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nanahira
srvpro
Commits
33727617
Commit
33727617
authored
Mar 13, 2025
by
nanahira
Browse files
Options
Browse Files
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Plain Diff
Merge branch 'master' of ../srvpro into koishi
parents
9e33544d
599ef254
Changes
12
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Showing
12 changed files
with
334 additions
and
327 deletions
+334
-327
challonge.js
challonge.js
+32
-4
challonge.ts
challonge.ts
+44
-117
data-manager/DataManager.js
data-manager/DataManager.js
+3
-3
data-manager/DataManager.ts
data-manager/DataManager.ts
+3
-3
data-manager/entities/RandomDuelScore.js
data-manager/entities/RandomDuelScore.js
+1
-2
data-manager/entities/RandomDuelScore.ts
data-manager/entities/RandomDuelScore.ts
+2
-3
data/default_config.json
data/default_config.json
+3
-1
data/i18n.json
data/i18n.json
+2
-0
data/structs.json
data/structs.json
+2
-1
ygopro-server.coffee
ygopro-server.coffee
+101
-80
ygopro-server.js
ygopro-server.js
+135
-101
ygopro-tournament.js
ygopro-tournament.js
+6
-12
No files found.
challonge.js
View file @
33727617
...
@@ -22,7 +22,7 @@ class Challonge {
...
@@ -22,7 +22,7 @@ class Challonge {
return
this
.
previous
;
return
this
.
previous
;
}
}
try
{
try
{
const
{
data
:
{
tournament
}
}
=
await
axios_1
.
default
.
get
(
`
https://api.challonge.com
/v1/tournaments/
${
this
.
config
.
tournament_id
}
.json`
,
{
const
{
data
:
{
tournament
}
}
=
await
axios_1
.
default
.
get
(
`
${
this
.
config
.
challonge_url
}
/v1/tournaments/
${
this
.
config
.
tournament_id
}
.json`
,
{
params
:
{
params
:
{
api_key
:
this
.
config
.
api_key
,
api_key
:
this
.
config
.
api_key
,
include_participants
:
1
,
include_participants
:
1
,
...
@@ -35,7 +35,7 @@ class Challonge {
...
@@ -35,7 +35,7 @@ class Challonge {
return
tournament
;
return
tournament
;
}
}
catch
(
e
)
{
catch
(
e
)
{
this
.
log
.
error
(
`Failed to get tournament
${
this
.
config
.
tournament_id
}
`
,
e
);
this
.
log
.
error
(
`Failed to get tournament
${
this
.
config
.
tournament_id
}
:
${
e
}
`
);
return
;
return
;
}
}
}
}
...
@@ -47,7 +47,7 @@ class Challonge {
...
@@ -47,7 +47,7 @@ class Challonge {
}
}
async
putScore
(
matchId
,
match
,
retried
=
0
)
{
async
putScore
(
matchId
,
match
,
retried
=
0
)
{
try
{
try
{
await
axios_1
.
default
.
put
(
`
https://api.challonge.com
/v1/tournaments/
${
this
.
config
.
tournament_id
}
/matches/
${
matchId
}
.json`
,
{
await
axios_1
.
default
.
put
(
`
${
this
.
config
.
challonge_url
}
/v1/tournaments/
${
this
.
config
.
tournament_id
}
/matches/
${
matchId
}
.json`
,
{
api_key
:
this
.
config
.
api_key
,
api_key
:
this
.
config
.
api_key
,
match
:
match
,
match
:
match
,
});
});
...
@@ -56,7 +56,7 @@ class Challonge {
...
@@ -56,7 +56,7 @@ class Challonge {
return
true
;
return
true
;
}
}
catch
(
e
)
{
catch
(
e
)
{
this
.
log
.
error
(
`Failed to put score for match
${
matchId
}
`
,
e
);
this
.
log
.
error
(
`Failed to put score for match
${
matchId
}
:
${
e
}
`
);
if
(
retried
<
5
)
{
if
(
retried
<
5
)
{
this
.
log
.
info
(
`Retrying match
${
matchId
}
`
);
this
.
log
.
info
(
`Retrying match
${
matchId
}
`
);
return
this
.
putScore
(
matchId
,
match
,
retried
+
1
);
return
this
.
putScore
(
matchId
,
match
,
retried
+
1
);
...
@@ -67,6 +67,34 @@ class Challonge {
...
@@ -67,6 +67,34 @@ class Challonge {
}
}
}
}
}
}
async
clearParticipants
()
{
try
{
await
axios_1
.
default
.
delete
(
`
${
this
.
config
.
challonge_url
}
/v1/tournaments/
${
this
.
config
.
tournament_id
}
/participants/clear.json`
,
{
params
:
{
api_key
:
this
.
config
.
api_key
},
validateStatus
:
()
=>
true
,
});
return
true
;
}
catch
(
e
)
{
this
.
log
.
error
(
`Failed to clear participants for tournament
${
this
.
config
.
tournament_id
}
:
${
e
}
`
);
return
false
;
}
}
async
uploadParticipants
(
participantNames
)
{
try
{
await
axios_1
.
default
.
post
(
`
${
this
.
config
.
challonge_url
}
/v1/tournaments/
${
this
.
config
.
tournament_id
}
/participants/bulk_add.json`
,
{
api_key
:
this
.
config
.
api_key
,
participants
:
participantNames
.
map
(
name
=>
({
name
})),
});
return
true
;
}
catch
(
e
)
{
this
.
log
.
error
(
`Failed to upload participants for tournament
${
this
.
config
.
tournament_id
}
:
${
e
}
`
);
return
false
;
}
}
}
}
exports
.
Challonge
=
Challonge
;
exports
.
Challonge
=
Challonge
;
//# sourceMappingURL=challonge.js.map
//# sourceMappingURL=challonge.js.map
\ No newline at end of file
challonge.ts
View file @
33727617
...
@@ -2,34 +2,15 @@ import axios from 'axios';
...
@@ -2,34 +2,15 @@ import axios from 'axios';
import
{
createLogger
}
from
'
bunyan
'
;
import
{
createLogger
}
from
'
bunyan
'
;
import
moment
,
{
Moment
}
from
'
moment
'
;
import
moment
,
{
Moment
}
from
'
moment
'
;
import
PQueue
from
'
p-queue
'
;
import
PQueue
from
'
p-queue
'
;
import
_
from
'
underscore
'
;
export
interface
Match
{
export
interface
Match
{
attachment_count
?:
any
;
created_at
:
string
;
group_id
?:
any
;
has_attachment
:
boolean
;
id
:
number
;
id
:
number
;
identifier
:
string
;
state
:
'
pending
'
|
'
open
'
|
'
complete
'
;
// pending: 还未开始,open: 进行中,complete: 已结束
location
?:
any
;
loser_id
?:
any
;
player1_id
:
number
;
player1_id
:
number
;
player1_is_prereq_match_loser
:
boolean
;
player1_prereq_match_id
?:
any
;
player1_votes
?:
any
;
player2_id
:
number
;
player2_id
:
number
;
player2_is_prereq_match_loser
:
boolean
;
winner_id
?:
number
|
'
tie
'
;
// 如果存在,则代表该比赛已经结束
player2_prereq_match_id
?:
any
;
scores_csv
?:
string
;
// 比分,2-1 这样的格式,请保证和上传的情况相同
player2_votes
?:
any
;
round
:
number
;
scheduled_time
?:
any
;
started_at
:
string
;
state
:
string
;
tournament_id
:
number
;
underway_at
?:
any
;
updated_at
:
string
;
winner_id
?:
any
;
prerequisite_match_ids_csv
:
string
;
scores_csv
:
string
;
}
}
export
interface
MatchWrapper
{
export
interface
MatchWrapper
{
...
@@ -37,34 +18,9 @@ export interface MatchWrapper {
...
@@ -37,34 +18,9 @@ export interface MatchWrapper {
}
}
export
interface
Participant
{
export
interface
Participant
{
active
:
boolean
;
checked_in_at
?:
any
;
created_at
:
string
;
final_rank
?:
any
;
group_id
?:
any
;
icon
?:
any
;
id
:
number
;
id
:
number
;
invitation_id
?:
any
;
invite_email
?:
any
;
misc
?:
any
;
name
:
string
;
name
:
string
;
on_waiting_list
:
boolean
;
deckbuf
?:
string
;
seed
:
number
;
tournament_id
:
number
;
updated_at
:
string
;
challonge_username
?:
any
;
challonge_email_address_verified
?:
any
;
removable
:
boolean
;
participatable_or_invitation_attached
:
boolean
;
confirm_remove
:
boolean
;
invitation_pending
:
boolean
;
display_name_with_invitation_email_address
:
string
;
email_hash
?:
any
;
username
?:
any
;
attached_participatable_portrait_url
?:
any
;
can_check_in
:
boolean
;
checked_in
:
boolean
;
reactivatable
:
boolean
;
}
}
export
interface
ParticipantWrapper
{
export
interface
ParticipantWrapper
{
...
@@ -72,86 +28,27 @@ export interface ParticipantWrapper {
...
@@ -72,86 +28,27 @@ export interface ParticipantWrapper {
}
}
export
interface
Tournament
{
export
interface
Tournament
{
accept_attachments
:
boolean
;
allow_participant_match_reporting
:
boolean
;
anonymous_voting
:
boolean
;
category
?:
any
;
check_in_duration
?:
any
;
completed_at
?:
any
;
created_at
:
string
;
created_by_api
:
boolean
;
credit_capped
:
boolean
;
description
:
string
;
game_id
:
number
;
group_stages_enabled
:
boolean
;
hide_forum
:
boolean
;
hide_seeds
:
boolean
;
hold_third_place_match
:
boolean
;
id
:
number
;
id
:
number
;
max_predictions_per_user
:
number
;
name
:
string
;
notify_users_when_matches_open
:
boolean
;
notify_users_when_the_tournament_ends
:
boolean
;
open_signup
:
boolean
;
participants_count
:
number
;
prediction_method
:
number
;
predictions_opened_at
?:
any
;
private
:
boolean
;
progress_meter
:
number
;
pts_for_bye
:
string
;
pts_for_game_tie
:
string
;
pts_for_game_win
:
string
;
pts_for_match_tie
:
string
;
pts_for_match_win
:
string
;
quick_advance
:
boolean
;
ranked_by
:
string
;
require_score_agreement
:
boolean
;
rr_pts_for_game_tie
:
string
;
rr_pts_for_game_win
:
string
;
rr_pts_for_match_tie
:
string
;
rr_pts_for_match_win
:
string
;
sequential_pairings
:
boolean
;
show_rounds
:
boolean
;
signup_cap
?:
any
;
start_at
?:
any
;
started_at
:
string
;
started_checking_in_at
?:
any
;
state
:
string
;
swiss_rounds
:
number
;
teams
:
boolean
;
tie_breaks
:
string
[];
tournament_type
:
string
;
updated_at
:
string
;
url
:
string
;
description_source
:
string
;
subdomain
?:
any
;
full_challonge_url
:
string
;
live_image_url
:
string
;
sign_up_url
?:
any
;
review_before_finalizing
:
boolean
;
accepting_predictions
:
boolean
;
participants_locked
:
boolean
;
game_name
:
string
;
participants_swappable
:
boolean
;
team_convertable
:
boolean
;
group_stages_were_started
:
boolean
;
participants
:
ParticipantWrapper
[];
participants
:
ParticipantWrapper
[];
matches
:
MatchWrapper
[];
matches
:
MatchWrapper
[];
}
}
// GET /v1/tournaments/${tournament_id}.json?api_key=xxx&include_participants=1&include_matches=1 returns { tournament: Tournament }
export
interface
TournamentWrapper
{
export
interface
TournamentWrapper
{
tournament
:
Tournament
;
tournament
:
Tournament
;
}
}
// PUT /v1/tournaments/${tournament_id}/matches/${match_id}.json { api_key: string, match: MatchPost } returns ANY
export
interface
MatchPost
{
export
interface
MatchPost
{
scores_csv
:
string
;
scores_csv
:
string
;
// 比分。2-1 这样的格式。可能有特殊情况,比如 -9-1 或者 1--9,代表有一方掉线,或是加时赛胜利。也就是允许负数(从第一串数字的最后一个 - 区分)
winner_id
:
number
;
winner_id
?:
number
|
'
tie
'
;
// 上传比分的时候这个字段不一定存在。如果不存在的话代表比赛没打完(比如 1-0 就会上传,这时候换 side)
}
}
export
interface
ChallongeConfig
{
export
interface
ChallongeConfig
{
api_key
:
string
;
api_key
:
string
;
tournament_id
:
string
;
tournament_id
:
string
;
cache_ttl
:
number
;
cache_ttl
:
number
;
challonge_url
:
string
;
}
}
export
class
Challonge
{
export
class
Challonge
{
...
@@ -169,7 +66,7 @@ export class Challonge {
...
@@ -169,7 +66,7 @@ export class Challonge {
}
}
try
{
try
{
const
{
data
:
{
tournament
}
}
=
await
axios
.
get
<
TournamentWrapper
>
(
const
{
data
:
{
tournament
}
}
=
await
axios
.
get
<
TournamentWrapper
>
(
`
https://api.challonge.com
/v1/tournaments/
${
this
.
config
.
tournament_id
}
.json`
,
`
${
this
.
config
.
challonge_url
}
/v1/tournaments/
${
this
.
config
.
tournament_id
}
.json`
,
{
{
params
:
{
params
:
{
api_key
:
this
.
config
.
api_key
,
api_key
:
this
.
config
.
api_key
,
...
@@ -183,7 +80,7 @@ export class Challonge {
...
@@ -183,7 +80,7 @@ export class Challonge {
this
.
previousTime
=
moment
();
this
.
previousTime
=
moment
();
return
tournament
;
return
tournament
;
}
catch
(
e
)
{
}
catch
(
e
)
{
this
.
log
.
error
(
`Failed to get tournament
${
this
.
config
.
tournament_id
}
`
,
e
);
this
.
log
.
error
(
`Failed to get tournament
${
this
.
config
.
tournament_id
}
:
${
e
}
`
);
return
;
return
;
}
}
}
}
...
@@ -198,7 +95,7 @@ export class Challonge {
...
@@ -198,7 +95,7 @@ export class Challonge {
async
putScore
(
matchId
:
number
,
match
:
MatchPost
,
retried
=
0
)
{
async
putScore
(
matchId
:
number
,
match
:
MatchPost
,
retried
=
0
)
{
try
{
try
{
await
axios
.
put
(
await
axios
.
put
(
`
https://api.challonge.com
/v1/tournaments/
${
this
.
config
.
tournament_id
}
/matches/
${
matchId
}
.json`
,
`
${
this
.
config
.
challonge_url
}
/v1/tournaments/
${
this
.
config
.
tournament_id
}
/matches/
${
matchId
}
.json`
,
{
{
api_key
:
this
.
config
.
api_key
,
api_key
:
this
.
config
.
api_key
,
match
:
match
,
match
:
match
,
...
@@ -208,7 +105,7 @@ export class Challonge {
...
@@ -208,7 +105,7 @@ export class Challonge {
this
.
previousTime
=
undefined
;
this
.
previousTime
=
undefined
;
return
true
;
return
true
;
}
catch
(
e
)
{
}
catch
(
e
)
{
this
.
log
.
error
(
`Failed to put score for match
${
matchId
}
`
,
e
);
this
.
log
.
error
(
`Failed to put score for match
${
matchId
}
:
${
e
}
`
);
if
(
retried
<
5
)
{
if
(
retried
<
5
)
{
this
.
log
.
info
(
`Retrying match
${
matchId
}
`
);
this
.
log
.
info
(
`Retrying match
${
matchId
}
`
);
return
this
.
putScore
(
matchId
,
match
,
retried
+
1
);
return
this
.
putScore
(
matchId
,
match
,
retried
+
1
);
...
@@ -218,4 +115,34 @@ export class Challonge {
...
@@ -218,4 +115,34 @@ export class Challonge {
}
}
}
}
}
}
// DELETE /v1/tournaments/${tournament_id}/participants/clear.json?api_key=xxx returns ANY
async
clearParticipants
()
{
try
{
await
axios
.
delete
(
`
${
this
.
config
.
challonge_url
}
/v1/tournaments/
${
this
.
config
.
tournament_id
}
/participants/clear.json`
,
{
params
:
{
api_key
:
this
.
config
.
api_key
},
validateStatus
:
()
=>
true
,
})
return
true
;
}
catch
(
e
)
{
this
.
log
.
error
(
`Failed to clear participants for tournament
${
this
.
config
.
tournament_id
}
:
${
e
}
`
);
return
false
;
}
}
// POST /v1/tournaments/${tournament_id}/participants/bulk_add.json { api_key: string, participants: { name: string }[] } returns ANY
async
uploadParticipants
(
participantNames
:
string
[])
{
try
{
await
axios
.
post
(
`
${
this
.
config
.
challonge_url
}
/v1/tournaments/
${
this
.
config
.
tournament_id
}
/participants/bulk_add.json`
,
{
api_key
:
this
.
config
.
api_key
,
participants
:
participantNames
.
map
(
name
=>
({
name
})),
});
return
true
;
}
catch
(
e
)
{
this
.
log
.
error
(
`Failed to upload participants for tournament
${
this
.
config
.
tournament_id
}
:
${
e
}
`
);
return
false
;
}
}
}
}
data-manager/DataManager.js
View file @
33727617
...
@@ -726,12 +726,12 @@ class DataManager {
...
@@ -726,12 +726,12 @@ class DataManager {
newScore
.
name
=
name
;
newScore
.
name
=
name
;
return
await
this
.
saveRandomDuelScore
(
newScore
);
return
await
this
.
saveRandomDuelScore
(
newScore
);
}
}
async
getRandomDuelScoreDisplay
(
name
)
{
async
getRandomDuelScoreDisplay
(
name
,
displayName
)
{
const
score
=
await
this
.
getRandomDuelScore
(
name
);
const
score
=
await
this
.
getRandomDuelScore
(
name
);
if
(
!
score
)
{
if
(
!
score
)
{
return
`
${
name
.
split
(
"
$
"
)[
0
]
}
\${random_score_blank}`
;
return
`
${
displayName
}
\${random_score_blank}`
;
}
}
return
score
.
getScoreText
();
return
score
.
getScoreText
(
displayName
);
}
}
async
randomDuelPlayerWin
(
name
)
{
async
randomDuelPlayerWin
(
name
)
{
const
score
=
await
this
.
getOrCreateRandomDuelScore
(
name
);
const
score
=
await
this
.
getOrCreateRandomDuelScore
(
name
);
...
...
data-manager/DataManager.ts
View file @
33727617
...
@@ -723,12 +723,12 @@ export class DataManager {
...
@@ -723,12 +723,12 @@ export class DataManager {
newScore
.
name
=
name
;
newScore
.
name
=
name
;
return
await
this
.
saveRandomDuelScore
(
newScore
);
return
await
this
.
saveRandomDuelScore
(
newScore
);
}
}
async
getRandomDuelScoreDisplay
(
name
:
string
)
{
async
getRandomDuelScoreDisplay
(
name
:
string
,
displayName
:
string
)
{
const
score
=
await
this
.
getRandomDuelScore
(
name
);
const
score
=
await
this
.
getRandomDuelScore
(
name
);
if
(
!
score
)
{
if
(
!
score
)
{
return
`
${
name
.
split
(
"
$
"
)[
0
]
}
\${random_score_blank}`
;
return
`
${
displayName
}
\${random_score_blank}`
;
}
}
return
score
.
getScoreText
();
return
score
.
getScoreText
(
displayName
);
}
}
async
randomDuelPlayerWin
(
name
:
string
)
{
async
randomDuelPlayerWin
(
name
:
string
)
{
const
score
=
await
this
.
getOrCreateRandomDuelScore
(
name
);
const
score
=
await
this
.
getOrCreateRandomDuelScore
(
name
);
...
...
data-manager/entities/RandomDuelScore.js
View file @
33727617
...
@@ -33,8 +33,7 @@ let RandomDuelScore = class RandomDuelScore extends CreateAndUpdateTimeBase_1.Cr
...
@@ -33,8 +33,7 @@ let RandomDuelScore = class RandomDuelScore extends CreateAndUpdateTimeBase_1.Cr
++
this
.
fleeCount
;
++
this
.
fleeCount
;
this
.
lose
();
this
.
lose
();
}
}
getScoreText
()
{
getScoreText
(
displayName
)
{
const
displayName
=
this
.
getDisplayName
();
const
total
=
this
.
winCount
+
this
.
loseCount
;
const
total
=
this
.
winCount
+
this
.
loseCount
;
if
(
this
.
winCount
<
2
&&
total
<
3
)
{
if
(
this
.
winCount
<
2
&&
total
<
3
)
{
return
`
${
displayName
}
\${random_score_not_enough}`
;
return
`
${
displayName
}
\${random_score_not_enough}`
;
...
...
data-manager/entities/RandomDuelScore.ts
View file @
33727617
...
@@ -40,8 +40,7 @@ export class RandomDuelScore extends CreateAndUpdateTimeBase {
...
@@ -40,8 +40,7 @@ export class RandomDuelScore extends CreateAndUpdateTimeBase {
this
.
lose
();
this
.
lose
();
}
}
getScoreText
()
{
getScoreText
(
displayName
:
string
)
{
const
displayName
=
this
.
getDisplayName
();
const
total
=
this
.
winCount
+
this
.
loseCount
;
const
total
=
this
.
winCount
+
this
.
loseCount
;
if
(
this
.
winCount
<
2
&&
total
<
3
)
{
if
(
this
.
winCount
<
2
&&
total
<
3
)
{
return
`
${
displayName
}
\${random_score_not_enough}`
;
return
`
${
displayName
}
\${random_score_not_enough}`
;
...
...
data/default_config.json
View file @
33727617
...
@@ -90,6 +90,7 @@
...
@@ -90,6 +90,7 @@
"record_match_scores"
:
false
,
"record_match_scores"
:
false
,
"post_match_scores"
:
false
,
"post_match_scores"
:
false
,
"post_match_accesskey"
:
"123456"
,
"post_match_accesskey"
:
"123456"
,
"disable_chat"
:
false
,
"blank_pass_modes"
:
{
"blank_pass_modes"
:
{
"S"
:
true
,
"S"
:
true
,
"M"
:
true
,
"M"
:
true
,
...
@@ -163,7 +164,8 @@
...
@@ -163,7 +164,8 @@
"cache_ttl"
:
60000
,
"cache_ttl"
:
60000
,
"no_match_mode"
:
false
,
"no_match_mode"
:
false
,
"api_key"
:
"123"
,
"api_key"
:
"123"
,
"tournament_id"
:
"456"
"tournament_id"
:
"456"
,
"challonge_url"
:
"https://api.challonge.com"
},
},
"deck_log"
:
{
"deck_log"
:
{
"enabled"
:
false
,
"enabled"
:
false
,
...
...
data/i18n.json
View file @
33727617
...
@@ -209,6 +209,7 @@
...
@@ -209,6 +209,7 @@
"refresh_failed"
:
"Refresh field failed."
,
"refresh_failed"
:
"Refresh field failed."
,
"banned_athletic_deck_part1"
:
"Entertainment Mode does not allow top "
,
"banned_athletic_deck_part1"
:
"Entertainment Mode does not allow top "
,
"banned_athletic_deck_part2"
:
" popular meta decks. Please change your deck."
,
"banned_athletic_deck_part2"
:
" popular meta decks. Please change your deck."
,
"chat_disabled"
:
"Chat is disabled in this room."
,
"using_athletic_deck"
:
" is using a competitive deck."
"using_athletic_deck"
:
" is using a competitive deck."
},
},
"es-es"
:
{
"es-es"
:
{
...
@@ -567,6 +568,7 @@
...
@@ -567,6 +568,7 @@
"refresh_fail"
:
"刷新场面失败。"
,
"refresh_fail"
:
"刷新场面失败。"
,
"banned_athletic_deck_part1"
:
"娱乐匹配中禁止使用使用数前"
,
"banned_athletic_deck_part1"
:
"娱乐匹配中禁止使用使用数前"
,
"banned_athletic_deck_part2"
:
"的竞技卡组。请更换卡组。"
,
"banned_athletic_deck_part2"
:
"的竞技卡组。请更换卡组。"
,
"chat_disabled"
:
"本房间禁止聊天。"
,
"using_athletic_deck"
:
" 正在使用竞技卡组。"
"using_athletic_deck"
:
" 正在使用竞技卡组。"
},
},
"ko-kr"
:
{
"ko-kr"
:
{
...
...
data/structs.json
View file @
33727617
...
@@ -78,7 +78,8 @@
...
@@ -78,7 +78,8 @@
],
],
"STOC_HS_PlayerEnter"
:
[
"STOC_HS_PlayerEnter"
:
[
{
"name"
:
"name"
,
"type"
:
"unsigned short"
,
"length"
:
20
,
"encoding"
:
"UTF-16LE"
},
{
"name"
:
"name"
,
"type"
:
"unsigned short"
,
"length"
:
20
,
"encoding"
:
"UTF-16LE"
},
{
"name"
:
"pos"
,
"type"
:
"unsigned char"
}
{
"name"
:
"pos"
,
"type"
:
"unsigned char"
},
{
"name"
:
"padding"
,
"type"
:
"unsigned char"
}
],
],
"STOC_HS_PlayerChange"
:
[
"STOC_HS_PlayerChange"
:
[
{
"name"
:
"status"
,
"type"
:
"unsigned char"
}
{
"name"
:
"status"
,
"type"
:
"unsigned char"
}
...
...
ygopro-server.coffee
View file @
33727617
...
@@ -395,6 +395,9 @@ init = () ->
...
@@ -395,6 +395,9 @@ init = () ->
}
}
delete
settings
.
modules
.
random_duel
.
blank_pass_match
delete
settings
.
modules
.
random_duel
.
blank_pass_match
imported
=
true
imported
=
true
if
settings
.
modules
.
hide_name
==
true
settings
.
modules
.
hide_name
=
"start"
imported
=
true
#finish
#finish
keysFromEnv
=
Object
.
keys
(
process
.
env
).
filter
((
key
)
=>
key
.
startsWith
(
'SRVPRO_'
))
keysFromEnv
=
Object
.
keys
(
process
.
env
).
filter
((
key
)
=>
key
.
startsWith
(
'SRVPRO_'
))
if
keysFromEnv
.
length
>
0
if
keysFromEnv
.
length
>
0
...
@@ -810,10 +813,10 @@ ROOM_player_flee = global.ROOM_player_flee = (name)->
...
@@ -810,10 +813,10 @@ ROOM_player_flee = global.ROOM_player_flee = (name)->
await
dataManager
.
randomDuelPlayerFlee
(
name
)
await
dataManager
.
randomDuelPlayerFlee
(
name
)
return
return
ROOM_player_get_score
=
global
.
ROOM_player_get_score
=
(
player
)
->
ROOM_player_get_score
=
global
.
ROOM_player_get_score
=
(
player
,
display_name
)
->
if
!
settings
.
modules
.
mysql
.
enabled
if
!
settings
.
modules
.
mysql
.
enabled
return
""
return
""
return
await
dataManager
.
getRandomDuelScoreDisplay
(
player
.
name_vpass
)
return
await
dataManager
.
getRandomDuelScoreDisplay
(
player
.
name_vpass
,
display_name
)
ROOM_find_or_create_by_name
=
global
.
ROOM_find_or_create_by_name
=
(
name
,
player_ip
)
->
ROOM_find_or_create_by_name
=
global
.
ROOM_find_or_create_by_name
=
(
name
,
player_ip
)
->
uname
=
name
.
toUpperCase
()
uname
=
name
.
toUpperCase
()
...
@@ -853,7 +856,7 @@ ROOM_find_or_create_random = global.ROOM_find_or_create_random = (type, player_i
...
@@ -853,7 +856,7 @@ ROOM_find_or_create_random = global.ROOM_find_or_create_random = (type, player_i
max_player
=
if
type
==
'T'
then
4
else
2
max_player
=
if
type
==
'T'
then
4
else
2
playerbanned
=
(
randomDuelBanRecord
and
randomDuelBanRecord
.
count
>
3
and
moment_now
<
randomDuelBanRecord
.
time
)
playerbanned
=
(
randomDuelBanRecord
and
randomDuelBanRecord
.
count
>
3
and
moment_now
<
randomDuelBanRecord
.
time
)
result
=
_
.
find
ROOM_all
,
(
room
)
->
result
=
_
.
find
ROOM_all
,
(
room
)
->
return
room
and
room
.
random_type
!=
''
and
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
!
room
.
windbot
and
return
room
and
room
.
random_type
!=
''
and
!
room
.
disconnector
and
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
!
room
.
windbot
and
((
type
==
''
and
((
type
==
''
and
(
room
.
random_type
==
settings
.
modules
.
random_duel
.
default_type
or
(
room
.
random_type
==
settings
.
modules
.
random_duel
.
default_type
or
settings
.
modules
.
random_duel
.
blank_pass_modes
[
room
.
random_type
]))
or
settings
.
modules
.
random_duel
.
blank_pass_modes
[
room
.
random_type
]))
or
...
@@ -1023,7 +1026,7 @@ CLIENT_reconnect_register = global.CLIENT_reconnect_register = (client, room_id,
...
@@ -1023,7 +1026,7 @@ CLIENT_reconnect_register = global.CLIENT_reconnect_register = (client, room_id,
dinfo
.
timeout
=
tmot
dinfo
.
timeout
=
tmot
disconnect_list
[
CLIENT_get_authorize_key
(
client
)]
=
dinfo
disconnect_list
[
CLIENT_get_authorize_key
(
client
)]
=
dinfo
#console.log("#{client.name} ${disconnect_from_game}")
#console.log("#{client.name} ${disconnect_from_game}")
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
${disconnect_from_game}"
+
if
error
then
":
#{
error
}
"
else
''
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
getMaskedPlayerName
(
client
)
}
${disconnect_from_game}"
+
if
error
then
":
#{
error
}
"
else
''
)
if
client
.
time_confirm_required
if
client
.
time_confirm_required
client
.
time_confirm_required
=
false
client
.
time_confirm_required
=
false
ygopro
.
ctos_send
(
client
.
server
,
'TIME_CONFIRM'
)
ygopro
.
ctos_send
(
client
.
server
,
'TIME_CONFIRM'
)
...
@@ -1088,13 +1091,13 @@ CLIENT_is_able_to_reconnect = global.CLIENT_is_able_to_reconnect = (client, deck
...
@@ -1088,13 +1091,13 @@ CLIENT_is_able_to_reconnect = global.CLIENT_is_able_to_reconnect = (client, deck
if
!
room
if
!
room
CLIENT_reconnect_unregister
(
client
)
CLIENT_reconnect_unregister
(
client
)
return
false
return
false
if
deckbuf
and
deckbuf
.
compare
(
disconnect_info
.
deckbuf
)
!=
0
if
deckbuf
and
not
deckbuf
.
equals
(
disconnect_info
.
deckbuf
)
return
false
return
false
return
true
return
true
CLIENT_get_kick_reconnect_target
=
global
.
CLIENT_get_kick_reconnect_target
=
(
client
,
deckbuf
)
->
CLIENT_get_kick_reconnect_target
=
global
.
CLIENT_get_kick_reconnect_target
=
(
client
,
deckbuf
)
->
for
room
in
ROOM_all
when
room
and
room
.
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
!
room
.
windbot
for
room
in
ROOM_all
when
room
and
room
.
duel_stage
!=
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
!
room
.
windbot
for
player
in
room
.
get_playing_player
()
when
!
player
.
isClosed
and
player
.
name
==
client
.
name
and
(
settings
.
modules
.
challonge
.
enabled
or
player
.
pass
==
client
.
pass
)
and
(
settings
.
modules
.
mycard
.
enabled
or
settings
.
modules
.
tournament_mode
.
enabled
or
player
.
ip
==
client
.
ip
or
(
client
.
vpass
and
client
.
vpass
==
player
.
vpass
))
and
(
!
deckbuf
or
deckbuf
.
compare
(
player
.
start_deckbuf
)
==
0
)
for
player
in
room
.
get_playing_player
()
when
!
player
.
isClosed
and
player
.
name
==
client
.
name
and
(
settings
.
modules
.
challonge
.
enabled
or
player
.
pass
==
client
.
pass
)
and
(
settings
.
modules
.
mycard
.
enabled
or
settings
.
modules
.
tournament_mode
.
enabled
or
player
.
ip
==
client
.
ip
or
(
client
.
vpass
and
client
.
vpass
==
player
.
vpass
))
and
(
!
deckbuf
or
deckbuf
.
equals
(
player
.
start_deckbuf
)
)
return
player
return
player
return
null
return
null
...
@@ -1116,8 +1119,9 @@ CLIENT_send_pre_reconnect_info = global.CLIENT_send_pre_reconnect_info = (client
...
@@ -1116,8 +1119,9 @@ CLIENT_send_pre_reconnect_info = global.CLIENT_send_pre_reconnect_info = (client
})
})
for
player
in
room
.
players
for
player
in
room
.
players
ygopro
.
stoc_send
(
client
,
'HS_PLAYER_ENTER'
,
{
ygopro
.
stoc_send
(
client
,
'HS_PLAYER_ENTER'
,
{
name
:
player
.
name
,
name
:
room
.
getMaskedPlayerName
(
player
,
old_client
)
,
pos
:
player
.
pos
,
pos
:
player
.
pos
,
padding
:
0
,
})
})
return
return
...
@@ -1185,7 +1189,7 @@ CLIENT_reconnect = global.CLIENT_reconnect = (client) ->
...
@@ -1185,7 +1189,7 @@ CLIENT_reconnect = global.CLIENT_reconnect = (client) ->
CLIENT_import_data
(
client
,
dinfo
.
old_client
,
room
)
CLIENT_import_data
(
client
,
dinfo
.
old_client
,
room
)
CLIENT_send_reconnect_info
(
client
,
client
.
server
,
room
)
CLIENT_send_reconnect_info
(
client
,
client
.
server
,
room
)
#console.log("#{client.name} ${reconnect_to_game}")
#console.log("#{client.name} ${reconnect_to_game}")
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
${reconnect_to_game}"
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
getMaskedPlayerName
(
client
)
}
${reconnect_to_game}"
)
CLIENT_reconnect_unregister
(
client
,
true
)
CLIENT_reconnect_unregister
(
client
,
true
)
return
return
...
@@ -1566,8 +1570,9 @@ class Room
...
@@ -1566,8 +1570,9 @@ class Room
return
if
@
deleted
return
if
@
deleted
#log.info 'room-delete', this.name, ROOM_all.length
#log.info 'room-delete', this.name, ROOM_all.length
score_array
=
[]
score_array
=
[]
for
name
,
score
of
@
scores
for
name_vpass
,
score
of
@
scores
score_form
=
{
name
:
name
.
split
(
'$'
)[
0
],
score
:
score
,
deck
:
null
,
name_vpass
:
name
}
name
=
name_vpass
.
split
(
'$'
)[
0
]
score_form
=
{
name
:
name
,
score
:
score
,
deck
:
null
,
name_vpass
:
name_vpass
}
if
@
decks
[
name
]
if
@
decks
[
name
]
score_form
.
deck
=
@
decks
[
name
]
score_form
.
deck
=
@
decks
[
name
]
score_array
.
push
score_form
score_array
.
push
score_form
...
@@ -1809,7 +1814,7 @@ class Room
...
@@ -1809,7 +1814,7 @@ class Room
if
settings
.
modules
.
random_duel
.
record_match_scores
and
@
random_type
==
'M'
if
settings
.
modules
.
random_duel
.
record_match_scores
and
@
random_type
==
'M'
ROOM_player_flee
(
client
.
name_vpass
)
ROOM_player_flee
(
client
.
name_vpass
)
if
@
players
.
length
and
!
(
@
windbot
and
client
.
is_host
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
)
and
!
(
@
arena
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
client
.
pos
<=
3
)
if
@
players
.
length
and
!
(
@
windbot
and
client
.
is_host
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
)
and
!
(
@
arena
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
client
.
pos
<=
3
)
left_name
=
(
if
settings
.
modules
.
hide_name
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
then
"********"
else
client
.
name
)
left_name
=
@
getMaskedPlayerName
(
client
)
ygopro
.
stoc_send_chat_to_room
this
,
"
#{
left_name
}
${left_game}"
+
if
error
then
":
#{
error
}
"
else
''
ygopro
.
stoc_send_chat_to_room
this
,
"
#{
left_name
}
${left_game}"
+
if
error
then
":
#{
error
}
"
else
''
roomlist
.
update
(
this
)
if
!
@
windbot
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
settings
.
modules
.
http
.
websocket_roomlist
roomlist
.
update
(
this
)
if
!
@
windbot
and
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
settings
.
modules
.
http
.
websocket_roomlist
#client.room = null
#client.room = null
...
@@ -1983,10 +1988,17 @@ class Room
...
@@ -1983,10 +1988,17 @@ class Room
@
watcher_buffers
.
push
chat_buf
@
watcher_buffers
.
push
chat_buf
return
return
getMaskedPlayerName
:
(
player
,
sight_player
)
->
if
not
settings
.
modules
.
hide_name
or
(
sight_player
and
player
==
sight_player
)
or
not
(
@
random_type
or
@
arena
)
return
player
.
name
if
(
@
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
settings
.
modules
.
hide_name
==
"start"
)
or
settings
.
modules
.
hide_name
==
"always"
return
"Player
#{
player
.
pos
+
1
}
"
return
player
.
name
# 网络连接
# 网络连接
netRequestHandler
=
(
client
)
->
netRequestHandler
=
(
client
)
->
if
!
client
.
isWs
if
!
client
.
isWs
client
.
ip
=
client
.
remoteAddress
client
.
ip
=
client
.
remoteAddress
or
''
client
.
is_local
=
client
.
ip
and
(
client
.
ip
.
includes
(
'127.0.0.1'
)
or
client
.
ip
.
includes
(
real_windbot_server_ip
))
client
.
is_local
=
client
.
ip
and
(
client
.
ip
.
includes
(
'127.0.0.1'
)
or
client
.
ip
.
includes
(
real_windbot_server_ip
))
connect_count
=
ROOM_connected_ip
[
client
.
ip
]
or
0
connect_count
=
ROOM_connected_ip
[
client
.
ip
]
or
0
...
@@ -2382,8 +2394,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
...
@@ -2382,8 +2394,8 @@ ygopro.ctos_follow 'JOIN_GAME', true, (buffer, info, client, server, datas)->
#console.log(options)
#console.log(options)
if
options
.
rule
==
2
if
options
.
rule
==
2
options
.
lflist
=
-
1
options
.
lflist
=
-
1
else
if
options
.
rule
!=
3
#
else if options.rule != 3
options
.
lflist
=
_
.
findIndex
lflists
,
(
list
)
->
((
options
.
rule
==
1
)
==
list
.
tcg
)
and
list
.
date
.
isBefore
()
#
options.lflist = _.findIndex lflists, (list)-> ((options.rule == 1) == list.tcg) and list.date.isBefore()
room_title
=
info
.
pass
.
slice
(
8
).
replace
(
String
.
fromCharCode
(
0xFEFF
),
' '
)
room_title
=
info
.
pass
.
slice
(
8
).
replace
(
String
.
fromCharCode
(
0xFEFF
),
' '
)
if
badwordR
.
level3
.
test
(
room_title
)
if
badwordR
.
level3
.
test
(
room_title
)
log
.
warn
(
"BAD ROOM NAME LEVEL 3"
,
room_title
,
client
.
name
,
client
.
ip
)
log
.
warn
(
"BAD ROOM NAME LEVEL 3"
,
room_title
,
client
.
name
,
client
.
ip
)
...
@@ -2604,7 +2616,7 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server, datas)->
...
@@ -2604,7 +2616,7 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server, datas)->
ygopro
.
stoc_send_chat
(
client
,
room
.
welcome
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
room
.
welcome
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
if
room
.
welcome2
if
room
.
welcome2
ygopro
.
stoc_send_chat
(
client
,
room
.
welcome2
,
ygopro
.
constants
.
COLORS
.
PINK
)
ygopro
.
stoc_send_chat
(
client
,
room
.
welcome2
,
ygopro
.
constants
.
COLORS
.
PINK
)
if
settings
.
modules
.
arena_mode
.
enabled
and
!
client
.
is_local
#and not client.score_shown
if
settings
.
modules
.
arena_mode
.
enabled
and
!
client
.
is_local
and
settings
.
modules
.
arena_mode
.
get_score
#and not client.score_shown
request
request
url
:
settings
.
modules
.
arena_mode
.
get_score
+
encodeURIComponent
(
client
.
name
),
url
:
settings
.
modules
.
arena_mode
.
get_score
+
encodeURIComponent
(
client
.
name
),
json
:
true
json
:
true
...
@@ -2620,9 +2632,10 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server, datas)->
...
@@ -2620,9 +2632,10 @@ ygopro.stoc_follow 'JOIN_GAME', false, (buffer, info, client, server, datas)->
#client.score_shown = true
#client.score_shown = true
return
return
if
settings
.
modules
.
random_duel
.
record_match_scores
and
room
.
random_type
==
'M'
if
settings
.
modules
.
random_duel
.
record_match_scores
and
room
.
random_type
==
'M'
ygopro
.
stoc_send_chat_to_room
(
room
,
await
ROOM_player_get_score
(
client
),
ygopro
.
constants
.
COLORS
.
GREEN
)
for
player
in
room
.
players
when
player
.
pos
!=
7
ygopro
.
stoc_send_chat
(
player
,
await
ROOM_player_get_score
(
client
,
room
.
getMaskedPlayerName
(
client
,
player
)),
ygopro
.
constants
.
COLORS
.
GREEN
)
for
player
in
room
.
players
when
player
.
pos
!=
7
and
player
!=
client
for
player
in
room
.
players
when
player
.
pos
!=
7
and
player
!=
client
ygopro
.
stoc_send_chat
(
client
,
await
ROOM_player_get_score
(
player
),
ygopro
.
constants
.
COLORS
.
GREEN
)
ygopro
.
stoc_send_chat
(
client
,
await
ROOM_player_get_score
(
player
,
room
.
getMaskedPlayerName
(
player
,
client
)
),
ygopro
.
constants
.
COLORS
.
GREEN
)
if
!
room
.
recorder
if
!
room
.
recorder
room
.
recorder
=
recorder
=
net
.
connect
room
.
port
,
->
room
.
recorder
=
recorder
=
net
.
connect
room
.
port
,
->
ygopro
.
ctos_send
recorder
,
'PLAYER_INFO'
,
{
ygopro
.
ctos_send
recorder
,
'PLAYER_INFO'
,
{
...
@@ -3026,12 +3039,12 @@ ygopro.stoc_follow 'TYPE_CHANGE', true, (buffer, info, client, server, datas)->
...
@@ -3026,12 +3039,12 @@ ygopro.stoc_follow 'TYPE_CHANGE', true, (buffer, info, client, server, datas)->
ygopro
.
stoc_follow
'HS_PLAYER_ENTER'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
ygopro
.
stoc_follow
'HS_PLAYER_ENTER'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
room
=
ROOM_all
[
client
.
rid
]
return
false
unless
room
and
settings
.
modules
.
hide_name
and
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
if
room
and
(
room
.
random_type
or
room
.
arena
)
and
settings
.
modules
.
hide_name
and
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
pos
=
info
.
pos
pos
=
info
.
pos
if
pos
<
4
and
pos
!=
client
.
pos
if
pos
<
4
and
pos
!=
client
.
pos
struct
=
ygopro
.
structs
.
get
(
"STOC_HS_PlayerEnter"
)
struct
=
ygopro
.
structs
.
get
(
"STOC_HS_PlayerEnter"
)
struct
.
_setBuff
(
buffer
)
struct
.
_setBuff
(
buffer
)
struct
.
set
(
"name"
,
"********"
)
struct
.
set
(
"name"
,
"Player "
+
(
pos
+
1
)
)
buffer
=
struct
.
buffer
buffer
=
struct
.
buffer
await
return
false
await
return
false
...
@@ -3135,7 +3148,7 @@ wait_room_start_arena = (room)->
...
@@ -3135,7 +3148,7 @@ wait_room_start_arena = (room)->
if
room
.
waiting_for_player_time
>
0
if
room
.
waiting_for_player_time
>
0
unless
room
.
waiting_for_player_time
%
5
unless
room
.
waiting_for_player_time
%
5
for
player
in
room
.
players
when
player
for
player
in
room
.
players
when
player
display_name
=
(
if
settings
.
modules
.
hide_name
and
player
!=
room
.
waiting_for_player
then
"********"
else
room
.
waiting_for_player
.
name
)
display_name
=
room
.
getMaskedPlayerName
(
player
,
room
.
waiting_for_player
)
ygopro
.
stoc_send_chat
(
player
,
"
#{
if
room
.
waiting_for_player_time
<=
9
then
' '
else
''
}#{
room
.
waiting_for_player_time
}
${kick_count_down_arena_part1}
#{
display_name
}
${kick_count_down_arena_part2}"
,
if
room
.
waiting_for_player_time
<=
9
then
ygopro
.
constants
.
COLORS
.
RED
else
ygopro
.
constants
.
COLORS
.
LIGHTBLUE
)
ygopro
.
stoc_send_chat
(
player
,
"
#{
if
room
.
waiting_for_player_time
<=
9
then
' '
else
''
}#{
room
.
waiting_for_player_time
}
${kick_count_down_arena_part1}
#{
display_name
}
${kick_count_down_arena_part2}"
,
if
room
.
waiting_for_player_time
<=
9
then
ygopro
.
constants
.
COLORS
.
RED
else
ygopro
.
constants
.
COLORS
.
LIGHTBLUE
)
else
else
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
...
@@ -3209,11 +3222,12 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server, datas)->
...
@@ -3209,11 +3222,12 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server, datas)->
clearInterval
client
.
side_interval
clearInterval
client
.
side_interval
client
.
side_interval
=
null
client
.
side_interval
=
null
client
.
side_tcount
=
null
client
.
side_tcount
=
null
if
settings
.
modules
.
hide_name
and
room
.
duel_count
==
0
if
settings
.
modules
.
hide_name
==
"start"
and
room
.
duel_count
==
0
for
player
in
room
.
get_playing_player
()
when
player
!=
client
for
player
in
room
.
get_playing_player
()
when
player
!=
client
ygopro
.
stoc_send
(
client
,
'HS_PLAYER_ENTER'
,
{
ygopro
.
stoc_send
(
client
,
'HS_PLAYER_ENTER'
,
{
name
:
player
.
name
,
name
:
player
.
name
,
pos
:
player
.
pos
pos
:
player
.
pos
padding
:
0
,
})
})
if
settings
.
modules
.
tips
.
enabled
if
settings
.
modules
.
tips
.
enabled
ygopro
.
stoc_send_random_tip
(
client
)
ygopro
.
stoc_send_random_tip
(
client
)
...
@@ -3271,13 +3285,13 @@ ygopro.ctos_follow 'SURRENDER', true, (buffer, info, client, server, datas)->
...
@@ -3271,13 +3285,13 @@ ygopro.ctos_follow 'SURRENDER', true, (buffer, info, client, server, datas)->
ygopro
.
stoc_send_chat
(
client
,
"${surrender_denied}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_denied}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
return
true
return
true
if
room
.
hostinfo
.
mode
==
2
if
room
.
hostinfo
.
mode
==
2
if
!
client
.
surrend_confirm
and
!
CLIENT_get_partner
(
client
).
c
losed
and
!
CLIENT_get_partner
(
client
).
is_local
if
!
client
.
surrend_confirm
and
!
CLIENT_get_partner
(
client
).
isC
losed
and
!
CLIENT_get_partner
(
client
).
is_local
sur_player
=
CLIENT_get_partner
(
client
)
sur_player
=
CLIENT_get_partner
(
client
)
ygopro
.
stoc_send_chat
(
sur_player
,
"${surrender_confirm_tag}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
sur_player
,
"${surrender_confirm_tag}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm_sent}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm_sent}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
sur_player
.
surrend_confirm
=
true
sur_player
.
surrend_confirm
=
true
for
player
in
[
client
,
sur_player
]
for
player
in
[
client
,
sur_player
]
ygopro
.
stoc_send
(
client
,
'TEAMMATE_SURRENDER'
)
ygopro
.
stoc_send
(
player
,
'TEAMMATE_SURRENDER'
)
return
true
return
true
await
return
false
await
return
false
...
@@ -3321,13 +3335,13 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server, datas)->
...
@@ -3321,13 +3335,13 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server, datas)->
ygopro
.
ctos_send
(
client
.
server
,
'SURRENDER'
)
ygopro
.
ctos_send
(
client
.
server
,
'SURRENDER'
)
else
else
sur_player
=
CLIENT_get_partner
(
client
)
sur_player
=
CLIENT_get_partner
(
client
)
if
!
sur_player
or
sur_player
.
c
losed
or
sur_player
.
is_local
if
!
sur_player
or
sur_player
.
isC
losed
or
sur_player
.
is_local
sur_player
=
client
sur_player
=
client
if
room
.
hostinfo
.
mode
==
2
and
sur_player
!=
client
if
room
.
hostinfo
.
mode
==
2
and
sur_player
!=
client
ygopro
.
stoc_send_chat
(
sur_player
,
"${surrender_confirm_tag}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
sur_player
,
"${surrender_confirm_tag}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm_sent}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm_sent}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
for
player
in
[
client
,
sur_player
]
for
player
in
[
client
,
sur_player
]
ygopro
.
stoc_send
(
client
,
'TEAMMATE_SURRENDER'
)
ygopro
.
stoc_send
(
player
,
'TEAMMATE_SURRENDER'
)
else
else
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
ygopro
.
stoc_send_chat
(
client
,
"${surrender_confirm}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
sur_player
.
surrend_confirm
=
true
sur_player
.
surrend_confirm
=
true
...
@@ -3516,6 +3530,9 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server, datas)->
...
@@ -3516,6 +3530,9 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server, datas)->
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
:
#{
msg
}
"
,
9
)
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
client
.
name
}
:
#{
msg
}
"
,
9
)
return
true
return
true
return
cancel
return
cancel
if
room
.
random_type
and
settings
.
modules
.
random_duel
.
disable_chat
ygopro
.
stoc_send_chat
(
client
,
"${chat_disabled}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
return
true
if
client
.
abuse_count
>=
5
or
CLIENT_is_banned_by_mc
(
client
)
if
client
.
abuse_count
>=
5
or
CLIENT_is_banned_by_mc
(
client
)
log
.
warn
"BANNED CHAT"
,
client
.
name
,
client
.
ip
,
msg
log
.
warn
"BANNED CHAT"
,
client
.
name
,
client
.
ip
,
msg
ygopro
.
stoc_send_chat
(
client
,
"${banned_chat_tip}"
+
(
if
client
.
ban_mc
and
client
.
ban_mc
.
message
then
(
": "
+
client
.
ban_mc
.
message
)
else
""
),
ygopro
.
constants
.
COLORS
.
RED
)
ygopro
.
stoc_send_chat
(
client
,
"${banned_chat_tip}"
+
(
if
client
.
ban_mc
and
client
.
ban_mc
.
message
then
(
": "
+
client
.
ban_mc
.
message
)
else
""
),
ygopro
.
constants
.
COLORS
.
RED
)
...
@@ -3621,13 +3638,22 @@ ygopro.ctos_follow 'UPDATE_DECK', true, (buffer, info, client, server, datas)->
...
@@ -3621,13 +3638,22 @@ ygopro.ctos_follow 'UPDATE_DECK', true, (buffer, info, client, server, datas)->
return
true
return
true
struct
=
ygopro
.
structs
.
get
(
"deck"
)
struct
=
ygopro
.
structs
.
get
(
"deck"
)
struct
.
_setBuff
(
buffer
)
struct
.
_setBuff
(
buffer
)
deck_ok
=
(
msg
)
->
ygopro
.
stoc_send_chat
(
client
,
msg
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
return
false
deck_bad
=
(
msg
)
->
struct
.
set
(
"mainc"
,
1
)
struct
.
set
(
"sidec"
,
1
)
struct
.
set
(
"deckbuf"
,
[
4392470
,
4392470
])
ygopro
.
stoc_send_chat
(
client
,
msg
,
ygopro
.
constants
.
COLORS
.
RED
)
return
false
if
room
.
random_type
or
room
.
arena
if
room
.
random_type
or
room
.
arena
if
client
.
pos
==
0
if
client
.
pos
==
0
room
.
waiting_for_player
=
room
.
waiting_for_player2
room
.
waiting_for_player
=
room
.
waiting_for_player2
room
.
refreshLastActiveTime
()
room
.
refreshLastActiveTime
()
if
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
room
.
recovering
if
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
room
.
recovering
recover_player_data
=
_
.
find
(
room
.
recover_duel_log
.
players
,
(
player
)
->
recover_player_data
=
_
.
find
(
room
.
recover_duel_log
.
players
,
(
player
)
->
return
player
.
realName
==
client
.
name_vpass
and
buffer
.
compare
(
Buffer
.
from
(
player
.
startDeckBuffer
,
"base64"
))
==
0
return
player
.
realName
==
client
.
name_vpass
and
buffer
.
equals
(
Buffer
.
from
(
player
.
startDeckBuffer
,
"base64"
))
)
)
if
recover_player_data
if
recover_player_data
recoveredDeck
=
recover_player_data
.
getCurrentDeck
()
recoveredDeck
=
recover_player_data
.
getCurrentDeck
()
...
@@ -3637,37 +3663,39 @@ ygopro.ctos_follow 'UPDATE_DECK', true, (buffer, info, client, server, datas)->
...
@@ -3637,37 +3663,39 @@ ygopro.ctos_follow 'UPDATE_DECK', true, (buffer, info, client, server, datas)->
if
recover_player_data
.
isFirst
if
recover_player_data
.
isFirst
room
.
determine_firstgo
=
client
room
.
determine_firstgo
=
client
else
else
struct
.
set
(
"mainc"
,
1
)
return
deck_bad
(
"${deck_incorrect_reconnect}"
)
struct
.
set
(
"sidec"
,
1
)
else
if
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
struct
.
set
(
"deckbuf"
,
[
4392470
,
4392470
])
ygopro
.
stoc_send_chat
(
client
,
"${deck_incorrect_reconnect}"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
false
else
if
room
.
arena
and
settings
.
modules
.
athletic_check
.
enabled
and
settings
.
modules
.
athletic_check
.
banCount
if
room
.
arena
and
settings
.
modules
.
athletic_check
.
enabled
and
settings
.
modules
.
athletic_check
.
banCount
athleticCheckResult
=
await
athleticChecker
.
checkAthletic
({
main
:
buff_main
,
side
:
buff_side
})
athleticCheckResult
=
await
athleticChecker
.
checkAthletic
({
main
:
buff_main
,
side
:
buff_side
})
if
athleticCheckResult
.
success
if
athleticCheckResult
.
success
if
athleticCheckResult
.
athletic
and
athleticCheckResult
.
athletic
<=
settings
.
modules
.
athletic_check
.
banCount
if
athleticCheckResult
.
athletic
and
athleticCheckResult
.
athletic
<=
settings
.
modules
.
athletic_check
.
banCount
struct
.
set
(
"mainc"
,
1
)
return
deck_bad
(
"${banned_athletic_deck_part1}
#{
settings
.
modules
.
athletic_check
.
banCount
}
${banned_athletic_deck_part2}"
)
struct
.
set
(
"sidec"
,
1
)
struct
.
set
(
"deckbuf"
,
[
4392470
,
4392470
])
ygopro
.
stoc_send_chat
(
client
,
"${banned_athletic_deck_part1}
#{
settings
.
modules
.
athletic_check
.
banCount
}
${banned_athletic_deck_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
false
else
else
log
.
warn
(
"GET ATHLETIC FAIL"
,
client
.
name
,
athleticCheckResult
.
message
)
log
.
warn
(
"GET ATHLETIC FAIL"
,
client
.
name
,
athleticCheckResult
.
message
)
if
room
.
duel_stage
==
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
and
settings
.
modules
.
tournament_mode
.
enabled
and
settings
.
modules
.
tournament_mode
.
deck_check
if
settings
.
modules
.
tournament_mode
.
enabled
and
settings
.
modules
.
tournament_mode
.
deck_check
if
settings
.
modules
.
challonge
.
enabled
and
client
.
challonge_info
and
client
.
challonge_info
.
deckbuf
trim_deckbuf
=
(
buf
)
->
mainc
=
buf
.
readUInt32LE
(
0
)
sidec
=
buf
.
readUInt32LE
(
4
)
# take first (2 + mainc + sidec) * 4 bytes
return
buf
.
slice
(
0
,
(
2
+
mainc
+
sidec
)
*
4
)
deckbuf_from_challonge
=
Buffer
.
from
(
client
.
challonge_info
.
deckbuf
,
"base64"
)
if
trim_deckbuf
(
deckbuf_from_challonge
).
equals
(
trim_deckbuf
(
buffer
))
#log.info("deck ok: " + client.name)
return
deck_ok
(
"${deck_correct_part1}
#{
client
.
challonge_info
.
name
}
${deck_correct_part2}"
)
else
#log.info("bad deck: " + client.name + " / " + buff_main + " / " + buff_side)
return
deck_bad
(
"${deck_incorrect_part1}
#{
client
.
challonge_info
.
name
}
${deck_incorrect_part2}"
)
else
decks
=
await
fs
.
promises
.
readdir
(
settings
.
modules
.
tournament_mode
.
deck_path
)
decks
=
await
fs
.
promises
.
readdir
(
settings
.
modules
.
tournament_mode
.
deck_path
)
if
decks
.
length
if
decks
.
length
struct
.
set
(
"mainc"
,
1
)
struct
.
set
(
"sidec"
,
1
)
struct
.
set
(
"deckbuf"
,
[
4392470
,
4392470
])
buffer
=
struct
.
buffer
found_deck
=
false
found_deck
=
false
for
deck
in
decks
for
deck
in
decks
if
deck_name_match
(
deck
,
client
.
name
)
if
deck_name_match
(
deck
,
client
.
name
)
found_deck
=
deck
found_deck
=
deck
if
found_deck
if
found_deck
deck_text
=
await
fs
.
promises
.
readFile
(
settings
.
modules
.
tournament_mode
.
deck_path
+
found_deck
,{
encoding
:
"ASCII"
})
deck_text
=
await
fs
.
promises
.
readFile
(
settings
.
modules
.
tournament_mode
.
deck_path
+
found_deck
,{
encoding
:
"ASCII"
})
deck_array
=
deck_text
.
split
(
"
\n
"
)
deck_array
=
deck_text
.
split
(
/\r?\n/
)
deck_main
=
[]
deck_main
=
[]
deck_side
=
[]
deck_side
=
[]
current_deck
=
deck_main
current_deck
=
deck_main
...
@@ -3675,23 +3703,16 @@ ygopro.ctos_follow 'UPDATE_DECK', true, (buffer, info, client, server, datas)->
...
@@ -3675,23 +3703,16 @@ ygopro.ctos_follow 'UPDATE_DECK', true, (buffer, info, client, server, datas)->
if
line
.
indexOf
(
"!side"
)
>=
0
if
line
.
indexOf
(
"!side"
)
>=
0
current_deck
=
deck_side
current_deck
=
deck_side
card
=
parseInt
(
line
)
card
=
parseInt
(
line
)
current_deck
.
push
(
card
)
unless
isNaN
(
card
)
current_deck
.
push
(
card
)
unless
isNaN
(
card
)
or
line
.
endsWith
(
"#"
)
if
_
.
isEqual
(
buff_main
,
deck_main
)
and
_
.
isEqual
(
buff_side
,
deck_side
)
if
_
.
isEqual
(
buff_main
,
deck_main
)
and
_
.
isEqual
(
buff_side
,
deck_side
)
deckbuf
=
deck_main
.
concat
(
deck_side
)
struct
.
set
(
"mainc"
,
deck_main
.
length
)
struct
.
set
(
"sidec"
,
deck_side
.
length
)
struct
.
set
(
"deckbuf"
,
deckbuf
)
buffer
=
struct
.
buffer
#log.info("deck ok: " + client.name)
#log.info("deck ok: " + client.name)
ygopro
.
stoc_send_chat
(
client
,
"${deck_correct_part1}
#{
found_deck
}
${deck_correct_part2}"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
)
return
deck_ok
(
"${deck_correct_part1}
#{
found_deck
}
${deck_correct_part2}"
)
else
else
#log.info("bad deck: " + client.name + " / " + buff_main + " / " + buff_side)
#log.info("bad deck: " + client.name + " / " + buff_main + " / " + buff_side)
ygopro
.
stoc_send_chat
(
client
,
"${deck_incorrect_part1}
#{
found_deck
}
${deck_incorrect_part2}"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
deck_bad
(
"${deck_incorrect_part1}
#{
found_deck
}
${deck_incorrect_part2}"
)
return
false
else
else
#log.info("player deck not found: " + client.name)
#log.info("player deck not found: " + client.name)
ygopro
.
stoc_send_chat
(
client
,
"
#{
client
.
name
}
${deck_not_found}"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
deck_bad
(
"
#{
client
.
name
}
${deck_not_found}"
)
return
false
await
return
false
await
return
false
ygopro
.
ctos_follow
'RESPONSE'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
ygopro
.
ctos_follow
'RESPONSE'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
...
...
ygopro-server.js
View file @
33727617
...
@@ -511,6 +511,10 @@
...
@@ -511,6 +511,10 @@
delete
settings
.
modules
.
random_duel
.
blank_pass_match
;
delete
settings
.
modules
.
random_duel
.
blank_pass_match
;
imported
=
true
;
imported
=
true
;
}
}
if
(
settings
.
modules
.
hide_name
===
true
)
{
settings
.
modules
.
hide_name
=
"
start
"
;
imported
=
true
;
}
//finish
//finish
keysFromEnv
=
Object
.
keys
(
process
.
env
).
filter
((
key
)
=>
{
keysFromEnv
=
Object
.
keys
(
process
.
env
).
filter
((
key
)
=>
{
return
key
.
startsWith
(
'
SRVPRO_
'
);
return
key
.
startsWith
(
'
SRVPRO_
'
);
...
@@ -1040,11 +1044,11 @@
...
@@ -1040,11 +1044,11 @@
await
dataManager
.
randomDuelPlayerFlee
(
name
);
await
dataManager
.
randomDuelPlayerFlee
(
name
);
};
};
ROOM_player_get_score
=
global
.
ROOM_player_get_score
=
async
function
(
player
)
{
ROOM_player_get_score
=
global
.
ROOM_player_get_score
=
async
function
(
player
,
display_name
)
{
if
(
!
settings
.
modules
.
mysql
.
enabled
)
{
if
(
!
settings
.
modules
.
mysql
.
enabled
)
{
return
""
;
return
""
;
}
}
return
(
await
dataManager
.
getRandomDuelScoreDisplay
(
player
.
name_vpass
));
return
(
await
dataManager
.
getRandomDuelScoreDisplay
(
player
.
name_vpass
,
display_name
));
};
};
ROOM_find_or_create_by_name
=
global
.
ROOM_find_or_create_by_name
=
async
function
(
name
,
player_ip
)
{
ROOM_find_or_create_by_name
=
global
.
ROOM_find_or_create_by_name
=
async
function
(
name
,
player_ip
)
{
...
@@ -1106,7 +1110,7 @@
...
@@ -1106,7 +1110,7 @@
playerbanned
=
randomDuelBanRecord
&&
randomDuelBanRecord
.
count
>
3
&&
moment_now
<
randomDuelBanRecord
.
time
;
playerbanned
=
randomDuelBanRecord
&&
randomDuelBanRecord
.
count
>
3
&&
moment_now
<
randomDuelBanRecord
.
time
;
result
=
_
.
find
(
ROOM_all
,
function
(
room
)
{
result
=
_
.
find
(
ROOM_all
,
function
(
room
)
{
var
ref
;
var
ref
;
return
room
&&
room
.
random_type
!==
''
&&
room
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
!
room
.
windbot
&&
((
type
===
''
&&
(
room
.
random_type
===
settings
.
modules
.
random_duel
.
default_type
||
settings
.
modules
.
random_duel
.
blank_pass_modes
[
room
.
random_type
]))
||
room
.
random_type
===
type
)
&&
(
0
<
(
ref
=
room
.
get_playing_player
().
length
)
&&
ref
<
max_player
)
&&
(
settings
.
modules
.
random_duel
.
no_rematch_check
||
room
.
get_host
()
===
null
||
room
.
get_host
().
ip
!==
ROOM_players_oppentlist
[
player_ip
])
&&
(
playerbanned
===
room
.
deprecated
||
type
===
'
T
'
);
return
room
&&
room
.
random_type
!==
''
&&
!
room
.
disconnector
&&
room
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
!
room
.
windbot
&&
((
type
===
''
&&
(
room
.
random_type
===
settings
.
modules
.
random_duel
.
default_type
||
settings
.
modules
.
random_duel
.
blank_pass_modes
[
room
.
random_type
]))
||
room
.
random_type
===
type
)
&&
(
0
<
(
ref
=
room
.
get_playing_player
().
length
)
&&
ref
<
max_player
)
&&
(
settings
.
modules
.
random_duel
.
no_rematch_check
||
room
.
get_host
()
===
null
||
room
.
get_host
().
ip
!==
ROOM_players_oppentlist
[
player_ip
])
&&
(
playerbanned
===
room
.
deprecated
||
type
===
'
T
'
);
});
});
if
(
result
)
{
if
(
result
)
{
result
.
welcome
=
'
${random_duel_enter_room_waiting}
'
;
result
.
welcome
=
'
${random_duel_enter_room_waiting}
'
;
...
@@ -1333,7 +1337,7 @@
...
@@ -1333,7 +1337,7 @@
dinfo
.
timeout
=
tmot
;
dinfo
.
timeout
=
tmot
;
disconnect_list
[
CLIENT_get_authorize_key
(
client
)]
=
dinfo
;
disconnect_list
[
CLIENT_get_authorize_key
(
client
)]
=
dinfo
;
//console.log("#{client.name} ${disconnect_from_game}")
//console.log("#{client.name} ${disconnect_from_game}")
ygopro
.
stoc_send_chat_to_room
(
room
,
`
${
client
.
name
}
\${disconnect_from_game}`
+
(
error
?
`:
${
error
}
`
:
''
));
ygopro
.
stoc_send_chat_to_room
(
room
,
`
${
room
.
getMaskedPlayerName
(
client
)
}
\${disconnect_from_game}`
+
(
error
?
`:
${
error
}
`
:
''
));
if
(
client
.
time_confirm_required
)
{
if
(
client
.
time_confirm_required
)
{
client
.
time_confirm_required
=
false
;
client
.
time_confirm_required
=
false
;
ygopro
.
ctos_send
(
client
.
server
,
'
TIME_CONFIRM
'
);
ygopro
.
ctos_send
(
client
.
server
,
'
TIME_CONFIRM
'
);
...
@@ -1437,7 +1441,7 @@
...
@@ -1437,7 +1441,7 @@
CLIENT_reconnect_unregister
(
client
);
CLIENT_reconnect_unregister
(
client
);
return
false
;
return
false
;
}
}
if
(
deckbuf
&&
deckbuf
.
compare
(
disconnect_info
.
deckbuf
)
!==
0
)
{
if
(
deckbuf
&&
!
deckbuf
.
equals
(
disconnect_info
.
deckbuf
)
)
{
return
false
;
return
false
;
}
}
return
true
;
return
true
;
...
@@ -1451,7 +1455,7 @@
...
@@ -1451,7 +1455,7 @@
ref
=
room
.
get_playing_player
();
ref
=
room
.
get_playing_player
();
for
(
l
=
0
,
len1
=
ref
.
length
;
l
<
len1
;
l
++
)
{
for
(
l
=
0
,
len1
=
ref
.
length
;
l
<
len1
;
l
++
)
{
player
=
ref
[
l
];
player
=
ref
[
l
];
if
(
!
player
.
isClosed
&&
player
.
name
===
client
.
name
&&
(
settings
.
modules
.
challonge
.
enabled
||
player
.
pass
===
client
.
pass
)
&&
(
settings
.
modules
.
mycard
.
enabled
||
settings
.
modules
.
tournament_mode
.
enabled
||
player
.
ip
===
client
.
ip
||
(
client
.
vpass
&&
client
.
vpass
===
player
.
vpass
))
&&
(
!
deckbuf
||
deckbuf
.
compare
(
player
.
start_deckbuf
)
===
0
))
{
if
(
!
player
.
isClosed
&&
player
.
name
===
client
.
name
&&
(
settings
.
modules
.
challonge
.
enabled
||
player
.
pass
===
client
.
pass
)
&&
(
settings
.
modules
.
mycard
.
enabled
||
settings
.
modules
.
tournament_mode
.
enabled
||
player
.
ip
===
client
.
ip
||
(
client
.
vpass
&&
client
.
vpass
===
player
.
vpass
))
&&
(
!
deckbuf
||
deckbuf
.
equals
(
player
.
start_deckbuf
)
))
{
return
player
;
return
player
;
}
}
}
}
...
@@ -1485,8 +1489,9 @@
...
@@ -1485,8 +1489,9 @@
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
player
=
ref
[
j
];
player
=
ref
[
j
];
ygopro
.
stoc_send
(
client
,
'
HS_PLAYER_ENTER
'
,
{
ygopro
.
stoc_send
(
client
,
'
HS_PLAYER_ENTER
'
,
{
name
:
player
.
name
,
name
:
room
.
getMaskedPlayerName
(
player
,
old_client
),
pos
:
player
.
pos
pos
:
player
.
pos
,
padding
:
0
});
});
}
}
};
};
...
@@ -1564,7 +1569,7 @@
...
@@ -1564,7 +1569,7 @@
CLIENT_import_data
(
client
,
dinfo
.
old_client
,
room
);
CLIENT_import_data
(
client
,
dinfo
.
old_client
,
room
);
CLIENT_send_reconnect_info
(
client
,
client
.
server
,
room
);
CLIENT_send_reconnect_info
(
client
,
client
.
server
,
room
);
//console.log("#{client.name} ${reconnect_to_game}")
//console.log("#{client.name} ${reconnect_to_game}")
ygopro
.
stoc_send_chat_to_room
(
room
,
`
${
client
.
name
}
\${reconnect_to_game}`
);
ygopro
.
stoc_send_chat_to_room
(
room
,
`
${
room
.
getMaskedPlayerName
(
client
)
}
\${reconnect_to_game}`
);
CLIENT_reconnect_unregister
(
client
,
true
);
CLIENT_reconnect_unregister
(
client
,
true
);
};
};
...
@@ -2028,20 +2033,21 @@
...
@@ -2028,20 +2033,21 @@
}
}
delete
()
{
delete
()
{
var
end_time
,
formatted_replays
,
index
,
j
,
len
,
log_rep_id
,
name
,
player_datas
,
recorder_buffer
,
ref
,
ref1
,
repbuf
,
replay_id
,
room_name
,
score
,
score_array
,
score_form
;
var
end_time
,
formatted_replays
,
index
,
j
,
len
,
log_rep_id
,
name
,
name_vpass
,
player_datas
,
recorder_buffer
,
ref
,
ref1
,
repbuf
,
replay_id
,
room_name
,
score
,
score_array
,
score_form
;
if
(
this
.
deleted
)
{
if
(
this
.
deleted
)
{
return
;
return
;
}
}
//log.info 'room-delete', this.name, ROOM_all.length
//log.info 'room-delete', this.name, ROOM_all.length
score_array
=
[];
score_array
=
[];
ref
=
this
.
scores
;
ref
=
this
.
scores
;
for
(
name
in
ref
)
{
for
(
name_vpass
in
ref
)
{
score
=
ref
[
name
];
score
=
ref
[
name_vpass
];
name
=
name_vpass
.
split
(
'
$
'
)[
0
];
score_form
=
{
score_form
=
{
name
:
name
.
split
(
'
$
'
)[
0
]
,
name
:
name
,
score
:
score
,
score
:
score
,
deck
:
null
,
deck
:
null
,
name_vpass
:
name
name_vpass
:
name
_vpass
};
};
if
(
this
.
decks
[
name
])
{
if
(
this
.
decks
[
name
])
{
score_form
.
deck
=
this
.
decks
[
name
];
score_form
.
deck
=
this
.
decks
[
name
];
...
@@ -2403,7 +2409,7 @@
...
@@ -2403,7 +2409,7 @@
}
}
}
}
if
(
this
.
players
.
length
&&
!
(
this
.
windbot
&&
client
.
is_host
&&
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
)
&&
!
(
this
.
arena
&&
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
client
.
pos
<=
3
))
{
if
(
this
.
players
.
length
&&
!
(
this
.
windbot
&&
client
.
is_host
&&
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
)
&&
!
(
this
.
arena
&&
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
client
.
pos
<=
3
))
{
left_name
=
(
settings
.
modules
.
hide_name
&&
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
?
"
********
"
:
client
.
name
);
left_name
=
this
.
getMaskedPlayerName
(
client
);
ygopro
.
stoc_send_chat_to_room
(
this
,
`
${
left_name
}
\${left_game}`
+
(
error
?
`:
${
error
}
`
:
''
));
ygopro
.
stoc_send_chat_to_room
(
this
,
`
${
left_name
}
\${left_game}`
+
(
error
?
`:
${
error
}
`
:
''
));
if
(
!
this
.
windbot
&&
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
settings
.
modules
.
http
.
websocket_roomlist
)
{
if
(
!
this
.
windbot
&&
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
settings
.
modules
.
http
.
websocket_roomlist
)
{
roomlist
.
update
(
this
);
roomlist
.
update
(
this
);
...
@@ -2667,13 +2673,23 @@
...
@@ -2667,13 +2673,23 @@
}
}
}
}
getMaskedPlayerName
(
player
,
sight_player
)
{
if
(
!
settings
.
modules
.
hide_name
||
(
sight_player
&&
player
===
sight_player
)
||
!
(
this
.
random_type
||
this
.
arena
))
{
return
player
.
name
;
}
if
((
this
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
settings
.
modules
.
hide_name
===
"
start
"
)
||
settings
.
modules
.
hide_name
===
"
always
"
)
{
return
`Player
${
player
.
pos
+
1
}
`
;
}
return
player
.
name
;
}
};
};
// 网络连接
// 网络连接
netRequestHandler
=
function
(
client
)
{
netRequestHandler
=
function
(
client
)
{
var
closeHandler
,
connect_count
,
dataHandler
,
server
;
var
closeHandler
,
connect_count
,
dataHandler
,
server
;
if
(
!
client
.
isWs
)
{
if
(
!
client
.
isWs
)
{
client
.
ip
=
client
.
remoteAddress
;
client
.
ip
=
client
.
remoteAddress
||
''
;
}
}
client
.
is_local
=
client
.
ip
&&
(
client
.
ip
.
includes
(
'
127.0.0.1
'
)
||
client
.
ip
.
includes
(
real_windbot_server_ip
));
client
.
is_local
=
client
.
ip
&&
(
client
.
ip
.
includes
(
'
127.0.0.1
'
)
||
client
.
ip
.
includes
(
real_windbot_server_ip
));
connect_count
=
ROOM_connected_ip
[
client
.
ip
]
||
0
;
connect_count
=
ROOM_connected_ip
[
client
.
ip
]
||
0
;
...
@@ -3136,11 +3152,9 @@
...
@@ -3136,11 +3152,9 @@
//console.log(options)
//console.log(options)
if
(
options
.
rule
===
2
)
{
if
(
options
.
rule
===
2
)
{
options
.
lflist
=
-
1
;
options
.
lflist
=
-
1
;
}
else
if
(
options
.
rule
!==
3
)
{
options
.
lflist
=
_
.
findIndex
(
lflists
,
function
(
list
)
{
return
((
options
.
rule
===
1
)
===
list
.
tcg
)
&&
list
.
date
.
isBefore
();
});
}
}
//else if options.rule != 3
// options.lflist = _.findIndex lflists, (list)-> ((options.rule == 1) == list.tcg) and list.date.isBefore()
room_title
=
info
.
pass
.
slice
(
8
).
replace
(
String
.
fromCharCode
(
0xFEFF
),
'
'
);
room_title
=
info
.
pass
.
slice
(
8
).
replace
(
String
.
fromCharCode
(
0xFEFF
),
'
'
);
if
(
badwordR
.
level3
.
test
(
room_title
))
{
if
(
badwordR
.
level3
.
test
(
room_title
))
{
log
.
warn
(
"
BAD ROOM NAME LEVEL 3
"
,
room_title
,
client
.
name
,
client
.
ip
);
log
.
warn
(
"
BAD ROOM NAME LEVEL 3
"
,
room_title
,
client
.
name
,
client
.
ip
);
...
@@ -3391,7 +3405,7 @@
...
@@ -3391,7 +3405,7 @@
});
});
ygopro
.
stoc_follow
(
'
JOIN_GAME
'
,
false
,
async
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
ygopro
.
stoc_follow
(
'
JOIN_GAME
'
,
false
,
async
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
j
,
l
en
,
playWords
,
player
,
recorder
,
ref
,
room
,
watcher
;
var
j
,
l
,
len
,
len1
,
playWords
,
player
,
recorder
,
ref
,
ref1
,
room
,
watcher
;
//欢迎信息
//欢迎信息
room
=
ROOM_all
[
client
.
rid
];
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
!
client
.
reconnecting
))
{
if
(
!
(
room
&&
!
client
.
reconnecting
))
{
...
@@ -3417,7 +3431,7 @@
...
@@ -3417,7 +3431,7 @@
if
(
room
.
welcome2
)
{
if
(
room
.
welcome2
)
{
ygopro
.
stoc_send_chat
(
client
,
room
.
welcome2
,
ygopro
.
constants
.
COLORS
.
PINK
);
ygopro
.
stoc_send_chat
(
client
,
room
.
welcome2
,
ygopro
.
constants
.
COLORS
.
PINK
);
}
}
if
(
settings
.
modules
.
arena_mode
.
enabled
&&
!
client
.
is_local
)
{
//and not client.score_shown
if
(
settings
.
modules
.
arena_mode
.
enabled
&&
!
client
.
is_local
&&
settings
.
modules
.
arena_mode
.
get_score
)
{
//and not client.score_shown
request
({
request
({
url
:
settings
.
modules
.
arena_mode
.
get_score
+
encodeURIComponent
(
client
.
name
),
url
:
settings
.
modules
.
arena_mode
.
get_score
+
encodeURIComponent
(
client
.
name
),
json
:
true
json
:
true
...
@@ -3436,12 +3450,18 @@
...
@@ -3436,12 +3450,18 @@
}
}
//client.score_shown = true
//client.score_shown = true
if
(
settings
.
modules
.
random_duel
.
record_match_scores
&&
room
.
random_type
===
'
M
'
)
{
if
(
settings
.
modules
.
random_duel
.
record_match_scores
&&
room
.
random_type
===
'
M
'
)
{
ygopro
.
stoc_send_chat_to_room
(
room
,
(
await
ROOM_player_get_score
(
client
)),
ygopro
.
constants
.
COLORS
.
GREEN
);
ref
=
room
.
players
;
ref
=
room
.
players
;
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
player
=
ref
[
j
];
player
=
ref
[
j
];
if
(
player
.
pos
!==
7
)
{
ygopro
.
stoc_send_chat
(
player
,
(
await
ROOM_player_get_score
(
client
,
room
.
getMaskedPlayerName
(
client
,
player
))),
ygopro
.
constants
.
COLORS
.
GREEN
);
}
}
ref1
=
room
.
players
;
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
player
=
ref1
[
l
];
if
(
player
.
pos
!==
7
&&
player
!==
client
)
{
if
(
player
.
pos
!==
7
&&
player
!==
client
)
{
ygopro
.
stoc_send_chat
(
client
,
(
await
ROOM_player_get_score
(
player
)),
ygopro
.
constants
.
COLORS
.
GREEN
);
ygopro
.
stoc_send_chat
(
client
,
(
await
ROOM_player_get_score
(
player
,
room
.
getMaskedPlayerName
(
player
,
client
)
)),
ygopro
.
constants
.
COLORS
.
GREEN
);
}
}
}
}
}
}
...
@@ -3477,15 +3497,15 @@
...
@@ -3477,15 +3497,15 @@
ygopro
.
ctos_send
(
watcher
,
'
HS_TOOBSERVER
'
);
ygopro
.
ctos_send
(
watcher
,
'
HS_TOOBSERVER
'
);
});
});
watcher
.
on
(
'
data
'
,
function
(
data
)
{
watcher
.
on
(
'
data
'
,
function
(
data
)
{
var
l
,
len1
,
ref1
,
w
;
var
l
en2
,
m
,
ref2
,
w
;
room
=
ROOM_all
[
client
.
rid
];
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
if
(
!
room
)
{
return
;
return
;
}
}
room
.
watcher_buffers
.
push
(
data
);
room
.
watcher_buffers
.
push
(
data
);
ref
1
=
room
.
watchers
;
ref
2
=
room
.
watchers
;
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
for
(
m
=
0
,
len2
=
ref2
.
length
;
m
<
len2
;
m
++
)
{
w
=
ref
1
[
l
];
w
=
ref
2
[
m
];
if
(
w
)
{
//a WTF fix
if
(
w
)
{
//a WTF fix
ygopro
.
helper
.
send
(
w
,
data
);
ygopro
.
helper
.
send
(
w
,
data
);
}
}
...
@@ -3993,16 +4013,15 @@
...
@@ -3993,16 +4013,15 @@
ygopro
.
stoc_follow
(
'
HS_PLAYER_ENTER
'
,
true
,
async
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
ygopro
.
stoc_follow
(
'
HS_PLAYER_ENTER
'
,
true
,
async
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
pos
,
room
,
struct
;
var
pos
,
room
,
struct
;
room
=
ROOM_all
[
client
.
rid
];
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
settings
.
modules
.
hide_name
&&
room
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
))
{
if
(
room
&&
(
room
.
random_type
||
room
.
arena
)
&&
settings
.
modules
.
hide_name
&&
room
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
)
{
return
false
;
}
pos
=
info
.
pos
;
pos
=
info
.
pos
;
if
(
pos
<
4
&&
pos
!==
client
.
pos
)
{
if
(
pos
<
4
&&
pos
!==
client
.
pos
)
{
struct
=
ygopro
.
structs
.
get
(
"
STOC_HS_PlayerEnter
"
);
struct
=
ygopro
.
structs
.
get
(
"
STOC_HS_PlayerEnter
"
);
struct
.
_setBuff
(
buffer
);
struct
.
_setBuff
(
buffer
);
struct
.
set
(
"
name
"
,
"
********
"
);
struct
.
set
(
"
name
"
,
"
Player
"
+
(
pos
+
1
)
);
buffer
=
struct
.
buffer
;
buffer
=
struct
.
buffer
;
}
}
}
return
false
;
return
false
;
});
});
...
@@ -4169,7 +4188,7 @@
...
@@ -4169,7 +4188,7 @@
if
(
!
(
player
))
{
if
(
!
(
player
))
{
continue
;
continue
;
}
}
display_name
=
(
settings
.
modules
.
hide_name
&&
player
!==
room
.
waiting_for_player
?
"
********
"
:
room
.
waiting_for_player
.
name
);
display_name
=
room
.
getMaskedPlayerName
(
player
,
room
.
waiting_for_player
);
ygopro
.
stoc_send_chat
(
player
,
`
${
room
.
waiting_for_player_time
<=
9
?
'
'
:
''
}${
room
.
waiting_for_player_time
}
\${kick_count_down_arena_part1}
${
display_name
}
\${kick_count_down_arena_part2}`
,
room
.
waiting_for_player_time
<=
9
?
ygopro
.
constants
.
COLORS
.
RED
:
ygopro
.
constants
.
COLORS
.
LIGHTBLUE
);
ygopro
.
stoc_send_chat
(
player
,
`
${
room
.
waiting_for_player_time
<=
9
?
'
'
:
''
}${
room
.
waiting_for_player_time
}
\${kick_count_down_arena_part1}
${
display_name
}
\${kick_count_down_arena_part2}`
,
room
.
waiting_for_player_time
<=
9
?
ygopro
.
constants
.
COLORS
.
RED
:
ygopro
.
constants
.
COLORS
.
LIGHTBLUE
);
}
}
}
}
...
@@ -4289,14 +4308,15 @@
...
@@ -4289,14 +4308,15 @@
client
.
side_tcount
=
null
;
client
.
side_tcount
=
null
;
}
}
}
}
if
(
settings
.
modules
.
hide_name
&&
room
.
duel_count
===
0
)
{
if
(
settings
.
modules
.
hide_name
===
"
start
"
&&
room
.
duel_count
===
0
)
{
ref1
=
room
.
get_playing_player
();
ref1
=
room
.
get_playing_player
();
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
for
(
l
=
0
,
len1
=
ref1
.
length
;
l
<
len1
;
l
++
)
{
player
=
ref1
[
l
];
player
=
ref1
[
l
];
if
(
player
!==
client
)
{
if
(
player
!==
client
)
{
ygopro
.
stoc_send
(
client
,
'
HS_PLAYER_ENTER
'
,
{
ygopro
.
stoc_send
(
client
,
'
HS_PLAYER_ENTER
'
,
{
name
:
player
.
name
,
name
:
player
.
name
,
pos
:
player
.
pos
pos
:
player
.
pos
,
padding
:
0
});
});
}
}
}
}
...
@@ -4376,7 +4396,7 @@
...
@@ -4376,7 +4396,7 @@
return
true
;
return
true
;
}
}
if
(
room
.
hostinfo
.
mode
===
2
)
{
if
(
room
.
hostinfo
.
mode
===
2
)
{
if
(
!
client
.
surrend_confirm
&&
!
CLIENT_get_partner
(
client
).
c
losed
&&
!
CLIENT_get_partner
(
client
).
is_local
)
{
if
(
!
client
.
surrend_confirm
&&
!
CLIENT_get_partner
(
client
).
isC
losed
&&
!
CLIENT_get_partner
(
client
).
is_local
)
{
sur_player
=
CLIENT_get_partner
(
client
);
sur_player
=
CLIENT_get_partner
(
client
);
ygopro
.
stoc_send_chat
(
sur_player
,
"
${surrender_confirm_tag}
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
ygopro
.
stoc_send_chat
(
sur_player
,
"
${surrender_confirm_tag}
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
ygopro
.
stoc_send_chat
(
client
,
"
${surrender_confirm_sent}
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
ygopro
.
stoc_send_chat
(
client
,
"
${surrender_confirm_sent}
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
...
@@ -4384,7 +4404,7 @@
...
@@ -4384,7 +4404,7 @@
ref
=
[
client
,
sur_player
];
ref
=
[
client
,
sur_player
];
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
player
=
ref
[
j
];
player
=
ref
[
j
];
ygopro
.
stoc_send
(
client
,
'
TEAMMATE_SURRENDER
'
);
ygopro
.
stoc_send
(
player
,
'
TEAMMATE_SURRENDER
'
);
}
}
return
true
;
return
true
;
}
}
...
@@ -4447,7 +4467,7 @@
...
@@ -4447,7 +4467,7 @@
ygopro
.
ctos_send
(
client
.
server
,
'
SURRENDER
'
);
ygopro
.
ctos_send
(
client
.
server
,
'
SURRENDER
'
);
}
else
{
}
else
{
sur_player
=
CLIENT_get_partner
(
client
);
sur_player
=
CLIENT_get_partner
(
client
);
if
(
!
sur_player
||
sur_player
.
c
losed
||
sur_player
.
is_local
)
{
if
(
!
sur_player
||
sur_player
.
isC
losed
||
sur_player
.
is_local
)
{
sur_player
=
client
;
sur_player
=
client
;
}
}
if
(
room
.
hostinfo
.
mode
===
2
&&
sur_player
!==
client
)
{
if
(
room
.
hostinfo
.
mode
===
2
&&
sur_player
!==
client
)
{
...
@@ -4456,7 +4476,7 @@
...
@@ -4456,7 +4476,7 @@
ref
=
[
client
,
sur_player
];
ref
=
[
client
,
sur_player
];
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
for
(
j
=
0
,
len
=
ref
.
length
;
j
<
len
;
j
++
)
{
player
=
ref
[
j
];
player
=
ref
[
j
];
ygopro
.
stoc_send
(
client
,
'
TEAMMATE_SURRENDER
'
);
ygopro
.
stoc_send
(
player
,
'
TEAMMATE_SURRENDER
'
);
}
}
}
else
{
}
else
{
ygopro
.
stoc_send_chat
(
client
,
"
${surrender_confirm}
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
ygopro
.
stoc_send_chat
(
client
,
"
${surrender_confirm}
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
...
@@ -4720,6 +4740,10 @@
...
@@ -4720,6 +4740,10 @@
}
}
return
cancel
;
return
cancel
;
}
}
if
(
room
.
random_type
&&
settings
.
modules
.
random_duel
.
disable_chat
)
{
ygopro
.
stoc_send_chat
(
client
,
"
${chat_disabled}
"
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
return
true
;
}
if
(
client
.
abuse_count
>=
5
||
CLIENT_is_banned_by_mc
(
client
))
{
if
(
client
.
abuse_count
>=
5
||
CLIENT_is_banned_by_mc
(
client
))
{
log
.
warn
(
"
BANNED CHAT
"
,
client
.
name
,
client
.
ip
,
msg
);
log
.
warn
(
"
BANNED CHAT
"
,
client
.
name
,
client
.
ip
,
msg
);
ygopro
.
stoc_send_chat
(
client
,
"
${banned_chat_tip}
"
+
(
client
.
ban_mc
&&
client
.
ban_mc
.
message
?
"
:
"
+
client
.
ban_mc
.
message
:
""
),
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send_chat
(
client
,
"
${banned_chat_tip}
"
+
(
client
.
ban_mc
&&
client
.
ban_mc
.
message
?
"
:
"
+
client
.
ban_mc
.
message
:
""
),
ygopro
.
constants
.
COLORS
.
RED
);
...
@@ -4790,7 +4814,7 @@
...
@@ -4790,7 +4814,7 @@
});
});
ygopro
.
ctos_follow
(
'
UPDATE_DECK
'
,
true
,
async
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
ygopro
.
ctos_follow
(
'
UPDATE_DECK
'
,
true
,
async
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
athleticCheckResult
,
buff_main
,
buff_side
,
card
,
current_deck
,
deck
,
deck_array
,
deck_
main
,
deck_side
,
deck_text
,
deckbuf
,
decks
,
found_deck
,
i
,
j
,
l
,
len
,
len1
,
line
,
oppo_pos
,
recover_player_data
,
recoveredDeck
,
room
,
struct
,
win_pos
;
var
athleticCheckResult
,
buff_main
,
buff_side
,
card
,
current_deck
,
deck
,
deck_array
,
deck_
bad
,
deck_main
,
deck_ok
,
deck_side
,
deck_text
,
deckbuf_from_challonge
,
decks
,
found_deck
,
i
,
j
,
l
,
len
,
len1
,
line
,
oppo_pos
,
recover_player_data
,
recoveredDeck
,
room
,
struct
,
trim_deckbuf
,
win_pos
;
if
(
settings
.
modules
.
reconnect
.
enabled
&&
client
.
pre_reconnecting
)
{
if
(
settings
.
modules
.
reconnect
.
enabled
&&
client
.
pre_reconnecting
)
{
if
(
!
CLIENT_is_able_to_reconnect
(
client
)
&&
!
CLIENT_is_able_to_kick_reconnect
(
client
))
{
if
(
!
CLIENT_is_able_to_reconnect
(
client
)
&&
!
CLIENT_is_able_to_kick_reconnect
(
client
))
{
ygopro
.
stoc_send_chat
(
client
,
"
${reconnect_failed}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
ygopro
.
stoc_send_chat
(
client
,
"
${reconnect_failed}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
...
@@ -4862,6 +4886,17 @@
...
@@ -4862,6 +4886,17 @@
}
}
struct
=
ygopro
.
structs
.
get
(
"
deck
"
);
struct
=
ygopro
.
structs
.
get
(
"
deck
"
);
struct
.
_setBuff
(
buffer
);
struct
.
_setBuff
(
buffer
);
deck_ok
=
function
(
msg
)
{
ygopro
.
stoc_send_chat
(
client
,
msg
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
return
false
;
};
deck_bad
=
function
(
msg
)
{
struct
.
set
(
"
mainc
"
,
1
);
struct
.
set
(
"
sidec
"
,
1
);
struct
.
set
(
"
deckbuf
"
,
[
4392470
,
4392470
]);
ygopro
.
stoc_send_chat
(
client
,
msg
,
ygopro
.
constants
.
COLORS
.
RED
);
return
false
;
};
if
(
room
.
random_type
||
room
.
arena
)
{
if
(
room
.
random_type
||
room
.
arena
)
{
if
(
client
.
pos
===
0
)
{
if
(
client
.
pos
===
0
)
{
room
.
waiting_for_player
=
room
.
waiting_for_player2
;
room
.
waiting_for_player
=
room
.
waiting_for_player2
;
...
@@ -4870,7 +4905,7 @@
...
@@ -4870,7 +4905,7 @@
}
}
if
(
room
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
room
.
recovering
)
{
if
(
room
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
room
.
recovering
)
{
recover_player_data
=
_
.
find
(
room
.
recover_duel_log
.
players
,
function
(
player
)
{
recover_player_data
=
_
.
find
(
room
.
recover_duel_log
.
players
,
function
(
player
)
{
return
player
.
realName
===
client
.
name_vpass
&&
buffer
.
compare
(
Buffer
.
from
(
player
.
startDeckBuffer
,
"
base64
"
))
===
0
;
return
player
.
realName
===
client
.
name_vpass
&&
buffer
.
equals
(
Buffer
.
from
(
player
.
startDeckBuffer
,
"
base64
"
))
;
});
});
if
(
recover_player_data
)
{
if
(
recover_player_data
)
{
recoveredDeck
=
recover_player_data
.
getCurrentDeck
();
recoveredDeck
=
recover_player_data
.
getCurrentDeck
();
...
@@ -4881,13 +4916,9 @@
...
@@ -4881,13 +4916,9 @@
room
.
determine_firstgo
=
client
;
room
.
determine_firstgo
=
client
;
}
}
}
else
{
}
else
{
struct
.
set
(
"
mainc
"
,
1
);
return
deck_bad
(
"
${deck_incorrect_reconnect}
"
);
struct
.
set
(
"
sidec
"
,
1
);
struct
.
set
(
"
deckbuf
"
,
[
4392470
,
4392470
]);
ygopro
.
stoc_send_chat
(
client
,
"
${deck_incorrect_reconnect}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
return
false
;
}
}
}
else
{
}
else
if
(
room
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
)
{
if
(
room
.
arena
&&
settings
.
modules
.
athletic_check
.
enabled
&&
settings
.
modules
.
athletic_check
.
banCount
)
{
if
(
room
.
arena
&&
settings
.
modules
.
athletic_check
.
enabled
&&
settings
.
modules
.
athletic_check
.
banCount
)
{
athleticCheckResult
=
(
await
athleticChecker
.
checkAthletic
({
athleticCheckResult
=
(
await
athleticChecker
.
checkAthletic
({
main
:
buff_main
,
main
:
buff_main
,
...
@@ -4895,23 +4926,32 @@
...
@@ -4895,23 +4926,32 @@
}));
}));
if
(
athleticCheckResult
.
success
)
{
if
(
athleticCheckResult
.
success
)
{
if
(
athleticCheckResult
.
athletic
&&
athleticCheckResult
.
athletic
<=
settings
.
modules
.
athletic_check
.
banCount
)
{
if
(
athleticCheckResult
.
athletic
&&
athleticCheckResult
.
athletic
<=
settings
.
modules
.
athletic_check
.
banCount
)
{
struct
.
set
(
"
mainc
"
,
1
);
return
deck_bad
(
`\${banned_athletic_deck_part1}
${
settings
.
modules
.
athletic_check
.
banCount
}
\${banned_athletic_deck_part2}`
);
struct
.
set
(
"
sidec
"
,
1
);
struct
.
set
(
"
deckbuf
"
,
[
4392470
,
4392470
]);
ygopro
.
stoc_send_chat
(
client
,
`\${banned_athletic_deck_part1}
${
settings
.
modules
.
athletic_check
.
banCount
}
\${banned_athletic_deck_part2}`
,
ygopro
.
constants
.
COLORS
.
RED
);
return
false
;
}
}
}
else
{
}
else
{
log
.
warn
(
"
GET ATHLETIC FAIL
"
,
client
.
name
,
athleticCheckResult
.
message
);
log
.
warn
(
"
GET ATHLETIC FAIL
"
,
client
.
name
,
athleticCheckResult
.
message
);
}
}
}
}
if
(
room
.
duel_stage
===
ygopro
.
constants
.
DUEL_STAGE
.
BEGIN
&&
settings
.
modules
.
tournament_mode
.
enabled
&&
settings
.
modules
.
tournament_mode
.
deck_check
)
{
if
(
settings
.
modules
.
tournament_mode
.
enabled
&&
settings
.
modules
.
tournament_mode
.
deck_check
)
{
if
(
settings
.
modules
.
challonge
.
enabled
&&
client
.
challonge_info
&&
client
.
challonge_info
.
deckbuf
)
{
trim_deckbuf
=
function
(
buf
)
{
var
mainc
,
sidec
;
mainc
=
buf
.
readUInt32LE
(
0
);
sidec
=
buf
.
readUInt32LE
(
4
);
// take first (2 + mainc + sidec) * 4 bytes
return
buf
.
slice
(
0
,
(
2
+
mainc
+
sidec
)
*
4
);
};
deckbuf_from_challonge
=
Buffer
.
from
(
client
.
challonge_info
.
deckbuf
,
"
base64
"
);
if
(
trim_deckbuf
(
deckbuf_from_challonge
).
equals
(
trim_deckbuf
(
buffer
)))
{
//log.info("deck ok: " + client.name)
return
deck_ok
(
`\${deck_correct_part1}
${
client
.
challonge_info
.
name
}
\${deck_correct_part2}`
);
}
else
{
//log.info("bad deck: " + client.name + " / " + buff_main + " / " + buff_side)
return
deck_bad
(
`\${deck_incorrect_part1}
${
client
.
challonge_info
.
name
}
\${deck_incorrect_part2}`
);
}
}
else
{
decks
=
(
await
fs
.
promises
.
readdir
(
settings
.
modules
.
tournament_mode
.
deck_path
));
decks
=
(
await
fs
.
promises
.
readdir
(
settings
.
modules
.
tournament_mode
.
deck_path
));
if
(
decks
.
length
)
{
if
(
decks
.
length
)
{
struct
.
set
(
"
mainc
"
,
1
);
struct
.
set
(
"
sidec
"
,
1
);
struct
.
set
(
"
deckbuf
"
,
[
4392470
,
4392470
]);
buffer
=
struct
.
buffer
;
found_deck
=
false
;
found_deck
=
false
;
for
(
j
=
0
,
len
=
decks
.
length
;
j
<
len
;
j
++
)
{
for
(
j
=
0
,
len
=
decks
.
length
;
j
<
len
;
j
++
)
{
deck
=
decks
[
j
];
deck
=
decks
[
j
];
...
@@ -4923,7 +4963,7 @@
...
@@ -4923,7 +4963,7 @@
deck_text
=
(
await
fs
.
promises
.
readFile
(
settings
.
modules
.
tournament_mode
.
deck_path
+
found_deck
,
{
deck_text
=
(
await
fs
.
promises
.
readFile
(
settings
.
modules
.
tournament_mode
.
deck_path
+
found_deck
,
{
encoding
:
"
ASCII
"
encoding
:
"
ASCII
"
}));
}));
deck_array
=
deck_text
.
split
(
"
\n
"
);
deck_array
=
deck_text
.
split
(
/
\r?\n
/
);
deck_main
=
[];
deck_main
=
[];
deck_side
=
[];
deck_side
=
[];
current_deck
=
deck_main
;
current_deck
=
deck_main
;
...
@@ -4933,27 +4973,21 @@
...
@@ -4933,27 +4973,21 @@
current_deck
=
deck_side
;
current_deck
=
deck_side
;
}
}
card
=
parseInt
(
line
);
card
=
parseInt
(
line
);
if
(
!
isNaN
(
card
))
{
if
(
!
(
isNaN
(
card
)
||
line
.
endsWith
(
"
#
"
)
))
{
current_deck
.
push
(
card
);
current_deck
.
push
(
card
);
}
}
}
}
if
(
_
.
isEqual
(
buff_main
,
deck_main
)
&&
_
.
isEqual
(
buff_side
,
deck_side
))
{
if
(
_
.
isEqual
(
buff_main
,
deck_main
)
&&
_
.
isEqual
(
buff_side
,
deck_side
))
{
deckbuf
=
deck_main
.
concat
(
deck_side
);
struct
.
set
(
"
mainc
"
,
deck_main
.
length
);
struct
.
set
(
"
sidec
"
,
deck_side
.
length
);
struct
.
set
(
"
deckbuf
"
,
deckbuf
);
buffer
=
struct
.
buffer
;
//log.info("deck ok: " + client.name)
//log.info("deck ok: " + client.name)
ygopro
.
stoc_send_chat
(
client
,
`\${deck_correct_part1}
${
found_deck
}
\${deck_correct_part2}`
,
ygopro
.
constants
.
COLORS
.
BABYBLUE
);
return
deck_ok
(
`\${deck_correct_part1}
${
found_deck
}
\${deck_correct_part2}`
);
}
else
{
}
else
{
//log.info("bad deck: " + client.name + " / " + buff_main + " / " + buff_side)
//log.info("bad deck: " + client.name + " / " + buff_main + " / " + buff_side)
ygopro
.
stoc_send_chat
(
client
,
`\${deck_incorrect_part1}
${
found_deck
}
\${deck_incorrect_part2}`
,
ygopro
.
constants
.
COLORS
.
RED
);
return
deck_bad
(
`\${deck_incorrect_part1}
${
found_deck
}
\${deck_incorrect_part2}`
);
return
false
;
}
}
}
else
{
}
else
{
//log.info("player deck not found: " + client.name)
//log.info("player deck not found: " + client.name)
ygopro
.
stoc_send_chat
(
client
,
`
${
client
.
name
}
\${deck_not_found}`
,
ygopro
.
constants
.
COLORS
.
RED
);
return
deck_bad
(
`
${
client
.
name
}
\${deck_not_found}`
);
return
false
;
}
}
}
}
}
}
}
...
...
ygopro-tournament.js
View file @
33727617
...
@@ -23,6 +23,8 @@ const auth = require('./ygopro-auth.js');
...
@@ -23,6 +23,8 @@ const auth = require('./ygopro-auth.js');
const
settings
=
loadJSON
(
'
./config/config.json
'
);
const
settings
=
loadJSON
(
'
./config/config.json
'
);
config
=
settings
.
modules
.
tournament_mode
;
config
=
settings
.
modules
.
tournament_mode
;
challonge_config
=
settings
.
modules
.
challonge
;
challonge_config
=
settings
.
modules
.
challonge
;
const
{
Challonge
}
=
require
(
'
./challonge
'
);
const
challonge
=
new
Challonge
(
challonge_config
);
ssl_config
=
settings
.
modules
.
http
.
ssl
;
ssl_config
=
settings
.
modules
.
http
.
ssl
;
const
_async
=
require
(
"
async
"
);
const
_async
=
require
(
"
async
"
);
...
@@ -73,7 +75,7 @@ const readDeck = async function(deck_name, deck_full_path) {
...
@@ -73,7 +75,7 @@ const readDeck = async function(deck_name, deck_full_path) {
const
deck
=
{};
const
deck
=
{};
deck
.
name
=
deck_name
;
deck
.
name
=
deck_name
;
deck_text
=
await
fs
.
promises
.
readFile
(
deck_full_path
,
{
encoding
:
"
ASCII
"
});
deck_text
=
await
fs
.
promises
.
readFile
(
deck_full_path
,
{
encoding
:
"
ASCII
"
});
deck_array
=
deck_text
.
split
(
"
\n
"
);
deck_array
=
deck_text
.
split
(
/
\r?\n
/
);
deck
.
main
=
[];
deck
.
main
=
[];
deck
.
extra
=
[];
deck
.
extra
=
[];
deck
.
side
=
[];
deck
.
side
=
[];
...
@@ -87,7 +89,7 @@ const readDeck = async function(deck_name, deck_full_path) {
...
@@ -87,7 +89,7 @@ const readDeck = async function(deck_name, deck_full_path) {
current_deck
=
deck
.
side
;
current_deck
=
deck
.
side
;
}
}
card
=
parseInt
(
line
);
card
=
parseInt
(
line
);
if
(
!
isNaN
(
card
))
{
if
(
!
isNaN
(
card
)
&&
!
line
.
endsWith
(
"
#
"
)
)
{
current_deck
.
push
(
card
);
current_deck
.
push
(
card
);
}
}
}
}
...
@@ -156,19 +158,11 @@ const UploadToChallonge = async function () {
...
@@ -156,19 +158,11 @@ const UploadToChallonge = async function () {
sendResponse
(
"
读取玩家列表完毕,共有
"
+
player_list
.
length
+
"
名玩家。
"
);
sendResponse
(
"
读取玩家列表完毕,共有
"
+
player_list
.
length
+
"
名玩家。
"
);
try
{
try
{
sendResponse
(
"
开始清空 Challonge 玩家列表。
"
);
sendResponse
(
"
开始清空 Challonge 玩家列表。
"
);
await
axios
.
delete
(
`https://api.challonge.com/v1/tournaments/
${
challonge_config
.
tournament_id
}
/participants/clear.json`
,
{
await
challonge
.
clearParticipants
();
params
:
{
api_key
:
challonge_config
.
api_key
},
validateStatus
:
()
=>
true
,
});
sendResponse
(
"
开始上传玩家列表至 Challonge。
"
);
sendResponse
(
"
开始上传玩家列表至 Challonge。
"
);
for
(
const
chunk
of
_
.
chunk
(
player_list
,
10
))
{
for
(
const
chunk
of
_
.
chunk
(
player_list
,
10
))
{
sendResponse
(
`开始上传玩家
${
chunk
.
join
(
'
,
'
)}
至 Challonge。`
);
sendResponse
(
`开始上传玩家
${
chunk
.
join
(
'
,
'
)}
至 Challonge。`
);
await
axios
.
post
(
`https://api.challonge.com/v1/tournaments/
${
challonge_config
.
tournament_id
}
/participants/bulk_add.json`
,
{
await
challonge
.
uploadParticipants
(
chunk
);
api_key
:
challonge_config
.
api_key
,
participants
:
chunk
.
map
(
name
=>
({
name
})),
});
}
}
sendResponse
(
"
玩家列表上传完成。
"
);
sendResponse
(
"
玩家列表上传完成。
"
);
}
catch
(
e
)
{
}
catch
(
e
)
{
...
...
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