Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
T
Taiko Web
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
Taiko Web
Commits
1fdde6d4
Commit
1fdde6d4
authored
Oct 11, 2018
by
Bui
Committed by
GitHub
Oct 11, 2018
Browse files
Options
Browse Files
Download
Plain Diff
Merge pull request #52 from LoveEevee/add-tja-support
Add .tja file support
parents
9b2c740b
10de5582
Changes
11
Hide whitespace changes
Inline
Side-by-side
Showing
11 changed files
with
453 additions
and
86 deletions
+453
-86
.gitignore
.gitignore
+2
-1
README.md
README.md
+3
-2
app.py
app.py
+35
-6
public/src/js/controller.js
public/src/js/controller.js
+7
-5
public/src/js/game.js
public/src/js/game.js
+5
-15
public/src/js/loadsong.js
public/src/js/loadsong.js
+20
-9
public/src/js/parseosu.js
public/src/js/parseosu.js
+26
-33
public/src/js/parsetja.js
public/src/js/parsetja.js
+338
-0
public/src/js/songselect.js
public/src/js/songselect.js
+6
-2
public/src/js/view.js
public/src/js/view.js
+9
-12
templates/index.html
templates/index.html
+2
-1
No files found.
.gitignore
View file @
1fdde6d4
...
...
@@ -44,4 +44,5 @@ Temporary Items
public/songs
public/api
taiko.db
version.json
\ No newline at end of file
version.json
public/index.html
README.md
View file @
1fdde6d4
...
...
@@ -10,9 +10,10 @@ Still in developement. Works best with Chrome.
Create a SQLite databse named
`taiko.db`
with the following schema:
CREATE TABLE "songs" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT, `easy` INTEGER, `normal` INTEGER, `hard` INTEGER, `oni` INTEGER, `enabled` INTEGER NOT NULL, `category` INTEGER )
CREATE TABLE "songs" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT, `easy` INTEGER, `normal` INTEGER, `hard` INTEGER, `oni` INTEGER, `enabled` INTEGER NOT NULL, `category` INTEGER, `type` TEXT , `offset` REAL NOT NULL )
CREATE TABLE "categories" ( `id` INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT, `title` TEXT NOT NULL, `title_en` TEXT NOT NULL )
When inserting rows, leave any difficulty columns as NULL if you don't intend to add notecharts for them.
When inserting
song
rows, leave any difficulty columns as NULL if you don't intend to add notecharts for them.
Each song's data is contained within a directory under
`public/songs/`
. For example:
...
...
app.py
View file @
1fdde6d4
...
...
@@ -60,6 +60,26 @@ def get_osu_key(osu, section, key, default=None):
return
default
def
get_tja_preview
(
tja
):
tja_lines
=
open
(
tja
,
'r'
)
.
read
()
.
replace
(
'
\x00
'
,
''
)
.
split
(
'
\n
'
)
for
line
in
tja_lines
:
line
=
line
.
strip
()
if
':'
in
line
:
name
,
value
=
line
.
split
(
':'
,
1
)
if
name
.
lower
()
==
'demostart'
:
value
=
value
.
strip
()
try
:
value
=
float
(
value
)
except
ValueError
:
pass
else
:
return
int
(
value
*
1000
)
elif
line
.
lower
()
==
'#start'
:
break
return
0
@
app
.
teardown_appcontext
def
close_connection
(
exception
):
db
=
getattr
(
g
,
'_database'
,
None
)
...
...
@@ -85,12 +105,19 @@ def route_api_songs():
categories
[
cat
[
0
]]
=
{
'title'
:
cat
[
1
],
'title_en'
:
cat
[
2
]}
songs_out
=
[]
for
song
in
songs
:
osus
=
[
osu
for
osu
in
os
.
listdir
(
'public/songs/
%
s'
%
song
[
0
])
if
osu
in
[
'easy.osu'
,
'normal.osu'
,
'hard.osu'
,
'oni.osu'
]]
if
osus
:
osud
=
parse_osu
(
'public/songs/
%
s/
%
s'
%
(
song
[
0
],
osus
[
0
]))
preview
=
int
(
get_osu_key
(
osud
,
'General'
,
'PreviewTime'
,
0
))
type
=
song
[
9
]
if
type
==
"tja"
:
if
os
.
path
.
isfile
(
'public/songs/
%
s/main.tja'
%
song
[
0
]):
preview
=
get_tja_preview
(
'public/songs/
%
s/main.tja'
%
song
[
0
])
else
:
preview
=
0
else
:
preview
=
0
osus
=
[
osu
for
osu
in
os
.
listdir
(
'public/songs/
%
s'
%
song
[
0
])
if
osu
in
[
'easy.osu'
,
'normal.osu'
,
'hard.osu'
,
'oni.osu'
]]
if
osus
:
osud
=
parse_osu
(
'public/songs/
%
s/
%
s'
%
(
song
[
0
],
osus
[
0
]))
preview
=
int
(
get_osu_key
(
osud
,
'General'
,
'PreviewTime'
,
0
))
else
:
preview
=
0
category_out
=
categories
[
song
[
8
]]
if
song
[
8
]
in
categories
else
def_category
songs_out
.
append
({
...
...
@@ -102,7 +129,9 @@ def route_api_songs():
],
'preview'
:
preview
,
'category'
:
category_out
[
'title'
],
'category_en'
:
category_out
[
'title_en'
]
'category_en'
:
category_out
[
'title_en'
],
'type'
:
type
,
'offset'
:
song
[
10
]
})
return
jsonify
(
songs_out
)
...
...
public/src/js/controller.js
View file @
1fdde6d4
...
...
@@ -8,8 +8,13 @@ class Controller{
this
.
snd
=
this
.
multiplayer
?
"
_p
"
+
this
.
multiplayer
:
""
var
backgroundURL
=
"
/songs/
"
+
this
.
selectedSong
.
folder
+
"
/bg.png
"
var
songParser
=
new
ParseSong
(
songData
)
this
.
parsedSongData
=
songParser
.
getData
()
if
(
selectedSong
.
type
===
"
tja
"
){
this
.
parsedSongData
=
new
ParseTja
(
songData
,
selectedSong
.
difficulty
,
selectedSong
.
offset
)
}
else
{
this
.
parsedSongData
=
new
ParseOsu
(
songData
,
selectedSong
.
offset
)
}
this
.
offset
=
this
.
parsedSongData
.
soundOffset
assets
.
songs
.
forEach
(
song
=>
{
if
(
song
.
id
==
this
.
selectedSong
.
folder
){
...
...
@@ -168,9 +173,6 @@ class Controller{
getBindings
(){
return
this
.
keyboard
.
getBindings
()
}
getSongData
(){
return
this
.
game
.
getSongData
()
}
getElapsedTime
(){
return
this
.
game
.
elapsedTime
}
...
...
public/src/js/game.js
View file @
1fdde6d4
...
...
@@ -49,7 +49,6 @@ class Game{
update
(){
// Main operations
this
.
updateTime
()
this
.
checkTiming
()
this
.
updateCirclesStatus
()
this
.
checkPlays
()
// Event operations
...
...
@@ -277,6 +276,7 @@ class Game{
var
started
=
this
.
fadeOutStarted
if
(
started
){
var
ms
=
this
.
elapsedTime
var
musicDuration
=
this
.
controller
.
mainAsset
.
duration
*
1000
-
this
.
controller
.
offset
if
(
this
.
musicFadeOut
===
0
){
if
(
this
.
controller
.
multiplayer
===
1
){
p2
.
send
(
"
gameresults
"
,
this
.
getGlobalScore
())
...
...
@@ -286,10 +286,10 @@ class Game{
this
.
controller
.
gameEnded
()
p2
.
send
(
"
gameend
"
)
this
.
musicFadeOut
++
}
else
if
(
this
.
musicFadeOut
===
2
&&
(
ms
>=
started
+
8600
&&
ms
>=
this
.
controller
.
mainAsset
.
duration
*
1000
+
250
)){
}
else
if
(
this
.
musicFadeOut
===
2
&&
(
ms
>=
started
+
8600
&&
ms
>=
musicDuration
+
250
)){
this
.
controller
.
displayResults
()
this
.
musicFadeOut
++
}
else
if
(
this
.
musicFadeOut
===
3
&&
(
ms
>=
started
+
9600
&&
ms
>=
this
.
controller
.
mainAsset
.
duration
*
1000
+
1250
)){
}
else
if
(
this
.
musicFadeOut
===
3
&&
(
ms
>=
started
+
9600
&&
ms
>=
musicDuration
+
1250
)){
this
.
controller
.
clean
()
if
(
this
.
controller
.
scoresheet
){
this
.
controller
.
scoresheet
.
startRedraw
()
...
...
@@ -297,16 +297,9 @@ class Game{
}
}
}
checkTiming
(){
if
(
this
.
songData
.
timingPoints
[
this
.
currentTimingPoint
+
1
]){
if
(
this
.
elapsedTime
>=
this
.
songData
.
timingPoints
[
this
.
currentTimingPoint
+
1
].
start
){
this
.
currentTimingPoint
++
}
}
}
playMainMusic
(){
var
ms
=
this
.
elapsedTime
if
(
!
this
.
mainMusicPlaying
&&
(
!
this
.
fadeOutStarted
||
ms
<
this
.
fadeOutStarted
+
1600
)){
var
ms
=
this
.
elapsedTime
+
this
.
controller
.
offset
if
(
!
this
.
mainMusicPlaying
&&
(
!
this
.
fadeOutStarted
||
ms
<
this
.
fadeOutStarted
+
1600
)){
if
(
this
.
controller
.
multiplayer
!==
2
){
this
.
mainAsset
.
play
((
ms
<
0
?
-
ms
:
0
)
/
1000
,
false
,
Math
.
max
(
0
,
ms
/
1000
))
}
...
...
@@ -362,9 +355,6 @@ class Game{
getCircles
(){
return
this
.
songData
.
circles
}
getSongData
(){
return
this
.
songData
}
updateCurrentCircle
(){
this
.
currentCircle
++
}
...
...
public/src/js/loadsong.js
View file @
1fdde6d4
...
...
@@ -40,7 +40,7 @@ class loadSong{
},
reject
)
}
}))
promises
.
push
(
loader
.
ajax
(
this
.
get
Osu
Path
(
this
.
selectedSong
)).
then
(
data
=>
{
promises
.
push
(
loader
.
ajax
(
this
.
get
Song
Path
(
this
.
selectedSong
)).
then
(
data
=>
{
this
.
songData
=
data
.
replace
(
/
\0
/g
,
""
).
split
(
"
\n
"
)
}))
Promise
.
all
(
promises
).
then
(()
=>
{
...
...
@@ -50,8 +50,13 @@ class loadSong{
alert
(
"
An error occurred, please refresh
"
)
})
}
getOsuPath
(
selectedSong
){
return
"
/songs/
"
+
selectedSong
.
folder
+
"
/
"
+
selectedSong
.
difficulty
+
"
.osu
"
getSongPath
(
selectedSong
){
var
directory
=
"
/songs/
"
+
selectedSong
.
folder
+
"
/
"
if
(
selectedSong
.
type
===
"
tja
"
){
return
directory
+
"
main.tja
"
}
else
{
return
directory
+
selectedSong
.
difficulty
+
"
.osu
"
}
}
setupMultiplayer
(){
if
(
this
.
multiplayer
){
...
...
@@ -70,14 +75,20 @@ class loadSong{
this
.
selectedSong2
=
{
title
:
this
.
selectedSong
.
title
,
folder
:
this
.
selectedSong
.
folder
,
difficulty
:
event
.
value
difficulty
:
event
.
value
,
type
:
this
.
selectedSong
.
type
,
offset
:
this
.
selectedSong
.
offset
}
loader
.
ajax
(
this
.
getOsuPath
(
this
.
selectedSong2
)).
then
(
data
=>
{
this
.
song2Data
=
data
.
replace
(
/
\0
/g
,
""
).
split
(
"
\n
"
)
if
(
this
.
selectedSong
.
type
===
"
tja
"
){
p2
.
send
(
"
gamestart
"
)
},
()
=>
{
p2
.
send
(
"
gamestart
"
)
})
}
else
{
loader
.
ajax
(
this
.
getSongPath
(
this
.
selectedSong2
)).
then
(
data
=>
{
this
.
song2Data
=
data
.
replace
(
/
\0
/g
,
""
).
split
(
"
\n
"
)
p2
.
send
(
"
gamestart
"
)
},
()
=>
{
p2
.
send
(
"
gamestart
"
)
})
}
}
}
else
if
(
event
.
type
===
"
gamestart
"
){
this
.
clean
()
...
...
public/src/js/parse
song
.js
→
public/src/js/parse
osu
.js
View file @
1fdde6d4
class
Parse
Song
{
constructor
(
fileContent
){
class
Parse
Osu
{
constructor
(
fileContent
,
offset
){
this
.
osu
=
{
OFFSET
:
0
,
MSPERBEAT
:
1
,
...
...
@@ -36,11 +36,13 @@ class ParseSong{
}
this
.
data
=
[]
for
(
let
line
of
fileContent
){
line
=
line
.
trim
().
replace
(
/
\/\/
.*/
,
""
)
line
=
line
.
replace
(
/
\/\/
.*/
,
""
).
trim
(
)
if
(
line
!==
""
){
this
.
data
.
push
(
line
)
}
}
this
.
offset
=
(
offset
||
0
)
*
-
1000
this
.
soundOffset
=
0
this
.
beatInfo
=
{
beatInterval
:
0
,
lastBeatInterval
:
0
,
...
...
@@ -126,7 +128,7 @@ class ParseSong{
this
.
difficulty
.
lastMultiplier
=
sliderMultiplier
}
timingPoints
.
push
({
start
:
start
,
start
:
start
+
this
.
offset
,
sliderMultiplier
:
sliderMultiplier
,
measure
:
parseInt
(
values
[
this
.
osu
.
METER
]),
gogoTime
:
parseInt
(
values
[
this
.
osu
.
KIAIMODE
])
...
...
@@ -139,20 +141,18 @@ class ParseSong{
var
measureNumber
=
0
for
(
var
i
=
0
;
i
<
this
.
timingPoints
.
length
;
i
++
){
if
(
this
.
timingPoints
[
i
+
1
]){
var
limit
=
this
.
timingPoints
[
i
+
1
].
start
var
limit
=
this
.
timingPoints
[
i
+
1
].
start
-
this
.
offset
}
else
{
var
limit
=
this
.
circles
[
this
.
circles
.
length
-
1
].
getMS
()
var
limit
=
this
.
circles
[
this
.
circles
.
length
-
1
].
getMS
()
-
this
.
offset
}
for
(
var
j
=
this
.
timingPoints
[
i
].
start
;
j
<=
limit
;
j
+=
this
.
beatInfo
.
beatInterval
){
measures
.
push
({
ms
:
j
,
nb
:
measureNumber
,
speed
:
this
.
timingPoints
[
i
].
sliderMultiplier
})
measureNumber
++
if
(
measureNumber
===
this
.
timingPoints
[
i
].
measure
+
1
){
measureNumber
=
0
for
(
var
start
=
this
.
timingPoints
[
i
].
start
;
start
<=
limit
;
start
+=
this
.
beatInfo
.
beatInterval
){
if
(
measureNumber
===
0
){
measures
.
push
({
ms
:
start
+
this
.
offset
,
speed
:
this
.
timingPoints
[
i
].
sliderMultiplier
})
}
measureNumber
=
(
measureNumber
+
1
)
%
(
this
.
timingPoints
[
i
].
measure
+
1
)
}
}
return
measures
...
...
@@ -242,9 +242,14 @@ class ParseSong{
var
hitSound
=
parseInt
(
values
[
this
.
osu
.
HITSOUND
])
var
beatLength
=
speed
var
lastMultiplier
=
this
.
difficulty
.
lastMultiplier
if
(
circleID
===
1
&&
start
+
this
.
offset
<
0
){
var
offset
=
start
+
this
.
offset
this
.
soundOffset
=
offset
this
.
offset
-=
offset
}
for
(
var
j
=
0
;
j
<
this
.
timingPoints
.
length
;
j
++
){
if
(
this
.
timingPoints
[
j
].
start
>
start
){
if
(
this
.
timingPoints
[
j
].
start
-
this
.
offset
>
start
){
break
}
speed
=
this
.
timingPoints
[
j
].
sliderMultiplier
...
...
@@ -258,11 +263,11 @@ class ParseSong{
var
requiredHits
=
Math
.
floor
(
Math
.
max
(
1
,
(
endTime
-
start
)
/
1000
*
hitMultiplier
))
circles
.
push
(
new
Circle
({
id
:
circleID
,
start
:
start
,
start
:
start
+
this
.
offset
,
type
:
"
balloon
"
,
txt
:
"
ふうせん
"
,
speed
:
speed
,
endTime
:
endTime
,
endTime
:
endTime
+
this
.
offset
,
requiredHits
:
requiredHits
,
gogoTime
:
gogoTime
}))
...
...
@@ -284,11 +289,11 @@ class ParseSong{
}
circles
.
push
(
new
Circle
({
id
:
circleID
,
start
:
start
,
start
:
start
+
this
.
offset
,
type
:
type
,
txt
:
txt
,
speed
:
speed
,
endTime
:
endTime
,
endTime
:
endTime
+
this
.
offset
,
gogoTime
:
gogoTime
}))
...
...
@@ -318,7 +323,7 @@ class ParseSong{
if
(
!
emptyValue
){
circles
.
push
(
new
Circle
({
id
:
circleID
,
start
:
start
,
start
:
start
+
this
.
offset
,
type
:
type
,
txt
:
txt
,
speed
:
speed
,
...
...
@@ -334,16 +339,4 @@ class ParseSong{
}
return
circles
}
getData
(){
return
{
generalInfo
:
this
.
generalInfo
,
metaData
:
this
.
metadata
,
editor
:
this
.
editor
,
beatInfo
:
this
.
beatInfo
,
difficulty
:
this
.
difficulty
,
timingPoints
:
this
.
timingPoints
,
circles
:
this
.
circles
,
measures
:
this
.
measures
}
}
}
public/src/js/parsetja.js
0 → 100644
View file @
1fdde6d4
class
ParseTja
{
constructor
(
file
,
difficulty
,
offset
){
this
.
data
=
[]
for
(
let
line
of
file
){
line
=
line
.
replace
(
/
\/\/
.*/
,
""
).
trim
()
if
(
line
!==
""
){
this
.
data
.
push
(
line
)
}
}
this
.
difficulty
=
difficulty
this
.
offset
=
(
offset
||
0
)
*
-
1000
this
.
soundOffset
=
0
this
.
noteTypes
=
[
{
name
:
false
,
txt
:
false
},
{
name
:
"
don
"
,
txt
:
"
ドン
"
},
{
name
:
"
ka
"
,
txt
:
"
カッ
"
},
{
name
:
"
daiDon
"
,
txt
:
"
ドン(大)
"
},
{
name
:
"
daiKa
"
,
txt
:
"
カッ(大)
"
},
{
name
:
"
drumroll
"
,
txt
:
"
連打ーっ!!
"
},
{
name
:
"
daiDrumroll
"
,
txt
:
"
連打(大)ーっ!!
"
},
{
name
:
"
balloon
"
,
txt
:
"
ふうせん
"
},
{
name
:
false
,
txt
:
false
},
{
name
:
"
balloon
"
,
txt
:
"
ふうせん
"
}
]
this
.
courseTypes
=
[
"
easy
"
,
"
normal
"
,
"
hard
"
,
"
oni
"
]
this
.
metadata
=
this
.
parseMetadata
()
this
.
measures
=
[]
this
.
beatInfo
=
{}
this
.
circles
=
this
.
parseCircles
()
}
parseMetadata
(){
var
metaNumbers
=
[
"
bpm
"
,
"
offset
"
]
var
inSong
=
false
var
courses
=
{}
var
currentCourse
=
{}
var
courseName
=
this
.
difficulty
for
(
var
lineNum
=
0
;
lineNum
<
this
.
data
.
length
;
lineNum
++
){
var
line
=
this
.
data
[
lineNum
]
if
(
line
.
slice
(
0
,
1
)
===
"
#
"
){
var
name
=
line
.
slice
(
1
).
toLowerCase
()
if
(
name
===
"
start
"
&&
!
inSong
){
inSong
=
true
for
(
var
name
in
currentCourse
){
if
(
!
(
courseName
in
courses
)){
courses
[
courseName
]
=
{}
}
courses
[
courseName
][
name
]
=
currentCourse
[
name
]
}
courses
[
courseName
].
start
=
lineNum
+
1
courses
[
courseName
].
end
=
this
.
data
.
length
}
else
if
(
name
===
"
end
"
&&
inSong
){
inSong
=
false
courses
[
courseName
].
end
=
lineNum
}
}
else
if
(
!
inSong
){
if
(
line
.
indexOf
(
"
:
"
)
>
0
){
var
[
name
,
value
]
=
this
.
split
(
line
,
"
:
"
)
name
=
name
.
toLowerCase
().
trim
()
value
=
value
.
trim
()
if
(
name
===
"
course
"
){
if
(
value
in
this
.
courseTypes
){
courseName
=
this
.
courseTypes
[
value
]
}
else
{
courseName
=
value
.
toLowerCase
()
}
}
else
if
(
name
===
"
balloon
"
){
value
=
value
?
value
.
split
(
"
,
"
).
map
(
digit
=>
parseInt
(
digit
))
:
[]
}
else
if
(
this
.
inArray
(
name
,
metaNumbers
)){
value
=
parseFloat
(
value
)
}
currentCourse
[
name
]
=
value
}
}
}
return
courses
}
inArray
(
string
,
array
){
return
array
.
indexOf
(
string
)
>=
0
}
split
(
string
,
delimiter
){
var
index
=
string
.
indexOf
(
delimiter
)
if
(
index
<
0
){
return
[
string
,
""
]
}
return
[
string
.
slice
(
0
,
index
),
string
.
slice
(
index
+
delimiter
.
length
)]
}
parseCircles
(){
var
meta
=
this
.
metadata
[
this
.
difficulty
]
var
ms
=
(
meta
.
offset
||
0
)
*
-
1000
+
this
.
offset
var
bpm
=
meta
.
bpm
||
0
if
(
bpm
<=
0
){
bpm
=
1
}
var
scroll
=
1
var
measure
=
4
this
.
beatInfo
.
beatInterval
=
60000
/
bpm
var
gogo
=
false
var
barLine
=
true
var
balloonID
=
0
var
balloons
=
meta
.
balloon
||
[]
var
lastDrumroll
=
false
var
branch
=
false
var
branchType
var
branchPreference
=
"
m
"
var
currentMeasure
=
[]
var
firstMeasure
=
true
var
firstNote
=
true
var
circles
=
[]
var
circleID
=
0
var
pushMeasure
=
()
=>
{
if
(
barLine
){
var
note
=
currentMeasure
[
0
]
if
(
note
){
var
speed
=
note
.
bpm
*
note
.
scroll
/
60
}
else
{
var
speed
=
bpm
*
scroll
/
60
}
this
.
measures
.
push
({
ms
:
ms
,
speed
:
speed
})
if
(
firstMeasure
){
firstMeasure
=
false
var
msPerMeasure
=
60000
*
measure
/
bpm
for
(
var
measureMs
=
ms
-
msPerMeasure
;
measureMs
>
0
;
measureMs
-=
msPerMeasure
){
this
.
measures
.
push
({
ms
:
measureMs
,
speed
:
speed
})
}
}
}
if
(
currentMeasure
.
length
){
for
(
var
i
=
0
;
i
<
currentMeasure
.
length
;
i
++
){
var
note
=
currentMeasure
[
i
]
if
(
firstNote
&&
note
.
type
){
firstNote
=
false
if
(
ms
<
0
){
this
.
soundOffset
=
ms
ms
=
0
}
}
note
.
start
=
ms
if
(
note
.
endDrumroll
){
note
.
endDrumroll
.
endTime
=
ms
}
var
msPerMeasure
=
60000
*
measure
/
bpm
ms
+=
msPerMeasure
/
currentMeasure
.
length
}
for
(
var
i
=
0
;
i
<
currentMeasure
.
length
;
i
++
){
var
note
=
currentMeasure
[
i
]
if
(
note
.
type
){
circleID
++
var
circleObj
=
new
Circle
({
id
:
circleID
,
start
:
note
.
start
,
type
:
note
.
type
,
txt
:
note
.
txt
,
speed
:
note
.
bpm
*
note
.
scroll
/
60
,
gogoTime
:
note
.
gogo
,
endTime
:
note
.
endTime
,
requiredHits
:
note
.
requiredHits
})
if
(
lastDrumroll
===
note
){
lastDrumroll
=
circleObj
}
circles
.
push
(
circleObj
)
}
}
}
else
{
var
msPerMeasure
=
60000
*
measure
/
bpm
ms
+=
msPerMeasure
}
}
for
(
var
lineNum
=
meta
.
start
;
lineNum
<
meta
.
end
;
lineNum
++
){
var
line
=
this
.
data
[
lineNum
]
if
(
line
.
slice
(
0
,
1
)
===
"
#
"
){
var
line
=
line
.
slice
(
1
).
toLowerCase
()
var
[
name
,
value
]
=
this
.
split
(
line
,
"
"
)
switch
(
name
){
case
"
gogostart
"
:
gogo
=
true
break
case
"
gogoend
"
:
gogo
=
false
break
case
"
bpmchange
"
:
bpm
=
parseFloat
(
value
)
break
case
"
scroll
"
:
scroll
=
parseFloat
(
value
)
break
case
"
branchstart
"
:
branch
=
true
branchType
=
""
value
=
value
.
split
(
"
,
"
)
var
forkType
=
value
[
0
].
toLowerCase
()
if
(
forkType
===
"
r
"
||
parseFloat
(
value
[
2
])
<=
100
){
branchPreference
=
"
m
"
}
else
if
(
parseFloat
(
value
[
1
])
<=
100
){
branchPreference
=
"
e
"
}
else
{
branchPreference
=
"
n
"
}
break
case
"
branchend
"
:
case
"
section
"
:
branch
=
false
break
case
"
n
"
:
case
"
e
"
:
case
"
m
"
:
branchType
=
name
break
case
"
measure
"
:
var
[
numerator
,
denominator
]
=
value
.
split
(
"
/
"
)
measure
=
numerator
/
denominator
*
4
break
case
"
delay
"
:
ms
+=
(
parseFloat
(
value
)
||
0
)
*
1000
break
case
"
barlineon
"
:
barLine
=
true
break
case
"
barlineoff
"
:
barLine
=
false
break
}
}
else
if
(
!
branch
||
branch
&&
branchType
===
branchPreference
){
var
string
=
line
.
split
(
""
)
for
(
let
symbol
of
string
){
var
error
=
false
switch
(
symbol
){
case
"
0
"
:
currentMeasure
.
push
({
bpm
:
bpm
,
scroll
:
scroll
})
break
case
"
1
"
:
case
"
2
"
:
case
"
3
"
:
case
"
4
"
:
var
type
=
this
.
noteTypes
[
symbol
]
var
circleObj
=
{
type
:
type
.
name
,
txt
:
type
.
txt
,
gogo
:
gogo
,
bpm
:
bpm
,
scroll
:
scroll
}
if
(
lastDrumroll
){
circleObj
.
endDrumroll
=
lastDrumroll
lastDrumroll
=
false
}
currentMeasure
.
push
(
circleObj
)
break
case
"
5
"
:
case
"
6
"
:
case
"
7
"
:
case
"
9
"
:
var
type
=
this
.
noteTypes
[
symbol
]
var
circleObj
=
{
type
:
type
.
name
,
txt
:
type
.
txt
,
gogo
:
gogo
,
bpm
:
bpm
,
scroll
:
scroll
}
if
(
lastDrumroll
){
circleObj
.
endDrumroll
=
lastDrumroll
}
if
(
symbol
===
"
7
"
||
symbol
===
"
9
"
){
var
hits
=
balloons
[
balloonID
]
if
(
!
hits
||
hits
<
1
){
hits
=
1
}
circleObj
.
requiredHits
=
hits
balloonID
++
}
lastDrumroll
=
circleObj
currentMeasure
.
push
(
circleObj
)
break
case
"
8
"
:
if
(
lastDrumroll
){
currentMeasure
.
push
({
endDrumroll
:
lastDrumroll
,
bpm
:
bpm
,
scroll
:
scroll
})
lastDrumroll
=
false
}
else
{
currentMeasure
.
push
({
bpm
:
bpm
,
scroll
:
scroll
})
}
break
case
"
,
"
:
pushMeasure
()
currentMeasure
=
[]
break
default
:
error
=
true
break
}
if
(
error
){
break
}
}
}
}
pushMeasure
()
if
(
lastDrumroll
){
lastDrumroll
.
endTime
=
ms
}
return
circles
}
}
public/src/js/songselect.js
View file @
1fdde6d4
...
...
@@ -88,7 +88,9 @@ class SongSelect{
skin
:
song
.
category
in
this
.
songSkin
?
this
.
songSkin
[
song
.
category
]
:
this
.
songSkin
.
default
,
stars
:
song
.
stars
,
category
:
song
.
category
,
preview
:
song
.
preview
||
0
preview
:
song
.
preview
||
0
,
type
:
song
.
type
,
offset
:
song
.
offset
})
}
this
.
songs
.
sort
((
a
,
b
)
=>
{
...
...
@@ -470,7 +472,9 @@ class SongSelect{
"
title
"
:
selectedSong
.
title
,
"
folder
"
:
selectedSong
.
id
,
"
difficulty
"
:
this
.
difficultyId
[
difficulty
],
"
category
"
:
selectedSong
.
category
"
category
"
:
selectedSong
.
category
,
"
type
"
:
selectedSong
.
type
,
"
offset
"
:
selectedSong
.
offset
},
shift
,
ctrl
,
touch
)
}
toTitleScreen
(){
...
...
public/src/js/view.js
View file @
1fdde6d4
...
...
@@ -48,7 +48,7 @@ class View{
this
.
drumroll
=
[]
this
.
beatInterval
=
this
.
controller
.
getSongData
()
.
beatInfo
.
beatInterval
this
.
beatInterval
=
this
.
controller
.
parsedSongData
.
beatInfo
.
beatInterval
this
.
assets
=
new
ViewAssets
(
this
)
this
.
touch
=
-
Infinity
...
...
@@ -216,13 +216,14 @@ class View{
//this.drawTime()
}
updateDonFaces
(){
if
(
this
.
controller
.
getElapsedTime
()
>=
this
.
nextBeat
){
var
ms
=
this
.
controller
.
getElapsedTime
()
while
(
ms
>=
this
.
nextBeat
){
this
.
nextBeat
+=
this
.
beatInterval
if
(
this
.
controller
.
getCombo
()
>=
50
){
this
.
currentBigDonFace
=
(
this
.
currentBigDonFace
+
1
)
%
2
this
.
current
DonFace
=
(
this
.
currentDonFace
+
1
)
%
2
}
else
{
var
face
=
Math
.
floor
(
ms
/
this
.
beatInterval
)
%
2
this
.
current
BigDonFace
=
face
this
.
currentDonFace
=
face
}
else
{
this
.
currentBigDonFace
=
1
this
.
currentDonFace
=
0
}
...
...
@@ -289,16 +290,12 @@ class View{
}
}
drawMeasures
(){
var
measures
=
this
.
controller
.
getSongData
()
.
measures
var
measures
=
this
.
controller
.
parsedSongData
.
measures
var
currentTime
=
this
.
controller
.
getElapsedTime
()
measures
.
forEach
((
measure
,
index
)
=>
{
var
timeForDistance
=
this
.
posToMs
(
this
.
distanceForCircle
,
measure
.
speed
)
if
(
currentTime
>=
measure
.
ms
-
timeForDistance
&&
currentTime
<=
measure
.
ms
+
350
&&
measure
.
nb
==
0
){
if
(
currentTime
>=
measure
.
ms
-
timeForDistance
&&
currentTime
<=
measure
.
ms
+
350
){
this
.
drawMeasure
(
measure
)
}
})
...
...
templates/index.html
View file @
1fdde6d4
...
...
@@ -27,7 +27,7 @@
<script
src=
"/src/js/assets.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/loadsong.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/parse
song
.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/parse
osu
.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/titlescreen.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/scoresheet.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/songselect.js?{{version.commit_short}}"
></script>
...
...
@@ -51,6 +51,7 @@
<script
src=
"/src/js/loader.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/canvastest.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/canvascache.js?{{version.commit_short}}"
></script>
<script
src=
"/src/js/parsetja.js?{{version.commit_short}}"
></script>
</head>
<body>
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment