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nanahira
srvpro
Commits
ff8cf381
Commit
ff8cf381
authored
Apr 03, 2021
by
nanahira
Browse files
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Plain Diff
Merge branch 'mc'
parents
d9fc3b46
bef24b52
Pipeline
#3120
passed with stages
in 5 minutes and 15 seconds
Changes
2
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2
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2 changed files
with
125 additions
and
215 deletions
+125
-215
ygopro-server.coffee
ygopro-server.coffee
+48
-90
ygopro-server.js
ygopro-server.js
+77
-125
No files found.
ygopro-server.coffee
View file @
ff8cf381
...
...
@@ -1802,6 +1802,48 @@ class Room
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
player
.
name
}
${using_athletic_deck}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
))
await
return
join_post_watch
:
(
client
)
->
if
@
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
if
settings
.
modules
.
cloud_replay
.
enable_halfway_watch
and
!
@
hostinfo
.
no_watch
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
this
)
client
.
is_post_watcher
=
true
if
settings
.
modules
.
vip
.
enabled
and
await
CLIENT_check_vip
(
client
)
playWords
=
await
dataManager
.
getUserWords
(
CLIENT_get_authorize_key
(
client
))
if
playWords
@
playLines
(
playWords
)
else
if
settings
.
modules
.
words
.
enabled
and
words
.
words
[
client
.
name
]
@
playLines
words
.
words
[
client
.
name
][
Math
.
floor
(
Math
.
random
()
*
words
.
words
[
client
.
name
].
length
)]
ygopro
.
stoc_send_chat_to_room
(
this
,
"
#{
client
.
name
}
${watch_join}"
)
@
watchers
.
push
client
ygopro
.
stoc_send_chat
(
client
,
"${watch_watching}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
buffer
in
@
watcher_buffers
client
.
write
buffer
return
true
else
ygopro
.
stoc_die
(
client
,
"${watch_denied}"
)
return
false
else
return
false
join_player
:
(
client
)
->
if
@
error
ygopro
.
stoc_die
(
client
,
@
error
)
return
false
if
@
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
return
@
join_post_watch
(
client
)
if
@
hostinfo
.
no_watch
and
@
players
.
length
>=
(
if
@
hostinfo
.
mode
==
2
then
4
else
2
)
ygopro
.
stoc_die
(
client
,
"${watch_denied_room}"
)
return
true
if
@
challonge_info
for
player
in
@
get_playing_player
()
when
player
and
player
!=
client
and
player
.
challonge_info
.
id
==
client
.
challonge_info
.
id
ygopro
.
stoc_die
(
client
,
"${challonge_player_already_in}"
)
return
false
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
this
)
@
connect
(
client
)
return
true
playLines
:
(
lines
)
->
for
line
in
_
.
lines
lines
...
...
@@ -2243,33 +2285,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
if
!
room
ygopro
.
stoc_die
(
client
,
"${server_full}"
)
else
if
room
.
error
ygopro
.
stoc_die
(
client
,
room
.
error
)
else
if
room
.
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
if
settings
.
modules
.
cloud_replay
.
enable_halfway_watch
and
!
room
.
hostinfo
.
no_watch
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
client
.
is_post_watcher
=
true
if
settings
.
modules
.
vip
.
enabled
and
await
CLIENT_check_vip
(
client
)
playWords
=
await
dataManager
.
getUserWords
(
CLIENT_get_authorize_key
(
client
))
if
playWords
room
.
playLines
(
playWords
)
else
if
settings
.
modules
.
words
.
enabled
and
words
.
words
[
client
.
name
]
room
.
playLines
words
.
words
[
client
.
name
][
Math
.
floor
(
Math
.
random
()
*
words
.
words
[
client
.
name
].
length
)]
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
${watch_join}"
)
room
.
watchers
.
push
client
ygopro
.
stoc_send_chat
(
client
,
"${watch_watching}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
buffer
in
room
.
watcher_buffers
client
.
write
buffer
else
ygopro
.
stoc_die
(
client
,
"${watch_denied}"
)
else
if
room
.
hostinfo
.
no_watch
and
room
.
players
.
length
>=
(
if
room
.
hostinfo
.
mode
==
2
then
4
else
2
)
ygopro
.
stoc_die
(
client
,
"${watch_denied_room}"
)
else
#client.room = room
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
room
.
connect
(
client
)
else
room
.
join_player
(
client
)
return
_async
.
auto
({
...
...
@@ -2369,15 +2386,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
buffer
=
struct
.
buffer
pre_room
=
ROOM_find_by_name
(
info
.
pass
)
if
pre_room
and
pre_room
.
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
settings
.
modules
.
cloud_replay
.
enable_halfway_watch
and
!
pre_room
.
hostinfo
.
no_watch
room
=
pre_room
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
client
.
is_post_watcher
=
true
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
${watch_join}"
)
room
.
watchers
.
push
client
ygopro
.
stoc_send_chat
(
client
,
"${watch_watching}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
buffer
in
room
.
watcher_buffers
client
.
write
buffer
pre_room
.
join_post_watch
(
client
)
return
else
ygopro
.
stoc_send_chat
(
client
,
'${loading_user_info}'
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
client
.
setTimeout
(
300000
)
#连接后超时5分钟
...
...
@@ -2434,36 +2444,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
room
.
welcome
=
"${challonge_match_created}"
if
!
room
ygopro
.
stoc_die
(
client
,
"${server_full}"
)
else
if
room
.
error
ygopro
.
stoc_die
(
client
,
room
.
error
)
else
if
room
.
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
if
settings
.
modules
.
cloud_replay
.
enable_halfway_watch
and
!
room
.
hostinfo
.
no_watch
#client.setTimeout(300000) #连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
client
.
is_post_watcher
=
true
if
settings
.
modules
.
vip
.
enabled
and
await
CLIENT_check_vip
(
client
)
playWords
=
await
dataManager
.
getUserWords
(
CLIENT_get_authorize_key
(
client
))
if
playWords
room
.
playLines
(
playWords
)
else
if
settings
.
modules
.
words
.
enabled
and
words
.
words
[
client
.
name
]
room
.
playLines
words
.
words
[
client
.
name
][
Math
.
floor
(
Math
.
random
()
*
words
.
words
[
client
.
name
].
length
)]
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
${watch_join}"
)
room
.
watchers
.
push
client
ygopro
.
stoc_send_chat
(
client
,
"${watch_watching}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
buffer
in
room
.
watcher_buffers
client
.
write
buffer
else
ygopro
.
stoc_die
(
client
,
"${watch_denied}"
)
else
if
room
.
hostinfo
.
no_watch
and
room
.
players
.
length
>=
(
if
room
.
hostinfo
.
mode
==
2
then
4
else
2
)
ygopro
.
stoc_die
(
client
,
"${watch_denied_room}"
)
else
for
player
in
room
.
get_playing_player
()
when
player
and
player
!=
client
and
player
.
challonge_info
.
id
==
client
.
challonge_info
.
id
ygopro
.
stoc_die
(
client
,
"${challonge_player_already_in}"
)
return
#client.room = room
#client.setTimeout(300000) #连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
room
.
connect
(
client
)
room
.
join_player
(
client
)
return
)
...
...
@@ -2510,32 +2492,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
room
=
await
ROOM_find_or_create_by_name
(
info
.
pass
,
client
.
ip
)
if
!
room
ygopro
.
stoc_die
(
client
,
"${server_full}"
)
else
if
room
.
error
ygopro
.
stoc_die
(
client
,
room
.
error
)
else
if
room
.
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
if
settings
.
modules
.
cloud_replay
.
enable_halfway_watch
and
!
room
.
hostinfo
.
no_watch
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
client
.
is_post_watcher
=
true
if
settings
.
modules
.
vip
.
enabled
and
await
CLIENT_check_vip
(
client
)
playWords
=
await
dataManager
.
getUserWords
(
CLIENT_get_authorize_key
(
client
))
if
playWords
room
.
playLines
(
playWords
)
else
if
settings
.
modules
.
words
.
enabled
and
words
.
words
[
client
.
name
]
room
.
playLines
words
.
words
[
client
.
name
][
Math
.
floor
(
Math
.
random
()
*
words
.
words
[
client
.
name
].
length
)]
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
${watch_join}"
)
room
.
watchers
.
push
client
ygopro
.
stoc_send_chat
(
client
,
"${watch_watching}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
buffer
in
room
.
watcher_buffers
client
.
write
buffer
else
ygopro
.
stoc_die
(
client
,
"${watch_denied}"
)
else
if
room
.
hostinfo
.
no_watch
and
room
.
players
.
length
>=
(
if
room
.
hostinfo
.
mode
==
2
then
4
else
2
)
ygopro
.
stoc_die
(
client
,
"${watch_denied_room}"
)
else
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
room
.
connect
(
client
)
room
.
join_player
(
client
)
await
return
ygopro
.
stoc_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
...
...
ygopro-server.js
View file @
ff8cf381
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