Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
S
srvpro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
srvpro
Commits
656f7254
Commit
656f7254
authored
Nov 15, 2022
by
nanahira
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' into koishi
parents
420ab4ea
37e0f631
Pipeline
#17895
passed with stages
in 10 minutes and 39 seconds
Changes
2
Pipelines
1
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
60 additions
and
57 deletions
+60
-57
ygopro-server.coffee
ygopro-server.coffee
+26
-25
ygopro-server.js
ygopro-server.js
+34
-32
No files found.
ygopro-server.coffee
View file @
656f7254
...
...
@@ -631,8 +631,7 @@ init = () ->
room
.
scores
[
room
.
waiting_for_player
.
name_vpass
]
=
-
9
#log.info room.waiting_for_player.name, room.scores[room.waiting_for_player.name_vpass]
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
CLIENT_send_replays
(
room
.
waiting_for_player
,
room
)
CLIENT_kick
(
room
.
waiting_for_player
)
CLIENT_send_replays_and_kick
(
room
.
waiting_for_player
,
room
)
else
if
time_passed
>=
(
settings
.
modules
.
random_duel
.
hang_timeout
-
20
)
and
not
(
time_passed
%
10
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${afk_warn_part1}
#{
settings
.
modules
.
random_duel
.
hang_timeout
-
time_passed
}
${afk_warn_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
ROOM_unwelcome
(
room
,
room
.
waiting_for_player
,
"${random_ban_reason_AFK}"
)
...
...
@@ -649,8 +648,7 @@ init = () ->
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
room
.
scores
[
room
.
waiting_for_player
.
name_vpass
]
=
-
9
#log.info room.waiting_for_player.name, room.scores[room.waiting_for_player.name_vpass]
CLIENT_send_replays
(
room
.
waiting_for_player
,
room
)
CLIENT_kick
(
room
.
waiting_for_player
)
CLIENT_send_replays_and_kick
(
room
.
waiting_for_player
,
room
)
else
if
time_passed
>=
(
settings
.
modules
.
random_duel
.
hang_timeout
-
20
)
and
not
(
time_passed
%
10
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${afk_warn_part1}
#{
settings
.
modules
.
random_duel
.
hang_timeout
-
time_passed
}
${afk_warn_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
...
...
@@ -766,8 +764,7 @@ ban_user = global.ban_user = (name) ->
bans
.
push
(
dataManager
.
getBan
(
name
,
player
.
ip
))
ROOM_bad_ip
[
player
.
ip
]
=
99
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
CLIENT_send_replays
(
player
,
room
)
CLIENT_kick
(
player
)
CLIENT_send_replays_and_kick
(
player
,
room
)
for
ban
in
bans
await
dataManager
.
banPlayer
(
ban
)
return
...
...
@@ -1278,10 +1275,15 @@ CLIENT_send_replays = global.CLIENT_send_replays = (client, room) ->
for
buffer
in
room
.
replays
++
i
if
buffer
ygopro
.
stoc_send_chat
(
client
,
"${replay_hint_part1}"
+
i
+
"${replay_hint_part2}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send
(
client
,
"REPLAY"
,
buffer
)
await
ygopro
.
stoc_send_chat
(
client
,
"${replay_hint_part1}"
+
i
+
"${replay_hint_part2}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
await
ygopro
.
stoc_send
(
client
,
"REPLAY"
,
buffer
)
return
true
CLIENT_send_replays_and_kick
=
global
.
CLIENT_send_replays_and_kick
=
(
client
,
room
)
->
await
CLIENT_send_replays
(
client
,
room
)
CLIENT_kick
(
client
)
return
SOCKET_flush_data
=
global
.
SOCKET_flush_data
=
(
sk
,
datas
)
->
if
!
sk
or
sk
.
isClosed
return
false
...
...
@@ -1549,7 +1551,7 @@ class Room
@
has_ygopro_error
=
true
@
ygopro_error_length
=
if
@
ygopro_error_length
then
@
ygopro_error_length
+
data
.
length
else
data
.
length
if
@
ygopro_error_length
>
10000
@
send_replays
()
await
@
send_replays
()
@
process
.
kill
()
return
catch
e
...
...
@@ -1725,10 +1727,12 @@ class Room
send_replays
:
()
->
return
false
unless
settings
.
modules
.
replay_delay
and
@
replays
.
length
and
@
hostinfo
.
mode
==
1
send_tasks
=
[]
for
player
in
@
players
when
player
CLIENT_send_replays
(
player
,
this
)
send_tasks
.
push
CLIENT_send_replays
(
player
,
this
)
for
player
in
@
watchers
when
player
CLIENT_send_replays
(
player
,
this
)
send_tasks
.
push
CLIENT_send_replays
(
player
,
this
)
await
Promise
.
all
send_tasks
return
true
add_windbot
:
(
botdata
)
->
...
...
@@ -1805,7 +1809,7 @@ class Room
roomlist
.
update
(
this
)
if
!
@
windbot
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
settings
.
modules
.
http
.
websocket_roomlist
#client.room = null
else
@
send_replays
()
await
@
send_replays
()
@
process
.
kill
()
#client.room = null
this
.
delete
()
...
...
@@ -1839,9 +1843,9 @@ class Room
win_pos
=
if
@
scores
[
@
dueling_players
[
0
].
name_vpass
]
>
@
scores
[
@
dueling_players
[
oppo_pos
].
name_vpass
]
then
0
else
oppo_pos
@
finished_by_death
=
true
ygopro
.
stoc_send_chat_to_room
(
this
,
"${death2_finish_part1}"
+
@
dueling_players
[
win_pos
].
name
+
"${death2_finish_part2}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
CLIENT_send_replays
(
@
dueling_players
[
oppo_pos
-
win_pos
],
this
)
if
@
hostinfo
.
mode
==
1
ygopro
.
stoc_send
(
@
dueling_players
[
oppo_pos
-
win_pos
],
'DUEL_END'
)
ygopro
.
stoc_send
(
@
dueling_players
[
oppo_pos
-
win_pos
+
1
],
'DUEL_END'
)
if
@
hostinfo
.
mode
==
2
await
CLIENT_send_replays
(
@
dueling_players
[
oppo_pos
-
win_pos
],
this
)
if
@
hostinfo
.
mode
==
1
await
ygopro
.
stoc_send
(
@
dueling_players
[
oppo_pos
-
win_pos
],
'DUEL_END'
)
await
ygopro
.
stoc_send
(
@
dueling_players
[
oppo_pos
-
win_pos
+
1
],
'DUEL_END'
)
if
@
hostinfo
.
mode
==
2
@
scores
[
@
dueling_players
[
oppo_pos
-
win_pos
].
name_vpass
]
=
-
1
CLIENT_kick
(
@
dueling_players
[
oppo_pos
-
win_pos
])
CLIENT_kick
(
@
dueling_players
[
oppo_pos
-
win_pos
+
1
])
if
@
hostinfo
.
mode
==
2
...
...
@@ -1865,7 +1869,7 @@ class Room
@
scores
[
@
dueling_players
[
0
].
name_vpass
]
=
0
@
scores
[
@
dueling_players
[
1
].
name_vpass
]
=
0
@
kicked
=
true
@
send_replays
()
await
@
send_replays
()
if
@
process
try
@
process
.
kill
()
...
...
@@ -2668,8 +2672,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server, datas)->
if
settings
.
modules
.
retry_handle
.
max_retry_count
and
client
.
retry_count
>=
settings
.
modules
.
retry_handle
.
max_retry_count
ygopro
.
stoc_send_chat_to_room
(
room
,
client
.
name
+
"${retry_too_much_room_part1}"
+
settings
.
modules
.
retry_handle
.
max_retry_count
+
"${retry_too_much_room_part2}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${retry_too_much_part1}"
+
settings
.
modules
.
retry_handle
.
max_retry_count
+
"${retry_too_much_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
CLIENT_send_replays
(
client
,
room
)
CLIENT_kick
(
client
)
CLIENT_send_replays_and_kick
(
client
,
room
)
return
true
if
client
.
last_game_msg
if
settings
.
modules
.
retry_handle
.
max_retry_count
...
...
@@ -3074,18 +3077,18 @@ ygopro.stoc_follow 'FIELD_FINISH', true, (buffer, info, client, server, datas)->
ygopro
.
stoc_send
(
client
,
'GAME_MSG'
,
client
.
last_game_msg
)
await
return
true
ygopro
.
stoc_follow
'DUEL_END'
,
fals
e
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
ygopro
.
stoc_follow
'DUEL_END'
,
tru
e
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
settings
.
modules
.
replay_delay
and
room
.
hostinfo
.
mode
==
1
await
SOCKET_flush_data
(
client
,
datas
)
CLIENT_send_replays
(
client
,
room
)
await
CLIENT_send_replays
(
client
,
room
)
if
!
room
.
replays_sent_to_watchers
room
.
replays_sent_to_watchers
=
true
for
player
in
room
.
players
when
player
and
player
.
pos
>
3
CLIENT_send_replays
(
player
,
room
)
for
player
in
room
.
watchers
when
player
CLIENT_send_replays
(
player
,
room
)
await
return
return
false
wait_room_start
=
(
room
,
time
)
->
if
room
and
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
room
.
ready_player_count_without_host
>=
room
.
max_player
-
1
...
...
@@ -3477,8 +3480,7 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server, datas)->
ygopro
.
stoc_send_chat
(
client
,
"${banned_duel_tip}"
,
ygopro
.
constants
.
COLORS
.
RED
)
await
ROOM_ban_player
(
client
.
name
,
client
.
ip
,
"${random_ban_reason_abuse}"
)
await
ROOM_ban_player
(
client
.
name
,
client
.
ip
,
"${random_ban_reason_abuse}"
,
3
)
CLIENT_send_replays
(
client
,
room
)
CLIENT_kick
(
client
)
CLIENT_send_replays_and_kick
(
client
,
room
)
return
true
else
client
.
abuse_count
=
client
.
abuse_count
+
4
...
...
@@ -3812,8 +3814,7 @@ ygopro.stoc_follow 'CHANGE_SIDE', false, (buffer, info, client, server, datas)->
ygopro
.
stoc_send_chat_to_room
(
room
,
client
.
name
+
"${side_overtime_room}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${side_overtime}"
,
ygopro
.
constants
.
COLORS
.
RED
)
#room.scores[client.name_vpass] = -9
CLIENT_send_replays
(
client
,
room
)
CLIENT_kick
(
client
)
CLIENT_send_replays_and_kick
(
client
,
room
)
clearInterval
sinterval
else
client
.
side_tcount
=
client
.
side_tcount
-
1
...
...
ygopro-server.js
View file @
656f7254
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment