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nanahira
srvpro
Commits
cc17daf7
Commit
cc17daf7
authored
Aug 18, 2021
by
mercury233
Browse files
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Plain Diff
minor update msg_name
parent
3665559a
Changes
2
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Showing
2 changed files
with
65 additions
and
63 deletions
+65
-63
ygopro-server.coffee
ygopro-server.coffee
+32
-31
ygopro-server.js
ygopro-server.js
+33
-32
No files found.
ygopro-server.coffee
View file @
cc17daf7
...
...
@@ -2500,12 +2500,13 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
!
client
.
reconnecting
msg
=
buffer
.
readInt8
(
0
)
#console.log client.pos, "MSG", ygopro.constants.MSG[msg]
if
ygopro
.
constants
.
MSG
[
msg
]
==
'RETRY'
and
room
.
recovering
msg_name
=
ygopro
.
constants
.
MSG
[
msg
]
#console.log client.pos, "MSG", msg_name
if
msg_name
==
'RETRY'
and
room
.
recovering
room
.
finish_recover
(
true
)
return
true
if
settings
.
modules
.
retry_handle
.
enabled
if
ygopro
.
constants
.
MSG
[
msg
]
==
'RETRY'
if
msg_name
==
'RETRY'
if
!
client
.
retry_count
?
client
.
retry_count
=
0
client
.
retry_count
++
...
...
@@ -2527,11 +2528,11 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
return
true
else
client
.
last_game_msg
=
buffer
client
.
last_game_msg_title
=
ygopro
.
constants
.
MSG
[
msg
]
client
.
last_game_msg_title
=
msg_name
# log.info(client.name, client.last_game_msg_title)
else
if
ygopro
.
constants
.
MSG
[
msg
]
!=
'RETRY'
else
if
msg_name
!=
'RETRY'
client
.
last_game_msg
=
buffer
client
.
last_game_msg_title
=
ygopro
.
constants
.
MSG
[
msg
]
client
.
last_game_msg_title
=
msg_name
# log.info(client.name, client.last_game_msg_title)
if
(
msg
>=
10
and
msg
<
30
)
or
msg
==
132
or
(
msg
>=
140
and
msg
<=
144
)
#SELECT和ANNOUNCE开头的消息
...
...
@@ -2543,10 +2544,10 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
else
room
.
waiting_for_player
=
client
room
.
last_active_time
=
moment
()
#log.info("#{
ygopro.constants.MSG[msg]
}等待#{room.waiting_for_player.name}")
#log.info("#{
msg_name
}等待#{room.waiting_for_player.name}")
#log.info 'MSG',
ygopro.constants.MSG[msg]
if
ygopro
.
constants
.
MSG
[
msg
]
==
'START'
#log.info 'MSG',
msg_name
if
msg_name
==
'START'
playertype
=
buffer
.
readUInt8
(
1
)
client
.
is_first
=
!
(
playertype
&
0xf
)
client
.
lp
=
room
.
hostinfo
.
start_lp
...
...
@@ -2570,12 +2571,12 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
#ygopro.stoc_send_chat_to_room(room, "LP跟踪调试信息: #{client.name} 初始LP #{client.lp}")
if
ygopro
.
constants
.
MSG
[
msg
]
==
'HINT'
if
msg_name
==
'HINT'
hint_type
=
buffer
.
readUInt8
(
1
)
if
hint_type
==
3
client
.
last_hint_msg
=
buffer
if
ygopro
.
constants
.
MSG
[
msg
]
==
'NEW_TURN'
if
msg_name
==
'NEW_TURN'
if
client
.
pos
==
0
room
.
turn
++
if
room
.
recovering
and
room
.
recover_from_turn
<=
room
.
turn
...
...
@@ -2604,7 +2605,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
client
.
surrend_confirm
=
false
ygopro
.
stoc_send_chat
(
client
,
"${surrender_canceled}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
if
ygopro
.
constants
.
MSG
[
msg
]
==
'NEW_PHASE'
if
msg_name
==
'NEW_PHASE'
phase
=
buffer
.
readInt16LE
(
1
)
oppo_pos
=
if
room
.
hostinfo
.
mode
==
2
then
2
else
1
if
client
.
pos
==
0
and
room
.
death
==
-
2
and
not
(
phase
==
0x1
and
room
.
turn
<
2
)
...
...
@@ -2624,7 +2625,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
room
.
death
=
-
1
ygopro
.
stoc_send_chat_to_room
(
room
,
"${death_remain_final}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
if
ygopro
.
constants
.
MSG
[
msg
]
==
'WIN'
and
client
.
pos
==
0
if
msg_name
==
'WIN'
and
client
.
pos
==
0
if
room
.
recovering
room
.
finish_recover
(
true
)
return
true
...
...
@@ -2655,11 +2656,11 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
else
room
.
death
=
5
if
ygopro
.
constants
.
MSG
[
msg
]
==
'MATCH_KILL'
and
client
.
pos
==
0
if
msg_name
==
'MATCH_KILL'
and
client
.
pos
==
0
room
.
match_kill
=
true
#lp跟踪
if
ygopro
.
constants
.
MSG
[
msg
]
==
'DAMAGE'
and
client
.
pos
==
0
if
msg_name
==
'DAMAGE'
and
client
.
pos
==
0
pos
=
buffer
.
readUInt8
(
1
)
pos
=
1
-
pos
unless
client
.
is_first
pos
=
pos
*
2
if
pos
>=
0
and
room
.
hostinfo
.
mode
==
2
...
...
@@ -2669,21 +2670,21 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
if
0
<
room
.
dueling_players
[
pos
].
lp
<=
100
ygopro
.
stoc_send_chat_to_room
(
room
,
"${lp_low_opponent}"
,
ygopro
.
constants
.
COLORS
.
PINK
)
if
ygopro
.
constants
.
MSG
[
msg
]
==
'RECOVER'
and
client
.
pos
==
0
if
msg_name
==
'RECOVER'
and
client
.
pos
==
0
pos
=
buffer
.
readUInt8
(
1
)
pos
=
1
-
pos
unless
client
.
is_first
pos
=
pos
*
2
if
pos
>=
0
and
room
.
hostinfo
.
mode
==
2
val
=
buffer
.
readInt32LE
(
2
)
room
.
dueling_players
[
pos
].
lp
+=
val
if
ygopro
.
constants
.
MSG
[
msg
]
==
'LPUPDATE'
and
client
.
pos
==
0
if
msg_name
==
'LPUPDATE'
and
client
.
pos
==
0
pos
=
buffer
.
readUInt8
(
1
)
pos
=
1
-
pos
unless
client
.
is_first
pos
=
pos
*
2
if
pos
>=
0
and
room
.
hostinfo
.
mode
==
2
val
=
buffer
.
readInt32LE
(
2
)
room
.
dueling_players
[
pos
].
lp
=
val
if
ygopro
.
constants
.
MSG
[
msg
]
==
'PAY_LPCOST'
and
client
.
pos
==
0
if
msg_name
==
'PAY_LPCOST'
and
client
.
pos
==
0
pos
=
buffer
.
readUInt8
(
1
)
pos
=
1
-
pos
unless
client
.
is_first
pos
=
pos
*
2
if
pos
>=
0
and
room
.
hostinfo
.
mode
==
2
...
...
@@ -2695,7 +2696,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
#track card count
#todo: track card count in tag mode
if
ygopro
.
constants
.
MSG
[
msg
]
==
'MOVE'
and
room
.
hostinfo
.
mode
!=
2
if
msg_name
==
'MOVE'
and
room
.
hostinfo
.
mode
!=
2
pos
=
buffer
.
readUInt8
(
5
)
pos
=
1
-
pos
unless
client
.
is_first
loc
=
buffer
.
readUInt8
(
6
)
...
...
@@ -2705,7 +2706,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
loc
=
buffer
.
readUInt8
(
10
)
client
.
card_count
++
if
(
loc
&
0xe
)
and
pos
==
0
if
ygopro
.
constants
.
MSG
[
msg
]
==
'DRAW'
and
room
.
hostinfo
.
mode
!=
2
if
msg_name
==
'DRAW'
and
room
.
hostinfo
.
mode
!=
2
pos
=
buffer
.
readUInt8
(
1
)
pos
=
1
-
pos
unless
client
.
is_first
if
pos
==
0
...
...
@@ -2713,7 +2714,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
client
.
card_count
+=
count
# check panel confirming cards in heartbeat
if
settings
.
modules
.
heartbeat_detection
.
enabled
and
ygopro
.
constants
.
MSG
[
msg
]
==
'CONFIRM_CARDS'
if
settings
.
modules
.
heartbeat_detection
.
enabled
and
msg_name
==
'CONFIRM_CARDS'
check
=
false
count
=
buffer
.
readInt8
(
2
)
max_loop
=
3
+
(
count
-
1
)
*
7
...
...
@@ -2734,7 +2735,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
# chain detection
if
settings
.
modules
.
heartbeat_detection
.
enabled
and
client
.
pos
==
0
if
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAINING'
if
msg_name
==
'CHAINING'
card
=
buffer
.
readUInt32LE
(
1
)
found
=
false
for
id
in
long_resolve_cards
when
id
==
card
...
...
@@ -2745,46 +2746,46 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
# console.log(0,card)
else
delete
room
.
long_resolve_card
else
if
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAINED'
and
room
.
long_resolve_card
else
if
msg_name
==
'CHAINED'
and
room
.
long_resolve_card
chain
=
buffer
.
readInt8
(
1
)
if
!
room
.
long_resolve_chain
room
.
long_resolve_chain
=
[]
room
.
long_resolve_chain
[
chain
]
=
true
# console.log(1,chain)
delete
room
.
long_resolve_card
else
if
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAIN_SOLVING'
and
room
.
long_resolve_chain
else
if
msg_name
==
'CHAIN_SOLVING'
and
room
.
long_resolve_chain
chain
=
buffer
.
readInt8
(
1
)
# console.log(2,chain)
if
room
.
long_resolve_chain
[
chain
]
for
player
in
room
.
get_playing_player
()
player
.
heartbeat_protected
=
true
else
if
(
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAIN_NEGATED'
or
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAIN_DISABLED'
)
and
room
.
long_resolve_chain
else
if
(
msg_name
==
'CHAIN_NEGATED'
or
msg_name
==
'CHAIN_DISABLED'
)
and
room
.
long_resolve_chain
chain
=
buffer
.
readInt8
(
1
)
# console.log(3,chain)
delete
room
.
long_resolve_chain
[
chain
]
else
if
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAIN_END'
else
if
msg_name
==
'CHAIN_END'
# console.log(4,chain)
delete
room
.
long_resolve_card
delete
room
.
long_resolve_chain
#登场台词
if
settings
.
modules
.
dialogues
.
enabled
and
!
room
.
recovering
if
ygopro
.
constants
.
MSG
[
msg
]
==
'SUMMONING'
or
ygopro
.
constants
.
MSG
[
msg
]
==
'SPSUMMONING'
or
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAINING'
if
msg_name
==
'SUMMONING'
or
msg_name
==
'SPSUMMONING'
or
msg_name
==
'CHAINING'
card
=
buffer
.
readUInt32LE
(
1
)
trigger_location
=
buffer
.
readUInt8
(
6
)
if
dialogues
.
dialogues
[
card
]
and
(
ygopro
.
constants
.
MSG
[
msg
]
!=
'CHAINING'
or
(
trigger_location
&
0x8
)
and
client
.
ready_trap
)
if
dialogues
.
dialogues
[
card
]
and
(
msg_name
!=
'CHAINING'
or
(
trigger_location
&
0x8
)
and
client
.
ready_trap
)
for
line
in
_
.
lines
dialogues
.
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
.
dialogues
[
card
].
length
)]
ygopro
.
stoc_send_chat
(
client
,
line
,
ygopro
.
constants
.
COLORS
.
PINK
)
if
ygopro
.
constants
.
MSG
[
msg
]
==
'POS_CHANGE'
if
msg_name
==
'POS_CHANGE'
loc
=
buffer
.
readUInt8
(
6
)
ppos
=
buffer
.
readUInt8
(
8
)
cpos
=
buffer
.
readUInt8
(
9
)
client
.
ready_trap
=
!!
(
loc
&
0x8
)
and
!!
(
ppos
&
0xa
)
and
!!
(
cpos
&
0x5
)
else
if
ygopro
.
constants
.
MSG
[
msg
]
!=
'UPDATE_CARD'
and
ygopro
.
constants
.
MSG
[
msg
]
!=
'WAITING'
else
if
msg_name
!=
'UPDATE_CARD'
and
msg_name
!=
'WAITING'
client
.
ready_trap
=
false
if
room
.
recovering
and
client
.
pos
<
4
if
ygopro
.
constants
.
MSG
[
msg
]
!=
'WAITING'
if
msg_name
!=
'WAITING'
room
.
recover_buffers
[
client
.
pos
].
push
(
buffer
)
return
true
...
...
ygopro-server.js
View file @
cc17daf7
...
...
@@ -3257,19 +3257,20 @@
};
ygopro
.
stoc_follow
(
'
GAME_MSG
'
,
true
,
async
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
card
,
chain
,
check
,
count
,
cpos
,
deck_found
,
found
,
hint_type
,
i
,
id
,
j
,
l
,
len
,
len1
,
len2
,
len3
,
limbo_found
,
line
,
loc
,
m
,
max_loop
,
msg
,
n
,
o
,
oppo_pos
,
phase
,
player
,
playertype
,
pos
,
ppos
,
reason
,
ref
,
ref1
,
ref2
,
ref3
,
ref4
,
ref5
,
room
,
trigger_location
,
val
,
win_pos
;
var
card
,
chain
,
check
,
count
,
cpos
,
deck_found
,
found
,
hint_type
,
i
,
id
,
j
,
l
,
len
,
len1
,
len2
,
len3
,
limbo_found
,
line
,
loc
,
m
,
max_loop
,
msg
,
msg_name
,
n
,
o
,
oppo_pos
,
phase
,
player
,
playertype
,
pos
,
ppos
,
reason
,
ref
,
ref1
,
ref2
,
ref3
,
ref4
,
ref5
,
room
,
trigger_location
,
val
,
win_pos
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
!
client
.
reconnecting
))
{
return
;
}
msg
=
buffer
.
readInt8
(
0
);
//console.log client.pos, "MSG", ygopro.constants.MSG[msg]
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
RETRY
'
&&
room
.
recovering
)
{
msg_name
=
ygopro
.
constants
.
MSG
[
msg
];
//console.log client.pos, "MSG", msg_name
if
(
msg_name
===
'
RETRY
'
&&
room
.
recovering
)
{
room
.
finish_recover
(
true
);
return
true
;
}
if
(
settings
.
modules
.
retry_handle
.
enabled
)
{
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
RETRY
'
)
{
if
(
msg_name
===
'
RETRY
'
)
{
if
(
client
.
retry_count
==
null
)
{
client
.
retry_count
=
0
;
}
...
...
@@ -3296,12 +3297,12 @@
}
}
else
{
client
.
last_game_msg
=
buffer
;
client
.
last_game_msg_title
=
ygopro
.
constants
.
MSG
[
msg
]
;
client
.
last_game_msg_title
=
msg_name
;
}
// log.info(client.name, client.last_game_msg_title)
}
else
if
(
ygopro
.
constants
.
MSG
[
msg
]
!==
'
RETRY
'
)
{
}
else
if
(
msg_name
!==
'
RETRY
'
)
{
client
.
last_game_msg
=
buffer
;
client
.
last_game_msg_title
=
ygopro
.
constants
.
MSG
[
msg
]
;
client
.
last_game_msg_title
=
msg_name
;
}
// log.info(client.name, client.last_game_msg_title)
if
((
msg
>=
10
&&
msg
<
30
)
||
msg
===
132
||
(
msg
>=
140
&&
msg
<=
144
))
{
//SELECT和ANNOUNCE开头的消息
...
...
@@ -3316,10 +3317,10 @@
room
.
last_active_time
=
moment
();
}
}
//log.info("#{
ygopro.constants.MSG[msg]
}等待#{room.waiting_for_player.name}")
//log.info("#{
msg_name
}等待#{room.waiting_for_player.name}")
//log.info 'MSG',
ygopro.constants.MSG[msg]
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
START
'
)
{
//log.info 'MSG',
msg_name
if
(
msg_name
===
'
START
'
)
{
playertype
=
buffer
.
readUInt8
(
1
);
client
.
is_first
=
!
(
playertype
&
0xf
);
client
.
lp
=
room
.
hostinfo
.
start_lp
;
...
...
@@ -3350,13 +3351,13 @@
}
}
//ygopro.stoc_send_chat_to_room(room, "LP跟踪调试信息: #{client.name} 初始LP #{client.lp}")
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
HINT
'
)
{
if
(
msg_name
===
'
HINT
'
)
{
hint_type
=
buffer
.
readUInt8
(
1
);
if
(
hint_type
===
3
)
{
client
.
last_hint_msg
=
buffer
;
}
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
NEW_TURN
'
)
{
if
(
msg_name
===
'
NEW_TURN
'
)
{
if
(
client
.
pos
===
0
)
{
room
.
turn
++
;
if
(
room
.
recovering
&&
room
.
recover_from_turn
<=
room
.
turn
)
{
...
...
@@ -3392,7 +3393,7 @@
ygopro
.
stoc_send_chat
(
client
,
"
${surrender_canceled}
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
}
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
NEW_PHASE
'
)
{
if
(
msg_name
===
'
NEW_PHASE
'
)
{
phase
=
buffer
.
readInt16LE
(
1
);
oppo_pos
=
room
.
hostinfo
.
mode
===
2
?
2
:
1
;
if
(
client
.
pos
===
0
&&
room
.
death
===
-
2
&&
!
(
phase
===
0x1
&&
room
.
turn
<
2
))
{
...
...
@@ -3415,7 +3416,7 @@
}
}
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
WIN
'
&&
client
.
pos
===
0
)
{
if
(
msg_name
===
'
WIN
'
&&
client
.
pos
===
0
)
{
if
(
room
.
recovering
)
{
room
.
finish_recover
(
true
);
return
true
;
...
...
@@ -3459,11 +3460,11 @@
}
}
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
MATCH_KILL
'
&&
client
.
pos
===
0
)
{
if
(
msg_name
===
'
MATCH_KILL
'
&&
client
.
pos
===
0
)
{
room
.
match_kill
=
true
;
}
//lp跟踪
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
DAMAGE
'
&&
client
.
pos
===
0
)
{
if
(
msg_name
===
'
DAMAGE
'
&&
client
.
pos
===
0
)
{
pos
=
buffer
.
readUInt8
(
1
);
if
(
!
client
.
is_first
)
{
pos
=
1
-
pos
;
...
...
@@ -3480,7 +3481,7 @@
ygopro
.
stoc_send_chat_to_room
(
room
,
"
${lp_low_opponent}
"
,
ygopro
.
constants
.
COLORS
.
PINK
);
}
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
RECOVER
'
&&
client
.
pos
===
0
)
{
if
(
msg_name
===
'
RECOVER
'
&&
client
.
pos
===
0
)
{
pos
=
buffer
.
readUInt8
(
1
);
if
(
!
client
.
is_first
)
{
pos
=
1
-
pos
;
...
...
@@ -3491,7 +3492,7 @@
val
=
buffer
.
readInt32LE
(
2
);
room
.
dueling_players
[
pos
].
lp
+=
val
;
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
LPUPDATE
'
&&
client
.
pos
===
0
)
{
if
(
msg_name
===
'
LPUPDATE
'
&&
client
.
pos
===
0
)
{
pos
=
buffer
.
readUInt8
(
1
);
if
(
!
client
.
is_first
)
{
pos
=
1
-
pos
;
...
...
@@ -3502,7 +3503,7 @@
val
=
buffer
.
readInt32LE
(
2
);
room
.
dueling_players
[
pos
].
lp
=
val
;
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
PAY_LPCOST
'
&&
client
.
pos
===
0
)
{
if
(
msg_name
===
'
PAY_LPCOST
'
&&
client
.
pos
===
0
)
{
pos
=
buffer
.
readUInt8
(
1
);
if
(
!
client
.
is_first
)
{
pos
=
1
-
pos
;
...
...
@@ -3521,7 +3522,7 @@
}
//track card count
//todo: track card count in tag mode
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
MOVE
'
&&
room
.
hostinfo
.
mode
!==
2
)
{
if
(
msg_name
===
'
MOVE
'
&&
room
.
hostinfo
.
mode
!==
2
)
{
pos
=
buffer
.
readUInt8
(
5
);
if
(
!
client
.
is_first
)
{
pos
=
1
-
pos
;
...
...
@@ -3539,7 +3540,7 @@
client
.
card_count
++
;
}
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
DRAW
'
&&
room
.
hostinfo
.
mode
!==
2
)
{
if
(
msg_name
===
'
DRAW
'
&&
room
.
hostinfo
.
mode
!==
2
)
{
pos
=
buffer
.
readUInt8
(
1
);
if
(
!
client
.
is_first
)
{
pos
=
1
-
pos
;
...
...
@@ -3550,7 +3551,7 @@
}
}
// check panel confirming cards in heartbeat
if
(
settings
.
modules
.
heartbeat_detection
.
enabled
&&
ygopro
.
constants
.
MSG
[
msg
]
===
'
CONFIRM_CARDS
'
)
{
if
(
settings
.
modules
.
heartbeat_detection
.
enabled
&&
msg_name
===
'
CONFIRM_CARDS
'
)
{
check
=
false
;
count
=
buffer
.
readInt8
(
2
);
max_loop
=
3
+
(
count
-
1
)
*
7
;
...
...
@@ -3575,7 +3576,7 @@
}
// chain detection
if
(
settings
.
modules
.
heartbeat_detection
.
enabled
&&
client
.
pos
===
0
)
{
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAINING
'
)
{
if
(
msg_name
===
'
CHAINING
'
)
{
card
=
buffer
.
readUInt32LE
(
1
);
found
=
false
;
for
(
m
=
0
,
len1
=
long_resolve_cards
.
length
;
m
<
len1
;
m
++
)
{
...
...
@@ -3592,7 +3593,7 @@
// console.log(0,card)
delete
room
.
long_resolve_card
;
}
}
else
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAINED
'
&&
room
.
long_resolve_card
)
{
}
else
if
(
msg_name
===
'
CHAINED
'
&&
room
.
long_resolve_card
)
{
chain
=
buffer
.
readInt8
(
1
);
if
(
!
room
.
long_resolve_chain
)
{
room
.
long_resolve_chain
=
[];
...
...
@@ -3600,7 +3601,7 @@
room
.
long_resolve_chain
[
chain
]
=
true
;
// console.log(1,chain)
delete
room
.
long_resolve_card
;
}
else
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAIN_SOLVING
'
&&
room
.
long_resolve_chain
)
{
}
else
if
(
msg_name
===
'
CHAIN_SOLVING
'
&&
room
.
long_resolve_chain
)
{
chain
=
buffer
.
readInt8
(
1
);
// console.log(2,chain)
if
(
room
.
long_resolve_chain
[
chain
])
{
...
...
@@ -3610,11 +3611,11 @@
player
.
heartbeat_protected
=
true
;
}
}
}
else
if
((
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAIN_NEGATED
'
||
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAIN_DISABLED
'
)
&&
room
.
long_resolve_chain
)
{
}
else
if
((
msg_name
===
'
CHAIN_NEGATED
'
||
msg_name
===
'
CHAIN_DISABLED
'
)
&&
room
.
long_resolve_chain
)
{
chain
=
buffer
.
readInt8
(
1
);
// console.log(3,chain)
delete
room
.
long_resolve_chain
[
chain
];
}
else
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAIN_END
'
)
{
}
else
if
(
msg_name
===
'
CHAIN_END
'
)
{
// console.log(4,chain)
delete
room
.
long_resolve_card
;
delete
room
.
long_resolve_chain
;
...
...
@@ -3622,10 +3623,10 @@
}
//登场台词
if
(
settings
.
modules
.
dialogues
.
enabled
&&
!
room
.
recovering
)
{
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
SUMMONING
'
||
ygopro
.
constants
.
MSG
[
msg
]
===
'
SPSUMMONING
'
||
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAINING
'
)
{
if
(
msg_name
===
'
SUMMONING
'
||
msg_name
===
'
SPSUMMONING
'
||
msg_name
===
'
CHAINING
'
)
{
card
=
buffer
.
readUInt32LE
(
1
);
trigger_location
=
buffer
.
readUInt8
(
6
);
if
(
dialogues
.
dialogues
[
card
]
&&
(
ygopro
.
constants
.
MSG
[
msg
]
!==
'
CHAINING
'
||
(
trigger_location
&
0x8
)
&&
client
.
ready_trap
))
{
if
(
dialogues
.
dialogues
[
card
]
&&
(
msg_name
!==
'
CHAINING
'
||
(
trigger_location
&
0x8
)
&&
client
.
ready_trap
))
{
ref5
=
_
.
lines
(
dialogues
.
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
.
dialogues
[
card
].
length
)]);
for
(
o
=
0
,
len3
=
ref5
.
length
;
o
<
len3
;
o
++
)
{
line
=
ref5
[
o
];
...
...
@@ -3633,17 +3634,17 @@
}
}
}
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
POS_CHANGE
'
)
{
if
(
msg_name
===
'
POS_CHANGE
'
)
{
loc
=
buffer
.
readUInt8
(
6
);
ppos
=
buffer
.
readUInt8
(
8
);
cpos
=
buffer
.
readUInt8
(
9
);
client
.
ready_trap
=
!!
(
loc
&
0x8
)
&&
!!
(
ppos
&
0xa
)
&&
!!
(
cpos
&
0x5
);
}
else
if
(
ygopro
.
constants
.
MSG
[
msg
]
!==
'
UPDATE_CARD
'
&&
ygopro
.
constants
.
MSG
[
msg
]
!==
'
WAITING
'
)
{
}
else
if
(
msg_name
!==
'
UPDATE_CARD
'
&&
msg_name
!==
'
WAITING
'
)
{
client
.
ready_trap
=
false
;
}
}
if
(
room
.
recovering
&&
client
.
pos
<
4
)
{
if
(
ygopro
.
constants
.
MSG
[
msg
]
!==
'
WAITING
'
)
{
if
(
msg_name
!==
'
WAITING
'
)
{
room
.
recover_buffers
[
client
.
pos
].
push
(
buffer
);
}
return
true
;
...
...
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