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nanahira
Taiko Web
Commits
2a6a6d05
Commit
2a6a6d05
authored
Sep 11, 2018
by
LoveEevee
Browse files
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Browse Files
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Email Patches
Plain Diff
Fix some sounds
parent
3dc40e72
Changes
6
Hide whitespace changes
Inline
Side-by-side
Showing
6 changed files
with
18 additions
and
18 deletions
+18
-18
public/src/js/controller.js
public/src/js/controller.js
+1
-1
public/src/js/game.js
public/src/js/game.js
+6
-7
public/src/js/scoresheet.js
public/src/js/scoresheet.js
+1
-1
public/src/js/songselect.js
public/src/js/songselect.js
+8
-7
public/src/js/soundbuffer.js
public/src/js/soundbuffer.js
+1
-1
public/src/js/tutorial.js
public/src/js/tutorial.js
+1
-1
No files found.
public/src/js/controller.js
View file @
2a6a6d05
...
@@ -88,7 +88,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
...
@@ -88,7 +88,7 @@ function Controller(selectedSong, songData, autoPlayEnabled){
if
(
score
.
fail
==
0
)
{
if
(
score
.
fail
==
0
)
{
vp
=
'
fullcombo
'
;
vp
=
'
fullcombo
'
;
_this
.
playSoundMeka
(
'
fullcombo
'
,
1350
);
_this
.
playSoundMeka
(
'
fullcombo
'
,
1
.
350
);
}
else
if
(
score
.
hp
>=
50
)
{
}
else
if
(
score
.
hp
>=
50
)
{
vp
=
'
clear
'
;
vp
=
'
clear
'
;
}
else
{
}
else
{
...
...
public/src/js/game.js
View file @
2a6a6d05
...
@@ -199,11 +199,14 @@ function Game(controller, selectedSong, songData){
...
@@ -199,11 +199,14 @@ function Game(controller, selectedSong, songData){
if
(
_fadeOutStarted
){
if
(
_fadeOutStarted
){
if
(
_musicFadeOut
==
0
){
if
(
_musicFadeOut
==
0
){
snd
.
musicGain
.
fadeOut
(
1.6
)
snd
.
musicGain
.
fadeOut
(
1.6
)
_mainAsset
.
stop
(
1.6
)
snd
.
musicGain
.
fadeIn
(
0
,
1.7
)
}
}
if
(
_ellapsedTime
.
ms
>=
_fadeOutStarted
+
1600
){
if
(
_ellapsedTime
.
ms
>=
_fadeOutStarted
+
1600
){
controller
.
fadeOutOver
()
controller
.
fadeOutOver
()
_mainAsset
.
stop
()
setTimeout
(()
=>
{
snd
.
musicGain
.
fadeIn
()
snd
.
musicGain
.
unmute
()
},
1000
)
}
}
_musicFadeOut
++
;
_musicFadeOut
++
;
}
}
...
@@ -224,7 +227,7 @@ function Game(controller, selectedSong, songData){
...
@@ -224,7 +227,7 @@ function Game(controller, selectedSong, songData){
this
.
toggleMainMusic
=
function
(){
this
.
toggleMainMusic
=
function
(){
if
(
_mainMusicPlaying
){
if
(
_mainMusicPlaying
){
_mainAsset
.
pause
();
_mainAsset
.
stop
();
_mainMusicPlaying
=
false
;
_mainMusicPlaying
=
false
;
}
}
else
{
else
{
...
@@ -237,10 +240,6 @@ function Game(controller, selectedSong, songData){
...
@@ -237,10 +240,6 @@ function Game(controller, selectedSong, songData){
_fadeOutStarted
=
false
;
_fadeOutStarted
=
false
;
}
}
this
.
pauseSound
=
function
(
soundID
,
stop
){
_soundSystem
.
pauseSound
(
soundID
,
stop
);
}
this
.
getHitcircleSpeed
=
function
(){
this
.
getHitcircleSpeed
=
function
(){
return
_hitcircleSpeed
;
return
_hitcircleSpeed
;
}
}
...
...
public/src/js/scoresheet.js
View file @
2a6a6d05
...
@@ -97,7 +97,7 @@ function Scoresheet(controller, score){
...
@@ -97,7 +97,7 @@ function Scoresheet(controller, score){
}
}
assets
.
sounds
[
"
results
"
].
play
()
assets
.
sounds
[
"
results
"
].
play
()
assets
.
sounds
[
"
bgm_result
"
].
playLoop
(
0
,
false
,
0
,
0.846625
)
assets
.
sounds
[
"
bgm_result
"
].
playLoop
(
0
.1
,
false
,
0
,
0.847
,
17.689
)
$
(
"
#screen
"
).
load
(
"
/src/views/scoresheet.html
"
,
_this
.
run
);
$
(
"
#screen
"
).
load
(
"
/src/views/scoresheet.html
"
,
_this
.
run
);
...
...
public/src/js/songselect.js
View file @
2a6a6d05
...
@@ -4,7 +4,6 @@ function SongSelect(){
...
@@ -4,7 +4,6 @@ function SongSelect(){
var
_selectedSong
=
{
title
:
''
,
folder
:
''
,
difficulty
:
''
};
var
_selectedSong
=
{
title
:
''
,
folder
:
''
,
difficulty
:
''
};
var
_preview
;
var
_preview
;
var
_preview_ended
var
_preview_ended
var
_preview_startLoad
var
_diffNames
=
{
var
_diffNames
=
{
easy
:
"
かんたん
"
,
easy
:
"
かんたん
"
,
normal
:
"
ふつう
"
,
normal
:
"
ふつう
"
,
...
@@ -14,7 +13,7 @@ function SongSelect(){
...
@@ -14,7 +13,7 @@ function SongSelect(){
this
.
startPreview
=
function
(
id
,
prvtime
,
first_open
=
true
)
{
this
.
startPreview
=
function
(
id
,
prvtime
,
first_open
=
true
)
{
_this
.
endPreview
();
_this
.
endPreview
();
_preview_
startLoad
=
+
new
Date
var
startLoad
=
+
new
Date
_preview_ended
=
false
_preview_ended
=
false
if
(
first_open
){
if
(
first_open
){
snd
.
musicGain
.
fadeOut
(
0.4
)
snd
.
musicGain
.
fadeOut
(
0.4
)
...
@@ -28,21 +27,23 @@ function SongSelect(){
...
@@ -28,21 +27,23 @@ function SongSelect(){
if
(
songObj
.
sound
){
if
(
songObj
.
sound
){
_preview
=
songObj
.
sound
_preview
=
songObj
.
sound
_preview
.
gain
=
snd
.
previewGain
_preview
.
gain
=
snd
.
previewGain
this
.
previewLoaded
(
prvtime
)
this
.
previewLoaded
(
startLoad
,
prvtime
,
first_open
)
}
else
{
}
else
{
snd
.
previewGain
.
load
(
"
/songs/
"
+
id
+
"
/main.mp3
"
).
then
(
sound
=>
{
snd
.
previewGain
.
load
(
"
/songs/
"
+
id
+
"
/main.mp3
"
).
then
(
sound
=>
{
if
(
!
_preview_ended
){
if
(
!
_preview_ended
){
songObj
.
sound
=
sound
songObj
.
sound
=
sound
_preview
=
sound
_preview
=
sound
this
.
previewLoaded
(
prvtime
)
this
.
previewLoaded
(
startLoad
,
prvtime
,
first_open
)
}
}
})
})
}
}
};
};
this
.
previewLoaded
=
function
(
prvtime
){
this
.
previewLoaded
=
function
(
startLoad
,
prvtime
,
first_open
){
var
endLoad
=
+
new
Date
var
endLoad
=
+
new
Date
var
delay
=
Math
.
max
(
1000
-
Math
.
min
(
1000
,
endLoad
-
_preview_startLoad
),
300
)
var
difference
=
endLoad
-
startLoad
var
minDelay
=
first_open
?
1000
:
300
var
delay
=
minDelay
-
Math
.
min
(
minDelay
,
difference
)
_preview
.
playLoop
(
delay
/
1000
,
false
,
prvtime
/
1000
)
_preview
.
playLoop
(
delay
/
1000
,
false
,
prvtime
/
1000
)
}
}
...
@@ -142,7 +143,7 @@ function SongSelect(){
...
@@ -142,7 +143,7 @@ function SongSelect(){
}
}
this
.
createCode
=
function
(){
this
.
createCode
=
function
(){
assets
.
sounds
[
"
bgm_songsel
"
].
playLoop
(
0
,
false
,
0
,
1.4423958333333333
)
assets
.
sounds
[
"
bgm_songsel
"
].
playLoop
(
0
.1
,
false
,
0
,
1.442
,
3.506
)
assets
.
sounds
[
"
song-select
"
].
play
(
0.2
);
assets
.
sounds
[
"
song-select
"
].
play
(
0.2
);
var
songElements
=
[
0
]
var
songElements
=
[
0
]
...
...
public/src/js/soundbuffer.js
View file @
2a6a6d05
...
@@ -124,7 +124,7 @@ class Sound{
...
@@ -124,7 +124,7 @@ class Sound{
playLoop
(
time
,
absolute
,
seek1
,
seek2
,
until
){
playLoop
(
time
,
absolute
,
seek1
,
seek2
,
until
){
time
=
this
.
convertTime
(
time
,
absolute
)
time
=
this
.
convertTime
(
time
,
absolute
)
seek1
=
seek1
||
0
seek1
=
seek1
||
0
seek2
=
seek2
||
seek1
seek2
=
seek2
||
0
until
=
until
||
this
.
duration
until
=
until
||
this
.
duration
this
.
loop
=
{
this
.
loop
=
{
started
:
time
+
until
-
seek1
,
started
:
time
+
until
-
seek1
,
...
...
public/src/js/tutorial.js
View file @
2a6a6d05
...
@@ -2,7 +2,7 @@ function Tutorial() {
...
@@ -2,7 +2,7 @@ function Tutorial() {
var
_this
=
this
;
var
_this
=
this
;
this
.
run
=
function
()
{
this
.
run
=
function
()
{
assets
.
sounds
[
"
bgm_setsume
"
].
playLoop
(
0
,
false
,
0
,
1.0540416666666668
)
assets
.
sounds
[
"
bgm_setsume
"
].
playLoop
(
0
.1
,
false
,
0
,
1.054
,
16.054
)
$
(
'
#tutorial-end-button
'
).
click
(
function
(){
$
(
'
#tutorial-end-button
'
).
click
(
function
(){
assets
.
sounds
[
"
bgm_setsume
"
].
stop
();
assets
.
sounds
[
"
bgm_setsume
"
].
stop
();
...
...
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