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nanahira
srvpro2
Commits
2492eaaa
Commit
2492eaaa
authored
Feb 14, 2026
by
nanahira
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add teammate surrender
parent
89ff66d0
Pipeline
#43233
passed with stages
in 1 minute and 11 seconds
Changes
2
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1
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2 changed files
with
151 additions
and
0 deletions
+151
-0
src/room/room-module.ts
src/room/room-module.ts
+2
-0
src/room/tag-surrender-confirm-middleware.ts
src/room/tag-surrender-confirm-middleware.ts
+149
-0
No files found.
src/room/room-module.ts
View file @
2492eaaa
...
...
@@ -4,9 +4,11 @@ import { YGOProResourceLoader } from './ygopro-resource-loader';
import
{
DefaultHostInfoProvider
}
from
'
./default-hostinfo-provder
'
;
import
{
RoomEventRegister
}
from
'
./room-event-register
'
;
import
{
RoomManager
}
from
'
./room-manager
'
;
import
{
TagSurrenderConfirmMiddleware
}
from
'
./tag-surrender-confirm-middleware
'
;
export
const
RoomModule
=
createAppContext
<
ContextState
>
()
.
provide
(
DefaultHostInfoProvider
)
.
provide
(
YGOProResourceLoader
)
.
provide
(
RoomManager
)
.
provide
(
TagSurrenderConfirmMiddleware
)
.
provide
(
RoomEventRegister
);
src/room/tag-surrender-confirm-middleware.ts
0 → 100644
View file @
2492eaaa
import
{
NetPlayerType
,
YGOProCtosSurrender
,
YGOProMsgNewTurn
,
YGOProStocTeammateSurrender
,
}
from
'
ygopro-msg-encode
'
;
import
{
Context
}
from
'
../app
'
;
import
{
Client
}
from
'
../client
'
;
import
{
DuelStage
}
from
'
./duel-stage
'
;
import
{
Room
}
from
'
./room
'
;
import
{
RoomManager
}
from
'
./room-manager
'
;
import
{
YGOProCtosDisconnect
}
from
'
../utility/ygopro-ctos-disconnect
'
;
export
class
TagSurrenderConfirmMiddleware
{
// Track per-room pending teammate-confirm surrender by player position.
private
pendingByRoom
=
new
WeakMap
<
Room
,
Set
<
number
>>
();
constructor
(
private
ctx
:
Context
)
{
this
.
ctx
.
middleware
(
YGOProMsgNewTurn
,
async
(
msg
,
client
,
next
)
=>
{
const
room
=
this
.
getRoom
(
client
);
if
(
room
?.
isTag
&&
(
msg
.
player
&
0x2
)
===
0
)
{
this
.
pendingByRoom
.
delete
(
room
);
}
return
next
();
});
this
.
ctx
.
middleware
(
YGOProCtosSurrender
,
async
(
_msg
,
client
,
next
)
=>
{
const
room
=
this
.
getRoom
(
client
);
if
(
!
room
||
!
room
.
isTag
||
room
.
duelStage
!==
DuelStage
.
Dueling
||
client
.
pos
>=
NetPlayerType
.
OBSERVER
)
{
return
next
();
}
if
(
client
.
isInternal
)
{
// Internal client surrender is always immediate.
return
next
();
}
const
teammate
=
this
.
getTeammate
(
room
,
client
);
if
(
!
teammate
||
teammate
.
isInternal
||
teammate
.
disconnected
)
{
// No consent needed if teammate is internal or disconnected.
this
.
clearPending
(
room
);
return
next
();
}
const
pending
=
this
.
getPending
(
room
);
if
(
pending
.
has
(
client
.
pos
))
{
// Duplicate request while already waiting consent.
return
;
}
if
(
pending
.
has
(
teammate
.
pos
))
{
// Teammate already requested surrender, confirm and pass through.
this
.
clearPending
(
room
);
return
next
();
}
pending
.
add
(
client
.
pos
);
await
Promise
.
all
([
client
.
send
(
new
YGOProStocTeammateSurrender
()),
teammate
.
send
(
new
YGOProStocTeammateSurrender
()),
]);
return
;
},
true
,
);
this
.
ctx
.
middleware
(
YGOProCtosDisconnect
,
async
(
_msg
,
client
,
next
)
=>
{
const
room
=
this
.
getRoom
(
client
);
if
(
!
room
||
!
room
.
isTag
||
room
.
duelStage
!==
DuelStage
.
Dueling
||
client
.
pos
>=
NetPlayerType
.
OBSERVER
)
{
return
next
();
}
const
pending
=
this
.
pendingByRoom
.
get
(
room
);
if
(
!
pending
||
pending
.
size
===
0
)
{
return
next
();
}
const
teammate
=
this
.
getTeammate
(
room
,
client
);
if
(
!
teammate
)
{
return
next
();
}
// If this disconnecting client is the "waiting for consent" side,
// treat teammate's pending surrender as confirmed.
if
(
pending
.
has
(
teammate
.
pos
)
&&
!
pending
.
has
(
client
.
pos
))
{
const
surrenderClient
=
teammate
;
this
.
clearPending
(
room
);
if
(
surrenderClient
)
{
await
room
.
win
({
player
:
1
-
room
.
getIngameDuelPos
(
surrenderClient
),
type
:
0x0
,
});
}
}
// Clear stale pending state when requester disconnects.
if
(
pending
.
has
(
client
.
pos
))
{
this
.
clearPending
(
room
);
}
return
next
();
},
true
,
);
}
private
getRoom
(
client
:
Client
):
Room
|
undefined
{
if
(
!
client
.
roomName
)
{
return
;
}
return
this
.
ctx
.
get
(()
=>
RoomManager
).
findByName
(
client
.
roomName
);
}
private
getPending
(
room
:
Room
):
Set
<
number
>
{
const
existing
=
this
.
pendingByRoom
.
get
(
room
);
if
(
existing
)
{
return
existing
;
}
const
created
=
new
Set
<
number
>
();
this
.
pendingByRoom
.
set
(
room
,
created
);
return
created
;
}
private
clearPending
(
room
:
Room
)
{
this
.
pendingByRoom
.
delete
(
room
);
}
private
getTeammate
(
room
:
Room
,
client
:
Client
):
Client
|
undefined
{
const
duelPos
=
room
.
getDuelPos
(
client
);
if
(
duelPos
<
0
)
{
return
undefined
;
}
return
room
.
getDuelPosPlayers
(
duelPos
).
find
((
p
)
=>
p
!==
client
);
}
}
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