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nanahira
Taiko Web
Commits
38ae93f9
Commit
38ae93f9
authored
Jan 01, 2019
by
Bui
Committed by
GitHub
Jan 01, 2019
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #100 from LoveEevee/scoresheet-add-characters
Scoresheet: Add characters
parents
47e939a7
f5354281
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
299 additions
and
22 deletions
+299
-22
public/src/css/game.css
public/src/css/game.css
+14
-0
public/src/css/songbg.css
public/src/css/songbg.css
+156
-0
public/src/js/assets.js
public/src/js/assets.js
+4
-1
public/src/js/controller.js
public/src/js/controller.js
+1
-0
public/src/js/loadsong.js
public/src/js/loadsong.js
+3
-0
public/src/js/scoresheet.js
public/src/js/scoresheet.js
+106
-8
public/src/js/view.js
public/src/js/view.js
+15
-13
No files found.
public/src/css/game.css
View file @
38ae93f9
...
...
@@ -80,3 +80,17 @@
background
:
#fff
;
border-color
:
#ae7a26
;
}
.touch-results
#touch-pause-btn
{
display
:
none
;
}
#fade-screen
{
position
:
absolute
;
top
:
0
;
right
:
0
;
bottom
:
0
;
left
:
0
;
background-color
:
transparent
;
pointer-events
:
none
;
z-index
:
2
;
transition
:
1s
background-color
linear
;
}
public/src/css/songbg.css
View file @
38ae93f9
...
...
@@ -166,3 +166,159 @@
.donbg-fastscroll
.donlayer2
{
animation
:
1s
linear
donbg-scroll
infinite
;
}
#tetsuohana
{
position
:
absolute
;
right
:
calc
(
-12px
*
var
(
--scale
));
left
:
calc
(
-12px
*
var
(
--scale
));
margin
:
auto
;
z-index
:
1
;
overflow
:
hidden
;
pointer-events
:
none
;
top
:
calc
(
50%
-
15px
*
var
(
--scale
));
width
:
calc
(
1304px
*
var
(
--scale
));
height
:
calc
(
375px
*
var
(
--scale
));
--frame
:
0
;
--low
:
calc
(
36px
*
var
(
--scale
));
}
#tetsuo
,
#hana
{
position
:
absolute
;
top
:
0
;
width
:
calc
(
292px
*
var
(
--scale
));
height
:
calc
(
425px
*
var
(
--scale
));
transform
:
translateY
(
calc
(
360px
*
var
(
--scale
)));
}
#tetsuo-in
,
#hana-in
{
width
:
100%
;
height
:
100%
;
background-repeat
:
no-repeat
;
background-size
:
calc
(
292px
*
var
(
--scale
)
*
2
);
background-position-y
:
calc
(
-425px
*
var
(
--frame
)
*
var
(
--scale
));
}
#tetsuo
{
left
:
calc
(
173px
*
var
(
--scale
));
}
#hana
{
right
:
calc
(
178px
*
var
(
--scale
));
}
#hana-in
{
background-position-x
:
calc
(
-292px
*
var
(
--scale
));
}
#mikoshi
{
position
:
absolute
;
top
:
0
;
left
:
calc
(
390px
*
var
(
--scale
));
width
:
calc
(
553px
*
var
(
--scale
));
height
:
calc
(
416px
*
var
(
--scale
));
transform
:
translateY
(
calc
(
461px
*
var
(
--scale
)));
}
#mikoshi-in
{
width
:
100%
;
height
:
100%
;
background-repeat
:
no-repeat
;
background-size
:
contain
;
}
#flowers1
,
#flowers2
{
position
:
absolute
;
top
:
calc
(
218px
*
var
(
--scale
));
width
:
calc
(
483px
*
var
(
--scale
));
height
:
calc
(
159px
*
var
(
--scale
));
transform
:
translateY
(
calc
(
243px
*
var
(
--scale
)))
scaleX
(
var
(
--flip
));
}
#flowers1-in
,
#flowers2-in
{
width
:
100%
;
height
:
100%
;
background-repeat
:
no-repeat
;
background-size
:
calc
(
483px
*
var
(
--scale
));
background-position-y
:
calc
(
-159px
*
var
(
--frame
)
*
var
(
--scale
));
}
#flowers1
{
left
:
0
;
--flip
:
1
;
}
#flowers2
{
right
:
calc
(
4px
*
var
(
--scale
));
--flip
:
-1
;
}
#tetsuohana
.fadein
,
#tetsuohana
.dance
,
#tetsuohana
.failed
{
height
:
calc
(
461px
*
var
(
--scale
));
}
#tetsuohana
.fadein
#tetsuo
,
#tetsuohana
.fadein
#hana
{
transition
:
0.5s
transform
cubic-bezier
(
0.2
,
0.6
,
0.4
,
1.2
);
transform
:
translateY
(
var
(
--low
));
}
@keyframes
tetsuohana-dance
{
0
%
{
transform
:
translateY
(
var
(
--low
))}
50
%
{
transform
:
translateY
(
0
)}
100
%
{
transform
:
translateY
(
0
)}
}
@keyframes
tetsuohana-failed1
{
0
%
{
transform
:
translateY
(
calc
(
10px
*
var
(
--scale
)))}
50
%
{
transform
:
translateY
(
0
)}
100
%
{
transform
:
translateY
(
0
)}
}
@keyframes
tetsuohana-failed2
{
0
%
{
transform
:
translateY
(
0
)}
49
%
{
transform
:
translateY
(
0
)}
50
%
{
transform
:
translateY
(
calc
(
5px
*
var
(
--scale
)))}
100
%
{
transform
:
translateY
(
calc
(
15px
*
var
(
--scale
)))}
}
@keyframes
tetsuohana-flowers
{
0
%
{
background-position-y
:
0
}
50
%
{
background-position-y
:
calc
(
-159px
*
var
(
--scale
))}
100
%
{
background-position-y
:
calc
(
-318px
*
var
(
--scale
))}
}
@keyframes
tetsuohana-mikoshi
{
0
%
{
transform
:
translateY
(
calc
(
425px
*
var
(
--scale
)))}
100
%
{
transform
:
translateY
(
0
)}
}
#tetsuohana
.dance
#tetsuo
,
#tetsuohana
.dance
#hana
{
--frame
:
1
;
transform
:
translateY
(
var
(
--low
));
animation
:
0.5s
ease-out
tetsuohana-dance
infinite
forwards
;
}
#tetsuohana
.dance
#tetsuo-in
,
#tetsuohana
.dance
#hana-in
{
transform
:
translateY
(
0
);
animation
:
0.5s
ease-out
tetsuohana-dance
infinite
forwards
reverse
;
}
#tetsuohana
.dance
#flowers1
,
#tetsuohana
.dance
#flowers2
{
transform
:
translateY
(
0
)
scaleX
(
var
(
--flip
));
transition
:
0.34s
transform
ease-out
;
}
#tetsuohana
.dance
#flowers1-in
,
#tetsuohana
.dance
#flowers2-in
{
animation
:
0.25s
0.4s
step-end
tetsuohana-flowers
both
;
}
#tetsuohana
.dance
#mikoshi-out
{
animation
:
0.4s
0.4s
ease-out
tetsuohana-mikoshi
both
;
}
#tetsuohana
.dance
#mikoshi
{
transform
:
translateY
(
var
(
--low
));
animation
:
0.5s
0.8s
ease-out
tetsuohana-dance
infinite
forwards
;
}
#tetsuohana
.dance
#mikoshi-in
{
transform
:
translateY
(
0
);
animation
:
0.5s
0.8s
ease-out
tetsuohana-dance
infinite
forwards
reverse
;
}
#tetsuohana
.failed
#tetsuo
,
#tetsuohana
.failed
#hana
{
--frame
:
2
;
top
:
calc
(
26px
*
var
(
--scale
));
transform
:
translateY
(
calc
(
46px
*
var
(
--scale
)));
animation
:
1.25s
ease-out
tetsuohana-failed1
forwards
infinite
;
}
#tetsuohana
.failed
#tetsuo-in
,
#tetsuohana
.failed
#hana-in
{
transform
:
translateY
(
0
);
animation
:
1.25s
ease-in
tetsuohana-failed2
forwards
infinite
;
}
public/src/js/assets.js
View file @
38ae93f9
...
...
@@ -41,7 +41,10 @@ var assets = {
"
touch_drum.png
"
,
"
touch_pause.png
"
,
"
touch_fullscreen.png
"
,
"
mimizu.png
"
"
mimizu.png
"
,
"
results_flowers.png
"
,
"
results_mikoshi.png
"
,
"
results_tetsuohana.png
"
],
"
audioSfx
"
:
[
"
don.wav
"
,
...
...
public/src/js/controller.js
View file @
38ae93f9
...
...
@@ -130,6 +130,7 @@ class Controller{
if
(
!
fadeIn
){
this
.
clean
()
}
loader
.
screen
.
classList
.
remove
(
"
view
"
)
new
SongSelect
(
false
,
fadeIn
,
this
.
touchEnabled
)
}
restartSong
(){
...
...
public/src/js/loadsong.js
View file @
38ae93f9
...
...
@@ -39,6 +39,9 @@ class LoadSong{
type
:
type
})
}
if
(
type
===
"
don
"
){
song
.
donBg
=
null
}
if
(
type
===
"
song
"
){
song
.
songBg
=
null
}
...
...
public/src/js/scoresheet.js
View file @
38ae93f9
...
...
@@ -10,6 +10,11 @@ class Scoresheet{
this
.
canvas
=
document
.
getElementById
(
"
canvas
"
)
this
.
ctx
=
this
.
canvas
.
getContext
(
"
2d
"
)
this
.
game
=
document
.
getElementById
(
"
game
"
)
this
.
fadeScreen
=
document
.
createElement
(
"
div
"
)
this
.
fadeScreen
.
id
=
"
fade-screen
"
this
.
game
.
appendChild
(
this
.
fadeScreen
)
this
.
font
=
"
TnT, Meiryo, sans-serif
"
this
.
state
=
{
...
...
@@ -114,6 +119,33 @@ class Scoresheet{
pageEvents
.
keyAdd
(
this
,
"
all
"
,
"
down
"
,
this
.
keyDown
.
bind
(
this
))
pageEvents
.
add
(
this
.
canvas
,
[
"
mousedown
"
,
"
touchstart
"
],
this
.
mouseDown
.
bind
(
this
))
if
(
!
this
.
multiplayer
){
this
.
tetsuoHana
=
document
.
createElement
(
"
div
"
)
this
.
tetsuoHana
.
id
=
"
tetsuohana
"
var
flowersBg
=
"
url('
"
+
assets
.
image
[
"
results_flowers
"
].
src
+
"
')
"
var
mikoshiBg
=
"
url('
"
+
assets
.
image
[
"
results_mikoshi
"
].
src
+
"
')
"
var
tetsuoHanaBg
=
"
url('
"
+
assets
.
image
[
"
results_tetsuohana
"
].
src
+
"
')
"
var
id
=
[
"
flowers1
"
,
"
flowers2
"
,
"
mikoshi
"
,
"
tetsuo
"
,
"
hana
"
]
var
bg
=
[
flowersBg
,
flowersBg
,
mikoshiBg
,
tetsuoHanaBg
,
tetsuoHanaBg
]
for
(
var
i
=
0
;
i
<
id
.
length
;
i
++
){
if
(
id
[
i
]
===
"
mikoshi
"
){
var
divOut
=
document
.
createElement
(
"
div
"
)
divOut
.
id
=
id
[
i
]
+
"
-out
"
this
.
tetsuoHana
.
appendChild
(
divOut
)
}
else
{
var
divOut
=
this
.
tetsuoHana
}
var
div
=
document
.
createElement
(
"
div
"
)
div
.
id
=
id
[
i
]
var
divIn
=
document
.
createElement
(
"
div
"
)
divIn
.
id
=
id
[
i
]
+
"
-in
"
divIn
.
style
.
backgroundImage
=
bg
[
i
]
div
.
appendChild
(
divIn
)
divOut
.
appendChild
(
div
)
}
this
.
game
.
appendChild
(
this
.
tetsuoHana
)
}
}
redraw
(){
...
...
@@ -156,6 +188,10 @@ class Scoresheet{
this
.
canvas
.
style
.
height
=
(
winH
/
this
.
pixelRatio
)
+
"
px
"
this
.
canvasCache
.
resize
(
winW
/
ratio
,
80
+
1
,
ratio
)
if
(
!
this
.
multiplayer
){
this
.
tetsuoHana
.
style
.
setProperty
(
"
--scale
"
,
ratio
/
this
.
pixelRatio
)
}
}
else
if
(
!
document
.
hasFocus
()
&&
this
.
state
.
screen
===
"
scoresShown
"
){
return
}
else
{
...
...
@@ -249,8 +285,48 @@ class Scoresheet{
if
(
this
.
state
.
screen
===
"
scoresShown
"
||
this
.
state
.
screen
===
"
fadeOut
"
){
var
elapsed
=
Infinity
}
else
{
}
else
if
(
this
.
redrawing
)
{
var
elapsed
=
ms
-
this
.
state
.
screenMS
-
this
.
state
.
startDelay
}
else
{
var
elapsed
=
0
}
var
gaugePercent
=
Math
.
round
(
this
.
results
.
gauge
/
2
)
/
50
if
(
players
===
2
){
var
gauge2
=
Math
.
round
(
p2
.
results
.
gauge
/
2
)
/
50
if
(
gauge2
>
gaugePercent
){
gaugePercent
=
gauge2
}
}
var
gaugeClear
=
25
/
50
var
failedOffset
=
gaugePercent
>=
gaugeClear
?
0
:
-
2000
if
(
elapsed
>=
3100
+
failedOffset
){
for
(
var
p
=
0
;
p
<
players
;
p
++
){
ctx
.
save
()
var
results
=
this
.
results
if
(
p
===
1
){
results
=
p2
.
results
}
var
resultGauge
=
Math
.
round
(
results
.
gauge
/
2
)
/
50
var
clear
=
resultGauge
>=
gaugeClear
if
(
p
===
1
||
!
this
.
multiplayer
&&
clear
){
ctx
.
translate
(
0
,
290
)
}
if
(
clear
){
ctx
.
globalCompositeOperation
=
"
lighter
"
}
ctx
.
globalAlpha
=
Math
.
min
(
1
,
Math
.
max
(
0
,
(
elapsed
-
(
3100
+
failedOffset
))
/
500
))
*
0.5
var
grd
=
ctx
.
createLinearGradient
(
0
,
frameTop
+
72
,
0
,
frameTop
+
368
)
grd
.
addColorStop
(
0
,
"
#000
"
)
if
(
clear
){
grd
.
addColorStop
(
1
,
"
#ffffba
"
)
}
else
{
grd
.
addColorStop
(
1
,
"
transparent
"
)
}
ctx
.
fillStyle
=
grd
ctx
.
fillRect
(
0
,
frameTop
+
72
,
winW
,
286
)
ctx
.
restore
()
}
}
if
(
elapsed
>=
0
){
...
...
@@ -431,6 +507,23 @@ class Scoresheet{
ctx
.
restore
()
}
if
(
!
this
.
multiplayer
){
if
(
elapsed
>=
400
&&
elapsed
<
3100
+
failedOffset
){
if
(
this
.
tetsuoHanaClass
!==
"
fadein
"
){
this
.
tetsuoHana
.
classList
.
add
(
"
fadein
"
)
this
.
tetsuoHanaClass
=
"
fadein
"
}
}
else
if
(
elapsed
>=
3100
+
failedOffset
){
if
(
this
.
tetsuoHanaClass
!==
"
dance
"
){
if
(
this
.
tetsuoHanaClass
){
this
.
tetsuoHana
.
classList
.
remove
(
this
.
tetsuoHanaClass
)
}
this
.
tetsuoHana
.
classList
.
add
(
gaugePercent
>=
gaugeClear
?
"
dance
"
:
"
failed
"
)
this
.
tetsuoHanaClass
=
"
dance
"
}
}
}
if
(
elapsed
>=
800
){
ctx
.
save
()
ctx
.
setTransform
(
1
,
0
,
0
,
1
,
0
,
0
)
...
...
@@ -646,22 +739,20 @@ class Scoresheet{
}
if
(
this
.
state
.
screen
===
"
fadeOut
"
){
ctx
.
save
()
if
(
this
.
state
.
hasPointer
===
1
){
this
.
state
.
hasPointer
=
2
this
.
canvas
.
style
.
cursor
=
""
}
if
(
!
this
.
fadeScreenBlack
){
this
.
fadeScreenBlack
=
true
this
.
fadeScreen
.
style
.
backgroundColor
=
"
#000
"
}
var
elapsed
=
ms
-
this
.
state
.
screenMS
ctx
.
globalAlpha
=
Math
.
max
(
0
,
Math
.
min
(
1
,
elapsed
/
1000
))
ctx
.
fillStyle
=
"
#000
"
ctx
.
fillRect
(
0
,
0
,
winW
,
winH
)
ctx
.
restore
()
if
(
elapsed
>=
1000
){
this
.
clean
()
this
.
controller
.
songSelection
(
true
,
false
,
p2
.
session
?
this
.
touchEnabled
:
this
.
state
.
pointerLocked
)
this
.
controller
.
songSelection
(
true
)
}
}
...
...
@@ -714,10 +805,17 @@ class Scoresheet{
this
.
redrawRunning
=
false
pageEvents
.
keyRemove
(
this
,
"
all
"
)
pageEvents
.
remove
(
this
.
canvas
,
[
"
mousedown
"
,
"
touchstart
"
])
if
(
this
.
multiplayer
!==
2
&&
this
.
touchEnabled
){
pageEvents
.
remove
(
document
.
getElementById
(
"
touch-full-btn
"
),
"
touchend
"
)
}
if
(
p2
.
session
){
pageEvents
.
remove
(
p2
,
"
message
"
)
}
if
(
!
this
.
multiplayer
){
delete
this
.
tetsuoHana
}
delete
this
.
ctx
delete
this
.
canvas
delete
this
.
fadeScreen
}
}
public/src/js/view.js
View file @
38ae93f9
...
...
@@ -7,6 +7,8 @@
this
.
cursor
=
document
.
getElementById
(
"
cursor
"
)
this
.
gameDiv
=
document
.
getElementById
(
"
game
"
)
this
.
songBg
=
document
.
getElementById
(
"
songbg
"
)
this
.
songStage
=
document
.
getElementById
(
"
song-stage
"
)
this
.
portraitClass
=
false
this
.
touchp2Class
=
false
...
...
@@ -970,12 +972,9 @@
}
}
setBackground
(){
var
songBg
=
document
.
getElementById
(
"
songbg
"
)
var
songStage
=
document
.
getElementById
(
"
song-stage
"
)
var
selectedSong
=
this
.
controller
.
selectedSong
var
songSkinName
=
selectedSong
.
songSkin
.
name
var
supportsBlend
=
"
mixBlendMode
"
in
songBg
.
style
var
supportsBlend
=
"
mixBlendMode
"
in
this
.
songBg
.
style
var
songLayers
=
[
document
.
getElementById
(
"
layer1
"
),
document
.
getElementById
(
"
layer2
"
)]
if
(
selectedSong
.
category
in
this
.
categories
){
...
...
@@ -987,24 +986,23 @@
if
(
!
selectedSong
.
songSkin
.
song
){
var
id
=
selectedSong
.
songBg
songBg
.
classList
.
add
(
"
songbg-
"
+
id
)
this
.
songBg
.
classList
.
add
(
"
songbg-
"
+
id
)
this
.
setLayers
(
songLayers
,
"
bg_song_
"
+
id
+
(
supportsBlend
?
""
:
"
a
"
),
supportsBlend
)
}
else
if
(
selectedSong
.
songSkin
.
song
!==
"
none
"
){
var
notStatic
=
selectedSong
.
songSkin
.
song
!==
"
static
"
if
(
notStatic
){
songBg
.
classList
.
add
(
"
songbg-
"
+
selectedSong
.
songSkin
.
song
)
this
.
songBg
.
classList
.
add
(
"
songbg-
"
+
selectedSong
.
songSkin
.
song
)
}
this
.
setLayers
(
songLayers
,
"
bg_song_
"
+
songSkinName
+
(
notStatic
?
"
_
"
:
""
),
notStatic
)
}
if
(
!
selectedSong
.
songSkin
.
stage
){
songStage
.
classList
.
add
(
"
song-stage-
"
+
selectedSong
.
songStage
)
this
.
songStage
.
classList
.
add
(
"
song-stage-
"
+
selectedSong
.
songStage
)
}
else
if
(
selectedSong
.
songSkin
.
stage
!==
"
none
"
){
this
.
setBgImage
(
songStage
,
assets
.
image
[
"
bg_stage_
"
+
songSkinName
].
src
)
this
.
setBgImage
(
this
.
songStage
,
assets
.
image
[
"
bg_stage_
"
+
songSkinName
].
src
)
}
}
setDonBg
(){
var
songBg
=
document
.
getElementById
(
"
songbg
"
)
var
selectedSong
=
this
.
controller
.
selectedSong
var
songSkinName
=
selectedSong
.
songSkin
.
name
var
donLayers
=
[]
...
...
@@ -1023,7 +1021,7 @@
donLayers
.
push
(
donLayer
)
}
}
songBg
.
parentNode
.
insertBefore
(
this
.
donBg
,
songBg
)
this
.
songBg
.
parentNode
.
insertBefore
(
this
.
donBg
,
this
.
songBg
)
var
asset1
,
asset2
if
(
!
selectedSong
.
songSkin
.
don
){
this
.
donBg
.
classList
.
add
(
"
donbg-
"
+
selectedSong
.
donBg
)
...
...
@@ -1694,10 +1692,10 @@
if
(
this
.
multiplayer
!==
2
){
if
(
this
.
touchEnabled
){
pageEvents
.
remove
(
this
.
canvas
,
"
touchstart
"
)
pageEvents
.
remove
(
this
.
touchFullBtn
,
"
touchend
"
)
pageEvents
.
remove
(
this
.
touchPauseBtn
,
"
touchend
"
)
this
.
gameDiv
.
classList
.
remove
(
"
touch-visible
"
)
this
.
gameDiv
.
classList
.
add
(
"
touch-results
"
)
document
.
getElementById
(
"
version
"
).
classList
.
remove
(
"
version-hide
"
)
this
.
touchDrumDiv
.
parentNode
.
removeChild
(
this
.
touchDrumDiv
)
delete
this
.
touchDrumDiv
delete
this
.
touchDrumImg
delete
this
.
touchFullBtn
...
...
@@ -1708,8 +1706,12 @@
pageEvents
.
remove
(
this
.
canvas
,
"
mousedown
"
)
}
pageEvents
.
mouseRemove
(
this
)
loader
.
screen
.
classList
.
remove
(
"
view
"
)
this
.
donBg
.
parentNode
.
removeChild
(
this
.
donBg
)
this
.
songBg
.
parentNode
.
removeChild
(
this
.
songBg
)
this
.
songStage
.
parentNode
.
removeChild
(
this
.
songStage
)
delete
this
.
donBg
delete
this
.
songBg
delete
this
.
songStage
delete
this
.
pauseMenu
delete
this
.
cursor
delete
this
.
gameDiv
...
...
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