Commit d6ca2ffd authored by nanahira's avatar nanahira

merge

parents 56b79c31 6b3351fd
...@@ -745,7 +745,7 @@ CLIENT_is_able_to_reconnect = (client, deckbuf) -> ...@@ -745,7 +745,7 @@ CLIENT_is_able_to_reconnect = (client, deckbuf) ->
CLIENT_get_kick_reconnect_target = (client, deckbuf) -> CLIENT_get_kick_reconnect_target = (client, deckbuf) ->
for room in ROOM_all when room and room.started and !room.windbot for room in ROOM_all when room and room.started and !room.windbot
for player in room.get_playing_player() when !player.closed and player.name == client.name and player.pass == client.pass and (settings.modules.mycard.enabled or settings.modules.tournament_mode.enabled or player.ip == client.ip or (client.vpass and client.vpass == player.vpass)) and (!deckbuf or _.isEqual(player.start_deckbuf, deckbuf)) for player in room.get_playing_player() when !player.closed and player.name == client.name and (settings.modules.challonge.enabled or player.pass == client.pass) and (settings.modules.mycard.enabled or settings.modules.tournament_mode.enabled or player.ip == client.ip or (client.vpass and client.vpass == player.vpass)) and (!deckbuf or _.isEqual(player.start_deckbuf, deckbuf))
return player return player
return null return null
......
...@@ -970,7 +970,7 @@ ...@@ -970,7 +970,7 @@
ref3 = room.get_playing_player(); ref3 = room.get_playing_player();
for (n = 0, len3 = ref3.length; n < len3; n++) { for (n = 0, len3 = ref3.length; n < len3; n++) {
player = ref3[n]; player = ref3[n];
if (!player.closed && player.name === client.name && player.pass === client.pass && (settings.modules.mycard.enabled || settings.modules.tournament_mode.enabled || player.ip === client.ip || (client.vpass && client.vpass === player.vpass)) && (!deckbuf || _.isEqual(player.start_deckbuf, deckbuf))) { if (!player.closed && player.name === client.name && (settings.modules.challonge.enabled || player.pass === client.pass) && (settings.modules.mycard.enabled || settings.modules.tournament_mode.enabled || player.ip === client.ip || (client.vpass && client.vpass === player.vpass)) && (!deckbuf || _.isEqual(player.start_deckbuf, deckbuf))) {
return player; return player;
} }
} }
......
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