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nanahira
srvpro
Commits
012768b3
Commit
012768b3
authored
Mar 13, 2019
by
nanahira
Browse files
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Merge branch 'mc'
parents
74ef3510
5a5ea90b
Changes
3
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3 changed files
with
67 additions
and
8 deletions
+67
-8
data/default_config.json
data/default_config.json
+1
-0
ygopro-server.coffee
ygopro-server.coffee
+23
-3
ygopro-server.js
ygopro-server.js
+43
-5
No files found.
data/default_config.json
View file @
012768b3
...
...
@@ -22,6 +22,7 @@
"side_timeout"
:
false
,
"tag_duel_surrender"
:
true
,
"replay_delay"
:
false
,
"hide_name"
:
false
,
"i18n"
:
{
"auto_pick"
:
false
,
"default"
:
"zh-cn"
,
...
...
ygopro-server.coffee
View file @
012768b3
...
...
@@ -1519,7 +1519,8 @@ class Room
if
settings
.
modules
.
random_duel
.
record_match_scores
and
@
random_type
==
'M'
ROOM_player_flee
(
client
.
name_vpass
)
if
@
players
.
length
and
!
(
@
windbot
and
client
.
is_host
)
and
!
(
@
arena
and
!
@
started
and
client
.
pos
<=
3
)
ygopro
.
stoc_send_chat_to_room
this
,
"
#{
client
.
name
}
${left_game}"
+
if
error
then
":
#{
error
}
"
else
''
left_name
=
(
if
settings
.
modules
.
hide_name
and
!
@
started
then
"********"
else
client
.
name
)
ygopro
.
stoc_send_chat_to_room
this
,
"
#{
left_name
}
${left_game}"
+
if
error
then
":
#{
error
}
"
else
''
roomlist
.
update
(
this
)
if
!
@
windbot
and
!
@
started
and
settings
.
modules
.
http
.
websocket_roomlist
#client.room = null
else
...
...
@@ -2775,6 +2776,17 @@ ygopro.stoc_follow 'TYPE_CHANGE', true, (buffer, info, client, server, datas)->
#console.log "TYPE_CHANGE to #{client.name}:", info, selftype, is_host
return
false
ygopro
.
stoc_follow
'HS_PLAYER_ENTER'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
false
unless
room
and
settings
.
modules
.
hide_name
and
!
room
.
started
pos
=
info
.
pos
if
pos
<
4
and
pos
!=
client
.
pos
struct
=
ygopro
.
structs
[
"STOC_HS_PlayerEnter"
]
struct
.
_setBuff
(
buffer
)
struct
.
set
(
"name"
,
"********"
)
buffer
=
struct
.
buffer
return
false
ygopro
.
stoc_follow
'HS_PLAYER_CHANGE'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
room
.
max_player
and
client
.
is_host
...
...
@@ -2868,7 +2880,9 @@ wait_room_start_arena = (room)->
room
.
waiting_for_player_time
=
room
.
waiting_for_player_time
-
1
if
room
.
waiting_for_player_time
>
0
unless
room
.
waiting_for_player_time
%
5
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
if
room
.
waiting_for_player_time
<=
9
then
' '
else
''
}#{
room
.
waiting_for_player_time
}
${kick_count_down_arena_part1}
#{
room
.
waiting_for_player
.
name
}
${kick_count_down_arena_part2}"
,
if
room
.
waiting_for_player_time
<=
9
then
ygopro
.
constants
.
COLORS
.
RED
else
ygopro
.
constants
.
COLORS
.
LIGHTBLUE
)
for
player
in
room
.
players
when
player
display_name
=
(
if
settings
.
modules
.
hide_name
and
player
!=
room
.
waiting_for_player
then
"********"
else
room
.
waiting_for_player
.
name
)
ygopro
.
stoc_send_chat
(
player
,
"
#{
if
room
.
waiting_for_player_time
<=
9
then
' '
else
''
}#{
room
.
waiting_for_player_time
}
${kick_count_down_arena_part1}
#{
display_name
}
${kick_count_down_arena_part2}"
,
if
room
.
waiting_for_player_time
<=
9
then
ygopro
.
constants
.
COLORS
.
RED
else
ygopro
.
constants
.
COLORS
.
LIGHTBLUE
)
else
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
room
.
waiting_for_player
.
name
}
${kicked_by_system}"
,
ygopro
.
constants
.
COLORS
.
RED
)
CLIENT_kick
(
room
.
waiting_for_player
)
...
...
@@ -2951,6 +2965,12 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server, datas)->
if
room
.
random_type
==
'T'
# 双打房不记录匹配过
ROOM_players_oppentlist
[
player
.
ip
]
=
null
if
settings
.
modules
.
hide_name
and
room
.
duel_count
==
0
for
player
in
room
.
get_playing_player
()
when
player
!=
client
ygopro
.
stoc_send
(
client
,
'HS_PLAYER_ENTER'
,
{
name
:
player
.
name
,
pos
:
player
.
pos
})
if
settings
.
modules
.
tips
.
enabled
ygopro
.
stoc_send_random_tip
(
client
)
deck_text
=
null
...
...
@@ -3508,7 +3528,7 @@ ygopro.ctos_follow 'TP_RESULT', false, (buffer, info, client, server, datas)->
ygopro
.
stoc_follow
'CHAT'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
pid
=
info
.
player
return
unless
room
and
pid
<
4
and
settings
.
modules
.
chat_color
.
enabled
return
unless
room
and
pid
<
4
and
settings
.
modules
.
chat_color
.
enabled
and
(
!
settings
.
modules
.
hide_name
or
room
.
started
)
if
room
.
started
and
room
.
turn
>
0
and
!
room
.
dueling_players
[
0
].
is_first
if
room
.
hostinfo
.
mode
==
2
pid
=
{
...
...
ygopro-server.js
View file @
012768b3
...
...
@@ -1948,7 +1948,7 @@
};
Room
.
prototype
.
disconnect
=
function
(
client
,
error
)
{
var
index
,
len3
,
m
,
player
,
ref3
;
var
index
,
le
ft_name
,
le
n3
,
m
,
player
,
ref3
;
if
(
client
.
had_new_reconnection
)
{
return
;
}
...
...
@@ -1990,7 +1990,8 @@
}
}
if
(
this
.
players
.
length
&&
!
(
this
.
windbot
&&
client
.
is_host
)
&&
!
(
this
.
arena
&&
!
this
.
started
&&
client
.
pos
<=
3
))
{
ygopro
.
stoc_send_chat_to_room
(
this
,
(
client
.
name
+
"
${left_game}
"
)
+
(
error
?
"
:
"
+
error
:
''
));
left_name
=
(
settings
.
modules
.
hide_name
&&
!
this
.
started
?
"
********
"
:
client
.
name
);
ygopro
.
stoc_send_chat_to_room
(
this
,
(
left_name
+
"
${left_game}
"
)
+
(
error
?
"
:
"
+
error
:
''
));
if
(
!
this
.
windbot
&&
!
this
.
started
&&
settings
.
modules
.
http
.
websocket_roomlist
)
{
roomlist
.
update
(
this
);
}
...
...
@@ -3487,6 +3488,22 @@
return
false
;
});
ygopro
.
stoc_follow
(
'
HS_PLAYER_ENTER
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
pos
,
room
,
struct
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
settings
.
modules
.
hide_name
&&
!
room
.
started
))
{
return
false
;
}
pos
=
info
.
pos
;
if
(
pos
<
4
&&
pos
!==
client
.
pos
)
{
struct
=
ygopro
.
structs
[
"
STOC_HS_PlayerEnter
"
];
struct
.
_setBuff
(
buffer
);
struct
.
set
(
"
name
"
,
"
********
"
);
buffer
=
struct
.
buffer
;
}
return
false
;
});
ygopro
.
stoc_follow
(
'
HS_PLAYER_CHANGE
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
is_ready
,
len3
,
len4
,
m
,
n
,
p1
,
p2
,
player
,
pos
,
ref3
,
ref4
,
room
;
room
=
ROOM_all
[
client
.
rid
];
...
...
@@ -3634,11 +3651,20 @@
};
wait_room_start_arena
=
function
(
room
)
{
var
display_name
,
len3
,
m
,
player
,
ref3
;
if
(
!
(
!
room
||
room
.
started
||
!
room
.
waiting_for_player
))
{
room
.
waiting_for_player_time
=
room
.
waiting_for_player_time
-
1
;
if
(
room
.
waiting_for_player_time
>
0
)
{
if
(
!
(
room
.
waiting_for_player_time
%
5
))
{
ygopro
.
stoc_send_chat_to_room
(
room
,
""
+
(
room
.
waiting_for_player_time
<=
9
?
'
'
:
''
)
+
room
.
waiting_for_player_time
+
"
${kick_count_down_arena_part1}
"
+
room
.
waiting_for_player
.
name
+
"
${kick_count_down_arena_part2}
"
,
room
.
waiting_for_player_time
<=
9
?
ygopro
.
constants
.
COLORS
.
RED
:
ygopro
.
constants
.
COLORS
.
LIGHTBLUE
);
ref3
=
room
.
players
;
for
(
m
=
0
,
len3
=
ref3
.
length
;
m
<
len3
;
m
++
)
{
player
=
ref3
[
m
];
if
(
!
(
player
))
{
continue
;
}
display_name
=
(
settings
.
modules
.
hide_name
&&
player
!==
room
.
waiting_for_player
?
"
********
"
:
room
.
waiting_for_player
.
name
);
ygopro
.
stoc_send_chat
(
player
,
""
+
(
room
.
waiting_for_player_time
<=
9
?
'
'
:
''
)
+
room
.
waiting_for_player_time
+
"
${kick_count_down_arena_part1}
"
+
display_name
+
"
${kick_count_down_arena_part2}
"
,
room
.
waiting_for_player_time
<=
9
?
ygopro
.
constants
.
COLORS
.
RED
:
ygopro
.
constants
.
COLORS
.
LIGHTBLUE
);
}
}
}
else
{
ygopro
.
stoc_send_chat_to_room
(
room
,
room
.
waiting_for_player
.
name
+
"
${kicked_by_system}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
...
...
@@ -3737,7 +3763,7 @@
}
ygopro
.
stoc_follow
(
'
DUEL_START
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
deck_arena
,
deck_name
,
deck_text
,
len3
,
m
,
player
,
ref3
,
room
;
var
deck_arena
,
deck_name
,
deck_text
,
len3
,
len4
,
m
,
n
,
player
,
ref3
,
ref4
,
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
!
client
.
reconnecting
))
{
return
;
...
...
@@ -3767,6 +3793,18 @@
}
}
}
if
(
settings
.
modules
.
hide_name
&&
room
.
duel_count
===
0
)
{
ref4
=
room
.
get_playing_player
();
for
(
n
=
0
,
len4
=
ref4
.
length
;
n
<
len4
;
n
++
)
{
player
=
ref4
[
n
];
if
(
player
!==
client
)
{
ygopro
.
stoc_send
(
client
,
'
HS_PLAYER_ENTER
'
,
{
name
:
player
.
name
,
pos
:
player
.
pos
});
}
}
}
if
(
settings
.
modules
.
tips
.
enabled
)
{
ygopro
.
stoc_send_random_tip
(
client
);
}
...
...
@@ -4516,7 +4554,7 @@
var
len3
,
m
,
pid
,
player
,
ref3
,
room
,
tcolor
,
tplayer
;
room
=
ROOM_all
[
client
.
rid
];
pid
=
info
.
player
;
if
(
!
(
room
&&
pid
<
4
&&
settings
.
modules
.
chat_color
.
enabled
))
{
if
(
!
(
room
&&
pid
<
4
&&
settings
.
modules
.
chat_color
.
enabled
&&
(
!
settings
.
modules
.
hide_name
||
room
.
started
)
))
{
return
;
}
if
(
room
.
started
&&
room
.
turn
>
0
&&
!
room
.
dueling_players
[
0
].
is_first
)
{
...
...
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