
_this
.
waitForKeyup
(
66
,
"
sound
"
);
}
if
(
_keys
[
67
]
&&
!
_this
.
isWaitingForKeyup
(
67
,
"
sound
"
)){
// C, play 'ka' sound
controller
.
playSound
(
'
note_ka
'
);
_this
.
waitForKeyup
(
67
,
"
sound
"
);
}
if
(
_keys
[
78
]
&&
!
_this
.
isWaitingForKeyup
(
78
,
"
sound
"
)){
// N, play 'ka' sound
controller
.
playSound
(
'
note_ka
'
);
_this
.
waitForKeyup
(
78
,
"
sound
"
);
}
}
}
this
.
checkMenuKeys
=
function
(){
this
.
checkMenuKeys
=
function
(){
_this
.
checkKey
(
_kbd
[
"
back
"
],
"
menu
"
,
function
(){
if
(
_keys
[
8
]
&&
!
_this
.
isWaitingForKeyup
(
8
,
"
menu
"
)){
// Backspace, go back to song selection
_this
.
waitForKeyup
(
8
,
"
menu
"
);
controller
.
pauseSound
(
"
main-music
"
,
true
);
controller
.
pauseSound
(
"
main-music
"
,
true
);
controller
.
songSelection
();
controller
.
songSelection
();
}
})
if
(
_keys
[
81
]
&&
!
_this
.
isWaitingForKeyup
(
81
,
"
menu
"
)){
_this
.
checkKey
(
_kbd
[
"
pause
"
],
"
menu
"
,
function
(){
// Q, pause the game
_this
.
waitForKeyup
(
81
,
"
menu
"
);
controller
.
togglePauseMenu
();
controller
.
togglePauseMenu
();
})
}
this
.
checkKey
=
function
(
keyCode
,
keyup
,
callback
){
if
(
_keys
[
keyCode
]
&&
!
_this
.
isWaitingForKeyup
(
keyCode
,
keyup
)){
_this
.
waitForKeyup
(
keyCode
,
keyup
);
callback
()
}
}
}
this
.
checkKeySound
=
function
(
keyCode
,
sound
){
_this
.
checkKey
(
keyCode
,
"
sound
"
,
function
(){
controller
.
playSound
(
sound
);
})
}
}
this
.
getKeys
=
function
(){
this
.
getKeys
=
function
(){
...
...
public/src/js/mekadon.js
View file @
64a93f14
...
@@ -6,24 +6,27 @@ class Mekadon{
...
@@ -6,24 +6,27 @@ class Mekadon{
this
.
keys
=
{}
this
.
keys
=
{}
}
}
play
(
circle
){
play
(
circle
){
if
(
circle
.
getType
()
==
"
don
"
){
if
(
circle
.
getStatus
()
==
450
){
this
.
setKey
(
this
.
lr
?
86
:
66
)
var
kbd
=
this
.
controller
.
getBindings
()
this
.
lr
=
!
this
.
lr
if
(
circle
.
getType
()
==
"
don
"
){
}
else
if
(
circle
.
getType
()
==
"
daiDon
"
){
this
.
setKey
(
this
.
lr
?
kbd
[
"
don_l
"
]
:
kbd
[
"
don_r
"
])
this
.
setKey
(
86
)
this
.
lr
=
!
this
.
lr
this
.
setKey
(
66
)
}
else
if
(
circle
.
getType
()
==
"
daiDon
"
){
this
.
lr
=
false
this
.
setKey
(
kbd
[
"
don_l
"
])
}
else
if
(
circle
.
getType
()
==
"
ka
"
){
this
.
setKey
(
kbd
[
"
don_r
"
])
this
.
setKey
(
this
.
lr
?
67
:
78
)
this
.
lr
=
false
this
.
lr
=
!
this
.
lr
}
else
if
(
circle
.
getType
()
==
"
ka
"
){
}
else
if
(
circle
.
getType
()
==
"
daiKa
"
){
this
.
setKey
(
this
.
lr
?
kbd
[
"
ka_l
"
]
:
kbd
[
"
ka_r
"
])
this
.
setKey
(
67
)
this
.
lr
=
!
this
.
lr
this
.
setKey
(
78
)
}
else
if
(
circle
.
getType
()
==
"
daiKa
"
){
this
.
lr
=
false
this
.
setKey
(
kbd
[
"
ka_l
"
])
this
.
setKey
(
kbd
[
"
ka_r
"
])
this
.
lr
=
false
}
var
score
=
this
.
game
.
checkScore
(
circle
);
circle
.
played
(
score
);
this
.
game
.
updateCurrentCircle
();
}
}
var
score
=
this
.
game
.
checkScore
(
circle
);
circle
.
played
(
score
);
this
.
game
.
updateCurrentCircle
();
}
}
setKey
(
keyCode
){
setKey
(
keyCode
){
var
self
=
this
var
self
=
this
...
...
public/src/js/view.js
View file @
64a93f14
...
@@ -267,23 +267,25 @@ function View(controller, bg, title, diff){
...
@@ -267,23 +267,25 @@ function View(controller, bg, title, diff){
var
keyRed
=
document
.
getElementById
(
"
taiko-key-red
"
);
var
keyRed
=
document
.
getElementById
(
"
taiko-key-red
"
);
var
keyBlue
=
document
.
getElementById
(
"
taiko-key-blue
"
);
var
keyBlue
=
document
.
getElementById
(
"
taiko-key-blue
"
);
var
keys
=
controller
.
getKeys
()
var
kbd
=
controller
.
getBindings
()
if
(
controller
.
getKeys
()[
67
]){
if
(
keys
[
kbd
[
"
ka_l
"
]
]){
var
elemW
=
0.45
*
_taikoW
;
var
elemW
=
0.45
*
_taikoW
;
_ctx
.
drawImage
(
keyBlue
,
0
,
0
,
68
,
124
,
_taikoX
+
0.05
*
_taikoW
,
_taikoY
+
0.03
*
_taikoH
,
elemW
,
(
124
/
68
)
*
elemW
);
_ctx
.
drawImage
(
keyBlue
,
0
,
0
,
68
,
124
,
_taikoX
+
0.05
*
_taikoW
,
_taikoY
+
0.03
*
_taikoH
,
elemW
,
(
124
/
68
)
*
elemW
);
}
}
if
(
controller
.
getKeys
()[
86
]){
if
(
keys
[
kbd
[
"
don_l
"
]
]){
var
elemW
=
0.35
*
_taikoW
;
var
elemW
=
0.35
*
_taikoW
;
_ctx
.
drawImage
(
keyRed
,
0
,
0
,
53
,
100
,
_taikoX
+
0.15
*
_taikoW
,
_taikoY
+
0.09
*
_taikoH
,
elemW
,
(
100
/
53
)
*
elemW
);
_ctx
.
drawImage
(
keyRed
,
0
,
0
,
53
,
100
,
_taikoX
+
0.15
*
_taikoW
,
_taikoY
+
0.09
*
_taikoH
,
elemW
,
(
100
/
53
)
*
elemW
);
}
}
if
(
controller
.
getKeys
()[
66
]){
if
(
keys
[
kbd
[
"
don_r
"
]
]){
var
elemW
=
0.35
*
_taikoW
;
var
elemW
=
0.35
*
_taikoW
;
_ctx
.
drawImage
(
keyRed
,
53
,
0
,
53
,
100
,
(
_taikoX
+
0.15
*
_taikoW
)
+
elemW
,
_taikoY
+
0.09
*
_taikoH
,
elemW
,
(
100
/
53
)
*
elemW
);
_ctx
.
drawImage
(
keyRed
,
53
,
0
,
53
,
100
,
(
_taikoX
+
0.15
*
_taikoW
)
+
elemW
,
_taikoY
+
0.09
*
_taikoH
,
elemW
,
(
100
/
53
)
*
elemW
);
}
}
if
(
controller
.
getKeys
()[
78
]){
if
(
keys
[
kbd
[
"
ka_r
"
]
]){
var
elemW
=
0.45
*
_taikoW
;
var
elemW
=
0.45
*
_taikoW
;
_ctx
.
drawImage
(
keyBlue
,
68
,
0
,
68
,
124
,
(
_taikoX
+
0.05
*
_taikoW
)
+
elemW
,
_taikoY
+
0.03
*
_taikoH
,
elemW
,
(
124
/
68
)
*
elemW
);
_ctx
.
drawImage
(
keyBlue
,
68
,
0
,
68
,
124
,
(
_taikoX
+
0.05
*
_taikoW
)
+
elemW
,
_taikoY
+
0.03
*
_taikoH
,
elemW
,
(
124
/
68
)
*
elemW
);
}
}
...
...
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