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nanahira
Nanahira-Cards
Commits
f3364263
Commit
f3364263
authored
Apr 29, 2025
by
gggg
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add makina
parent
30d13b13
Pipeline
#35675
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in 8 seconds
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expansions/script/c37573008.lua
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f3364263
--DARK EX MAKINA
local
s
,
id
,
o
=
GetID
()
---@param c Card
function
s
.
initial_effect
(
c
)
--xyz summon
c
:
EnableReviveLimit
()
aux
.
AddXyzProcedureLevelFree
(
c
,
s
.
mfilter
,
s
.
xyzcheck
,
2
,
128
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
0
))
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetCategory
(
CATEGORY_DICE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCondition
(
s
.
condition
)
e1
:
SetCost
(
s
.
cost
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetOperation
(
s
.
operation
)
end
function
s
.
mfilter
(
c
,
xyzc
)
return
c
:
IsXyzType
(
TYPE_XYZ
)
and
not
c
:
IsSetCard
(
0x48
)
end
function
s
.
xyzcheck
(
g
)
return
g
:
GetClassCount
(
Card
.
GetRank
)
==
1
end
function
s
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
not
Duel
.
IsExistingMatchingCard
(
aux
.
TRUE
,
tp
,
LOCATION_MZONE
,
0
,
1
,
e
:
GetHandler
())
end
function
s
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_DICE
,
nil
,
0
,
PLAYER_ALL
,
1
)
end
function
s
.
cost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
e
:
GetHandler
():
CheckRemoveOverlayCard
(
tp
,
1
,
REASON_COST
)
end
e
:
GetHandler
():
RemoveOverlayCard
(
tp
,
1
,
1
,
REASON_COST
)
end
function
s
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
res
=
Duel
.
TossDice
(
tp
,
1
)
if
res
<
1
or
res
>
6
then
return
end
local
effects
=
{
-- ●1:召蕾弹
function
(
factory
)
local
e2
=
factory
()
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetCode
(
EFFECT_SELF_DESTROY
)
e2
:
SetTargetRange
(
LOCATION_MZONE
,
LOCATION_MZONE
)
e2
:
SetTarget
(
function
(
e
,
c
)
return
c
:
GetAttack
()
<=
1000
and
c
:
IsFaceup
()
and
not
c
:
IsImmuneToEffect
(
e
)
and
c
:
IsDestructable
()
end
)
e2
:
SetValue
(
aux
.
TRUE
)
return
e2
end
,
-- ●2:虚无之力
function
(
factory
)
local
e2
=
factory
()
e2
:
SetType
(
EFFECT_TYPE_FIELD
)
e2
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
+
EFFECT_FLAG_IGNORE_RANGE
+
EFFECT_FLAG_IGNORE_IMMUNE
)
e2
:
SetCode
(
EFFECT_TO_GRAVE_REDIRECT
)
e2
:
SetTargetRange
(
LOCATION_DECK
,
LOCATION_DECK
)
e2
:
SetValue
(
LOCATION_REMOVED
)
return
e2
end
,
-- ●3:孤寂
function
(
factory
)
local
e1
=
factory
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetProperty
(
e1
:
GetProperty
()
|
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetCode
(
EFFECT_MAX_MZONE
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetValue
(
1
)
local
e2
=
Effect
.
CreateEffect
(
c
)
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_FLAG_CONTNUOUS
)
e2
:
SetProperty
(
e1
:
GetProperty
()
|
EFFECT_FLAG_IGNORE_IMMUNE
)
e2
:
SetCode
(
EVENT_ADJUST
)
e2
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
function
select_send_grave
(
p
)
local
c2
=
Duel
.
GetFieldGroupCount
(
p
,
LOCATION_MZONE
,
0
)
if
c2
>
1
then
Duel
.
Hint
(
HINT_SELECTMSG
,
p
,
HINTMSG_TOGRAVE
)
local
g2
=
Duel
.
SelectMatchingCard
(
p
,
aux
.
TRUE
,
p
,
LOCATION_MZONE
,
0
,
c2
-
1
,
c2
-
1
,
nil
)
return
g2
end
return
Group
.
CreateGroup
()
end
local
g1
=
select_send_grave
(
tp
)
local
g2
=
select_send_grave
(
1
-
tp
)
local
g
=
g1
+
g2
if
#
g
>
0
then
Duel
.
SendtoGrave
(
g
,
REASON_RULE
)
Duel
.
Readjust
()
end
end
)
return
e1
,
e2
end
,
-- ●4:Ice Sill
function
(
factory
)
--disable
local
e1
=
factory
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_DISABLE
)
e1
:
SetTargetRange
(
LOCATION_ONFIELD
,
LOCATION_ONFIELD
)
e1
:
SetTarget
(
s
.
distarget
)
--disable effect
local
e2
=
factory
()
e2
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e2
:
SetCode
(
EVENT_CHAIN_SOLVING
)
e2
:
SetOperation
(
s
.
disoperation
)
--disable trap monster
local
e3
=
factory
()
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
EFFECT_DISABLE_TRAPMONSTER
)
e3
:
SetTargetRange
(
LOCATION_ONFIELD
,
LOCATION_ONFIELD
)
e3
:
SetTarget
(
s
.
distarget2
)
--disable trap monster
local
e4
=
factory
()
e4
:
SetType
(
EFFECT_TYPE_FIELD
)
e4
:
SetCode
(
EFFECT_CANNOT_REMOVE
)
e4
:
SetTargetRange
(
LOCATION_GRAVE
,
LOCATION_GRAVE
)
end
,
-- ●5:希望的碎片
function
(
factory
)
local
e1
=
factory
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e1
:
SetProperty
(
e
:
GetProperty
()
|
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
1
)
e1
:
SetTarget
(
function
(
e
,
c
,
sump
,
sumtype
,
sumpos
,
targetp
)
return
c
:
IsLocation
(
LOCATION_EXTRA
)
end
)
return
e1
end
,
-- ●6:无尽的轮回
function
(
factory
)
local
e1
=
factory
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetCode
(
EVENT_CHAINING
)
e1
:
SetOperation
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
SetChainLimit
(
aux
.
FALSE
)
end
)
return
e1
end
}
local
first
=
true
local
function
factory
()
local
e1
=
Effect
.
CreateEffect
(
c
)
if
first
then
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_CLIENT_HINT
)
e1
:
SetDescription
(
aux
.
Stringid
(
id
,
res
))
else
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
end
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
,
2
)
e1
:
SetRange
(
LOCATION_MZONE
)
return
e1
end
local
use_effect
=
effects
[
res
]
if
not
use_effect
then
return
end
local
effects
=
{
use_effect
(
factory
)}
for
_
,
effect
in
ipairs
(
effects
)
do
if
effect
then
c
:
RegisterEffect
(
effect
,
true
)
end
end
end
function
s
.
distarget
(
e
,
c
)
return
c
:
IsType
(
TYPE_TRAP
+
TYPE_SPELL
)
end
function
s
.
distarget2
(
e
,
c
)
return
c
:
IsType
(
TYPE_TRAP
)
end
function
s
.
disoperation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
tl
=
Duel
.
GetChainInfo
(
ev
,
CHAININFO_TRIGGERING_LOCATION
)
if
tl
==
LOCATION_ONFIELD
and
re
:
IsActiveType
(
TYPE_TRAP
+
TYPE_SPELL
)
then
Duel
.
NegateEffect
(
ev
)
end
end
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