Commit 10de5582 authored by LoveEevee's avatar LoveEevee

Sync dai note faces and fix multiplayer

parent fc0e9514
......@@ -75,14 +75,20 @@ class loadSong{
this.selectedSong2 = {
title: this.selectedSong.title,
folder: this.selectedSong.folder,
difficulty: event.value
difficulty: event.value,
type: this.selectedSong.type,
offset: this.selectedSong.offset
}
loader.ajax(this.getOsuPath(this.selectedSong2)).then(data => {
this.song2Data = data.replace(/\0/g, "").split("\n")
if(this.selectedSong.type === "tja"){
p2.send("gamestart")
}, () => {
p2.send("gamestart")
})
}else{
loader.ajax(this.getSongPath(this.selectedSong2)).then(data => {
this.song2Data = data.replace(/\0/g, "").split("\n")
p2.send("gamestart")
}, () => {
p2.send("gamestart")
})
}
}
}else if(event.type === "gamestart"){
this.clean()
......
......@@ -216,13 +216,14 @@ class View{
//this.drawTime()
}
updateDonFaces(){
if(this.controller.getElapsedTime() >= this.nextBeat){
var ms = this.controller.getElapsedTime()
while(ms >= this.nextBeat){
this.nextBeat += this.beatInterval
if(this.controller.getCombo() >= 50){
this.currentBigDonFace = (this.currentBigDonFace + 1) % 2
this.currentDonFace = (this.currentDonFace + 1) % 2
}
else{
var face = Math.floor(ms / this.beatInterval) % 2
this.currentBigDonFace = face
this.currentDonFace = face
}else{
this.currentBigDonFace = 1
this.currentDonFace = 0
}
......
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