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nanahira
srvpro
Commits
4b7106d5
Commit
4b7106d5
authored
Sep 23, 2024
by
mercury233
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of git.moenext.com:mycard/srvpro
parents
90d6ce38
988789c3
Changes
8
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Showing
8 changed files
with
91 additions
and
53 deletions
+91
-53
data-manager/DataManager.js
data-manager/DataManager.js
+3
-3
data-manager/DataManager.ts
data-manager/DataManager.ts
+3
-3
data-manager/entities/RandomDuelScore.js
data-manager/entities/RandomDuelScore.js
+1
-2
data-manager/entities/RandomDuelScore.ts
data-manager/entities/RandomDuelScore.ts
+2
-3
data/default_config.json
data/default_config.json
+1
-0
data/i18n.json
data/i18n.json
+2
-0
ygopro-server.coffee
ygopro-server.coffee
+32
-18
ygopro-server.js
ygopro-server.js
+47
-24
No files found.
data-manager/DataManager.js
View file @
4b7106d5
...
@@ -528,12 +528,12 @@ class DataManager {
...
@@ -528,12 +528,12 @@ class DataManager {
newScore
.
name
=
name
;
newScore
.
name
=
name
;
return
await
this
.
saveRandomDuelScore
(
newScore
);
return
await
this
.
saveRandomDuelScore
(
newScore
);
}
}
async
getRandomDuelScoreDisplay
(
name
)
{
async
getRandomDuelScoreDisplay
(
name
,
displayName
)
{
const
score
=
await
this
.
getRandomDuelScore
(
name
);
const
score
=
await
this
.
getRandomDuelScore
(
name
);
if
(
!
score
)
{
if
(
!
score
)
{
return
`
${
name
.
split
(
"
$
"
)[
0
]
}
\${random_score_blank}`
;
return
`
${
displayName
}
\${random_score_blank}`
;
}
}
return
score
.
getScoreText
();
return
score
.
getScoreText
(
displayName
);
}
}
async
randomDuelPlayerWin
(
name
)
{
async
randomDuelPlayerWin
(
name
)
{
const
score
=
await
this
.
getOrCreateRandomDuelScore
(
name
);
const
score
=
await
this
.
getOrCreateRandomDuelScore
(
name
);
...
...
data-manager/DataManager.ts
View file @
4b7106d5
...
@@ -528,12 +528,12 @@ export class DataManager {
...
@@ -528,12 +528,12 @@ export class DataManager {
newScore
.
name
=
name
;
newScore
.
name
=
name
;
return
await
this
.
saveRandomDuelScore
(
newScore
);
return
await
this
.
saveRandomDuelScore
(
newScore
);
}
}
async
getRandomDuelScoreDisplay
(
name
:
string
)
{
async
getRandomDuelScoreDisplay
(
name
:
string
,
displayName
:
string
)
{
const
score
=
await
this
.
getRandomDuelScore
(
name
);
const
score
=
await
this
.
getRandomDuelScore
(
name
);
if
(
!
score
)
{
if
(
!
score
)
{
return
`
${
name
.
split
(
"
$
"
)[
0
]
}
\${random_score_blank}`
;
return
`
${
displayName
}
\${random_score_blank}`
;
}
}
return
score
.
getScoreText
();
return
score
.
getScoreText
(
displayName
);
}
}
async
randomDuelPlayerWin
(
name
:
string
)
{
async
randomDuelPlayerWin
(
name
:
string
)
{
const
score
=
await
this
.
getOrCreateRandomDuelScore
(
name
);
const
score
=
await
this
.
getOrCreateRandomDuelScore
(
name
);
...
...
data-manager/entities/RandomDuelScore.js
View file @
4b7106d5
...
@@ -33,8 +33,7 @@ let RandomDuelScore = class RandomDuelScore extends CreateAndUpdateTimeBase_1.Cr
...
@@ -33,8 +33,7 @@ let RandomDuelScore = class RandomDuelScore extends CreateAndUpdateTimeBase_1.Cr
++
this
.
fleeCount
;
++
this
.
fleeCount
;
this
.
lose
();
this
.
lose
();
}
}
getScoreText
()
{
getScoreText
(
displayName
)
{
const
displayName
=
this
.
getDisplayName
();
const
total
=
this
.
winCount
+
this
.
loseCount
;
const
total
=
this
.
winCount
+
this
.
loseCount
;
if
(
this
.
winCount
<
2
&&
total
<
3
)
{
if
(
this
.
winCount
<
2
&&
total
<
3
)
{
return
`
${
displayName
}
\${random_score_not_enough}`
;
return
`
${
displayName
}
\${random_score_not_enough}`
;
...
...
data-manager/entities/RandomDuelScore.ts
View file @
4b7106d5
...
@@ -40,8 +40,7 @@ export class RandomDuelScore extends CreateAndUpdateTimeBase {
...
@@ -40,8 +40,7 @@ export class RandomDuelScore extends CreateAndUpdateTimeBase {
this
.
lose
();
this
.
lose
();
}
}
getScoreText
()
{
getScoreText
(
displayName
:
string
)
{
const
displayName
=
this
.
getDisplayName
();
const
total
=
this
.
winCount
+
this
.
loseCount
;
const
total
=
this
.
winCount
+
this
.
loseCount
;
if
(
this
.
winCount
<
2
&&
total
<
3
)
{
if
(
this
.
winCount
<
2
&&
total
<
3
)
{
return
`
${
displayName
}
\${random_score_not_enough}`
;
return
`
${
displayName
}
\${random_score_not_enough}`
;
...
@@ -53,4 +52,4 @@ export class RandomDuelScore extends CreateAndUpdateTimeBase {
...
@@ -53,4 +52,4 @@ export class RandomDuelScore extends CreateAndUpdateTimeBase {
return
`\${random_score_part1}
${
displayName
}
\${random_score_part2}
${
Math
.
ceil
(
this
.
winCount
/
total
*
100
)}
\${random_score_part3}
${
Math
.
ceil
(
this
.
fleeCount
/
total
*
100
)}
\${random_score_part4}`
;
return
`\${random_score_part1}
${
displayName
}
\${random_score_part2}
${
Math
.
ceil
(
this
.
winCount
/
total
*
100
)}
\${random_score_part3}
${
Math
.
ceil
(
this
.
fleeCount
/
total
*
100
)}
\${random_score_part4}`
;
}
}
}
}
}
}
\ No newline at end of file
data/default_config.json
View file @
4b7106d5
...
@@ -79,6 +79,7 @@
...
@@ -79,6 +79,7 @@
"record_match_scores"
:
false
,
"record_match_scores"
:
false
,
"post_match_scores"
:
false
,
"post_match_scores"
:
false
,
"post_match_accesskey"
:
"123456"
,
"post_match_accesskey"
:
"123456"
,
"disable_chat"
:
false
,
"blank_pass_modes"
:
{
"blank_pass_modes"
:
{
"S"
:
true
,
"S"
:
true
,
"M"
:
true
,
"M"
:
true
,
...
...
data/i18n.json
View file @
4b7106d5
...
@@ -178,6 +178,7 @@
...
@@ -178,6 +178,7 @@
"refresh_failed"
:
"Refresh field failed."
,
"refresh_failed"
:
"Refresh field failed."
,
"banned_athletic_deck_part1"
:
"Entertainment Mode does not allow top "
,
"banned_athletic_deck_part1"
:
"Entertainment Mode does not allow top "
,
"banned_athletic_deck_part2"
:
" popular meta decks. Please change your deck."
,
"banned_athletic_deck_part2"
:
" popular meta decks. Please change your deck."
,
"chat_disabled"
:
"Chat is disabled in this room."
,
"using_athletic_deck"
:
" is using a competitive deck."
"using_athletic_deck"
:
" is using a competitive deck."
},
},
"es-es"
:
{
"es-es"
:
{
...
@@ -505,6 +506,7 @@
...
@@ -505,6 +506,7 @@
"refresh_fail"
:
"刷新场面失败。"
,
"refresh_fail"
:
"刷新场面失败。"
,
"banned_athletic_deck_part1"
:
"娱乐匹配中禁止使用使用数前"
,
"banned_athletic_deck_part1"
:
"娱乐匹配中禁止使用使用数前"
,
"banned_athletic_deck_part2"
:
"的竞技卡组。请更换卡组。"
,
"banned_athletic_deck_part2"
:
"的竞技卡组。请更换卡组。"
,
"chat_disabled"
:
"本房间禁止聊天。"
,
"using_athletic_deck"
:
" 正在使用竞技卡组。"
"using_athletic_deck"
:
" 正在使用竞技卡组。"
},
},
"ko-kr"
:
{
"ko-kr"
:
{
...
...
ygopro-server.coffee
View file @
4b7106d5
...
@@ -314,6 +314,9 @@ init = () ->
...
@@ -314,6 +314,9 @@ init = () ->
settings
.
modules
.
random_duel
.
blank_pass_modes
=
{
"S"
:
true
,
"M"
:
false
,
"T"
:
false
}
settings
.
modules
.
random_duel
.
blank_pass_modes
=
{
"S"
:
true
,
"M"
:
false
,
"T"
:
false
}
delete
settings
.
modules
.
random_duel
.
blank_pass_match
delete
settings
.
modules
.
random_duel
.
blank_pass_match
imported
=
true
imported
=
true
if
settings
.
modules
.
hide_name
==
true
settings
.
modules
.
hide_name
=
"start"
imported
=
true
#finish
#finish
keysFromEnv
=
Object
.
keys
(
process
.
env
).
filter
((
key
)
=>
key
.
startsWith
(
'SRVPRO_'
))
keysFromEnv
=
Object
.
keys
(
process
.
env
).
filter
((
key
)
=>
key
.
startsWith
(
'SRVPRO_'
))
if
keysFromEnv
.
length
>
0
if
keysFromEnv
.
length
>
0
...
@@ -706,10 +709,10 @@ ROOM_player_flee = global.ROOM_player_flee = (name)->
...
@@ -706,10 +709,10 @@ ROOM_player_flee = global.ROOM_player_flee = (name)->
await
dataManager
.
randomDuelPlayerFlee
(
name
)
await
dataManager
.
randomDuelPlayerFlee
(
name
)
return
return
ROOM_player_get_score
=
global
.
ROOM_player_get_score
=
(
player
)
->
ROOM_player_get_score
=
global
.
ROOM_player_get_score
=
(
player
,
display_name
)
->
if
!
settings
.
modules
.
mysql
.
enabled
if
!
settings
.
modules
.
mysql
.
enabled
return
""
return
""
return
await
dataManager
.
getRandomDuelScoreDisplay
(
player
.
name_vpass
)
return
await
dataManager
.
getRandomDuelScoreDisplay
(
player
.
name_vpass
,
display_name
)
ROOM_find_or_create_by_name
=
global
.
ROOM_find_or_create_by_name
=
(
name
,
player_ip
)
->
ROOM_find_or_create_by_name
=
global
.
ROOM_find_or_create_by_name
=
(
name
,
player_ip
)
->
uname
=
name
.
toUpperCase
()
uname
=
name
.
toUpperCase
()
...
@@ -919,7 +922,7 @@ CLIENT_reconnect_register = global.CLIENT_reconnect_register = (client, room_id,
...
@@ -919,7 +922,7 @@ CLIENT_reconnect_register = global.CLIENT_reconnect_register = (client, room_id,
dinfo
.
timeout
=
tmot
dinfo
.
timeout
=
tmot
disconnect_list
[
CLIENT_get_authorize_key
(
client
)]
=
dinfo
disconnect_list
[
CLIENT_get_authorize_key
(
client
)]
=
dinfo
#console.log("#{client.name} ${disconnect_from_game}")
#console.log("#{client.name} ${disconnect_from_game}")
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
${disconnect_from_game}"
+
if
error
then
":
#{
error
}
"
else
''
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
getMaskedPlayerName
(
client
)
}
${disconnect_from_game}"
+
if
error
then
":
#{
error
}
"
else
''
)
if
client
.
time_confirm_required
if
client
.
time_confirm_required
client
.
time_confirm_required
=
false
client
.
time_confirm_required
=
false
ygopro
.
ctos_send
(
client
.
server
,
'TIME_CONFIRM'
)
ygopro
.
ctos_send
(
client
.
server
,
'TIME_CONFIRM'
)
...
@@ -1012,7 +1015,7 @@ CLIENT_send_pre_reconnect_info = global.CLIENT_send_pre_reconnect_info = (client
...
@@ -1012,7 +1015,7 @@ CLIENT_send_pre_reconnect_info = global.CLIENT_send_pre_reconnect_info = (client
})
})
for
player
in
room
.
players
for
player
in
room
.
players
ygopro
.
stoc_send
(
client
,
'HS_PLAYER_ENTER'
,
{
ygopro
.
stoc_send
(
client
,
'HS_PLAYER_ENTER'
,
{
name
:
player
.
name
,
name
:
room
.
getMaskedPlayerName
(
player
,
old_client
)
,
pos
:
player
.
pos
,
pos
:
player
.
pos
,
padding
:
0
,
padding
:
0
,
})
})
...
@@ -1082,7 +1085,7 @@ CLIENT_reconnect = global.CLIENT_reconnect = (client) ->
...
@@ -1082,7 +1085,7 @@ CLIENT_reconnect = global.CLIENT_reconnect = (client) ->
CLIENT_import_data
(
client
,
dinfo
.
old_client
,
room
)
CLIENT_import_data
(
client
,
dinfo
.
old_client
,
room
)
CLIENT_send_reconnect_info
(
client
,
client
.
server
,
room
)
CLIENT_send_reconnect_info
(
client
,
client
.
server
,
room
)
#console.log("#{client.name} ${reconnect_to_game}")
#console.log("#{client.name} ${reconnect_to_game}")
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
${reconnect_to_game}"
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
getMaskedPlayerName
(
client
)
}
${reconnect_to_game}"
)
CLIENT_reconnect_unregister
(
client
,
true
)
CLIENT_reconnect_unregister
(
client
,
true
)
return
return
...
@@ -1661,7 +1664,7 @@ class Room
...
@@ -1661,7 +1664,7 @@ class Room
if
settings
.
modules
.
random_duel
.
record_match_scores
and
@
random_type
==
'M'
if
settings
.
modules
.
random_duel
.
record_match_scores
and
@
random_type
==
'M'
ROOM_player_flee
(
client
.
name_vpass
)
ROOM_player_flee
(
client
.
name_vpass
)
if
@
players
.
length
and
!
(
@
windbot
and
client
.
is_host
)
and
!
(
@
arena
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
client
.
pos
<=
3
)
if
@
players
.
length
and
!
(
@
windbot
and
client
.
is_host
)
and
!
(
@
arena
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
client
.
pos
<=
3
)
left_name
=
(
if
settings
.
modules
.
hide_name
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
then
"********"
else
client
.
name
)
left_name
=
@
getMaskedPlayerName
(
client
)
ygopro
.
stoc_send_chat_to_room
this
,
"
#{
left_name
}
${left_game}"
+
if
error
then
":
#{
error
}
"
else
''
ygopro
.
stoc_send_chat_to_room
this
,
"
#{
left_name
}
${left_game}"
+
if
error
then
":
#{
error
}
"
else
''
roomlist
.
update
(
this
)
if
!
@
windbot
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
settings
.
modules
.
http
.
websocket_roomlist
roomlist
.
update
(
this
)
if
!
@
windbot
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
settings
.
modules
.
http
.
websocket_roomlist
#client.room = null
#client.room = null
...
@@ -1671,7 +1674,7 @@ class Room
...
@@ -1671,7 +1674,7 @@ class Room
#client.room = null
#client.room = null
this
.
delete
()
this
.
delete
()
if
!
CLIENT_reconnect_unregister
(
client
,
false
,
true
)
if
!
CLIENT_reconnect_unregister
(
client
,
false
,
true
)
SERVER_kick
(
client
.
server
)
SERVER_kick
(
client
.
server
)
return
return
start_death
:
()
->
start_death
:
()
->
...
@@ -1817,6 +1820,13 @@ class Room
...
@@ -1817,6 +1820,13 @@ class Room
@
watcher_buffers
.
push
chat_buf
@
watcher_buffers
.
push
chat_buf
return
return
getMaskedPlayerName
:
(
player
,
sight_player
)
->
if
not
settings
.
modules
.
hide_name
or
(
sight_player
and
player
==
sight_player
)
or
not
(
@
random_type
or
@
arena
)
return
player
.
name
if
(
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
settings
.
modules
.
hide_name
==
"start"
)
or
settings
.
modules
.
hide_name
==
"always"
return
"Player
#{
player
.
pos
+
1
}
"
return
player
.
name
# 网络连接
# 网络连接
netRequestHandler
=
(
client
)
->
netRequestHandler
=
(
client
)
->
if
!
client
.
isWs
if
!
client
.
isWs
...
@@ -2435,9 +2445,10 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server, datas)->
...
@@ -2435,9 +2445,10 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server, datas)->
#client.score_shown = true
#client.score_shown = true
return
return
if
settings
.
modules
.
random_duel
.
record_match_scores
and
room
.
random_type
==
'M'
if
settings
.
modules
.
random_duel
.
record_match_scores
and
room
.
random_type
==
'M'
ygopro
.
stoc_send_chat_to_room
(
room
,
await
ROOM_player_get_score
(
client
),
ygopro
.
constants
.
COLORS
.
GREEN
)
for
player
in
room
.
players
when
player
.
pos
!=
7
ygopro
.
stoc_send_chat
(
player
,
await
ROOM_player_get_score
(
client
,
room
.
getMaskedPlayerName
(
client
,
player
)),
ygopro
.
constants
.
COLORS
.
GREEN
)
for
player
in
room
.
players
when
player
.
pos
!=
7
and
player
!=
client
for
player
in
room
.
players
when
player
.
pos
!=
7
and
player
!=
client
ygopro
.
stoc_send_chat
(
client
,
await
ROOM_player_get_score
(
player
),
ygopro
.
constants
.
COLORS
.
GREEN
)
ygopro
.
stoc_send_chat
(
client
,
await
ROOM_player_get_score
(
player
,
room
.
getMaskedPlayerName
(
player
,
client
)
),
ygopro
.
constants
.
COLORS
.
GREEN
)
if
!
room
.
recorder
if
!
room
.
recorder
room
.
recorder
=
recorder
=
net
.
connect
room
.
port
,
->
room
.
recorder
=
recorder
=
net
.
connect
room
.
port
,
->
ygopro
.
ctos_send
recorder
,
'PLAYER_INFO'
,
{
ygopro
.
ctos_send
recorder
,
'PLAYER_INFO'
,
{
...
@@ -2816,13 +2827,13 @@ ygopro.stoc_follow 'TYPE_CHANGE', true, (buffer, info, client, server, datas)->
...
@@ -2816,13 +2827,13 @@ ygopro.stoc_follow 'TYPE_CHANGE', true, (buffer, info, client, server, datas)->
ygopro
.
stoc_follow
'HS_PLAYER_ENTER'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
ygopro
.
stoc_follow
'HS_PLAYER_ENTER'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
room
=
ROOM_all
[
client
.
rid
]
return
false
unless
room
and
settings
.
modules
.
hide_name
and
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
if
room
and
(
room
.
random_type
or
room
.
arena
)
and
settings
.
modules
.
hide_name
and
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
pos
=
info
.
pos
pos
=
info
.
pos
if
pos
<
4
and
pos
!=
client
.
pos
if
pos
<
4
and
pos
!=
client
.
pos
struct
=
ygopro
.
structs
.
get
(
"STOC_HS_PlayerEnter"
)
struct
=
ygopro
.
structs
.
get
(
"STOC_HS_PlayerEnter"
)
struct
.
_setBuff
(
buffer
)
struct
.
_setBuff
(
buffer
)
struct
.
set
(
"name"
,
"********"
)
struct
.
set
(
"name"
,
"Player "
+
(
pos
+
1
)
)
buffer
=
struct
.
buffer
buffer
=
struct
.
buffer
await
return
false
await
return
false
ygopro
.
stoc_follow
'HS_PLAYER_CHANGE'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
ygopro
.
stoc_follow
'HS_PLAYER_CHANGE'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
...
@@ -2925,7 +2936,7 @@ wait_room_start_arena = (room)->
...
@@ -2925,7 +2936,7 @@ wait_room_start_arena = (room)->
if
room
.
waiting_for_player_time
>
0
if
room
.
waiting_for_player_time
>
0
unless
room
.
waiting_for_player_time
%
5
unless
room
.
waiting_for_player_time
%
5
for
player
in
room
.
players
when
player
for
player
in
room
.
players
when
player
display_name
=
(
if
settings
.
modules
.
hide_name
and
player
!=
room
.
waiting_for_player
then
"********"
else
room
.
waiting_for_player
.
name
)
display_name
=
room
.
getMaskedPlayerName
(
player
,
room
.
waiting_for_player
)
ygopro
.
stoc_send_chat
(
player
,
"
#{
if
room
.
waiting_for_player_time
<=
9
then
' '
else
''
}#{
room
.
waiting_for_player_time
}
${kick_count_down_arena_part1}
#{
display_name
}
${kick_count_down_arena_part2}"
,
if
room
.
waiting_for_player_time
<=
9
then
ygopro
.
constants
.
COLORS
.
RED
else
ygopro
.
constants
.
COLORS
.
LIGHTBLUE
)
ygopro
.
stoc_send_chat
(
player
,
"
#{
if
room
.
waiting_for_player_time
<=
9
then
' '
else
''
}#{
room
.
waiting_for_player_time
}
${kick_count_down_arena_part1}
#{
display_name
}
${kick_count_down_arena_part2}"
,
if
room
.
waiting_for_player_time
<=
9
then
ygopro
.
constants
.
COLORS
.
RED
else
ygopro
.
constants
.
COLORS
.
LIGHTBLUE
)
else
else
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
...
@@ -2991,7 +3002,7 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server, datas)->
...
@@ -2991,7 +3002,7 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server, datas)->
clearInterval
client
.
side_interval
clearInterval
client
.
side_interval
client
.
side_interval
=
null
client
.
side_interval
=
null
client
.
side_tcount
=
null
client
.
side_tcount
=
null
if
settings
.
modules
.
hide_name
and
room
.
duel_count
==
0
if
settings
.
modules
.
hide_name
==
"start"
and
room
.
duel_count
==
0
for
player
in
room
.
get_playing_player
()
when
player
!=
client
for
player
in
room
.
get_playing_player
()
when
player
!=
client
ygopro
.
stoc_send
(
client
,
'HS_PLAYER_ENTER'
,
{
ygopro
.
stoc_send
(
client
,
'HS_PLAYER_ENTER'
,
{
name
:
player
.
name
,
name
:
player
.
name
,
...
@@ -3187,6 +3198,9 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server, datas)->
...
@@ -3187,6 +3198,9 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server, datas)->
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
:
#{
msg
}
"
,
9
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
:
#{
msg
}
"
,
9
)
return
true
return
true
return
cancel
return
cancel
if
room
.
random_type
and
settings
.
modules
.
random_duel
.
disable_chat
ygopro
.
stoc_send_chat
(
client
,
"${chat_disabled}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
return
true
if
client
.
abuse_count
>=
5
or
CLIENT_is_banned_by_mc
(
client
)
if
client
.
abuse_count
>=
5
or
CLIENT_is_banned_by_mc
(
client
)
log
.
warn
"BANNED CHAT"
,
client
.
name
,
client
.
ip
,
msg
log
.
warn
"BANNED CHAT"
,
client
.
name
,
client
.
ip
,
msg
ygopro
.
stoc_send_chat
(
client
,
"${banned_chat_tip}"
+
(
if
client
.
ban_mc
and
client
.
ban_mc
.
message
then
(
": "
+
client
.
ban_mc
.
message
)
else
""
),
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send_chat
(
client
,
"${banned_chat_tip}"
+
(
if
client
.
ban_mc
and
client
.
ban_mc
.
message
then
(
": "
+
client
.
ban_mc
.
message
)
else
""
),
ygopro
.
constants
.
COLORS
.
RED
)
...
...
ygopro-server.js
View file @
4b7106d5
...
@@ -415,6 +415,10 @@
...
@@ -415,6 +415,10 @@
delete
settings
.
modules
.
random_duel
.
blank_pass_match
;
delete
settings
.
modules
.
random_duel
.
blank_pass_match
;
imported
=
true
;
imported
=
true
;
}
}
if
(
settings
.
modules
.
hide_name
===
true
)
{
settings
.
modules
.
hide_name
=
"
start
"
;
imported
=
true
;
}
//finish
//finish
keysFromEnv
=
Object
.
keys
(
process
.
env
).
filter
((
key
)
=>
{
keysFromEnv
=
Object
.
keys
(
process
.
env
).
filter
((
key
)
=>
{
return
key
.
startsWith
(
'
SRVPRO_
'
);
return
key
.
startsWith
(
'
SRVPRO_
'
);
...
@@ -912,11 +916,11 @@
...
@@ -912,11 +916,11 @@
await
dataManager
.
randomDuelPlayerFlee
(
name
);
await
dataManager
.
randomDuelPlayerFlee
(
name
);
};
};
ROOM_player_get_score
=
global
.
ROOM_player_get_score
=
async
function
(
player
)
{
ROOM_player_get_score
=
global
.
ROOM_player_get_score
=
async
function
(
player
,
display_name
)
{
if
(
!
settings
.
modules
.
mysql
.
enabled
)
{
if
(
!
settings
.
modules
.
mysql
.
enabled
)
{
return
""
;
return
""
;
}
}
return
(
await
dataManager
.
getRandomDuelScoreDisplay
(
player
.
name_vpass
));
return
(
await
dataManager
.
getRandomDuelScoreDisplay
(
player
.
name_vpass
,
display_name
));
};
};
ROOM_find_or_create_by_name
=
global
.
ROOM_find_or_create_by_name
=
async
function
(
name
,
player_ip
)
{
ROOM_find_or_create_by_name
=
global
.
ROOM_find_or_create_by_name
=
async
function
(
name
,
player_ip
)
{
...
@@ -1205,7 +1209,7 @@
...
@@ -1205,7 +1209,7 @@
dinfo
.
timeout
=
tmot
;
dinfo
.
timeout
=
tmot
;
disconnect_list
[
CLIENT_get_authorize_key
(
client
)]
=
dinfo
;
disconnect_list
[
CLIENT_get_authorize_key
(
client
)]
=
dinfo
;
//console.log("#{client.name} ${disconnect_from_game}")
//console.log("#{client.name} ${disconnect_from_game}")
ygopro
.
stoc_send_chat_to_room
(
room
,
`
${
client
.
name
}
\${disconnect_from_game}`
+
(
error
?
`:
${
error
}
`
:
''
));
ygopro
.
stoc_send_chat_to_room
(
room
,
`
${
room
.
getMaskedPlayerName
(
client
)
}
\${disconnect_from_game}`
+
(
error
?
`:
${
error
}
`
:
''
));
if
(
client
.
time_confirm_required
)
{
if
(
client
.
time_confirm_required
)
{
client
.
time_confirm_required
=
false
;
client
.
time_confirm_required
=
false
;
ygopro
.
ctos_send
(
client
.
server
,
'
TIME_CONFIRM
'
);
ygopro
.
ctos_send
(
client
.
server
,
'
TIME_CONFIRM
'
);
...
@@ -1357,7 +1361,7 @@
...
@@ -1357,7 +1361,7 @@
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
player
=
ref
[
j
];
player
=
ref
[
j
];
ygopro
.
stoc_send
(
client
,
'
HS_PLAYER_ENTER
'
,
{
ygopro
.
stoc_send
(
client
,
'
HS_PLAYER_ENTER
'
,
{
name
:
player
.
name
,
name
:
room
.
getMaskedPlayerName
(
player
,
old_client
)
,
pos
:
player
.
pos
,
pos
:
player
.
pos
,
padding
:
0
padding
:
0
});
});
...
@@ -1437,7 +1441,7 @@
...
@@ -1437,7 +1441,7 @@
CLIENT_import_data
(
client
,
dinfo
.
old_client
,
room
);
CLIENT_import_data
(
client
,
dinfo
.
old_client
,
room
);
CLIENT_send_reconnect_info
(
client
,
client
.
server
,
room
);
CLIENT_send_reconnect_info
(
client
,
client
.
server
,
room
);
//console.log("#{client.name} ${reconnect_to_game}")
//console.log("#{client.name} ${reconnect_to_game}")
ygopro
.
stoc_send_chat_to_room
(
room
,
`
${
client
.
name
}
\${reconnect_to_game}`
);
ygopro
.
stoc_send_chat_to_room
(
room
,
`
${
room
.
getMaskedPlayerName
(
client
)
}
\${reconnect_to_game}`
);
CLIENT_reconnect_unregister
(
client
,
true
);
CLIENT_reconnect_unregister
(
client
,
true
);
};
};
...
@@ -2223,7 +2227,7 @@
...
@@ -2223,7 +2227,7 @@
}
}
}
}
if
(
this
.
players
.
length
&&
!
(
this
.
windbot
&&
client
.
is_host
)
&&
!
(
this
.
arena
&&
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
client
.
pos
<=
3
))
{
if
(
this
.
players
.
length
&&
!
(
this
.
windbot
&&
client
.
is_host
)
&&
!
(
this
.
arena
&&
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
client
.
pos
<=
3
))
{
left_name
=
(
settings
.
modules
.
hide_name
&&
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
?
"
********
"
:
client
.
name
);
left_name
=
this
.
getMaskedPlayerName
(
client
);
ygopro
.
stoc_send_chat_to_room
(
this
,
`
${
left_name
}
\${left_game}`
+
(
error
?
`:
${
error
}
`
:
''
));
ygopro
.
stoc_send_chat_to_room
(
this
,
`
${
left_name
}
\${left_game}`
+
(
error
?
`:
${
error
}
`
:
''
));
if
(
!
this
.
windbot
&&
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
settings
.
modules
.
http
.
websocket_roomlist
)
{
if
(
!
this
.
windbot
&&
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
settings
.
modules
.
http
.
websocket_roomlist
)
{
roomlist
.
update
(
this
);
roomlist
.
update
(
this
);
...
@@ -2458,6 +2462,16 @@
...
@@ -2458,6 +2462,16 @@
}
}
}
}
getMaskedPlayerName
(
player
,
sight_player
)
{
if
(
!
settings
.
modules
.
hide_name
||
(
sight_player
&&
player
===
sight_player
)
||
!
(
this
.
random_type
||
this
.
arena
))
{
return
player
.
name
;
}
if
((
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
settings
.
modules
.
hide_name
===
"
start
"
)
||
settings
.
modules
.
hide_name
===
"
always
"
)
{
return
`Player
${
player
.
pos
+
1
}
`
;
}
return
player
.
name
;
}
};
};
// 网络连接
// 网络连接
...
@@ -3162,7 +3176,7 @@
...
@@ -3162,7 +3176,7 @@
});
});
ygopro
.
stoc_follow
(
'
JOIN_GAME
'
,
false
,
async
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
ygopro
.
stoc_follow
(
'
JOIN_GAME
'
,
false
,
async
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
j
,
l
en
,
player
,
recorder
,
ref
,
room
,
watcher
;
var
j
,
l
,
len
,
len1
,
player
,
recorder
,
ref
,
ref1
,
room
,
watcher
;
//欢迎信息
//欢迎信息
room
=
ROOM_all
[
client
.
rid
];
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
!
client
.
reconnecting
))
{
if
(
!
(
room
&&
!
client
.
reconnecting
))
{
...
@@ -3199,12 +3213,18 @@
...
@@ -3199,12 +3213,18 @@
}
}
//client.score_shown = true
//client.score_shown = true
if
(
settings
.
modules
.
random_duel
.
record_match_scores
&&
room
.
random_type
===
'
M
'
)
{
if
(
settings
.
modules
.
random_duel
.
record_match_scores
&&
room
.
random_type
===
'
M
'
)
{
ygopro
.
stoc_send_chat_to_room
(
room
,
(
await
ROOM_player_get_score
(
client
)),
ygopro
.
constants
.
COLORS
.
GREEN
);
ref
=
room
.
players
;
ref
=
room
.
players
;
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
player
=
ref
[
j
];
player
=
ref
[
j
];
if
(
player
.
pos
!==
7
)
{
ygopro
.
stoc_send_chat
(
player
,
(
await
ROOM_player_get_score
(
client
,
room
.
getMaskedPlayerName
(
client
,
player
))),
ygopro
.
constants
.
COLORS
.
GREEN
);
}
}
ref1
=
room
.
players
;
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
player
=
ref1
[
l
];
if
(
player
.
pos
!==
7
&&
player
!==
client
)
{
if
(
player
.
pos
!==
7
&&
player
!==
client
)
{
ygopro
.
stoc_send_chat
(
client
,
(
await
ROOM_player_get_score
(
player
)),
ygopro
.
constants
.
COLORS
.
GREEN
);
ygopro
.
stoc_send_chat
(
client
,
(
await
ROOM_player_get_score
(
player
,
room
.
getMaskedPlayerName
(
player
,
client
)
)),
ygopro
.
constants
.
COLORS
.
GREEN
);
}
}
}
}
}
}
...
@@ -3240,15 +3260,15 @@
...
@@ -3240,15 +3260,15 @@
ygopro
.
ctos_send
(
watcher
,
'
HS_TOOBSERVER
'
);
ygopro
.
ctos_send
(
watcher
,
'
HS_TOOBSERVER
'
);
});
});
watcher
.
on
(
'
data
'
,
function
(
data
)
{
watcher
.
on
(
'
data
'
,
function
(
data
)
{
var
l
,
len1
,
ref1
,
w
;
var
l
en2
,
m
,
ref2
,
w
;
room
=
ROOM_all
[
client
.
rid
];
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
if
(
!
room
)
{
return
;
return
;
}
}
room
.
watcher_buffers
.
push
(
data
);
room
.
watcher_buffers
.
push
(
data
);
ref
1
=
room
.
watchers
;
ref
2
=
room
.
watchers
;
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
for
(
m
=
0
,
len2
=
ref2
.
length
;
m
<
len2
;
m
++
)
{
w
=
ref
1
[
l
];
w
=
ref
2
[
m
];
if
(
w
)
{
//a WTF fix
if
(
w
)
{
//a WTF fix
ygopro
.
helper
.
send
(
w
,
data
);
ygopro
.
helper
.
send
(
w
,
data
);
}
}
...
@@ -3719,15 +3739,14 @@
...
@@ -3719,15 +3739,14 @@
ygopro
.
stoc_follow
(
'
HS_PLAYER_ENTER
'
,
true
,
async
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
ygopro
.
stoc_follow
(
'
HS_PLAYER_ENTER
'
,
true
,
async
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
pos
,
room
,
struct
;
var
pos
,
room
,
struct
;
room
=
ROOM_all
[
client
.
rid
];
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
settings
.
modules
.
hide_name
&&
room
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
))
{
if
(
room
&&
(
room
.
random_type
||
room
.
arena
)
&&
settings
.
modules
.
hide_name
&&
room
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
)
{
return
false
;
pos
=
info
.
pos
;
}
if
(
pos
<
4
&&
pos
!==
client
.
pos
)
{
pos
=
info
.
pos
;
struct
=
ygopro
.
structs
.
get
(
"
STOC_HS_PlayerEnter
"
);
if
(
pos
<
4
&&
pos
!==
client
.
pos
)
{
struct
.
_setBuff
(
buffer
);
struct
=
ygopro
.
structs
.
get
(
"
STOC_HS_PlayerEnter
"
);
struct
.
set
(
"
name
"
,
"
Player
"
+
(
pos
+
1
));
struct
.
_setBuff
(
buffer
);
buffer
=
struct
.
buffer
;
struct
.
set
(
"
name
"
,
"
********
"
);
}
buffer
=
struct
.
buffer
;
}
}
return
false
;
return
false
;
});
});
...
@@ -3895,7 +3914,7 @@
...
@@ -3895,7 +3914,7 @@
if
(
!
(
player
))
{
if
(
!
(
player
))
{
continue
;
continue
;
}
}
display_name
=
(
settings
.
modules
.
hide_name
&&
player
!==
room
.
waiting_for_player
?
"
********
"
:
room
.
waiting_for_player
.
name
);
display_name
=
room
.
getMaskedPlayerName
(
player
,
room
.
waiting_for_player
);
ygopro
.
stoc_send_chat
(
player
,
`
${
room
.
waiting_for_player_time
<=
9
?
'
'
:
''
}${
room
.
waiting_for_player_time
}
\${kick_count_down_arena_part1}
${
display_name
}
\${kick_count_down_arena_part2}`
,
room
.
waiting_for_player_time
<=
9
?
ygopro
.
constants
.
COLORS
.
RED
:
ygopro
.
constants
.
COLORS
.
LIGHTBLUE
);
ygopro
.
stoc_send_chat
(
player
,
`
${
room
.
waiting_for_player_time
<=
9
?
'
'
:
''
}${
room
.
waiting_for_player_time
}
\${kick_count_down_arena_part1}
${
display_name
}
\${kick_count_down_arena_part2}`
,
room
.
waiting_for_player_time
<=
9
?
ygopro
.
constants
.
COLORS
.
RED
:
ygopro
.
constants
.
COLORS
.
LIGHTBLUE
);
}
}
}
}
...
@@ -3992,7 +4011,7 @@
...
@@ -3992,7 +4011,7 @@
client
.
side_tcount
=
null
;
client
.
side_tcount
=
null
;
}
}
}
}
if
(
settings
.
modules
.
hide_name
&&
room
.
duel_count
===
0
)
{
if
(
settings
.
modules
.
hide_name
===
"
start
"
&&
room
.
duel_count
===
0
)
{
ref1
=
room
.
get_playing_player
();
ref1
=
room
.
get_playing_player
();
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
player
=
ref1
[
l
];
player
=
ref1
[
l
];
...
@@ -4276,6 +4295,10 @@
...
@@ -4276,6 +4295,10 @@
}
}
return
cancel
;
return
cancel
;
}
}
if
(
room
.
random_type
&&
settings
.
modules
.
random_duel
.
disable_chat
)
{
ygopro
.
stoc_send_chat
(
client
,
"
${chat_disabled}
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
return
true
;
}
if
(
client
.
abuse_count
>=
5
||
CLIENT_is_banned_by_mc
(
client
))
{
if
(
client
.
abuse_count
>=
5
||
CLIENT_is_banned_by_mc
(
client
))
{
log
.
warn
(
"
BANNED CHAT
"
,
client
.
name
,
client
.
ip
,
msg
);
log
.
warn
(
"
BANNED CHAT
"
,
client
.
name
,
client
.
ip
,
msg
);
ygopro
.
stoc_send_chat
(
client
,
"
${banned_chat_tip}
"
+
(
client
.
ban_mc
&&
client
.
ban_mc
.
message
?
"
:
"
+
client
.
ban_mc
.
message
:
""
),
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send_chat
(
client
,
"
${banned_chat_tip}
"
+
(
client
.
ban_mc
&&
client
.
ban_mc
.
message
?
"
:
"
+
client
.
ban_mc
.
message
:
""
),
ygopro
.
constants
.
COLORS
.
RED
);
...
...
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