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nanahira
Taiko Web
Commits
5a82469d
Commit
5a82469d
authored
Aug 29, 2018
by
LoveEevee
Browse files
Options
Browse Files
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Email Patches
Plain Diff
Fix getting stuck at the loading screen
parent
2adbfc1e
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
44 additions
and
29 deletions
+44
-29
public/src/js/controller.js
public/src/js/controller.js
+5
-5
public/src/js/game.js
public/src/js/game.js
+3
-3
public/src/js/loader.js
public/src/js/loader.js
+13
-8
public/src/js/loadsong.js
public/src/js/loadsong.js
+11
-1
public/src/js/scoresheet.js
public/src/js/scoresheet.js
+3
-3
public/src/js/songselect.js
public/src/js/songselect.js
+7
-7
public/src/js/titlescreen.js
public/src/js/titlescreen.js
+2
-2
No files found.
public/src/js/controller.js
View file @
5a82469d
...
@@ -23,11 +23,11 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -23,11 +23,11 @@ function Controller(selectedSong, songData, autoPlayEnabled){
this
.
loadUIEvents
=
function
(){
this
.
loadUIEvents
=
function
(){
$
(
"
#song-selection-butt
"
).
click
(
function
(){
$
(
"
#song-selection-butt
"
).
click
(
function
(){
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
_this
.
songSelection
();
_this
.
songSelection
();
});
});
$
(
"
#restart-butt
"
).
click
(
function
(){
$
(
"
#restart-butt
"
).
click
(
function
(){
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
_this
.
restartSong
();
_this
.
restartSong
();
});
});
$
(
"
#continue-butt
"
).
click
(
function
(){
$
(
"
#continue-butt
"
).
click
(
function
(){
...
@@ -48,7 +48,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -48,7 +48,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
else
if
(
ms
>=
0
&&
!
started
){
//when music shall starts
else
if
(
ms
>=
0
&&
!
started
){
//when music shall starts
setTimeout
(
function
(){
setTimeout
(
function
(){
assets
.
sounds
[
"
main-music
"
].
volume
=
0.7
;
assets
.
sounds
[
"
main-music
"
].
volume
=
0.7
;
assets
.
sounds
[
"
main-music
"
].
play
();
assets
.
sounds
[
"
main-music
"
].
play
Asset
();
},
_songData
.
generalInfo
.
audioWait
);
},
_songData
.
generalInfo
.
audioWait
);
started
=
true
;
started
=
true
;
}
}
...
@@ -84,7 +84,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -84,7 +84,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
if
(
score
.
fail
==
0
)
{
if
(
score
.
fail
==
0
)
{
vp
=
'
fullcombo
'
;
vp
=
'
fullcombo
'
;
setTimeout
(
function
(){
setTimeout
(
function
(){
assets
.
sounds
[
'
fullcombo
'
].
play
();
assets
.
sounds
[
'
fullcombo
'
].
play
Asset
();
},
1350
);
},
1350
);
}
else
if
(
score
.
hp
>=
50
)
{
}
else
if
(
score
.
hp
>=
50
)
{
vp
=
'
clear
'
;
vp
=
'
clear
'
;
...
@@ -92,7 +92,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -92,7 +92,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
vp
=
'
fail
'
;
vp
=
'
fail
'
;
}
}
assets
.
sounds
[
'
game
'
+
vp
].
play
();
assets
.
sounds
[
'
game
'
+
vp
].
play
Asset
();
setTimeout
(
function
(){
setTimeout
(
function
(){
var
scoresheet
=
new
Scoresheet
(
_this
,
_this
.
getGlobalScore
());
var
scoresheet
=
new
Scoresheet
(
_this
,
_this
.
getGlobalScore
());
...
...
public/src/js/game.js
View file @
5a82469d
...
@@ -230,7 +230,7 @@ function Game(controller, selectedSong, songData){
...
@@ -230,7 +230,7 @@ function Game(controller, selectedSong, songData){
_mainMusicPlaying
=
false
;
_mainMusicPlaying
=
false
;
}
}
else
{
else
{
assets
.
sounds
[
"
main-music
"
].
play
();
assets
.
sounds
[
"
main-music
"
].
play
Asset
();
_mainMusicPlaying
=
true
;
_mainMusicPlaying
=
true
;
}
}
}
}
...
@@ -253,14 +253,14 @@ function Game(controller, selectedSong, songData){
...
@@ -253,14 +253,14 @@ function Game(controller, selectedSong, songData){
this
.
togglePause
=
function
(){
this
.
togglePause
=
function
(){
if
(
!
_paused
){
if
(
!
_paused
){
assets
.
sounds
[
"
pause
"
].
play
();
assets
.
sounds
[
"
pause
"
].
play
Asset
();
_paused
=
true
;
_paused
=
true
;
_latestDate
=
new
Date
();
_latestDate
=
new
Date
();
_this
.
toggleMainMusic
();
_this
.
toggleMainMusic
();
}
}
else
{
else
{
assets
.
sounds
[
"
cancel
"
].
play
();
assets
.
sounds
[
"
cancel
"
].
play
Asset
();
_paused
=
false
;
_paused
=
false
;
var
currentDate
=
new
Date
();
var
currentDate
=
new
Date
();
_ellapsedTimeSincePause
=
_ellapsedTimeSincePause
+
Math
.
abs
(
currentDate
.
getTime
()
-
_latestDate
.
getTime
());
_ellapsedTimeSincePause
=
_ellapsedTimeSincePause
+
Math
.
abs
(
currentDate
.
getTime
()
-
_latestDate
.
getTime
());
...
...
public/src/js/loader.js
View file @
5a82469d
...
@@ -24,16 +24,21 @@ function Loader(){
...
@@ -24,16 +24,21 @@ function Loader(){
assets
.
audio
.
forEach
(
function
(
name
){
assets
.
audio
.
forEach
(
function
(
name
){
var
id
=
name
.
substr
(
0
,
name
.
length
-
4
);
var
id
=
name
.
substr
(
0
,
name
.
length
-
4
);
var
audio
=
new
Audio
();
assets
.
sounds
[
id
]
=
new
Audio
();
audio
.
src
=
'
/assets/audio/
'
+
name
;
assets
.
sounds
[
id
].
muted
=
true
;
audio
.
muted
=
true
;
assets
.
sounds
[
id
].
playAsset
=
function
(){
audio
.
load
();
try
{
audio
.
onloadeddata
=
function
(){
assets
.
sounds
[
id
].
muted
=
false
;
assets
.
sounds
[
id
]
=
new
Audio
();
assets
.
sounds
[
id
].
play
()
assets
.
sounds
[
id
].
src
=
audio
.
src
;
}
catch
(
e
){
assets
.
sounds
[
id
].
load
();
console
.
warn
(
e
)
}
}
assets
.
sounds
[
id
].
onloadeddata
=
function
(){
_this
.
assetLoaded
();
_this
.
assetLoaded
();
};
};
assets
.
sounds
[
id
].
src
=
'
/assets/audio/
'
+
name
;
assets
.
sounds
[
id
].
load
();
});
});
$
.
ajax
({
$
.
ajax
({
...
...
public/src/js/loadsong.js
View file @
5a82469d
...
@@ -13,10 +13,11 @@ function loadSong(selectedSong, autoPlayEnabled){
...
@@ -13,10 +13,11 @@ function loadSong(selectedSong, autoPlayEnabled){
assets
.
sounds
[
"
bgm_songsel
"
].
pause
();
assets
.
sounds
[
"
bgm_songsel
"
].
pause
();
assets
.
sounds
[
"
bgm_songsel
"
].
currentTime
=
0
;
assets
.
sounds
[
"
bgm_songsel
"
].
currentTime
=
0
;
assets
.
sounds
[
"
start
"
].
play
();
assets
.
sounds
[
"
start
"
].
play
Asset
();
$
(
"
#assets
"
).
append
(
"
<img id='music-bg' src='/songs/
"
+
_selectedSong
.
folder
+
"
/bg.png' />
"
);
$
(
"
#assets
"
).
append
(
"
<img id='music-bg' src='/songs/
"
+
_selectedSong
.
folder
+
"
/bg.png' />
"
);
var
audio
=
new
Audio
();
var
audio
=
new
Audio
();
audio
.
muted
=
true
;
audio
.
src
=
'
/songs/
'
+
_selectedSong
.
folder
+
'
/main.mp3
'
;
audio
.
src
=
'
/songs/
'
+
_selectedSong
.
folder
+
'
/main.mp3
'
;
audio
.
load
();
audio
.
load
();
...
@@ -25,6 +26,15 @@ function loadSong(selectedSong, autoPlayEnabled){
...
@@ -25,6 +26,15 @@ function loadSong(selectedSong, autoPlayEnabled){
_this
.
checkIfEverythingLoaded
();
_this
.
checkIfEverythingLoaded
();
});
});
audio
.
playAsset
=
function
(){
try
{
audio
.
muted
=
false
;
audio
.
play
()
}
catch
(
e
){
console
.
warn
(
e
)
}
}
audio
.
onloadeddata
=
function
(){
audio
.
onloadeddata
=
function
(){
_musicLoaded
=
true
;
_musicLoaded
=
true
;
assets
.
sounds
[
"
main-music
"
]
=
audio
;
assets
.
sounds
[
"
main-music
"
]
=
audio
;
...
...
public/src/js/scoresheet.js
View file @
5a82469d
...
@@ -81,13 +81,13 @@ function Scoresheet(controller, score){
...
@@ -81,13 +81,13 @@ function Scoresheet(controller, score){
_this
.
setResults
();
_this
.
setResults
();
$
(
"
#song-select
"
).
click
(
function
(){
$
(
"
#song-select
"
).
click
(
function
(){
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
bgm
.
pause
();
bgm
.
pause
();
controller
.
songSelection
();
controller
.
songSelection
();
});
});
$
(
"
#replay
"
).
click
(
function
(){
$
(
"
#replay
"
).
click
(
function
(){
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
bgm
.
pause
();
bgm
.
pause
();
controller
.
restartSong
();
controller
.
restartSong
();
});
});
...
@@ -96,7 +96,7 @@ function Scoresheet(controller, score){
...
@@ -96,7 +96,7 @@ function Scoresheet(controller, score){
}
}
assets
.
sounds
[
"
results
"
].
play
();
assets
.
sounds
[
"
results
"
].
play
Asset
();
bgm
=
new
BufferedLoop
(
bgm
=
new
BufferedLoop
(
{
url
:
'
/assets/audio/bgm_result.ogg
'
,
duration
:
0.847
},
{
url
:
'
/assets/audio/bgm_result.ogg
'
,
duration
:
0.847
},
...
...
public/src/js/songselect.js
View file @
5a82469d
...
@@ -51,7 +51,7 @@ function SongSelect(){
...
@@ -51,7 +51,7 @@ function SongSelect(){
_this
.
endPreview
();
_this
.
endPreview
();
assets
.
sounds
[
"
diffsel
"
].
pause
();
assets
.
sounds
[
"
diffsel
"
].
pause
();
assets
.
sounds
[
"
diffsel
"
].
currentTime
=
0
;
assets
.
sounds
[
"
diffsel
"
].
currentTime
=
0
;
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
clearInterval
(
menuLoop
);
clearInterval
(
menuLoop
);
var
difficultyElement
=
(
e
.
target
.
className
==
"
stars
"
||
e
.
target
.
className
==
"
diffname
"
)
?
e
.
target
.
parentElement
:
e
.
target
;
var
difficultyElement
=
(
e
.
target
.
className
==
"
stars
"
||
e
.
target
.
className
==
"
diffname
"
)
?
e
.
target
.
parentElement
:
e
.
target
;
...
@@ -79,14 +79,14 @@ function SongSelect(){
...
@@ -79,14 +79,14 @@ function SongSelect(){
if
(
$
(
"
.opened
"
).
length
&&
$
(
"
.opened
"
).
attr
(
'
id
'
)
==
$
(
this
).
attr
(
'
id
'
))
{
if
(
$
(
"
.opened
"
).
length
&&
$
(
"
.opened
"
).
attr
(
'
id
'
)
==
$
(
this
).
attr
(
'
id
'
))
{
_this
.
endPreview
();
_this
.
endPreview
();
bgm
.
play
();
bgm
.
play
();
assets
.
sounds
[
"
cancel
"
].
play
();
assets
.
sounds
[
"
cancel
"
].
play
Asset
();
$
(
"
.difficulty
"
).
hide
();
$
(
"
.difficulty
"
).
hide
();
$
(
"
.opened
"
).
removeClass
(
"
opened
"
,
300
);
$
(
"
.opened
"
).
removeClass
(
"
opened
"
,
300
);
assets
.
sounds
[
"
diffsel
"
].
pause
();
assets
.
sounds
[
"
diffsel
"
].
pause
();
assets
.
sounds
[
"
diffsel
"
].
currentTime
=
0
;
assets
.
sounds
[
"
diffsel
"
].
currentTime
=
0
;
setTimeout
(
function
(){
setTimeout
(
function
(){
assets
.
sounds
[
"
song-select
"
].
play
();
assets
.
sounds
[
"
song-select
"
].
play
Asset
();
},
300
);
},
300
);
$
(
'
.songsel-title
'
).
fadeOut
(
200
,
function
(){
$
(
'
.songsel-title
'
).
fadeOut
(
200
,
function
(){
...
@@ -100,11 +100,11 @@ function SongSelect(){
...
@@ -100,11 +100,11 @@ function SongSelect(){
if
(
!
$
(
'
.opened
'
).
length
)
{
if
(
!
$
(
'
.opened
'
).
length
)
{
_this
.
startPreview
(
$
(
this
).
data
(
'
song-id
'
),
$
(
this
).
data
(
'
preview
'
));
_this
.
startPreview
(
$
(
this
).
data
(
'
song-id
'
),
$
(
this
).
data
(
'
preview
'
));
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
assets
.
sounds
[
"
song-select
"
].
pause
();
assets
.
sounds
[
"
song-select
"
].
pause
();
assets
.
sounds
[
"
song-select
"
].
currentTime
=
0
;
assets
.
sounds
[
"
song-select
"
].
currentTime
=
0
;
setTimeout
(
function
(){
setTimeout
(
function
(){
assets
.
sounds
[
"
diffsel
"
].
play
();
assets
.
sounds
[
"
diffsel
"
].
play
Asset
();
},
300
);
},
300
);
$
(
'
.songsel-title
'
).
fadeOut
(
200
,
function
(){
$
(
'
.songsel-title
'
).
fadeOut
(
200
,
function
(){
...
@@ -114,7 +114,7 @@ function SongSelect(){
...
@@ -114,7 +114,7 @@ function SongSelect(){
}
else
{
}
else
{
_preview
.
pause
();
_preview
.
pause
();
_this
.
startPreview
(
$
(
this
).
data
(
'
song-id
'
),
$
(
this
).
data
(
'
preview
'
),
false
);
_this
.
startPreview
(
$
(
this
).
data
(
'
song-id
'
),
$
(
this
).
data
(
'
preview
'
),
false
);
assets
.
sounds
[
"
ka
"
].
play
();
assets
.
sounds
[
"
ka
"
].
play
Asset
();
}
}
};
};
...
@@ -136,7 +136,7 @@ function SongSelect(){
...
@@ -136,7 +136,7 @@ function SongSelect(){
bgm
.
play
();
bgm
.
play
();
setTimeout
(
function
(){
setTimeout
(
function
(){
assets
.
sounds
[
"
song-select
"
].
play
();
assets
.
sounds
[
"
song-select
"
].
play
Asset
();
},
200
);
},
200
);
for
(
var
i
=
0
;
i
<
assets
.
songs
.
length
;
i
++
){
for
(
var
i
=
0
;
i
<
assets
.
songs
.
length
;
i
++
){
...
...
public/src/js/titlescreen.js
View file @
5a82469d
...
@@ -32,7 +32,7 @@ function Titlescreen(){
...
@@ -32,7 +32,7 @@ function Titlescreen(){
$
(
"
#screen
"
).
find
(
"
#title-screen
"
).
show
();
$
(
"
#screen
"
).
find
(
"
#title-screen
"
).
show
();
$
(
window
).
resize
(
_this
.
positionning
);
$
(
window
).
resize
(
_this
.
positionning
);
assets
.
sounds
[
"
title
"
].
play
();
assets
.
sounds
[
"
title
"
].
play
Asset
();
}
}
...
@@ -40,7 +40,7 @@ function Titlescreen(){
...
@@ -40,7 +40,7 @@ function Titlescreen(){
assets
.
sounds
[
"
title
"
].
pause
();
assets
.
sounds
[
"
title
"
].
pause
();
assets
.
sounds
[
"
title
"
].
currentTime
=
0
;
assets
.
sounds
[
"
title
"
].
currentTime
=
0
;
assets
.
sounds
[
"
don
"
].
play
();
assets
.
sounds
[
"
don
"
].
play
Asset
();
new
SongSelect
();
new
SongSelect
();
}
}
...
...
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