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Taiko Web
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nanahira
Taiko Web
Commits
5fbea99d
Commit
5fbea99d
authored
Oct 13, 2018
by
Bui
Committed by
GitHub
Oct 13, 2018
Browse files
Options
Browse Files
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Plain Diff
Merge pull request #55 from LoveEevee/songselect-add-ura
SongSelect: Add ura difficulty
parents
6ccdc18e
09a32355
Changes
20
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Showing
20 changed files
with
225 additions
and
98 deletions
+225
-98
README.md
README.md
+1
-1
app.py
app.py
+12
-11
public/src/css/game.css
public/src/css/game.css
+3
-1
public/src/css/main.css
public/src/css/main.css
+8
-4
public/src/js/assets.js
public/src/js/assets.js
+1
-0
public/src/js/canvasdraw.js
public/src/js/canvasdraw.js
+22
-6
public/src/js/canvastest.js
public/src/js/canvastest.js
+1
-1
public/src/js/controller.js
public/src/js/controller.js
+10
-11
public/src/js/gamerules.js
public/src/js/gamerules.js
+1
-0
public/src/js/loader.js
public/src/js/loader.js
+10
-0
public/src/js/main.js
public/src/js/main.js
+2
-1
public/src/js/pageevents.js
public/src/js/pageevents.js
+8
-0
public/src/js/parsetja.js
public/src/js/parsetja.js
+10
-2
public/src/js/scoresheet.js
public/src/js/scoresheet.js
+3
-5
public/src/js/songselect.js
public/src/js/songselect.js
+106
-31
public/src/js/soundbuffer.js
public/src/js/soundbuffer.js
+9
-6
public/src/js/titlescreen.js
public/src/js/titlescreen.js
+2
-4
public/src/js/tutorial.js
public/src/js/tutorial.js
+2
-3
public/src/js/view.js
public/src/js/view.js
+12
-9
templates/index.html
templates/index.html
+2
-2
No files found.
README.md
View file @
5fbea99d
...
...
@@ -10,7 +10,7 @@ Still in developement. Works best with Chrome.
Create a SQLite databse named
`taiko.db`
with the following schema:
CREATE TABLE "songs" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT, `easy` INTEGER, `normal` INTEGER, `hard` INTEGER, `oni` INTEGER, `enabled` INTEGER NOT NULL, `category` INTEGER, `type` TEXT , `offset` REAL NOT NULL )
CREATE TABLE "songs" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT, `easy` INTEGER, `normal` INTEGER, `hard` INTEGER, `oni` INTEGER, `
ura` INTEGER, `
enabled` INTEGER NOT NULL, `category` INTEGER, `type` TEXT , `offset` REAL NOT NULL )
CREATE TABLE "categories" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT NOT NULL )
When inserting song rows, leave any difficulty columns as NULL if you don't intend to add notecharts for them.
...
...
app.py
View file @
5fbea99d
...
...
@@ -105,33 +105,34 @@ def route_api_songs():
categories
[
cat
[
0
]]
=
{
'title'
:
cat
[
1
],
'title_en'
:
cat
[
2
]}
songs_out
=
[]
for
song
in
songs
:
type
=
song
[
9
]
if
type
==
"tja"
:
if
os
.
path
.
isfile
(
'public/songs/
%
s/main.tja'
%
song
[
0
]):
preview
=
get_tja_preview
(
'public/songs/
%
s/main.tja'
%
song
[
0
])
song_id
=
song
[
0
]
song_type
=
song
[
10
]
if
song_type
==
"tja"
:
if
os
.
path
.
isfile
(
'public/songs/
%
s/main.tja'
%
song_id
):
preview
=
get_tja_preview
(
'public/songs/
%
s/main.tja'
%
song_id
)
else
:
preview
=
0
else
:
osus
=
[
osu
for
osu
in
os
.
listdir
(
'public/songs/
%
s'
%
song
[
0
]
)
if
osu
in
[
'easy.osu'
,
'normal.osu'
,
'hard.osu'
,
'oni.osu'
]]
osus
=
[
osu
for
osu
in
os
.
listdir
(
'public/songs/
%
s'
%
song
_id
)
if
osu
in
[
'easy.osu'
,
'normal.osu'
,
'hard.osu'
,
'oni.osu'
]]
if
osus
:
osud
=
parse_osu
(
'public/songs/
%
s/
%
s'
%
(
song
[
0
]
,
osus
[
0
]))
osud
=
parse_osu
(
'public/songs/
%
s/
%
s'
%
(
song
_id
,
osus
[
0
]))
preview
=
int
(
get_osu_key
(
osud
,
'General'
,
'PreviewTime'
,
0
))
else
:
preview
=
0
category_out
=
categories
[
song
[
8
]]
if
song
[
8
]
in
categories
else
def_category
category_out
=
categories
[
song
[
9
]]
if
song
[
9
]
in
categories
else
def_category
songs_out
.
append
({
'id'
:
song
[
0
]
,
'id'
:
song
_id
,
'title'
:
song
[
1
],
'title_en'
:
song
[
2
],
'stars'
:
[
song
[
3
],
song
[
4
],
song
[
5
],
song
[
6
]
song
[
3
],
song
[
4
],
song
[
5
],
song
[
6
]
,
song
[
7
]
],
'preview'
:
preview
,
'category'
:
category_out
[
'title'
],
'category_en'
:
category_out
[
'title_en'
],
'type'
:
type
,
'offset'
:
song
[
1
0
]
'type'
:
song_
type
,
'offset'
:
song
[
1
1
]
})
return
jsonify
(
songs_out
)
...
...
public/src/css/game.css
View file @
5fbea99d
#game
{
width
:
100%
;
height
:
100%
;
position
:
asbolute
;
overflow
:
hidden
;
background-size
:
cover
;
}
...
...
@@ -32,7 +33,7 @@
border
:
.5vmin
solid
#ae7a26
;
background
:
#fff
;
color
:
#000
;
font-family
:
TnT
;
font-family
:
TnT
,
Meiryo
,
sans-serif
;
font-size
:
3.5vmin
;
border-radius
:
1.5vmin
;
outline
:
none
;
...
...
@@ -61,6 +62,7 @@
height
:
50%
;
text-align
:
center
;
margin
:
auto
;
overflow
:
hidden
;
}
#touch-drum-img
{
width
:
100%
;
...
...
public/src/css/main.css
View file @
5fbea99d
...
...
@@ -13,6 +13,7 @@ body{
height
:
100%
;
background
:
#fe7839
;
user-select
:
none
;
touch-action
:
none
;
}
#screen
{
width
:
100%
;
...
...
@@ -20,7 +21,7 @@ body{
margin
:
0
;
padding
:
0
;
background
:
#fe7839
url("/assets/img/bg-pattern-1.png")
top
center
;
font-family
:
TnT
;
font-family
:
TnT
,
Meiryo
,
sans-serif
;
}
#assets
{
display
:
none
;
...
...
@@ -233,13 +234,16 @@ kbd{
bottom
:
1vh
;
right
:
1vh
;
opacity
:
0.7
;
font-family
:
TnT
;
font-family
:
TnT
,
Meiryo
,
sans-serif
;
}
#version
:hover
{
opacity
:
1
;
}
#version
a
{
#version
-link
{
color
:
#FFFFFF
;
text-decoration
:
none
;
cursor
:
default
;
pointer-events
:
none
;
}
.version-hide
{
...
...
public/src/js/assets.js
View file @
5fbea99d
...
...
@@ -22,6 +22,7 @@ var assets = {
"
muzu_normal.png
"
,
"
muzu_hard.png
"
,
"
muzu_oni.png
"
,
"
muzu_ura.png
"
,
"
don_anim_normal.png
"
,
"
don_anim_10combo.png
"
,
"
don_anim_gogo.png
"
,
...
...
public/src/js/canvasdraw.js
View file @
5fbea99d
...
...
@@ -229,6 +229,12 @@
easeIn
(
pos
){
return
1
-
Math
.
cos
(
Math
.
PI
/
2
*
pos
)
}
easeOut
(
pos
){
return
Math
.
sin
(
Math
.
PI
/
2
*
pos
)
}
easeInOut
(
pos
){
return
(
Math
.
cos
(
Math
.
PI
*
pos
)
-
1
)
/
-
2
}
verticalText
(
config
){
var
ctx
=
config
.
ctx
...
...
@@ -508,7 +514,7 @@
ctx
.
save
()
ctx
.
lineWidth
=
config
.
border
ctx
.
strokeStyle
=
"
#000
"
var
icon
=
this
.
diffIconPath
[
config
.
diff
]
var
icon
=
this
.
diffIconPath
[
config
.
diff
===
4
?
3
:
config
.
diff
]
ctx
.
translate
(
config
.
x
-
icon
[
0
].
w
*
scale
/
2
,
config
.
y
-
icon
[
0
].
h
*
scale
/
2
)
ctx
.
scale
(
scale
,
scale
)
for
(
var
i
=
1
;
i
<
icon
.
length
;
i
++
){
...
...
@@ -518,7 +524,11 @@
}
if
(
!
config
.
noFill
){
for
(
var
i
=
1
;
i
<
icon
.
length
;
i
++
){
ctx
.
fillStyle
=
icon
[
i
].
fill
if
(
config
.
diff
===
4
&&
icon
[
i
].
fill
===
"
#db1885
"
){
ctx
.
fillStyle
=
"
#7135db
"
}
else
{
ctx
.
fillStyle
=
icon
[
i
].
fill
}
ctx
.
fill
(
icon
[
i
].
d
)
}
}
...
...
@@ -619,18 +629,19 @@
diffStar
(
config
){
var
ctx
=
config
.
ctx
ctx
.
save
()
if
(
config
.
songSel
){
if
(
config
.
songSel
||
config
.
ura
){
if
(
this
.
diffStarCache
.
scale
!==
config
.
ratio
){
this
.
diffStarCache
.
resize
(
30
,
30
,
config
.
ratio
)
this
.
diffStarCache
.
resize
(
62
,
31
,
config
.
ratio
)
}
var
offset
=
30
/
2
-
18
/
2
var
big
=
config
.
ura
&&
!
config
.
songSel
this
.
diffStarCache
.
get
({
ctx
:
ctx
,
x
:
config
.
x
-
9
-
offset
,
y
:
config
.
y
-
9
-
offset
,
w
:
30
,
h
:
30
,
id
:
"
star
"
id
:
big
?
"
big
"
:
"
small
"
},
ctx
=>
{
ctx
.
fillStyle
=
"
#fff
"
this
.
shadow
({
...
...
@@ -639,7 +650,12 @@
blur
:
10
,
force
:
true
})
ctx
.
translate
(
offset
,
offset
)
if
(
big
){
ctx
.
translate
(
30
/
2
-
21
/
2
,
30
/
2
-
19
/
2
)
ctx
.
scale
(
1.1
,
1.1
)
}
else
{
ctx
.
translate
(
offset
,
offset
)
}
ctx
.
fill
(
this
.
diffStarPath
)
})
}
else
{
...
...
public/src/js/canvastest.js
View file @
5fbea99d
...
...
@@ -103,7 +103,7 @@ class CanvasTest{
var
comboX
=
100
var
comboY
=
100
var
fontSize
=
120
this
.
ctx
.
font
=
"
normal
"
+
fontSize
+
"
px TnT
"
this
.
ctx
.
font
=
"
normal
"
+
fontSize
+
"
px TnT
, Meiryo, sans-serif
"
this
.
ctx
.
textAlign
=
"
center
"
this
.
ctx
.
strokeStyle
=
"
#000
"
this
.
ctx
.
lineWidth
=
fontSize
/
10
...
...
public/src/js/controller.js
View file @
5fbea99d
...
...
@@ -40,17 +40,17 @@ class Controller{
}
}
loadUIEvents
(){
this
.
pauseMenu
=
document
.
getElementById
(
"
pause-menu
"
)
this
.
continueBtn
=
document
.
getElementById
(
"
continue-butt
"
)
this
.
restartBtn
=
document
.
getElementById
(
"
restart-butt
"
)
this
.
songSelBtn
=
document
.
getElementById
(
"
song-selection-butt
"
)
pageEvents
.
add
(
this
.
continueBtn
,
"
click
"
,
()
=>
{
this
.
togglePauseMenu
()
})
pageEvents
.
add
(
this
.
restartBtn
,
"
click
"
,
()
=>
{
pageEvents
.
add
(
this
.
pauseMenu
,
"
touchstart
"
,
event
=>
event
.
preventDefault
())
pageEvents
.
add
(
this
.
continueBtn
,
[
"
click
"
,
"
touchend
"
],
this
.
togglePauseMenu
.
bind
(
this
))
pageEvents
.
add
(
this
.
restartBtn
,
[
"
click
"
,
"
touchend
"
],
()
=>
{
assets
.
sounds
[
"
don
"
].
play
()
this
.
restartSong
()
})
pageEvents
.
add
(
this
.
songSelBtn
,
"
click
"
,
()
=>
{
pageEvents
.
add
(
this
.
songSelBtn
,
[
"
click
"
,
"
touchend
"
]
,
()
=>
{
assets
.
sounds
[
"
don
"
].
play
()
this
.
songSelection
()
})
...
...
@@ -63,9 +63,6 @@ class Controller{
stopMainLoop
(){
this
.
mainLoopRunning
=
false
this
.
mainAsset
.
stop
()
if
(
this
.
syncWith
){
this
.
syncWith
.
stopMainLoop
()
}
}
mainLoop
(){
if
(
this
.
mainLoopRunning
){
...
...
@@ -212,11 +209,13 @@ class Controller{
this
.
keyboard
.
clean
()
this
.
view
.
clean
()
pageEvents
.
remove
(
this
.
continueBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
pauseMenu
,
"
touchstart
"
)
delete
this
.
pauseMenu
pageEvents
.
remove
(
this
.
continueBtn
,
[
"
click
"
,
"
touchend
"
])
delete
this
.
continueBtn
pageEvents
.
remove
(
this
.
restartBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
restartBtn
,
[
"
click
"
,
"
touchend
"
]
)
delete
this
.
restartBtn
pageEvents
.
remove
(
this
.
songSelBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
songSelBtn
,
[
"
click
"
,
"
touchend
"
]
)
delete
this
.
songSelBtn
}
}
public/src/js/gamerules.js
View file @
5fbea99d
...
...
@@ -12,6 +12,7 @@ class GameRules{
break
case
"
hard
"
:
case
"
oni
"
:
case
"
ura
"
:
this
.
good
=
3
/
2
*
frame
this
.
ok
=
9
/
2
*
frame
this
.
bad
=
13
/
2
*
frame
...
...
public/src/js/loader.js
View file @
5fbea99d
...
...
@@ -6,6 +6,15 @@ class Loader{
this
.
canvasTest
=
new
CanvasTest
()
p2
=
new
P2Connection
()
this
.
ajax
(
"
src/views/loader.html
"
).
then
(
this
.
run
.
bind
(
this
))
pageEvents
.
add
(
root
,
[
"
touchstart
"
,
"
touchmove
"
,
"
touchend
"
],
event
=>
{
event
.
preventDefault
()
})
var
versionDiv
=
document
.
getElementById
(
"
version
"
)
var
versionLink
=
document
.
getElementById
(
"
version-link
"
)
pageEvents
.
add
(
versionDiv
,
[
"
click
"
,
"
touchend
"
],
()
=>
{
versionLink
.
click
()
})
}
run
(
page
){
this
.
promises
=
[]
...
...
@@ -152,5 +161,6 @@ class Loader{
delete
this
.
loaderPercentage
delete
this
.
loaderProgress
delete
this
.
promises
pageEvents
.
remove
(
root
,
"
touchstart
"
)
}
}
public/src/js/main.js
View file @
5fbea99d
function
toggleFullscreen
(){
var
root
=
document
.
documentElement
if
(
"
requestFullscreen
"
in
root
){
if
(
document
.
fullscreenElement
){
document
.
exitFullscreen
()
...
...
@@ -20,6 +19,8 @@ function toggleFullscreen(){
}
}
}
var
root
=
document
.
documentElement
var
fullScreenSupported
=
"
requestFullscreen
"
in
root
||
"
webkitRequestFullscreen
"
in
root
||
"
mozRequestFullScreen
"
in
root
var
pageEvents
=
new
PageEvents
()
var
snd
=
{}
...
...
public/src/js/pageevents.js
View file @
5fbea99d
...
...
@@ -8,6 +8,10 @@ class PageEvents{
this
.
add
(
window
,
"
mousemove
"
,
this
.
mouseEvent
.
bind
(
this
))
}
add
(
target
,
type
,
callback
){
if
(
Array
.
isArray
(
type
)){
type
.
forEach
(
type
=>
this
.
add
(
target
,
type
,
callback
))
return
}
this
.
remove
(
target
,
type
)
var
addedEvent
=
this
.
allEvents
.
get
(
target
)
if
(
!
addedEvent
){
...
...
@@ -18,6 +22,10 @@ class PageEvents{
return
target
.
addEventListener
(
type
,
callback
)
}
remove
(
target
,
type
){
if
(
Array
.
isArray
(
type
)){
type
.
forEach
(
type
=>
this
.
remove
(
target
,
type
))
return
}
var
addedEvent
=
this
.
allEvents
.
get
(
target
)
if
(
addedEvent
){
var
callback
=
addedEvent
.
get
(
type
)
...
...
public/src/js/parsetja.js
View file @
5fbea99d
...
...
@@ -22,7 +22,14 @@
{
name
:
false
,
txt
:
false
},
{
name
:
"
balloon
"
,
txt
:
"
ふうせん
"
}
]
this
.
courseTypes
=
[
"
easy
"
,
"
normal
"
,
"
hard
"
,
"
oni
"
]
this
.
courseTypes
=
{
"
0
"
:
"
easy
"
,
"
1
"
:
"
normal
"
,
"
2
"
:
"
hard
"
,
"
3
"
:
"
oni
"
,
"
4
"
:
"
ura
"
,
"
edit
"
:
"
ura
"
}
this
.
metadata
=
this
.
parseMetadata
()
this
.
measures
=
[]
...
...
@@ -67,10 +74,11 @@
value
=
value
.
trim
()
if
(
name
===
"
course
"
){
value
=
value
.
toLowerCase
()
if
(
value
in
this
.
courseTypes
){
courseName
=
this
.
courseTypes
[
value
]
}
else
{
courseName
=
value
.
toLowerCase
()
courseName
=
value
}
}
else
if
(
name
===
"
balloon
"
){
value
=
value
?
value
.
split
(
"
,
"
).
map
(
digit
=>
parseInt
(
digit
))
:
[]
...
...
public/src/js/scoresheet.js
View file @
5fbea99d
...
...
@@ -10,7 +10,7 @@ class Scoresheet{
this
.
canvas
=
document
.
getElementById
(
"
canvas
"
)
this
.
ctx
=
this
.
canvas
.
getContext
(
"
2d
"
)
this
.
font
=
"
TnT
"
this
.
font
=
"
TnT
, Meiryo, sans-serif
"
this
.
state
=
{
screen
:
"
fadeIn
"
,
screenMS
:
this
.
getMS
(),
...
...
@@ -89,8 +89,7 @@ class Scoresheet{
this
.
winH
=
null
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
mousedown
"
,
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
"
touchstart
"
,
this
.
mouseDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
mouseDown
.
bind
(
this
))
}
redraw
(){
...
...
@@ -670,8 +669,7 @@ class Scoresheet{
snd
.
musicGain
.
fadeIn
()
this
.
redrawRunning
=
false
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
remove
(
this
.
canvas
,
"
mousedown
"
)
pageEvents
.
remove
(
this
.
canvas
,
"
touchstart
"
)
pageEvents
.
remove
(
this
.
canvas
,
[
"
mousedown
"
,
"
touchstart
"
])
delete
this
.
ctx
delete
this
.
canvas
}
...
...
public/src/js/songselect.js
View file @
5fbea99d
This diff is collapsed.
Click to expand it.
public/src/js/soundbuffer.js
View file @
5fbea99d
...
...
@@ -2,11 +2,7 @@
constructor
(){
var
AudioContext
=
window
.
AudioContext
||
window
.
webkitAudioContext
this
.
context
=
new
AudioContext
()
pageEvents
.
once
(
window
,
"
click
"
).
then
(()
=>
{
if
(
this
.
context
.
state
===
"
suspended
"
){
this
.
context
.
resume
()
}
})
pageEvents
.
add
(
window
,
[
"
click
"
,
"
touchend
"
],
this
.
pageClicked
.
bind
(
this
))
}
load
(
url
,
gain
){
return
loader
.
ajax
(
url
,
request
=>
{
...
...
@@ -48,6 +44,11 @@
source
.
connect
(
sound
.
gain
.
gainNode
||
this
.
context
.
destination
)
return
source
}
pageClicked
(){
if
(
this
.
context
.
state
===
"
suspended
"
){
this
.
context
.
resume
()
}
}
}
class
SoundGain
{
constructor
(
soundBuffer
,
channel
){
...
...
@@ -178,7 +179,9 @@ class Sound{
stop
(
time
,
absolute
){
time
=
this
.
convertTime
(
time
,
absolute
)
this
.
sources
.
forEach
(
source
=>
{
source
.
stop
(
Math
.
max
(
source
.
startTime
,
time
))
try
{
source
.
stop
(
Math
.
max
(
source
.
startTime
,
time
))
}
catch
(
e
){}
})
this
.
setTimeouts
(
time
).
then
(()
=>
{
if
(
this
.
loop
){
...
...
public/src/js/titlescreen.js
View file @
5fbea99d
...
...
@@ -3,8 +3,7 @@ class Titlescreen{
loader
.
changePage
(
"
titlescreen
"
)
this
.
titleScreen
=
document
.
getElementById
(
"
title-screen
"
)
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
titleScreen
,
"
mousedown
"
,
this
.
onPressed
.
bind
(
this
))
pageEvents
.
once
(
this
.
titleScreen
,
"
touchstart
"
).
then
(
this
.
onPressed
.
bind
(
this
))
pageEvents
.
add
(
this
.
titleScreen
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
onPressed
.
bind
(
this
))
assets
.
sounds
[
"
title
"
].
play
()
this
.
gamepad
=
new
Gamepad
({
"
13
"
:
[
"
a
"
,
"
b
"
,
"
x
"
,
"
y
"
,
"
start
"
,
"
ls
"
,
"
rs
"
]
...
...
@@ -48,8 +47,7 @@ class Titlescreen{
this
.
gamepad
.
clean
()
assets
.
sounds
[
"
title
"
].
stop
()
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
remove
(
this
.
titleScreen
,
"
mousedown
"
)
pageEvents
.
remove
(
this
.
titleScreen
,
"
touchstart
"
)
pageEvents
.
remove
(
this
.
titleScreen
,
[
"
mousedown
"
,
"
touchstart
"
])
delete
this
.
titleScreen
}
}
public/src/js/tutorial.js
View file @
5fbea99d
...
...
@@ -5,8 +5,7 @@ class Tutorial{
assets
.
sounds
[
"
bgm_setsume
"
].
playLoop
(
0.1
,
false
,
0
,
1.054
,
16.054
)
this
.
endButton
=
document
.
getElementById
(
"
tutorial-end-button
"
)
pageEvents
.
once
(
this
.
endButton
,
"
mousedown
"
).
then
(
this
.
onEnd
.
bind
(
this
))
pageEvents
.
once
(
this
.
endButton
,
"
touchstart
"
).
then
(
this
.
onEnd
.
bind
(
this
))
pageEvents
.
once
(
this
.
endButton
,
[
"
mousedown
"
,
"
touchstart
"
]).
then
(
this
.
onEnd
.
bind
(
this
))
pageEvents
.
keyOnce
(
this
,
13
,
"
down
"
).
then
(
this
.
onEnd
.
bind
(
this
))
this
.
gamepad
=
new
Gamepad
({
...
...
@@ -29,7 +28,7 @@ class Tutorial{
clean
(){
this
.
gamepad
.
clean
()
assets
.
sounds
[
"
bgm_setsume
"
].
stop
()
pageEvents
.
remove
(
this
.
endButton
,
"
click
"
)
pageEvents
.
remove
(
this
.
endButton
,
[
"
mousedown
"
,
"
touchstart
"
]
)
pageEvents
.
keyRemove
(
this
,
13
)
delete
this
.
endButton
}
...
...
public/src/js/view.js
View file @
5fbea99d
...
...
@@ -64,16 +64,19 @@ class View{
pageEvents
.
add
(
this
.
canvas
.
canvas
,
"
touchstart
"
,
this
.
ontouch
.
bind
(
this
))
this
.
touchFullBtn
=
document
.
getElementById
(
"
touch-full-btn
"
)
pageEvents
.
add
(
this
.
touchFullBtn
,
"
click
"
,
toggleFullscreen
)
pageEvents
.
add
(
this
.
touchFullBtn
,
"
touchend
"
,
toggleFullscreen
)
if
(
!
fullScreenSupported
){
this
.
touchFullBtn
.
style
.
display
=
"
none
"
}
this
.
touchPauseBtn
=
document
.
getElementById
(
"
touch-pause-btn
"
)
pageEvents
.
add
(
this
.
touchPauseBtn
,
"
click
"
,
()
=>
{
pageEvents
.
add
(
this
.
touchPauseBtn
,
"
touchend
"
,
()
=>
{
this
.
controller
.
togglePauseMenu
()
})
}
}
run
(){
this
.
ctx
.
font
=
"
normal 14pt TnT
"
this
.
ctx
.
font
=
"
normal 14pt TnT
, Meiryo, sans-serif
"
this
.
setBackground
()
if
(
this
.
controller
.
multiplayer
!==
2
){
...
...
@@ -318,7 +321,7 @@ class View{
var
comboX
=
this
.
taikoX
+
this
.
taikoW
/
2
var
comboY
=
this
.
barY
+
this
.
barH
/
2
var
fontSize
=
this
.
taikoH
*
0.4
this
.
ctx
.
font
=
"
normal
"
+
fontSize
+
"
px TnT
"
this
.
ctx
.
font
=
"
normal
"
+
fontSize
+
"
px TnT
, Meiryo, sans-serif
"
this
.
ctx
.
textAlign
=
"
center
"
this
.
ctx
.
strokeStyle
=
"
#000
"
this
.
ctx
.
lineWidth
=
fontSize
/
10
...
...
@@ -354,7 +357,7 @@ class View{
}
else
{
this
.
ctx
.
fillStyle
=
"
#fff
"
}
this
.
ctx
.
font
=
"
normal
"
+
fontSize
+
"
px TnT
"
this
.
ctx
.
font
=
"
normal
"
+
fontSize
+
"
px TnT
, Meiryo, sans-serif
"
this
.
ctx
.
lineWidth
=
fontSize
/
5
this
.
strokeFillText
(
"
コンボ
"
,
comboX
,
...
...
@@ -386,7 +389,7 @@ class View{
var
fontSize
=
0.7
*
this
.
scoreSquareH
// Draw score text
this
.
ctx
.
font
=
"
normal
"
+
fontSize
+
"
px TnT
"
this
.
ctx
.
font
=
"
normal
"
+
fontSize
+
"
px TnT
, Meiryo, sans-serif
"
this
.
ctx
.
fillStyle
=
"
#fff
"
this
.
ctx
.
textAlign
=
"
center
"
var
glyph
=
this
.
ctx
.
measureText
(
"
0
"
).
width
...
...
@@ -946,15 +949,15 @@ class View{
}
clean
(){
pageEvents
.
mouseRemove
(
this
)
if
(
this
.
controller
.
multiplayer
===
2
){
if
(
this
.
controller
.
multiplayer
===
2
&&
this
.
canvas
){
this
.
canvas
.
canvas
.
parentNode
.
removeChild
(
this
.
canvas
.
canvas
)
}
else
{
this
.
cursor
.
parentNode
.
removeChild
(
this
.
cursor
)
}
if
(
this
.
touchEnabled
){
pageEvents
.
remove
(
this
.
canvas
.
canvas
,
"
touchstart
"
)
pageEvents
.
remove
(
this
.
touchFullBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
touchPauseBtn
,
"
click
"
)
pageEvents
.
remove
(
this
.
touchFullBtn
,
"
touchend
"
)
pageEvents
.
remove
(
this
.
touchPauseBtn
,
"
touchend
"
)
this
.
gameDiv
.
classList
.
remove
(
"
touch-visible
"
)
document
.
getElementById
(
"
version
"
).
classList
.
remove
(
"
version-hide
"
)
delete
this
.
touchDrumDiv
...
...
templates/index.html
View file @
5fbea99d
...
...
@@ -59,9 +59,9 @@
<div
id=
"screen"
></div>
<div
id=
"version"
>
{% if version %}
<a
href=
"https://github.com/bui/taiko-web/commit/{{version.commit}}"
target=
"_blank"
class=
"stroke-sub"
alt=
"taiko-web ver.{{version.version}} ({{version.commit_short}})"
>
taiko-web ver.{{version.version}} ({{version.commit_short}})
</a>
<a
href=
"https://github.com/bui/taiko-web/commit/{{version.commit}}"
target=
"_blank"
id=
"version-link"
class=
"stroke-sub"
alt=
"taiko-web ver.{{version.version}} ({{version.commit_short}})"
>
taiko-web ver.{{version.version}} ({{version.commit_short}})
</a>
{% else %}
<a
href=
"https://github.com/bui/taiko-web"
target=
"_blank"
class=
"stroke-sub"
alt=
"taiko-web (unknown version)"
>
taiko-web (unknown version)
</a>
<a
href=
"https://github.com/bui/taiko-web"
target=
"_blank"
id=
"version-link"
class=
"stroke-sub"
alt=
"taiko-web (unknown version)"
>
taiko-web (unknown version)
</a>
{% endif %}
</div>
<script
src=
"/src/js/main.js?{{version.commit_short}}"
></script>
...
...
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