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Taiko Web
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nanahira
Taiko Web
Commits
5db6fba6
Commit
5db6fba6
authored
Sep 14, 2018
by
Bui
Committed by
GitHub
Sep 14, 2018
Browse files
Options
Browse Files
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Plain Diff
Merge pull request #13 from LoveEevee/donchan
Add Don-chan
parents
a8b05df7
1d0fc883
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
167 additions
and
11 deletions
+167
-11
public/index.html
public/index.html
+1
-0
public/src/js/assets.js
public/src/js/assets.js
+2
-1
public/src/js/canvasasset.js
public/src/js/canvasasset.js
+94
-0
public/src/js/game.js
public/src/js/game.js
+2
-0
public/src/js/mekadon.js
public/src/js/mekadon.js
+0
-2
public/src/js/p2.js
public/src/js/p2.js
+3
-1
public/src/js/view.js
public/src/js/view.js
+65
-7
No files found.
public/index.html
View file @
5db6fba6
...
@@ -46,6 +46,7 @@
...
@@ -46,6 +46,7 @@
<script
src=
"/src/js/element.js"
></script>
<script
src=
"/src/js/element.js"
></script>
<script
src=
"/src/js/soundbuffer.js"
></script>
<script
src=
"/src/js/soundbuffer.js"
></script>
<script
src=
"/src/js/p2.js"
></script>
<script
src=
"/src/js/p2.js"
></script>
<script
src=
"/src/js/canvasasset.js"
></script>
</head>
</head>
<body>
<body>
...
...
public/src/js/assets.js
View file @
5db6fba6
...
@@ -27,7 +27,8 @@ var assets = {
...
@@ -27,7 +27,8 @@ var assets = {
'
muzu_normal.png
'
,
'
muzu_normal.png
'
,
'
muzu_hard.png
'
,
'
muzu_hard.png
'
,
'
muzu_oni.png
'
,
'
muzu_oni.png
'
,
'
don_anim_normal.png
'
'
don_anim_normal.png
'
,
'
don_anim_10combo.png
'
],
],
audioSfx
:
[
audioSfx
:
[
...
...
public/src/js/canvasasset.js
0 → 100644
View file @
5db6fba6
class
CanvasAsset
{
constructor
(
view
,
position
,
image
){
this
.
ctx
=
view
.
ctx
this
.
controller
=
view
.
controller
if
(
image
){
this
.
image
=
assets
.
image
[
image
]
}
this
.
position
=
position
this
.
animationFrames
=
{}
this
.
speed
=
1000
/
60
this
.
animationStart
=
0
}
draw
(){
var
u
=
(
a
,
b
)
=>
typeof
a
==
"
undefined
"
?
b
:
a
var
frame
=
0
if
(
this
.
animation
){
var
ms
=
this
.
controller
.
getElapsedTime
().
ms
if
(
this
.
animationEnd
){
if
(
ms
>
this
.
animationEnd
.
ms
){
this
.
animationEnd
.
callback
()
delete
this
.
animationEnd
return
this
.
draw
()
}
}
var
index
=
Math
.
floor
((
ms
-
this
.
animationStart
)
/
this
.
speed
)
if
(
Array
.
isArray
(
this
.
animation
)){
frame
=
this
.
animation
[
this
.
boundedIndex
(
this
.
animation
.
length
,
index
)]
}
else
{
frame
=
this
.
boundedIndex
(
this
.
animation
,
index
)
}
}
var
pos
=
this
.
position
(
frame
)
if
(
this
.
image
){
this
.
ctx
.
drawImage
(
this
.
image
,
u
(
pos
.
sx
,
pos
.
x
),
u
(
pos
.
sy
,
pos
.
y
),
u
(
pos
.
sw
,
pos
.
w
),
u
(
pos
.
sh
,
pos
.
h
),
pos
.
x
,
pos
.
y
,
pos
.
w
,
pos
.
h
)
}
}
boundedIndex
(
length
,
index
){
if
(
length
==
0
){
return
}
while
(
index
<
length
){
index
+=
length
}
return
index
%
length
}
addFrames
(
name
,
frames
,
image
){
var
framesObj
=
{
frames
:
frames
}
if
(
image
){
framesObj
.
image
=
assets
.
image
[
image
]
}
this
.
animationFrames
[
name
]
=
framesObj
}
setAnimation
(
name
){
var
framesObj
=
this
.
animationFrames
[
name
]
this
.
animation
=
framesObj
.
frames
this
.
animationName
=
name
if
(
framesObj
.
image
){
this
.
image
=
framesObj
.
image
}
}
getAnimation
(){
return
this
.
animationName
}
getAnimationLength
(){
var
frames
=
this
.
animationFrames
[
"
10combo
"
].
frames
if
(
Array
.
isArray
(
frames
)){
return
frames
.
length
}
else
{
return
frames
}
}
setUpdateSpeed
(
speed
){
this
.
speed
=
speed
}
setAnimationStart
(
ms
){
this
.
animationStart
=
ms
}
setAnimationEnd
(
ms
,
callback
){
if
(
typeof
ms
==
"
undefined
"
){
delete
this
.
animationEnd
}
else
{
this
.
animationEnd
=
{
ms
:
ms
,
callback
:
callback
}
}
}
}
public/src/js/game.js
View file @
5db6fba6
...
@@ -372,6 +372,8 @@ function Game(controller, selectedSong, songData){
...
@@ -372,6 +372,8 @@ function Game(controller, selectedSong, songData){
controller
.
playSoundMeka
(
"
combo-1400
"
);
controller
.
playSoundMeka
(
"
combo-1400
"
);
break
;
break
;
}
}
controller
.
view
.
updateCombo
(
_combo
)
}
}
this
.
getCombo
=
function
(){
this
.
getCombo
=
function
(){
...
...
public/src/js/mekadon.js
View file @
5db6fba6
...
@@ -19,8 +19,6 @@ class Mekadon{
...
@@ -19,8 +19,6 @@ class Mekadon{
miss
(
circle
){
miss
(
circle
){
var
currentMs
=
circle
.
getMS
()
-
this
.
controller
.
getElapsedTime
().
ms
var
currentMs
=
circle
.
getMS
()
-
this
.
controller
.
getElapsedTime
().
ms
if
(
0
>
currentMs
-
10
){
if
(
0
>
currentMs
-
10
){
circle
.
updateStatus
(
-
1
)
circle
.
played
(
0
)
this
.
controller
.
displayScore
(
0
,
true
)
this
.
controller
.
displayScore
(
0
,
true
)
this
.
game
.
updateCurrentCircle
()
this
.
game
.
updateCurrentCircle
()
this
.
game
.
updateCombo
(
0
)
this
.
game
.
updateCombo
(
0
)
...
...
public/src/js/p2.js
View file @
5db6fba6
...
@@ -112,7 +112,7 @@ class P2Connection{
...
@@ -112,7 +112,7 @@ class P2Connection{
}
}
}
}
play
(
circle
,
mekadon
){
play
(
circle
,
mekadon
){
if
(
this
.
otherConnected
){
if
(
this
.
otherConnected
||
this
.
notes
.
length
>
0
){
if
(
this
.
notes
.
length
==
0
){
if
(
this
.
notes
.
length
==
0
){
mekadon
.
play
(
circle
)
mekadon
.
play
(
circle
)
}
else
{
}
else
{
...
@@ -127,6 +127,8 @@ class P2Connection{
...
@@ -127,6 +127,8 @@ class P2Connection{
}
}
}
}
}
}
}
else
if
(
mekadon
.
miss
(
circle
)){
this
.
notes
.
shift
()
}
}
}
}
}
}
public/src/js/view.js
View file @
5db6fba6
...
@@ -14,6 +14,9 @@ class View{
...
@@ -14,6 +14,9 @@ class View{
}
}
this
.
winW
=
this
.
canvas
.
scaledWidth
this
.
winW
=
this
.
canvas
.
scaledWidth
this
.
winH
=
this
.
canvas
.
scaledHeight
this
.
winH
=
this
.
canvas
.
scaledHeight
if
(
this
.
controller
.
multiplayer
==
2
){
this
.
winH
=
this
.
winH
/
2
*
3
}
this
.
ctx
=
this
.
canvas
.
ctx
this
.
ctx
=
this
.
canvas
.
ctx
this
.
taikoSquareW
=
this
.
winW
/
4
this
.
taikoSquareW
=
this
.
winW
/
4
...
@@ -36,14 +39,41 @@ class View{
...
@@ -36,14 +39,41 @@ class View{
this
.
songTitle
=
title
this
.
songTitle
=
title
this
.
songDifficulty
=
this
.
diff
.
split
(
"
.
"
).
slice
(
0
,
-
1
).
join
(
"
.
"
)
this
.
songDifficulty
=
this
.
diff
.
split
(
"
.
"
).
slice
(
0
,
-
1
).
join
(
"
.
"
)
this
.
beatInterval
=
this
.
controller
.
getSongData
().
beatInfo
.
beatInterval
this
.
assets
=
[]
this
.
don
=
this
.
createAsset
(
frame
=>
{
var
imgw
=
360
var
imgh
=
184
var
scale
=
165
var
w
=
(
this
.
barH
*
imgw
)
/
scale
var
h
=
(
this
.
barH
*
imgh
)
/
scale
return
{
sx
:
0
,
sy
:
frame
*
imgh
,
sw
:
imgw
,
sh
:
imgh
,
x
:
this
.
taikoSquareW
-
w
+
this
.
barH
*
0.2
,
y
:
this
.
barY
-
h
,
w
:
w
,
h
:
h
}
})
this
.
don
.
addFrames
(
"
normal
"
,
[
0
,
0
,
0
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
6
,
5
,
4
,
3
,
2
,
1
,
0
,
0
,
0
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
6
,
5
,
4
,
3
,
2
,
1
,
0
,
0
,
0
,
0
,
1
,
2
,
3
,
4
,
5
,
6
,
6
,
5
,
7
,
8
,
9
,
10
,
11
,
11
,
11
,
11
,
10
,
9
,
8
,
7
,
13
,
12
,
12
,
13
,
14
,
15
,
16
,
17
],
"
don_anim_normal
"
)
this
.
don
.
addFrames
(
"
10combo
"
,
22
,
"
don_anim_10combo
"
)
this
.
don
.
setAnimation
(
"
normal
"
)
this
.
don
.
setUpdateSpeed
(
this
.
beatInterval
/
16
)
}
}
run
(){
run
(){
this
.
ctx
.
font
=
"
normal 14pt TnT
"
this
.
ctx
.
font
=
"
normal 14pt TnT
"
this
.
setBackground
()
this
.
setBackground
()
$
(
"
.game-song
"
).
attr
(
"
alt
"
,
this
.
songTitle
).
html
(
this
.
songTitle
)
$
(
"
.game-song
"
).
attr
(
"
alt
"
,
this
.
songTitle
).
html
(
this
.
songTitle
)
this
.
refresh
()
this
.
refresh
()
}
}
...
@@ -71,16 +101,16 @@ class View{
...
@@ -71,16 +101,16 @@ class View{
this
.
barY
=
0.25
*
this
.
winH
this
.
barY
=
0.25
*
this
.
winH
this
.
barH
=
0.23
*
this
.
winH
this
.
barH
=
0.23
*
this
.
winH
this
.
lyricsBarH
=
0.2
*
this
.
barH
this
.
lyricsBarH
=
0.2
*
this
.
barH
this
.
taikoSquareW
=
this
.
winW
/
4
this
.
taikoH
=
this
.
barH
this
.
taikoH
=
this
.
barH
this
.
taikoW
=
this
.
taikoH
/
1.2
this
.
taikoW
=
this
.
taikoH
/
1.2
this
.
taikoX
=
this
.
taikoSquareW
*
0.76
-
this
.
taikoW
/
2
this
.
taikoX
=
this
.
taikoSquareW
*
0.76
-
this
.
taikoW
/
2
this
.
taikoY
=
this
.
barY
+
5
this
.
taikoY
=
this
.
barY
+
5
this
.
taikoSquareW
=
this
.
winW
/
4
this
.
slotX
=
this
.
taikoSquareW
+
this
.
barH
*
0.5
this
.
slotX
=
this
.
taikoSquareW
+
this
.
barH
*
0.45
this
.
scoreSquareW
=
this
.
taikoSquareW
*
0.55
this
.
scoreSquareW
=
this
.
taikoSquareW
*
0.55
this
.
scoreSquareH
=
this
.
barH
*
0.25
this
.
scoreSquareH
=
this
.
barH
*
0.25
this
.
circleSize
=
this
.
barH
*
0.1
5
this
.
circleSize
=
this
.
barH
*
0.1
8
this
.
bigCircleSize
=
this
.
barH
*
0.25
this
.
bigCircleSize
=
this
.
circleSize
*
(
5
/
3
)
this
.
circleY
=
this
.
barY
+
(
this
.
barH
-
this
.
lyricsBarH
)
/
2
this
.
circleY
=
this
.
barY
+
(
this
.
barH
-
this
.
lyricsBarH
)
/
2
this
.
lyricsSize
=
this
.
lyricsBarH
*
0.6
this
.
lyricsSize
=
this
.
lyricsBarH
*
0.6
var
HPBarRatio
=
703
/
51
var
HPBarRatio
=
703
/
51
...
@@ -111,6 +141,7 @@ class View{
...
@@ -111,6 +141,7 @@ class View{
this
.
ctx
.
clearRect
(
0
,
0
,
this
.
canvas
.
scaledWidth
,
this
.
canvas
.
scaledHeight
)
this
.
ctx
.
clearRect
(
0
,
0
,
this
.
canvas
.
scaledWidth
,
this
.
canvas
.
scaledHeight
)
// Draw
// Draw
this
.
drawAssets
()
this
.
drawBar
()
this
.
drawBar
()
this
.
drawSlot
()
this
.
drawSlot
()
this
.
drawMeasures
()
this
.
drawMeasures
()
...
@@ -128,7 +159,7 @@ class View{
...
@@ -128,7 +159,7 @@ class View{
updateDonFaces
(){
updateDonFaces
(){
if
(
this
.
controller
.
getElapsedTime
().
ms
>=
this
.
nextBeat
){
if
(
this
.
controller
.
getElapsedTime
().
ms
>=
this
.
nextBeat
){
this
.
nextBeat
+=
this
.
controller
.
getSongData
().
beatInfo
.
beatInterval
this
.
nextBeat
+=
this
.
beatInterval
if
(
this
.
controller
.
getCombo
()
>=
50
){
if
(
this
.
controller
.
getCombo
()
>=
50
){
this
.
currentBigDonFace
=
(
this
.
currentBigDonFace
+
1
)
%
2
this
.
currentBigDonFace
=
(
this
.
currentBigDonFace
+
1
)
%
2
this
.
currentDonFace
=
(
this
.
currentDonFace
+
1
)
%
2
this
.
currentDonFace
=
(
this
.
currentDonFace
+
1
)
%
2
...
@@ -657,4 +688,31 @@ class View{
...
@@ -657,4 +688,31 @@ class View{
this
.
ctx
.
closePath
()
this
.
ctx
.
closePath
()
this
.
ctx
.
stroke
()
this
.
ctx
.
stroke
()
}
}
createAsset
(
image
,
position
){
var
asset
=
new
CanvasAsset
(
this
,
image
,
position
)
this
.
assets
.
push
(
asset
)
return
asset
}
drawAssets
(){
if
(
this
.
controller
.
multiplayer
!=
2
){
this
.
assets
.
forEach
(
asset
=>
{
asset
.
draw
()
})
}
}
updateCombo
(
combo
){
if
(
combo
>
0
&&
combo
%
10
==
0
&&
this
.
don
.
getAnimation
()
!=
"
10combo
"
){
this
.
don
.
setAnimation
(
"
10combo
"
)
var
ms
=
this
.
controller
.
getElapsedTime
().
ms
this
.
don
.
setAnimationStart
(
ms
)
var
length
=
this
.
don
.
getAnimationLength
(
"
10combo
"
)
this
.
don
.
setAnimationEnd
(
ms
+
length
*
this
.
don
.
speed
,
()
=>
{
this
.
don
.
setAnimationStart
(
0
)
this
.
don
.
setAnimation
(
"
normal
"
)
})
}
}
}
}
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