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nanahira
srvpro
Commits
3b45b99b
Commit
3b45b99b
authored
Jul 22, 2018
by
nanahira
Browse files
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merge
parents
ea8643b7
32d30f14
Changes
3
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3 changed files
with
122 additions
and
16 deletions
+122
-16
data/long_resolve_cards.json
data/long_resolve_cards.json
+7
-0
ygopro-server.coffee
ygopro-server.coffee
+49
-4
ygopro-server.js
ygopro-server.js
+66
-12
No files found.
data/long_resolve_cards.json
0 → 100644
View file @
3b45b99b
[
11110587
,
32362575
,
43040603
,
58577036
,
79106360
]
ygopro-server.coffee
View file @
3b45b99b
...
@@ -235,6 +235,9 @@ if settings.modules.cloud_replay.enabled
...
@@ -235,6 +235,9 @@ if settings.modules.cloud_replay.enabled
if
settings
.
modules
.
windbot
.
enabled
if
settings
.
modules
.
windbot
.
enabled
windbots
=
loadJSON
(
settings
.
modules
.
windbot
.
botlist
).
windbots
windbots
=
loadJSON
(
settings
.
modules
.
windbot
.
botlist
).
windbots
if
settings
.
modules
.
heartbeat_detection
.
enabled
long_resolve_cards
=
loadJSON
(
'./data/long_resolve_cards.json'
)
# 组件
# 组件
ygopro
=
require
'./ygopro.js'
ygopro
=
require
'./ygopro.js'
roomlist
=
require
'./roomlist.js'
if
settings
.
modules
.
http
.
websocket_roomlist
roomlist
=
require
'./roomlist.js'
if
settings
.
modules
.
http
.
websocket_roomlist
...
@@ -671,7 +674,7 @@ CLIENT_heartbeat_unregister = (client) ->
...
@@ -671,7 +674,7 @@ CLIENT_heartbeat_unregister = (client) ->
return
true
return
true
CLIENT_heartbeat_register
=
(
client
,
send
)
->
CLIENT_heartbeat_register
=
(
client
,
send
)
->
if
!
settings
.
modules
.
heartbeat_detection
.
enabled
or
client
.
closed
or
client
.
is_post_watcher
or
client
.
pre_reconnecting
or
client
.
reconnecting
or
client
.
pos
>
3
or
client
.
confirming_cards
if
!
settings
.
modules
.
heartbeat_detection
.
enabled
or
client
.
closed
or
client
.
is_post_watcher
or
client
.
pre_reconnecting
or
client
.
reconnecting
or
client
.
pos
>
3
or
client
.
heartbeat_protected
return
false
return
false
if
client
.
heartbeat_timeout
if
client
.
heartbeat_timeout
CLIENT_heartbeat_unregister
(
client
)
CLIENT_heartbeat_unregister
(
client
)
...
@@ -1953,7 +1956,9 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server)->
...
@@ -1953,7 +1956,9 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server)->
room
.
turn
=
0
room
.
turn
=
0
if
settings
.
modules
.
heartbeat_detection
.
enabled
if
settings
.
modules
.
heartbeat_detection
.
enabled
for
player
in
room
.
players
for
player
in
room
.
players
player
.
confirming_cards
=
false
player
.
heartbeat_protected
=
false
delete
room
.
long_resolve_card
delete
room
.
long_resolve_chain
if
room
and
!
room
.
finished
and
room
.
dueling_players
[
pos
]
if
room
and
!
room
.
finished
and
room
.
dueling_players
[
pos
]
room
.
winner_name
=
room
.
dueling_players
[
pos
].
name
room
.
winner_name
=
room
.
dueling_players
[
pos
].
name
#log.info room.dueling_players, pos
#log.info room.dueling_players, pos
...
@@ -2058,7 +2063,42 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server)->
...
@@ -2058,7 +2063,42 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server)->
break
break
if
check
if
check
#console.log("Confirming cards:" + client.name)
#console.log("Confirming cards:" + client.name)
client
.
confirming_cards
=
true
client
.
heartbeat_protected
=
true
# chain detection
if
settings
.
modules
.
heartbeat_detection
.
enabled
and
client
.
pos
==
0
if
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAINING'
card
=
buffer
.
readUInt32LE
(
1
)
found
=
false
for
id
in
long_resolve_cards
when
id
==
card
found
=
true
break
if
found
room
.
long_resolve_card
=
card
# console.log(0,card)
else
delete
room
.
long_resolve_card
else
if
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAINED'
and
room
.
long_resolve_card
chain
=
buffer
.
readInt8
(
1
)
if
!
room
.
long_resolve_chain
room
.
long_resolve_chain
=
[]
room
.
long_resolve_chain
[
chain
]
=
true
# console.log(1,chain)
delete
room
.
long_resolve_card
else
if
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAIN_SOLVING'
and
room
.
long_resolve_chain
chain
=
buffer
.
readInt8
(
1
)
# console.log(2,chain)
if
room
.
long_resolve_chain
[
chain
]
for
player
in
room
.
get_playing_player
()
player
.
heartbeat_protected
=
true
else
if
(
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAIN_NEGATED'
or
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAIN_DISABLED'
)
and
room
.
long_resolve_chain
chain
=
buffer
.
readInt8
(
1
)
# console.log(3,chain)
delete
room
.
long_resolve_chain
[
chain
]
else
if
ygopro
.
constants
.
MSG
[
msg
]
==
'CHAIN_END'
# console.log(4,chain)
delete
room
.
long_resolve_card
delete
room
.
long_resolve_chain
#登场台词
#登场台词
if
settings
.
modules
.
dialogues
.
enabled
if
settings
.
modules
.
dialogues
.
enabled
...
@@ -2171,10 +2211,15 @@ ygopro.stoc_follow 'HS_PLAYER_CHANGE', false, (buffer, info, client, server)->
...
@@ -2171,10 +2211,15 @@ ygopro.stoc_follow 'HS_PLAYER_CHANGE', false, (buffer, info, client, server)->
setTimeout
(()
->
wait_room_start
(
ROOM_all
[
client
.
rid
],
20
);
return
),
1000
setTimeout
(()
->
wait_room_start
(
ROOM_all
[
client
.
rid
],
20
);
return
),
1000
return
return
ygopro
.
ctos_follow
'REQUEST_FIELD'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
return
true
ygopro
.
stoc_follow
'FIELD_FINISH'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'FIELD_FINISH'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
room
=
ROOM_all
[
client
.
rid
]
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
return
unless
room
client
.
reconnecting
=
false
client
.
reconnecting
=
false
if
settings
.
modules
.
heartbeat_detection
.
enabled
client
.
heartbeat_protected
=
true
if
!
client
.
last_game_msg
if
!
client
.
last_game_msg
return
true
return
true
if
client
.
last_game_msg_title
!=
'WAITING'
if
client
.
last_game_msg_title
!=
'WAITING'
...
@@ -2621,7 +2666,7 @@ ygopro.ctos_follow 'TIME_CONFIRM', false, (buffer, info, client, server)->
...
@@ -2621,7 +2666,7 @@ ygopro.ctos_follow 'TIME_CONFIRM', false, (buffer, info, client, server)->
if
settings
.
modules
.
reconnect
.
enabled
if
settings
.
modules
.
reconnect
.
enabled
client
.
time_confirm_required
=
false
client
.
time_confirm_required
=
false
return
unless
settings
.
modules
.
heartbeat_detection
.
enabled
return
unless
settings
.
modules
.
heartbeat_detection
.
enabled
client
.
confirming_cards
=
false
client
.
heartbeat_protected
=
false
client
.
heartbeat_responsed
=
true
client
.
heartbeat_responsed
=
true
CLIENT_heartbeat_unregister
(
client
)
CLIENT_heartbeat_unregister
(
client
)
return
return
...
...
ygopro-server.js
View file @
3b45b99b
// Generated by CoffeeScript 1.12.7
// Generated by CoffeeScript 1.12.7
(
function
()
{
(
function
()
{
var
CLIENT_get_authorize_key
,
CLIENT_heartbeat_register
,
CLIENT_heartbeat_unregister
,
CLIENT_import_data
,
CLIENT_is_able_to_reconnect
,
CLIENT_is_player
,
CLIENT_kick
,
CLIENT_pre_reconnect
,
CLIENT_reconnect
,
CLIENT_reconnect_register
,
CLIENT_reconnect_unregister
,
CLIENT_send_pre_reconnect_info
,
CLIENT_send_reconnect_info
,
Cloud_replay_ids
,
ROOM_all
,
ROOM_bad_ip
,
ROOM_ban_player
,
ROOM_clear_disconnect
,
ROOM_connected_ip
,
ROOM_find_by_name
,
ROOM_find_by_port
,
ROOM_find_by_title
,
ROOM_find_or_create_ai
,
ROOM_find_or_create_by_name
,
ROOM_find_or_create_random
,
ROOM_players_banned
,
ROOM_players_oppentlist
,
ROOM_unwelcome
,
ROOM_validate
,
Room
,
SERVER_clear_disconnect
,
_
,
addCallback
,
badwords
,
ban_user
,
bunyan
,
challonge
,
chat_color
,
config
,
cppversion
,
crypto
,
date
,
default_config
,
default_data
,
dialogues
,
disconnect_list
,
duel_log
,
e
,
exec
,
execFile
,
fs
,
geoip
,
get_memory_usage
,
http
,
http_server
,
https
,
https_server
,
import_datas
,
j
,
l
,
len
,
len1
,
lflists
,
list
,
loadJSON
,
load_dialogues
,
load_dialogues_custom
,
load_tips
,
load_words
,
log
,
memory_usage
,
merge
,
moment
,
net
,
oldbadwords
,
oldconfig
,
olddialogues
,
oldduellog
,
oldtips
,
oldwords
,
options
,
os
,
path
,
pgClient
,
pg_client
,
pg_query
,
redis
,
redisdb
,
ref
,
ref1
,
release_disconnect
,
report_to_big_brother
,
request
,
requestListener
,
roomlist
,
setting_change
,
setting_save
,
settings
,
spawn
,
spawnSync
,
tips
,
url
,
users_cache
,
wait_room_start
,
wait_room_start_arena
,
windbot_bin
,
windbot_parameters
,
windbot_process
,
windbots
,
words
,
ygopro
,
zlib
;
var
CLIENT_get_authorize_key
,
CLIENT_heartbeat_register
,
CLIENT_heartbeat_unregister
,
CLIENT_import_data
,
CLIENT_is_able_to_reconnect
,
CLIENT_is_player
,
CLIENT_kick
,
CLIENT_pre_reconnect
,
CLIENT_reconnect
,
CLIENT_reconnect_register
,
CLIENT_reconnect_unregister
,
CLIENT_send_pre_reconnect_info
,
CLIENT_send_reconnect_info
,
Cloud_replay_ids
,
ROOM_all
,
ROOM_bad_ip
,
ROOM_ban_player
,
ROOM_clear_disconnect
,
ROOM_connected_ip
,
ROOM_find_by_name
,
ROOM_find_by_port
,
ROOM_find_by_title
,
ROOM_find_or_create_ai
,
ROOM_find_or_create_by_name
,
ROOM_find_or_create_random
,
ROOM_players_banned
,
ROOM_players_oppentlist
,
ROOM_unwelcome
,
ROOM_validate
,
Room
,
SERVER_clear_disconnect
,
_
,
addCallback
,
badwords
,
ban_user
,
bunyan
,
challonge
,
chat_color
,
config
,
cppversion
,
crypto
,
date
,
default_config
,
default_data
,
dialogues
,
disconnect_list
,
duel_log
,
e
,
exec
,
execFile
,
fs
,
geoip
,
get_memory_usage
,
http
,
http_server
,
https
,
https_server
,
import_datas
,
j
,
l
,
len
,
len1
,
lflists
,
list
,
loadJSON
,
load_dialogues
,
load_dialogues_custom
,
load_tips
,
load_words
,
log
,
long_resolve_cards
,
memory_usage
,
merge
,
moment
,
net
,
oldbadwords
,
oldconfig
,
olddialogues
,
oldduellog
,
oldtips
,
oldwords
,
options
,
os
,
path
,
pgClient
,
pg_client
,
pg_query
,
redis
,
redisdb
,
ref
,
ref1
,
release_disconnect
,
report_to_big_brother
,
request
,
requestListener
,
roomlist
,
setting_change
,
setting_save
,
settings
,
spawn
,
spawnSync
,
tips
,
url
,
users_cache
,
wait_room_start
,
wait_room_start_arena
,
windbot_bin
,
windbot_parameters
,
windbot_process
,
windbots
,
words
,
ygopro
,
zlib
;
net
=
require
(
'
net
'
);
net
=
require
(
'
net
'
);
...
@@ -287,6 +287,10 @@
...
@@ -287,6 +287,10 @@
windbots
=
loadJSON
(
settings
.
modules
.
windbot
.
botlist
).
windbots
;
windbots
=
loadJSON
(
settings
.
modules
.
windbot
.
botlist
).
windbots
;
}
}
if
(
settings
.
modules
.
heartbeat_detection
.
enabled
)
{
long_resolve_cards
=
loadJSON
(
'
./data/long_resolve_cards.json
'
);
}
ygopro
=
require
(
'
./ygopro.js
'
);
ygopro
=
require
(
'
./ygopro.js
'
);
if
(
settings
.
modules
.
http
.
websocket_roomlist
)
{
if
(
settings
.
modules
.
http
.
websocket_roomlist
)
{
...
@@ -860,7 +864,7 @@
...
@@ -860,7 +864,7 @@
};
};
CLIENT_heartbeat_register
=
function
(
client
,
send
)
{
CLIENT_heartbeat_register
=
function
(
client
,
send
)
{
if
(
!
settings
.
modules
.
heartbeat_detection
.
enabled
||
client
.
closed
||
client
.
is_post_watcher
||
client
.
pre_reconnecting
||
client
.
reconnecting
||
client
.
pos
>
3
||
client
.
confirming_cards
)
{
if
(
!
settings
.
modules
.
heartbeat_detection
.
enabled
||
client
.
closed
||
client
.
is_post_watcher
||
client
.
pre_reconnecting
||
client
.
reconnecting
||
client
.
pos
>
3
||
client
.
heartbeat_protected
)
{
return
false
;
return
false
;
}
}
if
(
client
.
heartbeat_timeout
)
{
if
(
client
.
heartbeat_timeout
)
{
...
@@ -2213,7 +2217,7 @@
...
@@ -2213,7 +2217,7 @@
}
}
ygopro
.
stoc_follow
(
'
GAME_MSG
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
GAME_MSG
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
var
card
,
ch
eck
,
count
,
cpos
,
deck_found
,
hint_type
,
i
,
len2
,
len3
,
len4
,
limbo_found
,
line
,
loc
,
m
,
max_loop
,
msg
,
n
,
o
,
oppo_pos
,
p
,
phase
,
player
,
playertype
,
pos
,
ppos
,
r_player
,
reason
,
ref2
,
ref3
,
ref4
,
ref5
,
ref6
,
ref7
,
room
,
trigger_location
,
val
,
win_pos
;
var
card
,
ch
ain
,
check
,
count
,
cpos
,
deck_found
,
found
,
hint_type
,
i
,
id
,
len2
,
len3
,
len4
,
len5
,
len6
,
limbo_found
,
line
,
loc
,
m
,
max_loop
,
msg
,
n
,
o
,
oppo_pos
,
p
,
phase
,
player
,
playertype
,
pos
,
ppos
,
q
,
r
,
r_player
,
reason
,
ref2
,
ref3
,
ref4
,
ref5
,
ref6
,
ref7
,
ref8
,
room
,
trigger_location
,
val
,
win_pos
;
room
=
ROOM_all
[
client
.
rid
];
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
!
client
.
reconnecting
))
{
if
(
!
(
room
&&
!
client
.
reconnecting
))
{
return
;
return
;
...
@@ -2356,8 +2360,10 @@
...
@@ -2356,8 +2360,10 @@
ref2
=
room
.
players
;
ref2
=
room
.
players
;
for
(
m
=
0
,
len2
=
ref2
.
length
;
m
<
len2
;
m
++
)
{
for
(
m
=
0
,
len2
=
ref2
.
length
;
m
<
len2
;
m
++
)
{
player
=
ref2
[
m
];
player
=
ref2
[
m
];
player
.
confirming_cards
=
false
;
player
.
heartbeat_protected
=
false
;
}
}
delete
room
.
long_resolve_card
;
delete
room
.
long_resolve_chain
;
}
}
if
(
room
&&
!
room
.
finished
&&
room
.
dueling_players
[
pos
])
{
if
(
room
&&
!
room
.
finished
&&
room
.
dueling_players
[
pos
])
{
room
.
winner_name
=
room
.
dueling_players
[
pos
].
name
;
room
.
winner_name
=
room
.
dueling_players
[
pos
].
name
;
...
@@ -2501,7 +2507,48 @@
...
@@ -2501,7 +2507,48 @@
}
}
}
}
if
(
check
)
{
if
(
check
)
{
client
.
confirming_cards
=
true
;
client
.
heartbeat_protected
=
true
;
}
}
if
(
settings
.
modules
.
heartbeat_detection
.
enabled
&&
client
.
pos
===
0
)
{
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAINING
'
)
{
card
=
buffer
.
readUInt32LE
(
1
);
found
=
false
;
for
(
o
=
0
,
len3
=
long_resolve_cards
.
length
;
o
<
len3
;
o
++
)
{
id
=
long_resolve_cards
[
o
];
if
(
!
(
id
===
card
))
{
continue
;
}
found
=
true
;
break
;
}
if
(
found
)
{
room
.
long_resolve_card
=
card
;
}
else
{
delete
room
.
long_resolve_card
;
}
}
else
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAINED
'
&&
room
.
long_resolve_card
)
{
chain
=
buffer
.
readInt8
(
1
);
if
(
!
room
.
long_resolve_chain
)
{
room
.
long_resolve_chain
=
[];
}
room
.
long_resolve_chain
[
chain
]
=
true
;
delete
room
.
long_resolve_card
;
}
else
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAIN_SOLVING
'
&&
room
.
long_resolve_chain
)
{
chain
=
buffer
.
readInt8
(
1
);
if
(
room
.
long_resolve_chain
[
chain
])
{
ref6
=
room
.
get_playing_player
();
for
(
p
=
0
,
len4
=
ref6
.
length
;
p
<
len4
;
p
++
)
{
player
=
ref6
[
p
];
player
.
heartbeat_protected
=
true
;
}
}
}
else
if
((
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAIN_NEGATED
'
||
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAIN_DISABLED
'
)
&&
room
.
long_resolve_chain
)
{
chain
=
buffer
.
readInt8
(
1
);
delete
room
.
long_resolve_chain
[
chain
];
}
else
if
(
ygopro
.
constants
.
MSG
[
msg
]
===
'
CHAIN_END
'
)
{
delete
room
.
long_resolve_card
;
delete
room
.
long_resolve_chain
;
}
}
}
}
if
(
settings
.
modules
.
dialogues
.
enabled
)
{
if
(
settings
.
modules
.
dialogues
.
enabled
)
{
...
@@ -2510,15 +2557,15 @@
...
@@ -2510,15 +2557,15 @@
trigger_location
=
buffer
.
readUInt8
(
6
);
trigger_location
=
buffer
.
readUInt8
(
6
);
if
(
ygopro
.
constants
.
MSG
[
msg
]
!==
'
CHAINING
'
||
(
trigger_location
&
0x8
)
&&
client
.
ready_trap
)
{
if
(
ygopro
.
constants
.
MSG
[
msg
]
!==
'
CHAINING
'
||
(
trigger_location
&
0x8
)
&&
client
.
ready_trap
)
{
if
(
dialogues
.
dialogues
[
card
])
{
if
(
dialogues
.
dialogues
[
card
])
{
ref
6
=
_
.
lines
(
dialogues
.
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
.
dialogues
[
card
].
length
)]);
ref
7
=
_
.
lines
(
dialogues
.
dialogues
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
.
dialogues
[
card
].
length
)]);
for
(
o
=
0
,
len3
=
ref6
.
length
;
o
<
len3
;
o
++
)
{
for
(
q
=
0
,
len5
=
ref7
.
length
;
q
<
len5
;
q
++
)
{
line
=
ref
6
[
o
];
line
=
ref
7
[
q
];
ygopro
.
stoc_send_chat
(
client
,
line
,
ygopro
.
constants
.
COLORS
.
PINK
);
ygopro
.
stoc_send_chat
(
client
,
line
,
ygopro
.
constants
.
COLORS
.
PINK
);
}
}
}
else
if
(
dialogues
.
dialogues_custom
[
card
])
{
}
else
if
(
dialogues
.
dialogues_custom
[
card
])
{
ref
7
=
_
.
lines
(
dialogues
.
dialogues_custom
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
.
dialogues_custom
[
card
].
length
)]);
ref
8
=
_
.
lines
(
dialogues
.
dialogues_custom
[
card
][
Math
.
floor
(
Math
.
random
()
*
dialogues
.
dialogues_custom
[
card
].
length
)]);
for
(
p
=
0
,
len4
=
ref7
.
length
;
p
<
len4
;
p
++
)
{
for
(
r
=
0
,
len6
=
ref8
.
length
;
r
<
len6
;
r
++
)
{
line
=
ref
7
[
p
];
line
=
ref
8
[
r
];
ygopro
.
stoc_send_chat
(
client
,
line
,
ygopro
.
constants
.
COLORS
.
PINK
);
ygopro
.
stoc_send_chat
(
client
,
line
,
ygopro
.
constants
.
COLORS
.
PINK
);
}
}
}
}
...
@@ -2667,6 +2714,10 @@
...
@@ -2667,6 +2714,10 @@
}
}
});
});
ygopro
.
ctos_follow
(
'
REQUEST_FIELD
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
return
true
;
});
ygopro
.
stoc_follow
(
'
FIELD_FINISH
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
FIELD_FINISH
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
var
room
;
var
room
;
room
=
ROOM_all
[
client
.
rid
];
room
=
ROOM_all
[
client
.
rid
];
...
@@ -2674,6 +2725,9 @@
...
@@ -2674,6 +2725,9 @@
return
;
return
;
}
}
client
.
reconnecting
=
false
;
client
.
reconnecting
=
false
;
if
(
settings
.
modules
.
heartbeat_detection
.
enabled
)
{
client
.
heartbeat_protected
=
true
;
}
if
(
!
client
.
last_game_msg
)
{
if
(
!
client
.
last_game_msg
)
{
return
true
;
return
true
;
}
}
...
@@ -3292,7 +3346,7 @@
...
@@ -3292,7 +3346,7 @@
if
(
!
settings
.
modules
.
heartbeat_detection
.
enabled
)
{
if
(
!
settings
.
modules
.
heartbeat_detection
.
enabled
)
{
return
;
return
;
}
}
client
.
confirming_cards
=
false
;
client
.
heartbeat_protected
=
false
;
client
.
heartbeat_responsed
=
true
;
client
.
heartbeat_responsed
=
true
;
CLIENT_heartbeat_unregister
(
client
);
CLIENT_heartbeat_unregister
(
client
);
});
});
...
...
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