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nanahira
srvpro
Commits
b2ade927
Commit
b2ade927
authored
Feb 02, 2017
by
mercury233
Browse files
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Plain Diff
side tip and side timeout for mycard
parent
a8b4148b
Changes
2
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
68 additions
and
24 deletions
+68
-24
ygopro-server.coffee
ygopro-server.coffee
+30
-12
ygopro-server.js
ygopro-server.js
+38
-12
No files found.
ygopro-server.coffee
View file @
b2ade927
...
...
@@ -1354,7 +1354,7 @@ if settings.modules.tips.get
load_tips
()
setInterval
()
->
for
room
in
ROOM_all
when
room
and
room
.
established
ygopro
.
stoc_send_random_tip_to_room
(
room
)
unless
room
and
room
.
started
ygopro
.
stoc_send_random_tip_to_room
(
room
)
if
!
room
.
started
or
room
.
changing_side
return
,
30000
...
...
@@ -1538,7 +1538,7 @@ ygopro.ctos_follow 'UPDATE_DECK', true, (buffer, info, client, server)->
buff_side
=
(
info
.
deckbuf
[
i
]
for
i
in
[
info
.
mainc
...
info
.
mainc
+
info
.
sidec
])
client
.
main
=
buff_main
client
.
side
=
buff_side
if
room
.
random_type
if
room
.
random_type
or
room
.
arena
if
client
.
is_host
room
.
waiting_for_player
=
room
.
waiting_for_player2
room
.
last_active_time
=
moment
()
...
...
@@ -1585,7 +1585,7 @@ ygopro.ctos_follow 'UPDATE_DECK', true, (buffer, info, client, server)->
ygopro
.
ctos_follow
'RESPONSE'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
room
.
random_type
return
unless
room
and
(
room
.
random_type
or
room
.
arena
)
room
.
last_active_time
=
moment
()
return
...
...
@@ -1615,19 +1615,23 @@ ygopro.stoc_follow 'SELECT_HAND', false, (buffer, info, client, server)->
ygopro
.
stoc_follow
'SELECT_TP'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
room
.
random_type
room
.
waiting_for_player
=
client
room
.
last_active_time
=
moment
()
return
unless
room
room
.
changing_side
=
false
if
room
.
random_type
room
.
waiting_for_player
=
client
room
.
last_active_time
=
moment
()
return
ygopro
.
stoc_follow
'CHANGE_SIDE'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
room
.
random_type
if
client
.
is_host
room
.
waiting_for_player
=
client
else
room
.
waiting_for_player2
=
client
room
.
last_active_time
=
moment
()
return
unless
room
room
.
changing_side
=
true
if
room
.
random_type
or
room
.
arena
if
client
.
is_host
room
.
waiting_for_player
=
client
else
room
.
waiting_for_player2
=
client
room
.
last_active_time
=
moment
()
return
ygopro
.
stoc_follow
'REPLAY'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
...
...
@@ -1680,6 +1684,20 @@ if settings.modules.random_duel.enabled
return
,
1000
if
settings
.
modules
.
mycard
.
enabled
setInterval
()
->
for
room
in
ROOM_all
when
room
and
room
.
started
and
room
.
arena
and
room
.
changing_side
and
room
.
last_active_time
and
room
.
waiting_for_player
time_passed
=
Math
.
floor
((
moment
()
-
room
.
last_active_time
)
/
1000
)
#log.info time_passed
if
time_passed
>=
settings
.
modules
.
random_duel
.
hang_timeout
room
.
last_active_time
=
moment
()
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
room
.
waiting_for_player
.
server
.
destroy
()
else
if
time_passed
>=
(
settings
.
modules
.
random_duel
.
hang_timeout
-
20
)
and
not
(
time_passed
%
10
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${afk_warn_part1}
#{
settings
.
modules
.
random_duel
.
hang_timeout
-
time_passed
}
${afk_warn_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
,
1000
# spawn windbot
if
settings
.
modules
.
windbot
.
spawn
windbot_process
=
spawn
'mono'
,
[
'WindBot.exe'
,
settings
.
modules
.
windbot
.
port
],
{
cwd
:
'windbot'
}
...
...
ygopro-server.js
View file @
b2ade927
...
...
@@ -1651,7 +1651,7 @@
for
(
j
=
0
,
len
=
ROOM_all
.
length
;
j
<
len
;
j
++
)
{
room
=
ROOM_all
[
j
];
if
(
room
&&
room
.
established
)
{
if
(
!
(
room
&&
room
.
started
)
)
{
if
(
!
room
.
started
||
room
.
changing_side
)
{
ygopro
.
stoc_send_random_tip_to_room
(
room
);
}
}
...
...
@@ -1912,7 +1912,7 @@
})();
client
.
main
=
buff_main
;
client
.
side
=
buff_side
;
if
(
room
.
random_type
)
{
if
(
room
.
random_type
||
room
.
arena
)
{
if
(
client
.
is_host
)
{
room
.
waiting_for_player
=
room
.
waiting_for_player2
;
}
...
...
@@ -1973,7 +1973,7 @@
ygopro
.
ctos_follow
(
'
RESPONSE
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
var
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
room
.
random_type
))
{
if
(
!
(
room
&&
(
room
.
random_type
||
room
.
arena
)
))
{
return
;
}
room
.
last_active_time
=
moment
();
...
...
@@ -2017,25 +2017,31 @@
ygopro
.
stoc_follow
(
'
SELECT_TP
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
var
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
room
.
random_type
)
)
{
if
(
!
room
)
{
return
;
}
room
.
waiting_for_player
=
client
;
room
.
last_active_time
=
moment
();
room
.
changing_side
=
false
;
if
(
room
.
random_type
)
{
room
.
waiting_for_player
=
client
;
room
.
last_active_time
=
moment
();
}
});
ygopro
.
stoc_follow
(
'
CHANGE_SIDE
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
var
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
room
.
random_type
)
)
{
if
(
!
room
)
{
return
;
}
if
(
client
.
is_host
)
{
room
.
waiting_for_player
=
client
;
}
else
{
room
.
waiting_for_player2
=
client
;
room
.
changing_side
=
true
;
if
(
room
.
random_type
||
room
.
arena
)
{
if
(
client
.
is_host
)
{
room
.
waiting_for_player
=
client
;
}
else
{
room
.
waiting_for_player2
=
client
;
}
room
.
last_active_time
=
moment
();
}
room
.
last_active_time
=
moment
();
});
ygopro
.
stoc_follow
(
'
REPLAY
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
...
...
@@ -2116,6 +2122,26 @@
},
1000
);
}
if
(
settings
.
modules
.
mycard
.
enabled
)
{
setInterval
(
function
()
{
var
j
,
len
,
room
,
time_passed
;
for
(
j
=
0
,
len
=
ROOM_all
.
length
;
j
<
len
;
j
++
)
{
room
=
ROOM_all
[
j
];
if
(
!
(
room
&&
room
.
started
&&
room
.
arena
&&
room
.
changing_side
&&
room
.
last_active_time
&&
room
.
waiting_for_player
))
{
continue
;
}
time_passed
=
Math
.
floor
((
moment
()
-
room
.
last_active_time
)
/
1000
);
if
(
time_passed
>=
settings
.
modules
.
random_duel
.
hang_timeout
)
{
room
.
last_active_time
=
moment
();
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
${kicked_by_system}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
room
.
waiting_for_player
.
server
.
destroy
();
}
else
if
(
time_passed
>=
(
settings
.
modules
.
random_duel
.
hang_timeout
-
20
)
&&
!
(
time_passed
%
10
))
{
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
${afk_warn_part1}
"
+
(
settings
.
modules
.
random_duel
.
hang_timeout
-
time_passed
)
+
"
${afk_warn_part2}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
}
}
},
1000
);
}
if
(
settings
.
modules
.
windbot
.
spawn
)
{
windbot_process
=
spawn
(
'
mono
'
,
[
'
WindBot.exe
'
,
settings
.
modules
.
windbot
.
port
],
{
cwd
:
'
windbot
'
...
...
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