var check, decrypted_buffer, finish, i, id, len2, len3, len4, len5, len6, line, m, n, name, o, p, pre_room, q, ref3, ref4, ref5, ref6, ref7, replay_id, room, secret;
info.pass = info.pass.trim();
client.pass = info.pass;
if (CLIENT_is_able_to_reconnect(client) || CLIENT_is_able_to_kick_reconnect(client)) {