Commit efffc309 authored by nanahira's avatar nanahira

Merge branch 'master' into tcg_random

parents 73a2bb0e 03caab11
......@@ -20,6 +20,7 @@
"update": "请更新游戏版本",
"stop": false,
"side_timeout": 3,
"tag_duel_surrender": true,
"i18n": {
"auto_pick": true,
"default": "zh-cn",
......
......@@ -20,6 +20,7 @@
"update": "请更新游戏版本",
"stop": false,
"side_timeout": 3,
"tag_duel_surrender": true,
"i18n": {
"auto_pick": true,
"default": "zh-cn",
......
......@@ -20,6 +20,7 @@
"update": "请更新游戏版本",
"stop": false,
"side_timeout": false,
"tag_duel_surrender": true,
"i18n": {
"auto_pick": false,
"default": "zh-cn",
......
......@@ -98,6 +98,8 @@
"afk_warn_part1": "no opreation too long, will be disconnected after ",
"afk_warn_part2": " seconds",
"surrender_confirm": "Are you sure? Enter /surrender again to confirm.",
"surrender_confirm_tag": "Your partner started a surrender request, click Surrender Button or type /surrender to confirm.",
"surrender_confirm_sent": "Surrender request sent, waiting for partner to confirm.",
"surrender_canceled": "Surrender canceled.",
"surrender_denied": "Please don't surrender in the first 2 turns.",
"unwelcome_warn_part1": "If you keep doing ",
......@@ -420,6 +422,8 @@
"afk_warn_part1": "已经很久没有操作了,若继续挂机,将于",
"afk_warn_part2": "秒后被请出房间",
"surrender_confirm": "确实要投降吗?再次输入 /投降 以确认。",
"surrender_confirm_tag": "您的队友发起了投降请求,点击投降按钮或输入 /投降 以确认。",
"surrender_confirm_sent": "已发起投降请求,请等待队友确认。",
"surrender_canceled": "已取消投降,加油!",
"surrender_denied": "为保证双方玩家的游戏体验,随机对战中3回合后才能投降。",
"unwelcome_warn_part1": "如果您经常",
......
......@@ -576,9 +576,9 @@ release_disconnect = (dinfo, reconnected) ->
return
CLIENT_get_authorize_key = (client) ->
if settings.modules.vip.enabled and client.vip
if !settings.modules.mycard.enabled and client.vpass
return client.name + "$" + client.vpass
if settings.modules.mycard.enabled or settings.modules.tournament_mode.enabled or settings.modules.challonge.enabled or client.is_local
else if settings.modules.mycard.enabled or settings.modules.tournament_mode.enabled or settings.modules.challonge.enabled or client.is_local
return client.name
else
return client.ip + ":" + client.name
......@@ -686,7 +686,7 @@ CLIENT_is_able_to_reconnect = (client, deckbuf) ->
CLIENT_get_kick_reconnect_target = (client, deckbuf) ->
for room in ROOM_all when room and room.started and !room.windbot
for player in room.get_playing_player() when !player.closed and player.name == client.name and player.pass == client.pass and (settings.modules.mycard.enabled or settings.modules.tournament_mode.enabled or player.ip == client.ip or (settings.modules.vip.enabled and player.vip and client.vpass == player.vpass)) and (!deckbuf or _.isEqual(player.start_deckbuf, deckbuf))
for player in room.get_playing_player() when !player.closed and player.name == client.name and player.pass == client.pass and (settings.modules.mycard.enabled or settings.modules.tournament_mode.enabled or player.ip == client.ip or (client.vpass and client.vpass == player.vpass)) and (!deckbuf or _.isEqual(player.start_deckbuf, deckbuf))
return player
return null
......@@ -844,6 +844,24 @@ CLIENT_heartbeat_register = (client, send) ->
CLIENT_is_banned_by_mc = (client) ->
return client.ban_mc and client.ban_mc.banned and moment().isBefore(client.ban_mc.until)
CLIENT_get_absolute_pos = (client) ->
room = ROOM_all[client.rid]
if room.hostinfo.mode != 2 or client.pos > 3
return client.pos
else if client.pos < 2
return 0
else
return 1
CLIENT_get_partner = (client) ->
room = ROOM_all[client.rid]
if room.hostinfo.mode != 2 or client.pos > 3
return client
if client.pos < 2
return room.dueling_players[1 - client.pos]
else
return room.dueling_players[5 - client.pos]
class Room
constructor: (name, @hostinfo) ->
@name = name
......@@ -2133,15 +2151,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server)->
if room.dueling_players[0].lp != room.dueling_players[oppo_pos].lp and room.turn > 1
win_pos = if room.dueling_players[0].lp > room.dueling_players[oppo_pos].lp then 0 else oppo_pos
ygopro.stoc_send_chat_to_room(room, "${death_finish_part1}" + room.dueling_players[win_pos].name + "${death_finish_part2}", ygopro.constants.COLORS.BABYBLUE)
if room.hostinfo.mode == 2
room.finished_by_death = true
ygopro.stoc_send(room.dueling_players[oppo_pos - win_pos], 'DUEL_END')
ygopro.stoc_send(room.dueling_players[oppo_pos - win_pos + 1], 'DUEL_END')
room.scores[room.dueling_players[oppo_pos - win_pos].name] = -1
CLIENT_kick(room.dueling_players[oppo_pos - win_pos])
CLIENT_kick(room.dueling_players[oppo_pos - win_pos + 1])
else
ygopro.ctos_send(room.dueling_players[oppo_pos - win_pos].server, 'SURRENDER')
ygopro.ctos_send(room.dueling_players[oppo_pos - win_pos].server, 'SURRENDER')
else
room.death = -1
ygopro.stoc_send_chat_to_room(room, "${death_remain_final}", ygopro.constants.COLORS.BABYBLUE)
......@@ -2158,15 +2168,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server)->
if room.dueling_players[0].lp != room.dueling_players[oppo_pos].lp
win_pos = if room.dueling_players[0].lp > room.dueling_players[oppo_pos].lp then 0 else oppo_pos
ygopro.stoc_send_chat_to_room(room, "${death_finish_part1}" + room.dueling_players[win_pos].name + "${death_finish_part2}", ygopro.constants.COLORS.BABYBLUE)
if room.hostinfo.mode == 2
room.finished_by_death = true
ygopro.stoc_send(room.dueling_players[oppo_pos - win_pos], 'DUEL_END')
ygopro.stoc_send(room.dueling_players[oppo_pos - win_pos + 1], 'DUEL_END')
room.scores[room.dueling_players[oppo_pos - win_pos].name] = -1
CLIENT_kick(room.dueling_players[oppo_pos - win_pos])
CLIENT_kick(room.dueling_players[oppo_pos - win_pos + 1])
else
ygopro.ctos_send(room.dueling_players[oppo_pos - win_pos].server, 'SURRENDER')
ygopro.ctos_send(room.dueling_players[oppo_pos - win_pos].server, 'SURRENDER')
else
room.death = -1
ygopro.stoc_send_chat_to_room(room, "${death_remain_final}", ygopro.constants.COLORS.BABYBLUE)
......@@ -2591,11 +2593,20 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server)->
ygopro.ctos_follow 'SURRENDER', true, (buffer, info, client, server)->
room=ROOM_all[client.rid]
return unless room
if !room.started or room.hostinfo.mode==2
if !room.started
return true
if room.random_type and room.turn < 3 and not client.flee_free
ygopro.stoc_send_chat(client, "${surrender_denied}", ygopro.constants.COLORS.BABYBLUE)
return true
if room.hostinfo.mode == 2
if !settings.modules.tag_duel_surrender
return true
else if !client.surrend_confirm and !CLIENT_get_partner(client).closed
sur_player = CLIENT_get_partner(client)
ygopro.stoc_send_chat(sur_player, "${surrender_confirm_tag}", ygopro.constants.COLORS.BABYBLUE)
ygopro.stoc_send_chat(client, "${surrender_confirm_sent}", ygopro.constants.COLORS.BABYBLUE)
sur_player.surrend_confirm = true
return true
return false
report_to_big_brother = (roomname, sender, ip, level, content, match) ->
......@@ -2628,7 +2639,7 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server)->
cmd = msg.split(' ')
switch cmd[0]
when '/投降', '/surrender'
if !room.started or room.hostinfo.mode==2
if !room.started or (room.hostinfo.mode==2 and !settings.modules.tag_duel_surrender)
return cancel
if room.random_type and room.turn < 3
ygopro.stoc_send_chat(client, "${surrender_denied}", ygopro.constants.COLORS.BABYBLUE)
......@@ -2636,8 +2647,15 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server)->
if client.surrend_confirm
ygopro.ctos_send(client.server, 'SURRENDER')
else
ygopro.stoc_send_chat(client, "${surrender_confirm}", ygopro.constants.COLORS.BABYBLUE)
client.surrend_confirm = true
sur_player = CLIENT_get_partner(client)
if sur_player.closed
sur_player = client
if room.hostinfo.mode==2 and sur_player != client
ygopro.stoc_send_chat(sur_player, "${surrender_confirm_tag}", ygopro.constants.COLORS.BABYBLUE)
ygopro.stoc_send_chat(client, "${surrender_confirm_sent}", ygopro.constants.COLORS.BABYBLUE)
else
ygopro.stoc_send_chat(client, "${surrender_confirm}", ygopro.constants.COLORS.BABYBLUE)
sur_player.surrend_confirm = true
when '/help'
ygopro.stoc_send_chat(client, "${chat_order_main}")
......
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