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nanahira
Taiko Web
Commits
2eb9d931
Commit
2eb9d931
authored
Nov 06, 2019
by
nanahira
Browse files
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Browse Files
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Email Patches
Plain Diff
add song mods
parent
b1adf1b6
Changes
6
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Showing
6 changed files
with
115 additions
and
16 deletions
+115
-16
public/src/js/controller.js
public/src/js/controller.js
+2
-2
public/src/js/importsongs.js
public/src/js/importsongs.js
+2
-2
public/src/js/parseosu.js
public/src/js/parseosu.js
+28
-6
public/src/js/parsetja.js
public/src/js/parsetja.js
+26
-4
public/src/js/songselect.js
public/src/js/songselect.js
+17
-2
public/src/js/strings.js
public/src/js/strings.js
+40
-0
No files found.
public/src/js/controller.js
View file @
2eb9d931
...
...
@@ -12,9 +12,9 @@ class Controller{
}
if
(
selectedSong
.
type
===
"
tja
"
){
this
.
parsedSongData
=
new
ParseTja
(
songData
,
selectedSong
.
difficulty
,
selectedSong
.
stars
,
selectedSong
.
offset
)
this
.
parsedSongData
=
new
ParseTja
(
songData
,
selectedSong
.
difficulty
,
selectedSong
.
stars
,
selectedSong
.
offset
,
false
,
selectedSong
.
mods
)
}
else
{
this
.
parsedSongData
=
new
ParseOsu
(
songData
,
selectedSong
.
difficulty
,
selectedSong
.
stars
,
selectedSong
.
offset
)
this
.
parsedSongData
=
new
ParseOsu
(
songData
,
selectedSong
.
difficulty
,
selectedSong
.
stars
,
selectedSong
.
offset
,
false
,
selectedSong
.
mods
)
}
this
.
offset
=
this
.
parsedSongData
.
soundOffset
...
...
public/src/js/importsongs.js
View file @
2eb9d931
...
...
@@ -199,7 +199,7 @@
var
reader
=
new
FileReader
()
var
promise
=
pageEvents
.
load
(
reader
).
then
(
event
=>
{
var
data
=
event
.
target
.
result
.
replace
(
/
\0
/g
,
""
).
split
(
"
\n
"
)
var
tja
=
new
ParseTja
(
data
,
"
oni
"
,
0
,
0
,
true
)
var
tja
=
new
ParseTja
(
data
,
"
oni
"
,
0
,
0
,
true
,
null
)
var
songObj
=
{
id
:
index
+
1
,
type
:
"
tja
"
,
...
...
@@ -283,7 +283,7 @@
var
reader
=
new
FileReader
()
var
promise
=
pageEvents
.
load
(
reader
).
then
(
event
=>
{
var
data
=
event
.
target
.
result
.
replace
(
/
\0
/g
,
""
).
split
(
"
\n
"
)
var
osu
=
new
ParseOsu
(
data
,
"
oni
"
,
0
,
0
,
true
);
var
osu
=
new
ParseOsu
(
data
,
"
oni
"
,
0
,
0
,
true
,
null
);
var
dir
=
file
.
webkitRelativePath
.
toLowerCase
()
dir
=
dir
.
slice
(
0
,
dir
.
lastIndexOf
(
"
/
"
)
+
1
)
var
songObj
=
{
...
...
public/src/js/parseosu.js
View file @
2eb9d931
class
ParseOsu
{
constructor
(
fileContent
,
difficulty
,
stars
,
offset
,
metaOnly
){
constructor
(
fileContent
,
difficulty
,
stars
,
offset
,
metaOnly
,
mods
){
this
.
osu
=
{
OFFSET
:
0
,
MSPERBEAT
:
1
,
...
...
@@ -54,6 +54,10 @@ class ParseOsu{
this
.
difficulty
=
this
.
parseDifficulty
()
this
.
_difficulty
=
difficulty
;
this
.
stars
=
stars
this
.
mods
=
mods
||
{
speed
:
1
,
shuffle
:
0
};
if
(
!
metaOnly
){
this
.
timingPoints
=
this
.
parseTiming
()
this
.
circles
=
this
.
parseCircles
()
...
...
@@ -183,7 +187,7 @@ class ParseOsu{
measures
.
push
({
ms
:
ms
,
originalMS
:
ms
,
speed
:
speed
,
speed
:
speed
*
this
.
mods
.
speed
,
visible
:
true
})
}
...
...
@@ -282,7 +286,7 @@ class ParseOsu{
start
:
start
+
this
.
offset
,
type
:
"
balloon
"
,
txt
:
strings
.
note
.
balloon
,
speed
:
speed
,
speed
:
speed
*
this
.
mods
.
speed
,
endTime
:
endTime
+
this
.
offset
,
requiredHits
:
requiredHits
,
gogoTime
:
gogoTime
,
...
...
@@ -309,7 +313,7 @@ class ParseOsu{
start
:
start
+
this
.
offset
,
type
:
type
,
txt
:
txt
,
speed
:
speed
,
speed
:
speed
*
this
.
mods
.
speed
,
endTime
:
endTime
+
this
.
offset
,
gogoTime
:
gogoTime
,
beatMS
:
beatMS
...
...
@@ -338,13 +342,31 @@ class ParseOsu{
}
else
{
emptyValue
=
true
}
if
(
!
emptyValue
){
if
(
!
emptyValue
)
{
if
(
Math
.
random
()
<
this
.
mods
.
shuffle
)
{
switch
(
type
)
{
case
"
don
"
:
type
=
"
ka
"
;
break
;
case
"
ka
"
:
type
=
"
don
"
;
break
;
case
"
daiDon
"
:
type
=
"
daiKa
"
;
break
;
case
"
daiKa
"
:
type
=
"
daiDon
"
;
break
;
default
:
break
;
}
}
circles
.
push
(
new
Circle
({
id
:
circleID
,
start
:
start
+
this
.
offset
,
type
:
type
,
txt
:
txt
,
speed
:
speed
,
speed
:
speed
*
this
.
mods
.
speed
,
gogoTime
:
gogoTime
,
beatMS
:
beatMS
}))
...
...
public/src/js/parsetja.js
View file @
2eb9d931
class
ParseTja
{
constructor
(
file
,
difficulty
,
stars
,
offset
,
metaOnly
){
constructor
(
file
,
difficulty
,
stars
,
offset
,
metaOnly
,
mods
){
this
.
data
=
[]
for
(
let
line
of
file
){
line
=
line
.
replace
(
/
\/\/
.*/
,
""
).
trim
()
...
...
@@ -10,6 +10,10 @@
this
.
difficulty
=
difficulty
this
.
stars
=
stars
this
.
offset
=
(
offset
||
0
)
*
-
1000
this
.
mods
=
mods
||
{
speed
:
1
,
shuffle
:
0
};
this
.
soundOffset
=
0
this
.
noteTypes
=
{
"
0
"
:
{
name
:
false
,
txt
:
false
},
...
...
@@ -185,7 +189,7 @@
this
.
measures
.
push
({
ms
:
ms
,
originalMS
:
ms
,
speed
:
speed
,
speed
:
speed
*
this
.
mods
.
speed
,
visible
:
barLine
,
branch
:
currentBranch
,
branchFirst
:
branchFirstMeasure
...
...
@@ -214,13 +218,31 @@
//console.log(note_chain.length);
var
note
=
currentMeasure
[
i
]
if
(
note
.
type
)
{
circleID
++
circleID
++
;
if
(
Math
.
random
()
<
this
.
mods
.
shuffle
)
{
switch
(
note
.
type
)
{
case
"
don
"
:
note
.
type
=
"
ka
"
;
break
;
case
"
ka
"
:
note
.
type
=
"
don
"
;
break
;
case
"
daiDon
"
:
note
.
type
=
"
daiKa
"
;
break
;
case
"
daiKa
"
:
note
.
type
=
"
daiDon
"
;
break
;
default
:
break
;
}
}
var
circleObj
=
new
Circle
({
id
:
circleID
,
start
:
note
.
start
,
type
:
note
.
type
,
txt
:
note
.
txt
,
speed
:
note
.
bpm
*
note
.
scroll
/
60
,
speed
:
note
.
bpm
*
note
.
scroll
*
this
.
mods
.
speed
/
60
,
gogoTime
:
note
.
gogo
,
endTime
:
note
.
endTime
,
requiredHits
:
note
.
requiredHits
,
...
...
public/src/js/songselect.js
View file @
2eb9d931
...
...
@@ -204,7 +204,7 @@ class SongSelect{
iconFill
:
"
#d9f19f
"
,
letterSpacing
:
0
}]
this
.
optionsList
=
[
strings
.
none
,
strings
.
auto
,
strings
.
netplay
]
this
.
optionsList
=
[
strings
.
none
,
strings
.
auto
,
strings
.
netplay
,
strings
.
songMods
.
x2
,
strings
.
songMods
.
x3
,
strings
.
songMods
.
x4
,
strings
.
songMods
.
reverse
,
strings
.
songMods
.
half_shuffle
,
strings
.
songMods
.
shuffle
]
this
.
draw
=
new
CanvasDraw
()
this
.
songTitleCache
=
new
CanvasCache
()
...
...
@@ -670,6 +670,10 @@ class SongSelect{
}
var
autoplay
=
false
var
multiplayer
=
false
var
mods
=
{
speed
:
1
,
shuffle
:
0
}
if
(
p2
.
session
||
this
.
state
.
options
===
2
){
multiplayer
=
true
}
else
if
(
this
.
state
.
options
===
1
){
...
...
@@ -679,6 +683,16 @@ class SongSelect{
}
else
if
(
p2
.
socket
.
readyState
===
1
&&
!
assets
.
customSongs
){
multiplayer
=
ctrl
}
if
(
this
.
state
.
options
>
2
&&
this
.
state
.
options
<
6
)
{
mods
.
speed
=
this
.
state
.
options
-
1
;
}
else
if
(
this
.
state
.
options
===
6
)
{
mods
.
shuffle
=
1
;
}
else
if
(
this
.
state
.
options
===
7
)
{
mods
.
shuffle
=
0.25
;
}
else
if
(
this
.
state
.
options
===
8
)
{
mods
.
shuffle
=
0.5
;
}
new
LoadSong
({
"
title
"
:
selectedSong
.
title
,
...
...
@@ -688,7 +702,8 @@ class SongSelect{
"
type
"
:
selectedSong
.
type
,
"
offset
"
:
selectedSong
.
offset
,
"
songSkin
"
:
selectedSong
.
songSkin
,
"
stars
"
:
selectedSong
.
stars
[
difficulty
]
"
stars
"
:
selectedSong
.
stars
[
difficulty
],
"
mods
"
:
mods
},
autoplay
,
multiplayer
,
touch
)
}
toOptions
(
moveBy
){
...
...
public/src/js/strings.js
View file @
2eb9d931
...
...
@@ -31,6 +31,14 @@
this
.
none
=
"
なし
"
this
.
auto
=
"
オート
"
this
.
netplay
=
"
ネットプレイ
"
this
.
songMods
=
{
x2
:
"
ばいそく
"
,
x3
:
"
さんばい
"
,
x4
:
"
よんばい
"
,
reverse
:
"
あべこべ
"
,
half_shuffle
:
"
きまぐれ
"
,
shuffle
:
"
でたらめ
"
}
this
.
easy
=
"
かんたん
"
this
.
normal
=
"
ふつう
"
this
.
hard
=
"
むずかしい
"
...
...
@@ -187,6 +195,14 @@ function StringsEn(){
this
.
none
=
"
None
"
this
.
auto
=
"
Auto
"
this
.
netplay
=
"
Netplay
"
this
.
songMods
=
{
x2
:
"
x2 Speed
"
,
x3
:
"
x3 Speed
"
,
x4
:
"
x4 Speed
"
,
reverse
:
"
Reverse
"
,
half_shuffle
:
"
Half Shuffle
"
,
shuffle
:
"
Shuffle
"
}
this
.
easy
=
"
Easy
"
this
.
normal
=
"
Normal
"
this
.
hard
=
"
Hard
"
...
...
@@ -343,6 +359,14 @@ function StringsCn(){
this
.
none
=
"
无
"
this
.
auto
=
"
自动
"
this
.
netplay
=
"
网络对战
"
this
.
songMods
=
{
x2
:
"
二倍速
"
,
x3
:
"
三倍速
"
,
x4
:
"
四倍速
"
,
reverse
:
"
颠倒
"
,
half_shuffle
:
"
随兴
"
,
shuffle
:
"
随意
"
}
this
.
easy
=
"
简单
"
this
.
normal
=
"
普通
"
this
.
hard
=
"
困难
"
...
...
@@ -503,6 +527,14 @@ function StringsTw(){
this
.
normal
=
"
普通
"
this
.
hard
=
"
困難
"
this
.
oni
=
"
魔王
"
this
.
songMods
=
{
x2
:
"
二倍速
"
,
x3
:
"
三倍速
"
,
x4
:
"
四倍速
"
,
reverse
:
"
顛倒
"
,
half_shuffle
:
"
隨興
"
,
shuffle
:
"
隨意
"
}
this
.
songBranch
=
"
有譜面分歧
"
this
.
sessionStart
=
"
開始多人模式!
"
this
.
sessionEnd
=
"
結束多人模式
"
...
...
@@ -655,6 +687,14 @@ function StringsKo(){
this
.
none
=
"
없음
"
this
.
auto
=
"
오토
"
this
.
netplay
=
"
넷 플레이
"
this
.
songMods
=
{
x2
:
"
x2 Speed
"
,
x3
:
"
x3 Speed
"
,
x4
:
"
x4 Speed
"
,
reverse
:
"
Reverse
"
,
half_shuffle
:
"
Half Shuffle
"
,
shuffle
:
"
Shuffle
"
}
this
.
easy
=
"
쉬움
"
this
.
normal
=
"
보통
"
this
.
hard
=
"
어려움
"
...
...
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