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nanahira
srvpro
Commits
bef24b52
Commit
bef24b52
authored
Apr 03, 2021
by
nanahira
Browse files
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Plain Diff
use room.join_player
parent
0db7d4c2
Changes
2
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2 changed files
with
111 additions
and
173 deletions
+111
-173
ygopro-server.coffee
ygopro-server.coffee
+42
-72
ygopro-server.js
ygopro-server.js
+69
-101
No files found.
ygopro-server.coffee
View file @
bef24b52
...
@@ -1712,6 +1712,42 @@ class Room
...
@@ -1712,6 +1712,42 @@ class Room
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
player
.
name
}
${using_athletic_deck}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
player
.
name
}
${using_athletic_deck}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
))
))
await
return
await
return
join_post_watch
:
(
client
)
->
if
@
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
if
settings
.
modules
.
cloud_replay
.
enable_halfway_watch
and
!
@
hostinfo
.
no_watch
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
this
)
client
.
is_post_watcher
=
true
ygopro
.
stoc_send_chat_to_room
(
this
,
"
#{
client
.
name
}
${watch_join}"
)
@
watchers
.
push
client
ygopro
.
stoc_send_chat
(
client
,
"${watch_watching}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
buffer
in
@
watcher_buffers
client
.
write
buffer
return
true
else
ygopro
.
stoc_die
(
client
,
"${watch_denied}"
)
return
false
else
return
false
join_player
:
(
client
)
->
if
@
error
ygopro
.
stoc_die
(
client
,
@
error
)
return
false
if
@
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
return
@
join_post_watch
(
client
)
if
@
hostinfo
.
no_watch
and
@
players
.
length
>=
(
if
@
hostinfo
.
mode
==
2
then
4
else
2
)
ygopro
.
stoc_die
(
client
,
"${watch_denied_room}"
)
return
true
if
@
challonge_info
for
player
in
@
get_playing_player
()
when
player
and
player
!=
client
and
player
.
challonge_info
.
id
==
client
.
challonge_info
.
id
ygopro
.
stoc_die
(
client
,
"${challonge_player_already_in}"
)
return
false
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
this
)
@
connect
(
client
)
return
true
# 网络连接
# 网络连接
netRequestHandler
=
(
client
)
->
netRequestHandler
=
(
client
)
->
...
@@ -2144,27 +2180,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
...
@@ -2144,27 +2180,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
if
!
room
if
!
room
ygopro
.
stoc_die
(
client
,
"${server_full}"
)
ygopro
.
stoc_die
(
client
,
"${server_full}"
)
else
if
room
.
error
else
ygopro
.
stoc_die
(
client
,
room
.
error
)
room
.
join_player
(
client
)
else
if
room
.
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
if
settings
.
modules
.
cloud_replay
.
enable_halfway_watch
and
!
room
.
hostinfo
.
no_watch
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
client
.
is_post_watcher
=
true
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
${watch_join}"
)
room
.
watchers
.
push
client
ygopro
.
stoc_send_chat
(
client
,
"${watch_watching}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
buffer
in
room
.
watcher_buffers
client
.
write
buffer
else
ygopro
.
stoc_die
(
client
,
"${watch_denied}"
)
else
if
room
.
hostinfo
.
no_watch
and
room
.
players
.
length
>=
(
if
room
.
hostinfo
.
mode
==
2
then
4
else
2
)
ygopro
.
stoc_die
(
client
,
"${watch_denied_room}"
)
else
#client.room = room
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
room
.
connect
(
client
)
return
return
_async
.
auto
({
_async
.
auto
({
...
@@ -2264,15 +2281,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
...
@@ -2264,15 +2281,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
buffer
=
struct
.
buffer
buffer
=
struct
.
buffer
pre_room
=
ROOM_find_by_name
(
info
.
pass
)
pre_room
=
ROOM_find_by_name
(
info
.
pass
)
if
pre_room
and
pre_room
.
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
settings
.
modules
.
cloud_replay
.
enable_halfway_watch
and
!
pre_room
.
hostinfo
.
no_watch
if
pre_room
and
pre_room
.
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
settings
.
modules
.
cloud_replay
.
enable_halfway_watch
and
!
pre_room
.
hostinfo
.
no_watch
room
=
pre_room
pre_room
.
join_post_watch
(
client
)
client
.
setTimeout
(
300000
)
#连接后超时5分钟
return
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
client
.
is_post_watcher
=
true
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
${watch_join}"
)
room
.
watchers
.
push
client
ygopro
.
stoc_send_chat
(
client
,
"${watch_watching}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
buffer
in
room
.
watcher_buffers
client
.
write
buffer
else
else
ygopro
.
stoc_send_chat
(
client
,
'${loading_user_info}'
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
'${loading_user_info}'
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
setTimeout
(
300000
)
#连接后超时5分钟
...
@@ -2329,30 +2339,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
...
@@ -2329,30 +2339,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
room
.
welcome
=
"${challonge_match_created}"
room
.
welcome
=
"${challonge_match_created}"
if
!
room
if
!
room
ygopro
.
stoc_die
(
client
,
"${server_full}"
)
ygopro
.
stoc_die
(
client
,
"${server_full}"
)
else
if
room
.
error
ygopro
.
stoc_die
(
client
,
room
.
error
)
else
if
room
.
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
if
settings
.
modules
.
cloud_replay
.
enable_halfway_watch
and
!
room
.
hostinfo
.
no_watch
#client.setTimeout(300000) #连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
client
.
is_post_watcher
=
true
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
${watch_join}"
)
room
.
watchers
.
push
client
ygopro
.
stoc_send_chat
(
client
,
"${watch_watching}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
buffer
in
room
.
watcher_buffers
client
.
write
buffer
else
ygopro
.
stoc_die
(
client
,
"${watch_denied}"
)
else
if
room
.
hostinfo
.
no_watch
and
room
.
players
.
length
>=
(
if
room
.
hostinfo
.
mode
==
2
then
4
else
2
)
ygopro
.
stoc_die
(
client
,
"${watch_denied_room}"
)
else
else
for
player
in
room
.
get_playing_player
()
when
player
and
player
!=
client
and
player
.
challonge_info
.
id
==
client
.
challonge_info
.
id
room
.
join_player
(
client
)
ygopro
.
stoc_die
(
client
,
"${challonge_player_already_in}"
)
return
#client.room = room
#client.setTimeout(300000) #连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
room
.
connect
(
client
)
return
return
)
)
...
@@ -2399,26 +2387,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
...
@@ -2399,26 +2387,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
room
=
await
ROOM_find_or_create_by_name
(
info
.
pass
,
client
.
ip
)
room
=
await
ROOM_find_or_create_by_name
(
info
.
pass
,
client
.
ip
)
if
!
room
if
!
room
ygopro
.
stoc_die
(
client
,
"${server_full}"
)
ygopro
.
stoc_die
(
client
,
"${server_full}"
)
else
if
room
.
error
ygopro
.
stoc_die
(
client
,
room
.
error
)
else
if
room
.
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
if
settings
.
modules
.
cloud_replay
.
enable_halfway_watch
and
!
room
.
hostinfo
.
no_watch
client
.
setTimeout
(
300000
)
#连接后超时5分钟
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
client
.
is_post_watcher
=
true
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
${watch_join}"
)
room
.
watchers
.
push
client
ygopro
.
stoc_send_chat
(
client
,
"${watch_watching}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
buffer
in
room
.
watcher_buffers
client
.
write
buffer
else
ygopro
.
stoc_die
(
client
,
"${watch_denied}"
)
else
if
room
.
hostinfo
.
no_watch
and
room
.
players
.
length
>=
(
if
room
.
hostinfo
.
mode
==
2
then
4
else
2
)
ygopro
.
stoc_die
(
client
,
"${watch_denied_room}"
)
else
else
client
.
setTimeout
(
300000
)
#连接后超时5分钟
room
.
join_player
(
client
)
client
.
rid
=
_
.
indexOf
(
ROOM_all
,
room
)
room
.
connect
(
client
)
await
return
await
return
ygopro
.
stoc_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
ygopro
.
stoc_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
...
...
ygopro-server.js
View file @
bef24b52
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