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nanahira
Taiko Web
Commits
4cb84c34
Commit
4cb84c34
authored
Jan 21, 2019
by
LoveEevee
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Replace difficulty badges, translate good/ok/bad
parent
6559e8ee
Changes
9
Hide whitespace changes
Inline
Side-by-side
Showing
9 changed files
with
142 additions
and
59 deletions
+142
-59
public/src/css/titlescreen.css
public/src/css/titlescreen.css
+14
-2
public/src/js/assets.js
public/src/js/assets.js
+1
-5
public/src/js/canvasdraw.js
public/src/js/canvasdraw.js
+59
-24
public/src/js/scoresheet.js
public/src/js/scoresheet.js
+24
-11
public/src/js/songselect.js
public/src/js/songselect.js
+8
-5
public/src/js/strings.js
public/src/js/strings.js
+15
-0
public/src/js/titlescreen.js
public/src/js/titlescreen.js
+3
-0
public/src/js/view.js
public/src/js/view.js
+17
-12
public/src/views/titlescreen.html
public/src/views/titlescreen.html
+1
-0
No files found.
public/src/css/titlescreen.css
View file @
4cb84c34
...
@@ -49,8 +49,8 @@
...
@@ -49,8 +49,8 @@
left
:
0
;
left
:
0
;
background-repeat
:
no-repeat
;
background-repeat
:
no-repeat
;
background-size
:
auto
70%
;
background-size
:
auto
70%
;
background-position
:
center
;
background-position
:
15%
center
;
width
:
4
em
;
width
:
7
em
;
height
:
4em
;
height
:
4em
;
}
}
#lang
:focus-within
{
#lang
:focus-within
{
...
@@ -63,3 +63,15 @@
...
@@ -63,3 +63,15 @@
width
:
100%
;
width
:
100%
;
height
:
100%
;
height
:
100%
;
}
}
#lang-id
{
position
:
absolute
;
top
:
0
;
bottom
:
0
;
left
:
2.6em
;
font-family
:
TnT
,
Meiryo
,
sans-serif
;
font-size
:
1.5em
;
font-weight
:
normal
;
color
:
#fff
;
line-height
:
2.75em
;
z-index
:
0
;
}
public/src/js/assets.js
View file @
4cb84c34
...
@@ -48,11 +48,7 @@ var assets = {
...
@@ -48,11 +48,7 @@ var assets = {
"
taiko.png
"
,
"
taiko.png
"
,
"
dancing-don.gif
"
,
"
dancing-don.gif
"
,
"
bg-pattern-1.png
"
,
"
bg-pattern-1.png
"
,
"
muzu_easy.png
"
,
"
difficulty.png
"
,
"
muzu_normal.png
"
,
"
muzu_hard.png
"
,
"
muzu_oni.png
"
,
"
muzu_ura.png
"
,
"
don_anim_normal.png
"
,
"
don_anim_normal.png
"
,
"
don_anim_10combo.png
"
,
"
don_anim_10combo.png
"
,
"
don_anim_gogo.png
"
,
"
don_anim_gogo.png
"
,
...
...
public/src/js/canvasdraw.js
View file @
4cb84c34
...
@@ -314,6 +314,8 @@
...
@@ -314,6 +314,8 @@
}
}
}
else
if
(
symbol
===
"
…
"
){
}
else
if
(
symbol
===
"
…
"
){
drawn
.
push
({
text
:
symbol
,
x
:
bold
?
9
:
0
,
y
:
5
,
h
:
25
,
rotate
:
true
})
drawn
.
push
({
text
:
symbol
,
x
:
bold
?
9
:
0
,
y
:
5
,
h
:
25
,
rotate
:
true
})
}
else
if
(
symbol
===
'
"
'
){
drawn
.
push
({
text
:
symbol
,
x
:
0
,
y
:
5
,
h
:
20
,
rotate
:
true
})
}
else
if
(
r
.
comma
.
test
(
symbol
)){
}
else
if
(
r
.
comma
.
test
(
symbol
)){
// Comma, full stop
// Comma, full stop
if
(
bold
){
if
(
bold
){
...
@@ -1003,32 +1005,65 @@
...
@@ -1003,32 +1005,65 @@
if
(
config
.
scale
){
if
(
config
.
scale
){
ctx
.
scale
(
config
.
scale
,
config
.
scale
)
ctx
.
scale
(
config
.
scale
,
config
.
scale
)
}
}
if
(
config
.
align
===
"
center
"
){
ctx
.
translate
(
config
.
score
===
"
bad
"
?
-
49
/
2
:
-
23
/
2
,
0
)
}
ctx
.
strokeStyle
=
"
#000
"
ctx
.
strokeStyle
=
"
#000
"
ctx
.
lineWidth
=
7
ctx
.
lineWidth
=
7
if
(
config
.
score
===
"
good
"
){
if
(
strings
.
good
===
"
良
"
){
var
grd
=
ctx
.
createLinearGradient
(
0
,
0
,
0
,
29
)
if
(
config
.
align
===
"
center
"
){
grd
.
addColorStop
(
0.3
,
"
#f7fb00
"
)
ctx
.
translate
(
config
.
score
===
"
bad
"
?
-
49
/
2
:
-
23
/
2
,
0
)
grd
.
addColorStop
(
0.9
,
"
#ff4900
"
)
}
ctx
.
fillStyle
=
grd
if
(
config
.
score
===
"
good
"
){
ctx
.
stroke
(
this
.
diffPath
.
good
)
var
grd
=
ctx
.
createLinearGradient
(
0
,
0
,
0
,
29
)
ctx
.
fill
(
this
.
diffPath
.
good
)
grd
.
addColorStop
(
0.3
,
"
#f7fb00
"
)
}
else
if
(
config
.
score
===
"
ok
"
){
grd
.
addColorStop
(
0.9
,
"
#ff4900
"
)
ctx
.
fillStyle
=
"
#fff
"
ctx
.
fillStyle
=
grd
ctx
.
stroke
(
this
.
diffPath
.
ok
)
ctx
.
stroke
(
this
.
diffPath
.
good
)
ctx
.
fill
(
this
.
diffPath
.
ok
)
ctx
.
fill
(
this
.
diffPath
.
good
)
}
else
if
(
config
.
score
===
"
bad
"
){
}
else
if
(
config
.
score
===
"
ok
"
){
var
grd
=
ctx
.
createLinearGradient
(
0
,
0
,
0
,
27
)
ctx
.
fillStyle
=
"
#fff
"
grd
.
addColorStop
(
0.1
,
"
#6B5DFF
"
)
ctx
.
stroke
(
this
.
diffPath
.
ok
)
grd
.
addColorStop
(
0.7
,
"
#00AEDE
"
)
ctx
.
fill
(
this
.
diffPath
.
ok
)
ctx
.
fillStyle
=
grd
}
else
if
(
config
.
score
===
"
bad
"
){
ctx
.
stroke
(
this
.
diffPath
.
bad
)
var
grd
=
ctx
.
createLinearGradient
(
0
,
0
,
0
,
27
)
ctx
.
fill
(
this
.
diffPath
.
bad
)
grd
.
addColorStop
(
0.1
,
"
#6B5DFF
"
)
ctx
.
translate
(
26
,
0
)
grd
.
addColorStop
(
0.7
,
"
#00AEDE
"
)
ctx
.
stroke
(
this
.
diffPath
.
ok
)
ctx
.
fillStyle
=
grd
ctx
.
fill
(
this
.
diffPath
.
ok
)
ctx
.
stroke
(
this
.
diffPath
.
bad
)
ctx
.
fill
(
this
.
diffPath
.
bad
)
ctx
.
translate
(
26
,
0
)
ctx
.
stroke
(
this
.
diffPath
.
ok
)
ctx
.
fill
(
this
.
diffPath
.
ok
)
}
}
else
{
ctx
.
font
=
this
.
bold
(
strings
.
font
)
+
"
26px
"
+
strings
.
font
if
(
config
.
results
){
ctx
.
textAlign
=
"
left
"
}
else
{
ctx
.
textAlign
=
"
center
"
}
ctx
.
textBaseline
=
"
top
"
ctx
.
miterLimit
=
1
if
(
config
.
score
===
"
good
"
){
if
(
config
.
results
&&
strings
.
id
===
"
en
"
){
ctx
.
scale
(
0.75
,
1
)
}
var
grd
=
ctx
.
createLinearGradient
(
0
,
0
,
0
,
29
)
grd
.
addColorStop
(
0.3
,
"
#f7fb00
"
)
grd
.
addColorStop
(
0.9
,
"
#ff4900
"
)
ctx
.
fillStyle
=
grd
ctx
.
strokeText
(
strings
.
good
,
0
,
4
)
ctx
.
fillText
(
strings
.
good
,
0
,
4
)
}
else
if
(
config
.
score
===
"
ok
"
){
ctx
.
fillStyle
=
"
#fff
"
ctx
.
strokeText
(
strings
.
ok
,
0
,
4
)
ctx
.
fillText
(
strings
.
ok
,
0
,
4
)
}
else
if
(
config
.
score
===
"
bad
"
){
var
grd
=
ctx
.
createLinearGradient
(
0
,
0
,
0
,
27
)
grd
.
addColorStop
(
0.1
,
"
#6B5DFF
"
)
grd
.
addColorStop
(
0.7
,
"
#00AEDE
"
)
ctx
.
fillStyle
=
grd
ctx
.
strokeText
(
strings
.
bad
,
0
,
4
)
ctx
.
fillText
(
strings
.
bad
,
0
,
4
)
}
}
}
ctx
.
restore
()
ctx
.
restore
()
}
}
...
...
public/src/js/scoresheet.js
View file @
4cb84c34
...
@@ -17,6 +17,7 @@ class Scoresheet{
...
@@ -17,6 +17,7 @@ class Scoresheet{
this
.
game
.
appendChild
(
this
.
fadeScreen
)
this
.
game
.
appendChild
(
this
.
fadeScreen
)
this
.
font
=
strings
.
font
this
.
font
=
strings
.
font
this
.
numbersFont
=
"
TnT, Meiryo, sans-serif
"
this
.
state
=
{
this
.
state
=
{
screen
:
"
fadeIn
"
,
screen
:
"
fadeIn
"
,
screenMS
:
this
.
getMS
(),
screenMS
:
this
.
getMS
(),
...
@@ -34,6 +35,14 @@ class Scoresheet{
...
@@ -34,6 +35,14 @@ class Scoresheet{
"
13
"
:
[
"
a
"
,
"
b
"
,
"
start
"
,
"
ls
"
,
"
rs
"
]
"
13
"
:
[
"
a
"
,
"
b
"
,
"
start
"
,
"
ls
"
,
"
rs
"
]
})
})
this
.
difficulty
=
{
"
easy
"
:
0
,
"
normal
"
:
1
,
"
hard
"
:
2
,
"
oni
"
:
3
,
"
ura
"
:
4
}
this
.
redrawRunning
=
true
this
.
redrawRunning
=
true
this
.
redrawBind
=
this
.
redraw
.
bind
(
this
)
this
.
redrawBind
=
this
.
redraw
.
bind
(
this
)
this
.
redraw
()
this
.
redraw
()
...
@@ -403,9 +412,10 @@ class Scoresheet{
...
@@ -403,9 +412,10 @@ class Scoresheet{
ctx
.
translate
(
0
,
p2Offset
)
ctx
.
translate
(
0
,
p2Offset
)
}
}
var
imgScale
=
1.35
ctx
.
drawImage
(
assets
.
image
[
"
difficulty
"
],
ctx
.
drawImage
(
assets
.
image
[
"
muzu_
"
+
results
.
difficulty
],
0
,
144
*
this
.
difficulty
[
results
.
difficulty
],
276
,
150
,
imgScale
*
176
,
imgScale
*
120
168
,
143
,
300
,
150
,
189
,
162
)
)
if
(
this
.
controller
.
autoPlayEnabled
){
if
(
this
.
controller
.
autoPlayEnabled
){
...
@@ -458,7 +468,7 @@ class Scoresheet{
...
@@ -458,7 +468,7 @@ class Scoresheet{
ctx
:
ctx
,
ctx
:
ctx
,
text
:
strings
.
points
,
text
:
strings
.
points
,
x
:
792
,
x
:
792
,
y
:
253
,
y
:
strings
.
id
===
"
ko
"
?
260
:
253
,
fontSize
:
36
,
fontSize
:
36
,
fontFamily
:
this
.
font
,
fontFamily
:
this
.
font
,
align
:
"
right
"
,
align
:
"
right
"
,
...
@@ -472,19 +482,22 @@ class Scoresheet{
...
@@ -472,19 +482,22 @@ class Scoresheet{
ctx
:
ctx
,
ctx
:
ctx
,
score
:
"
good
"
,
score
:
"
good
"
,
x
:
823
,
x
:
823
,
y
:
192
y
:
192
,
results
:
true
})
})
this
.
draw
.
score
({
this
.
draw
.
score
({
ctx
:
ctx
,
ctx
:
ctx
,
score
:
"
ok
"
,
score
:
"
ok
"
,
x
:
823
,
x
:
823
,
y
:
233
y
:
233
,
results
:
true
})
})
this
.
draw
.
score
({
this
.
draw
.
score
({
ctx
:
ctx
,
ctx
:
ctx
,
score
:
"
bad
"
,
score
:
"
bad
"
,
x
:
823
,
x
:
823
,
y
:
273
y
:
273
,
results
:
true
})
})
ctx
.
textAlign
=
"
right
"
ctx
.
textAlign
=
"
right
"
...
@@ -512,9 +525,9 @@ class Scoresheet{
...
@@ -512,9 +525,9 @@ class Scoresheet{
y
:
233
,
y
:
233
,
fontSize
:
29
,
fontSize
:
29
,
fontFamily
:
this
.
font
,
fontFamily
:
this
.
font
,
letterSpacing
:
4
,
align
:
"
right
"
,
align
:
"
right
"
,
width
:
154
width
:
154
,
letterSpacing
:
strings
.
id
===
"
ja
"
?
4
:
0
},
[
},
[
{
outline
:
"
#000
"
,
letterBorder
:
8
},
{
outline
:
"
#000
"
,
letterBorder
:
8
},
{
fill
:
"
#ffc700
"
}
{
fill
:
"
#ffc700
"
}
...
@@ -689,7 +702,7 @@ class Scoresheet{
...
@@ -689,7 +702,7 @@ class Scoresheet{
var
points
=
this
.
getNumber
(
results
.
points
,
3100
+
noCrownResultWait
,
elapsed
)
var
points
=
this
.
getNumber
(
results
.
points
,
3100
+
noCrownResultWait
,
elapsed
)
var
scale
=
1.3
var
scale
=
1.3
ctx
.
font
=
"
35px
"
+
this
.
f
ont
ctx
.
font
=
"
35px
"
+
this
.
numbersF
ont
ctx
.
translate
(
760
,
286
)
ctx
.
translate
(
760
,
286
)
ctx
.
scale
(
1
/
scale
,
1
*
1.1
)
ctx
.
scale
(
1
/
scale
,
1
*
1.1
)
ctx
.
textAlign
=
"
center
"
ctx
.
textAlign
=
"
center
"
...
@@ -721,7 +734,7 @@ class Scoresheet{
...
@@ -721,7 +734,7 @@ class Scoresheet{
x
:
971
+
270
*
Math
.
floor
(
i
/
3
),
x
:
971
+
270
*
Math
.
floor
(
i
/
3
),
y
:
196
+
(
40
*
(
i
%
3
)),
y
:
196
+
(
40
*
(
i
%
3
)),
fontSize
:
26
,
fontSize
:
26
,
fontFamily
:
this
.
f
ont
,
fontFamily
:
this
.
numbersF
ont
,
letterSpacing
:
1
,
letterSpacing
:
1
,
align
:
"
right
"
align
:
"
right
"
},
[
},
[
...
...
public/src/js/songselect.js
View file @
4cb84c34
...
@@ -794,7 +794,8 @@ class SongSelect{
...
@@ -794,7 +794,8 @@ class SongSelect{
ratio
+
0.2
ratio
+
0.2
)
)
this
.
selectTextCache
.
resize
((
280
+
53
+
60
+
1
)
*
2
,
this
.
songAsset
.
marginTop
+
15
,
ratio
+
0.5
)
var
textW
=
strings
.
id
===
"
en
"
?
350
:
280
this
.
selectTextCache
.
resize
((
textW
+
53
+
60
+
1
)
*
2
,
this
.
songAsset
.
marginTop
+
15
,
ratio
+
0.5
)
var
categories
=
0
var
categories
=
0
var
lastCategory
var
lastCategory
...
@@ -872,11 +873,12 @@ class SongSelect{
...
@@ -872,11 +873,12 @@ class SongSelect{
}
}
if
(
screen
===
"
title
"
||
screen
===
"
titleFadeIn
"
||
screen
===
"
song
"
){
if
(
screen
===
"
title
"
||
screen
===
"
titleFadeIn
"
||
screen
===
"
song
"
){
var
textW
=
strings
.
id
===
"
en
"
?
350
:
280
this
.
selectTextCache
.
get
({
this
.
selectTextCache
.
get
({
ctx
:
ctx
,
ctx
:
ctx
,
x
:
frameLeft
,
x
:
frameLeft
,
y
:
frameTop
,
y
:
frameTop
,
w
:
280
+
53
+
60
,
w
:
textW
+
53
+
60
,
h
:
this
.
songAsset
.
marginTop
+
15
,
h
:
this
.
songAsset
.
marginTop
+
15
,
id
:
"
song
"
id
:
"
song
"
},
ctx
=>
{
},
ctx
=>
{
...
@@ -887,7 +889,7 @@ class SongSelect{
...
@@ -887,7 +889,7 @@ class SongSelect{
fontFamily
:
this
.
font
,
fontFamily
:
this
.
font
,
x
:
53
,
x
:
53
,
y
:
30
,
y
:
30
,
width
:
280
,
width
:
textW
,
letterSpacing
:
2
,
letterSpacing
:
2
,
forceShadow
:
true
forceShadow
:
true
},
[
},
[
...
@@ -1118,11 +1120,12 @@ class SongSelect{
...
@@ -1118,11 +1120,12 @@ class SongSelect{
var
opened
=
((
selectedWidth
-
this
.
songAsset
.
width
)
/
(
this
.
songAsset
.
selectedWidth
-
this
.
songAsset
.
width
))
var
opened
=
((
selectedWidth
-
this
.
songAsset
.
width
)
/
(
this
.
songAsset
.
selectedWidth
-
this
.
songAsset
.
width
))
var
songSel
=
true
var
songSel
=
true
}
else
{
}
else
{
var
textW
=
strings
.
id
===
"
en
"
?
350
:
280
this
.
selectTextCache
.
get
({
this
.
selectTextCache
.
get
({
ctx
:
ctx
,
ctx
:
ctx
,
x
:
x
-
144
-
53
,
x
:
x
-
144
-
53
,
y
:
y
-
24
-
30
,
y
:
y
-
24
-
30
,
w
:
280
+
53
+
60
,
w
:
textW
+
53
+
60
,
h
:
this
.
songAsset
.
marginTop
+
15
,
h
:
this
.
songAsset
.
marginTop
+
15
,
id
:
"
difficulty
"
id
:
"
difficulty
"
},
ctx
=>
{
},
ctx
=>
{
...
@@ -1133,7 +1136,7 @@ class SongSelect{
...
@@ -1133,7 +1136,7 @@ class SongSelect{
fontFamily
:
this
.
font
,
fontFamily
:
this
.
font
,
x
:
53
,
x
:
53
,
y
:
30
,
y
:
30
,
width
:
280
,
width
:
textW
,
forceShadow
:
true
forceShadow
:
true
},
[
},
[
{
x
:
-
2
,
y
:
-
2
,
outline
:
"
#000
"
,
letterBorder
:
23
},
{
x
:
-
2
,
y
:
-
2
,
outline
:
"
#000
"
,
letterBorder
:
23
},
...
...
public/src/js/strings.js
View file @
4cb84c34
...
@@ -46,6 +46,9 @@
...
@@ -46,6 +46,9 @@
}
}
this
.
combo
=
"
コンボ
"
this
.
combo
=
"
コンボ
"
this
.
clear
=
"
クリア
"
this
.
clear
=
"
クリア
"
this
.
good
=
"
良
"
this
.
ok
=
"
可
"
this
.
bad
=
"
不可
"
this
.
pauseOptions
=
[
this
.
pauseOptions
=
[
"
演奏をつづける
"
,
"
演奏をつづける
"
,
"
はじめからやりなおす
"
,
"
はじめからやりなおす
"
,
...
@@ -104,6 +107,9 @@ function StringsEn(){
...
@@ -104,6 +107,9 @@ function StringsEn(){
}
}
this
.
combo
=
"
Combo
"
this
.
combo
=
"
Combo
"
this
.
clear
=
"
Clear
"
this
.
clear
=
"
Clear
"
this
.
good
=
"
GOOD
"
this
.
ok
=
"
OK
"
this
.
bad
=
"
BAD
"
this
.
pauseOptions
=
[
this
.
pauseOptions
=
[
"
Continue
"
,
"
Continue
"
,
"
Retry
"
,
"
Retry
"
,
...
@@ -162,6 +168,9 @@ function StringsCn(){
...
@@ -162,6 +168,9 @@ function StringsCn(){
}
}
this
.
combo
=
"
连段
"
this
.
combo
=
"
连段
"
this
.
clear
=
"
通关
"
this
.
clear
=
"
通关
"
this
.
good
=
"
良
"
this
.
ok
=
"
可
"
this
.
bad
=
"
不可
"
this
.
pauseOptions
=
[
this
.
pauseOptions
=
[
"
继续演奏
"
,
"
继续演奏
"
,
"
从头开始
"
,
"
从头开始
"
,
...
@@ -220,6 +229,9 @@ function StringsTw(){
...
@@ -220,6 +229,9 @@ function StringsTw(){
}
}
this
.
combo
=
"
連段
"
this
.
combo
=
"
連段
"
this
.
clear
=
"
通關
"
this
.
clear
=
"
通關
"
this
.
good
=
"
良
"
this
.
ok
=
"
可
"
this
.
bad
=
"
不可
"
this
.
pauseOptions
=
[
this
.
pauseOptions
=
[
"
繼續演奏
"
,
"
繼續演奏
"
,
"
從頭開始
"
,
"
從頭開始
"
,
...
@@ -278,6 +290,9 @@ function StringsKo(){
...
@@ -278,6 +290,9 @@ function StringsKo(){
}
}
this
.
combo
=
"
콤보
"
this
.
combo
=
"
콤보
"
this
.
clear
=
"
클리어
"
this
.
clear
=
"
클리어
"
this
.
good
=
"
얼쑤
"
this
.
ok
=
"
좋다
"
this
.
bad
=
"
에구
"
this
.
pauseOptions
=
[
this
.
pauseOptions
=
[
"
연주 계속하기
"
,
"
연주 계속하기
"
,
"
처음부터 다시
"
,
"
처음부터 다시
"
,
...
...
public/src/js/titlescreen.js
View file @
4cb84c34
...
@@ -5,6 +5,7 @@ class Titlescreen{
...
@@ -5,6 +5,7 @@ class Titlescreen{
this
.
titleScreen
=
document
.
getElementById
(
"
title-screen
"
)
this
.
titleScreen
=
document
.
getElementById
(
"
title-screen
"
)
this
.
proceed
=
document
.
getElementById
(
"
title-proceed
"
)
this
.
proceed
=
document
.
getElementById
(
"
title-proceed
"
)
this
.
langDropdown
=
document
.
getElementById
(
"
lang-dropdown
"
)
this
.
langDropdown
=
document
.
getElementById
(
"
lang-dropdown
"
)
this
.
langId
=
document
.
getElementById
(
"
lang-id
"
)
this
.
lang
=
this
.
getLang
()
this
.
lang
=
this
.
getLang
()
this
.
setLang
(
allStrings
[
this
.
lang
])
this
.
setLang
(
allStrings
[
this
.
lang
])
...
@@ -93,6 +94,8 @@ class Titlescreen{
...
@@ -93,6 +94,8 @@ class Titlescreen{
strings
=
lang
strings
=
lang
this
.
proceed
.
innerText
=
strings
.
titleProceed
this
.
proceed
.
innerText
=
strings
.
titleProceed
this
.
proceed
.
setAttribute
(
"
alt
"
,
strings
.
titleProceed
)
this
.
proceed
.
setAttribute
(
"
alt
"
,
strings
.
titleProceed
)
this
.
langId
.
innerText
=
strings
.
id
.
toUpperCase
()
this
.
langId
.
setAttribute
(
"
alt
"
,
strings
.
id
.
toUpperCase
())
loader
.
screen
.
style
.
fontFamily
=
strings
.
font
loader
.
screen
.
style
.
fontFamily
=
strings
.
font
loader
.
screen
.
style
.
fontWeight
=
strings
.
font
===
"
Microsoft YaHei, sans-serif
"
?
"
bold
"
:
""
loader
.
screen
.
style
.
fontWeight
=
strings
.
font
===
"
Microsoft YaHei, sans-serif
"
?
"
bold
"
:
""
}
}
...
...
public/src/js/view.js
View file @
4cb84c34
...
@@ -49,6 +49,13 @@
...
@@ -49,6 +49,13 @@
infoFill
:
"
#656565
"
infoFill
:
"
#656565
"
}
}
}
}
this
.
difficulty
=
{
"
easy
"
:
0
,
"
normal
"
:
1
,
"
hard
"
:
2
,
"
oni
"
:
3
,
"
ura
"
:
4
}
this
.
currentScore
=
{
this
.
currentScore
=
{
ms
:
-
Infinity
,
ms
:
-
Infinity
,
...
@@ -394,13 +401,11 @@
...
@@ -394,13 +401,11 @@
ctx
.
fill
()
ctx
.
fill
()
// Difficulty
// Difficulty
var
badgeImg
=
assets
.
image
[
"
muzu_
"
+
this
.
controller
.
selectedSong
.
difficulty
]
ctx
.
drawImage
(
assets
.
image
[
"
difficulty
"
],
var
badgeW
=
badgeImg
.
width
/
badgeImg
.
height
*
53
0
,
144
*
this
.
difficulty
[
this
.
controller
.
selectedSong
.
difficulty
],
ctx
.
drawImage
(
badgeImg
,
168
,
143
,
157
-
badgeW
/
2
,
126
,
this
.
multiplayer
===
2
?
497
:
228
,
this
.
multiplayer
===
2
?
497
:
228
,
62
,
53
badgeW
,
53
)
)
// Badges
// Badges
...
@@ -545,11 +550,11 @@
...
@@ -545,11 +550,11 @@
ctx
.
globalAlpha
=
1
ctx
.
globalAlpha
=
1
// Difficulty
// Difficulty
var
badgeImg
=
assets
.
image
[
"
muzu_
"
+
this
.
controller
.
selectedSong
.
difficulty
]
ctx
.
drawImage
(
assets
.
image
[
"
difficulty
"
],
var
badgeW
=
badgeImg
.
width
/
badgeImg
.
height
*
120
0
,
144
*
this
.
difficulty
[
this
.
controller
.
selectedSong
.
difficulty
],
ctx
.
drawImage
(
badgeImg
,
168
,
143
,
87
-
badgeW
/
2
,
this
.
multiplayer
===
2
?
194
:
232
,
16
,
this
.
multiplayer
===
2
?
194
:
232
,
badgeW
,
120
141
,
120
)
)
// Badges
// Badges
...
...
public/src/views/titlescreen.html
View file @
4cb84c34
...
@@ -3,5 +3,6 @@
...
@@ -3,5 +3,6 @@
<div
class=
"click-to-continue stroke-sub"
id=
"title-proceed"
></div>
<div
class=
"click-to-continue stroke-sub"
id=
"title-proceed"
></div>
</div>
</div>
<div
id=
"lang"
>
<div
id=
"lang"
>
<div
id=
"lang-id"
class=
"stroke-sub"
></div>
<select
id=
"lang-dropdown"
></select>
<select
id=
"lang-dropdown"
></select>
</div>
</div>
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