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nanahira
Taiko Web
Commits
05720b27
Commit
05720b27
authored
Jan 25, 2019
by
LoveEevee
Browse files
Options
Browse Files
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Plain Diff
SongSelect: Translatable song titles
parent
93d70dab
Changes
7
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
64 additions
and
39 deletions
+64
-39
app.py
app.py
+4
-5
public/src/css/songbg.css
public/src/css/songbg.css
+5
-1
public/src/js/controller.js
public/src/js/controller.js
+18
-9
public/src/js/game.js
public/src/js/game.js
+7
-1
public/src/js/importsongs.js
public/src/js/importsongs.js
+6
-16
public/src/js/songselect.js
public/src/js/songselect.js
+23
-6
public/src/js/view.js
public/src/js/view.js
+1
-1
No files found.
app.py
View file @
05720b27
...
@@ -166,7 +166,7 @@ def route_api_songs():
...
@@ -166,7 +166,7 @@ def route_api_songs():
categories
=
{}
categories
=
{}
def_category
=
{
'title'
:
None
,
'title_en'
:
None
}
def_category
=
{
'title'
:
None
,
'title_en'
:
None
}
for
cat
in
raw_categories
:
for
cat
in
raw_categories
:
categories
[
cat
[
0
]]
=
{
'title'
:
cat
[
1
],
'title_en'
:
cat
[
2
]}
categories
[
cat
[
0
]]
=
cat
[
1
]
raw_song_skins
=
query_db
(
'select * from song_skins'
)
raw_song_skins
=
query_db
(
'select * from song_skins'
)
song_skins
=
{}
song_skins
=
{}
...
@@ -185,15 +185,14 @@ def route_api_songs():
...
@@ -185,15 +185,14 @@ def route_api_songs():
songs_out
.
append
({
songs_out
.
append
({
'id'
:
song_id
,
'id'
:
song_id
,
'title'
:
song
[
1
],
'title'
:
song
[
1
],
'title_
en
'
:
song
[
2
],
'title_
lang
'
:
song
[
2
],
'subtitle'
:
song
[
3
],
'subtitle'
:
song
[
3
],
'subtitle_
en
'
:
song
[
4
],
'subtitle_
lang
'
:
song
[
4
],
'stars'
:
[
'stars'
:
[
song
[
5
],
song
[
6
],
song
[
7
],
song
[
8
],
song
[
9
]
song
[
5
],
song
[
6
],
song
[
7
],
song
[
8
],
song
[
9
]
],
],
'preview'
:
preview
,
'preview'
:
preview
,
'category'
:
category_out
[
'title'
],
'category'
:
category_out
,
'category_en'
:
category_out
[
'title_en'
],
'type'
:
song_type
,
'type'
:
song_type
,
'offset'
:
song
[
13
],
'offset'
:
song
[
13
],
'song_skin'
:
song_skin_out
'song_skin'
:
song_skin_out
...
...
public/src/css/songbg.css
View file @
05720b27
...
@@ -33,7 +33,8 @@
...
@@ -33,7 +33,8 @@
max-height
:
calc
(
50%
+
24vw
);
max-height
:
calc
(
50%
+
24vw
);
}
}
.touchp2
#songbg
{
.touchp2
#songbg
{
height
:
calc
(
50%
-
5.5vw
);
height
:
calc
(
50%
-
5.9vw
);
min-height
:
39.5%
;
}
}
.multiplayer.portrait
#songbg
{
.multiplayer.portrait
#songbg
{
height
:
calc
(
50%
-
37vw
);
height
:
calc
(
50%
-
37vw
);
...
@@ -89,6 +90,9 @@
...
@@ -89,6 +90,9 @@
height
:
calc
(
50%
-
13.7vw
);
height
:
calc
(
50%
-
13.7vw
);
min-height
:
25.6%
;
min-height
:
25.6%
;
}
}
.multiplayer
.donbg
{
min-height
:
27.2%
;
}
.portrait
.donbg
{
.portrait
.donbg
{
height
:
calc
(
50%
-
48.9vw
);
height
:
calc
(
50%
-
48.9vw
);
min-height
:
22.5%
;
min-height
:
22.5%
;
...
...
public/src/js/controller.js
View file @
05720b27
...
@@ -32,13 +32,15 @@ class Controller{
...
@@ -32,13 +32,15 @@ class Controller{
this
.
playedSounds
=
{}
this
.
playedSounds
=
{}
}
}
run
(
syncWith
){
run
(
syncWith
){
if
(
syncWith
){
this
.
syncWith
=
syncWith
}
this
.
game
.
run
()
this
.
game
.
run
()
this
.
view
.
run
()
this
.
view
.
run
()
if
(
syncWith
){
if
(
this
.
multiplayer
===
1
){
syncWith
.
run
()
syncWith
.
run
(
this
)
syncWith
.
game
.
elapsedTime
=
this
.
game
.
elapsedTime
syncWith
.
game
.
elapsedTime
=
this
.
game
.
elapsedTime
syncWith
.
game
.
startDate
=
this
.
game
.
startDate
syncWith
.
game
.
startDate
=
this
.
game
.
startDate
this
.
syncWith
=
syncWith
}
}
requestAnimationFrame
(()
=>
{
requestAnimationFrame
(()
=>
{
this
.
startMainLoop
()
this
.
startMainLoop
()
...
@@ -54,16 +56,20 @@ class Controller{
...
@@ -54,16 +56,20 @@ class Controller{
this
.
mainLoopRunning
=
true
this
.
mainLoopRunning
=
true
this
.
gameLoop
()
this
.
gameLoop
()
this
.
viewLoop
()
this
.
viewLoop
()
this
.
gameInterval
=
setInterval
(
this
.
gameLoop
.
bind
(
this
),
1000
/
60
)
if
(
this
.
multiplayer
!==
2
){
this
.
gameInterval
=
setInterval
(
this
.
gameLoop
.
bind
(
this
),
1000
/
60
)
}
}
}
stopMainLoop
(){
stopMainLoop
(){
this
.
mainLoopRunning
=
false
this
.
mainLoopRunning
=
false
this
.
mainAsset
.
stop
()
this
.
mainAsset
.
stop
()
clearInterval
(
this
.
gameInterval
)
if
(
this
.
multiplayer
!==
2
){
clearInterval
(
this
.
gameInterval
)
}
}
}
gameLoop
(){
gameLoop
(){
if
(
this
.
mainLoopRunning
){
if
(
this
.
mainLoopRunning
){
if
(
this
.
syncWith
){
if
(
this
.
multiplayer
===
1
){
this
.
syncWith
.
game
.
elapsedTime
=
this
.
game
.
elapsedTime
this
.
syncWith
.
game
.
elapsedTime
=
this
.
game
.
elapsedTime
this
.
syncWith
.
game
.
startDate
=
this
.
game
.
startDate
this
.
syncWith
.
game
.
startDate
=
this
.
game
.
startDate
}
}
...
@@ -83,6 +89,9 @@ class Controller{
...
@@ -83,6 +89,9 @@ class Controller{
this
.
game
.
playMainMusic
()
this
.
game
.
playMainMusic
()
}
}
}
}
if
(
this
.
multiplayer
===
1
){
this
.
syncWith
.
gameLoop
()
}
}
}
}
}
viewLoop
(){
viewLoop
(){
...
@@ -90,7 +99,7 @@ class Controller{
...
@@ -90,7 +99,7 @@ class Controller{
if
(
this
.
multiplayer
!==
2
){
if
(
this
.
multiplayer
!==
2
){
requestAnimationFrame
(()
=>
{
requestAnimationFrame
(()
=>
{
this
.
viewLoop
()
this
.
viewLoop
()
if
(
this
.
syncWith
){
if
(
this
.
multiplayer
===
1
){
this
.
syncWith
.
viewLoop
()
this
.
syncWith
.
viewLoop
()
}
}
if
(
this
.
scoresheet
){
if
(
this
.
scoresheet
){
...
@@ -161,7 +170,7 @@ class Controller{
...
@@ -161,7 +170,7 @@ class Controller{
this
.
playSound
(
soundID
+
meka
,
time
)
this
.
playSound
(
soundID
+
meka
,
time
)
}
}
togglePause
(){
togglePause
(){
if
(
this
.
syncWith
){
if
(
this
.
multiplayer
===
1
){
this
.
syncWith
.
game
.
togglePause
()
this
.
syncWith
.
game
.
togglePause
()
}
}
this
.
game
.
togglePause
()
this
.
game
.
togglePause
()
...
@@ -207,7 +216,7 @@ class Controller{
...
@@ -207,7 +216,7 @@ class Controller{
}
}
}
}
clean
(){
clean
(){
if
(
this
.
syncWith
){
if
(
this
.
multiplayer
===
1
){
this
.
syncWith
.
clean
()
this
.
syncWith
.
clean
()
}
}
this
.
stopMainLoop
()
this
.
stopMainLoop
()
...
...
public/src/js/game.js
View file @
05720b27
...
@@ -43,6 +43,12 @@ class Game{
...
@@ -43,6 +43,12 @@ class Game{
initTiming
(){
initTiming
(){
// Date when the chrono is started (before the game begins)
// Date when the chrono is started (before the game begins)
var
offsetTime
=
Math
.
max
(
0
,
this
.
timeForDistanceCircle
-
this
.
songData
.
circles
[
0
].
ms
)
|
0
var
offsetTime
=
Math
.
max
(
0
,
this
.
timeForDistanceCircle
-
this
.
songData
.
circles
[
0
].
ms
)
|
0
if
(
this
.
controller
.
multiplayer
){
var
syncWith
=
this
.
controller
.
syncWith
var
syncCircles
=
syncWith
.
game
.
songData
.
circles
var
syncOffsetTime
=
Math
.
max
(
0
,
this
.
timeForDistanceCircle
-
syncCircles
[
0
].
ms
)
|
0
offsetTime
=
Math
.
max
(
offsetTime
,
syncOffsetTime
)
}
this
.
elapsedTime
=
-
offsetTime
this
.
elapsedTime
=
-
offsetTime
// The real start for the game will start when chrono will reach 0
// The real start for the game will start when chrono will reach 0
this
.
startDate
=
Date
.
now
()
+
offsetTime
this
.
startDate
=
Date
.
now
()
+
offsetTime
...
@@ -320,7 +326,7 @@ class Game{
...
@@ -320,7 +326,7 @@ class Game{
this
.
musicFadeOut
++
this
.
musicFadeOut
++
}
else
if
(
this
.
musicFadeOut
===
1
&&
ms
>=
started
+
1600
){
}
else
if
(
this
.
musicFadeOut
===
1
&&
ms
>=
started
+
1600
){
this
.
controller
.
gameEnded
()
this
.
controller
.
gameEnded
()
if
(
!
p2
.
session
){
if
(
!
p2
.
session
&&
this
.
controller
.
multiplayer
===
1
){
p2
.
send
(
"
gameend
"
)
p2
.
send
(
"
gameend
"
)
}
}
this
.
musicFadeOut
++
this
.
musicFadeOut
++
...
...
public/src/js/importsongs.js
View file @
05720b27
...
@@ -35,33 +35,23 @@
...
@@ -35,33 +35,23 @@
"
ura
"
:
4
"
ura
"
:
4
}
}
this
.
categories
=
{
this
.
categories
=
{
"
j-pop
"
:
"
J-POP
"
,
"
pop
"
:
"
J-POP
"
,
"
アニメ
"
:
"
アニメ
"
,
"
anime
"
:
"
アニメ
"
,
"
アニメ
"
:
"
アニメ
"
,
"
ボーカロイド™曲
"
:
"
ボーカロイド™曲
"
,
"
ボーカロイド曲
"
:
"
ボーカロイド™曲
"
,
"
ボーカロイド曲
"
:
"
ボーカロイド™曲
"
,
"
ボーカロイド
"
:
"
ボーカロイド™曲
"
,
"
ボーカロイド
"
:
"
ボーカロイド™曲
"
,
"
vocaloid™ music
"
:
"
ボーカロイド™曲
"
,
"
vocaloid music
"
:
"
ボーカロイド™曲
"
,
"
vocaloid music
"
:
"
ボーカロイド™曲
"
,
"
vocaloid
"
:
"
ボーカロイド™曲
"
,
"
vocaloid
"
:
"
ボーカロイド™曲
"
,
"
バラエティ
"
:
"
バラエティ
"
,
"
バラエティー
"
:
"
バラエティ
"
,
"
バラエティー
"
:
"
バラエティ
"
,
"
どうよう
"
:
"
バラエティ
"
,
"
どうよう
"
:
"
バラエティ
"
,
"
童謡・民謡
"
:
"
バラエティ
"
,
"
童謡・民謡
"
:
"
バラエティ
"
,
"
variety
"
:
"
バラエティ
"
,
"
children
"
:
"
バラエティ
"
,
"
children
"
:
"
バラエティ
"
,
"
children/folk
"
:
"
バラエティ
"
,
"
children/folk
"
:
"
バラエティ
"
,
"
children-folk
"
:
"
バラエティ
"
,
"
children-folk
"
:
"
バラエティ
"
,
"
クラシック
"
:
"
クラシック
"
,
"
クラッシック
"
:
"
クラシック
"
,
"
クラッシック
"
:
"
クラシック
"
,
"
classic
al
"
:
"
クラシック
"
,
"
classic
"
:
"
クラシック
"
"
classic
"
:
"
クラシック
"
,
}
"
ゲームミュージック
"
:
"
ゲームミュージック
"
,
for
(
var
i
in
allStrings
){
"
game music
"
:
"
ゲームミュージック
"
,
for
(
var
ja
in
allStrings
[
i
].
categories
){
"
ナムコオリジナル
"
:
"
ナムコオリジナル
"
,
this
.
categories
[
allStrings
[
i
].
categories
[
ja
].
toLowerCase
()]
=
ja
"
namco original
"
:
"
ナムコオリジナル
"
}
}
}
for
(
var
i
=
0
;
i
<
files
.
length
;
i
++
){
for
(
var
i
=
0
;
i
<
files
.
length
;
i
++
){
...
...
public/src/js/songselect.js
View file @
05720b27
...
@@ -94,11 +94,12 @@ class SongSelect{
...
@@ -94,11 +94,12 @@ class SongSelect{
this
.
songs
=
[]
this
.
songs
=
[]
for
(
let
song
of
assets
.
songs
){
for
(
let
song
of
assets
.
songs
){
var
en
=
strings
.
id
===
"
en
"
&&
song
.
title_en
var
title
=
this
.
getLocalTitle
(
song
.
title
,
song
.
title_lang
)
var
subtitle
=
this
.
getLocalTitle
(
title
===
song
.
title
?
song
.
subtitle
:
""
,
song
.
subtitle_lang
)
this
.
songs
.
push
({
this
.
songs
.
push
({
id
:
song
.
id
,
id
:
song
.
id
,
title
:
en
?
song
.
title_en
:
song
.
title
,
title
:
title
,
subtitle
:
en
?
song
.
subtitle_en
:
song
.
subtitle
,
subtitle
:
subtitle
,
skin
:
song
.
category
in
this
.
songSkin
?
this
.
songSkin
[
song
.
category
]
:
this
.
songSkin
.
default
,
skin
:
song
.
category
in
this
.
songSkin
?
this
.
songSkin
[
song
.
category
]
:
this
.
songSkin
.
default
,
stars
:
song
.
stars
,
stars
:
song
.
stars
,
category
:
song
.
category
,
category
:
song
.
category
,
...
@@ -1325,7 +1326,7 @@ class SongSelect{
...
@@ -1325,7 +1326,7 @@ class SongSelect{
if
(
this
.
selectedDiff
===
4
+
this
.
diffOptions
.
length
){
if
(
this
.
selectedDiff
===
4
+
this
.
diffOptions
.
length
){
currentDiff
=
3
currentDiff
=
3
}
}
if
(
i
===
currentSong
.
p2Cursor
){
if
(
i
===
currentSong
.
p2Cursor
&&
p2
.
socket
.
readyState
===
1
){
this
.
draw
.
diffCursor
({
this
.
draw
.
diffCursor
({
ctx
:
ctx
,
ctx
:
ctx
,
font
:
this
.
font
,
font
:
this
.
font
,
...
@@ -1349,7 +1350,7 @@ class SongSelect{
...
@@ -1349,7 +1350,7 @@ class SongSelect{
font
:
this
.
font
,
font
:
this
.
font
,
x
:
_x
,
x
:
_x
,
y
:
_y
-
65
,
y
:
_y
-
65
,
side
:
currentSong
.
p2Cursor
===
currentDiff
side
:
currentSong
.
p2Cursor
===
currentDiff
&&
p2
.
socket
.
readyState
===
1
})
})
}
}
if
(
highlight
){
if
(
highlight
){
...
@@ -1664,7 +1665,7 @@ class SongSelect{
...
@@ -1664,7 +1665,7 @@ class SongSelect{
})
})
}
}
this
.
draw
.
songFrame
(
config
)
this
.
draw
.
songFrame
(
config
)
if
(
config
.
song
.
p2Cursor
){
if
(
config
.
song
.
p2Cursor
&&
p2
.
socket
.
readyState
===
1
){
this
.
draw
.
diffCursor
({
this
.
draw
.
diffCursor
({
ctx
:
ctx
,
ctx
:
ctx
,
font
:
this
.
font
,
font
:
this
.
font
,
...
@@ -1853,6 +1854,22 @@ class SongSelect{
...
@@ -1853,6 +1854,22 @@ class SongSelect{
return
((
index
%
length
)
+
length
)
%
length
return
((
index
%
length
)
+
length
)
%
length
}
}
getLocalTitle
(
title
,
titleLang
){
if
(
titleLang
){
titleLang
=
titleLang
.
split
(
"
\n
"
)
titleLang
.
forEach
(
line
=>
{
var
space
=
line
.
indexOf
(
"
"
)
var
id
=
line
.
slice
(
0
,
space
)
if
(
id
===
strings
.
id
){
title
=
line
.
slice
(
space
+
1
)
}
else
if
(
titleLang
.
length
===
1
&&
strings
.
id
===
"
en
"
&&
!
(
id
in
allStrings
)){
title
=
line
}
})
}
return
title
}
getMS
(){
getMS
(){
return
Date
.
now
()
return
Date
.
now
()
}
}
...
...
public/src/js/view.js
View file @
05720b27
...
@@ -220,7 +220,7 @@
...
@@ -220,7 +220,7 @@
this
.
drawGogoTime
()
this
.
drawGogoTime
()
if
(
!
touchMultiplayer
){
if
(
!
touchMultiplayer
||
this
.
multiplayer
===
1
&&
frameTop
>=
0
){
this
.
assets
.
drawAssets
(
"
background
"
)
this
.
assets
.
drawAssets
(
"
background
"
)
}
}
...
...
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