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nanahira
Nanahira-Cards
Commits
748e5b21
Commit
748e5b21
authored
Apr 07, 2018
by
nanahira
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expansions/script/c33700211.lua
expansions/script/c33700211.lua
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expansions/script/c33700211.lua
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--天降妹抖 Nanahira
local
m
=
33700211
local
cm
=
_G
[
"c"
..
m
]
xpcall
(
function
()
require
(
"expansions/script/c37564765"
)
end
,
function
()
require
(
"script/c37564765"
)
end
)
function
cm
.
initial_effect
(
c
)
Senya
.
Nanahira
(
c
)
local
e5
=
Effect
.
CreateEffect
(
c
)
e5
:
SetType
(
EFFECT_TYPE_SINGLE
)
e5
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e5
:
SetRange
(
LOCATION_ONFIELD
+
LOCATION_GRAVE
)
e5
:
SetCode
(
EFFECT_ADD_SETCODE
)
e5
:
SetValue
(
0x444
)
c
:
RegisterEffect
(
e5
)
--This card cannot be used as a material for a Summon of a non-"Heavenly Maid" Fusion/Synchro/Xyz/Link monster, also it cannot be tributed, unless for the Summon of a "Heavenly Maid" monster.
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetProperty
(
EFFECT_FLAG_SINGLE_RANGE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCode
(
EFFECT_UNRELEASABLE_SUM
)
e1
:
SetValue
(
function
(
e
,
c
)
return
not
c
:
IsSetCard
(
0x444
)
end
)
c
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UNRELEASABLE_NONSUM
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_SINGLE
)
e3
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
+
EFFECT_FLAG_UNCOPYABLE
)
e3
:
SetCode
(
EFFECT_CANNOT_BE_FUSION_MATERIAL
)
e3
:
SetValue
(
function
(
e
,
c
)
if
c
==
nil
then
return
true
end
return
not
c
:
IsSetCard
(
0x444
)
end
)
c
:
RegisterEffect
(
e3
)
local
e4
=
e3
:
Clone
()
e4
:
SetCode
(
EFFECT_CANNOT_BE_SYNCHRO_MATERIAL
)
c
:
RegisterEffect
(
e4
)
local
e5
=
e3
:
Clone
()
e5
:
SetCode
(
EFFECT_CANNOT_BE_XYZ_MATERIAL
)
c
:
RegisterEffect
(
e5
)
local
e6
=
e3
:
Clone
()
e6
:
SetCode
(
EFFECT_CANNOT_BE_LINK_MATERIAL
)
c
:
RegisterEffect
(
e6
)
--This card cannot be Set.
local
e7
=
Effect
.
CreateEffect
(
c
)
e7
:
SetType
(
EFFECT_TYPE_SINGLE
)
e7
:
SetCode
(
EFFECT_CANNOT_MSET
)
c
:
RegisterEffect
(
e7
)
local
e8
=
e7
:
Clone
()
e8
:
SetCode
(
EFFECT_CANNOT_TURN_SET
)
c
:
RegisterEffect
(
e8
)
local
e9
=
e7
:
Clone
()
e9
:
SetCode
(
EFFECT_CANNOT_SPECIAL_SUMMON
)
e9
:
SetTarget
(
cm
.
sumlimit
)
c
:
RegisterEffect
(
e9
)
--This card cannot be changed to Defense Position, except with a card effect.
local
ea
=
Effect
.
CreateEffect
(
c
)
ea
:
SetType
(
EFFECT_TYPE_SINGLE
)
ea
:
SetCode
(
EFFECT_CANNOT_CHANGE_POSITION
)
ea
:
SetCondition
(
function
(
e
)
return
e
:
GetHandler
():
IsPosition
(
POS_FACEUP_ATTACK
)
end
)
c
:
RegisterEffect
(
ea
)
--Cannot be destroyed by Battle or other Card Effects.
local
eb
=
Effect
.
CreateEffect
(
c
)
eb
:
SetType
(
EFFECT_TYPE_SINGLE
)
eb
:
SetCode
(
EFFECT_INDESTRUCTABLE_BATTLE
)
eb
:
SetValue
(
1
)
c
:
RegisterEffect
(
eb
)
local
ec
=
eb
:
Clone
()
ec
:
SetCode
(
EFFECT_INDESTRUCTABLE_EFFECT
)
ec
:
SetValue
(
function
(
e
,
c
)
return
c
~=
e
:
GetHandler
()
end
)
c
:
RegisterEffect
(
e
)
--On your 2nd Standby Phase after this card is Normal or Special Summoned, Destroy this card.
local
ed
=
Effect
.
CreateEffect
(
c
)
ed
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_CONTINUOUS
)
ed
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
ed
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
ed
:
SetOperation
(
cm
.
desreg
)
c
:
RegisterEffect
(
ed
)
local
ee
=
ed
:
Clone
()
ee
:
SetCode
(
EVENT_SPSUMMON_SUCCESS
)
c
:
RegisterEffect
(
ee
)
--If this card leaves the field: Special Summon a "Heavenly Maid Token" (Fairy/LIGHT/Level 6/ATK 3000/DEF 2800) with this effect: (below)
local
ef
=
Effect
.
CreateEffect
(
c
)
ef
:
SetType
(
EFFECT_TYPE_SINGLE
+
EFFECT_TYPE_TRIGGER_F
)
ef
:
SetCode
(
EVENT_LEAVE_FIELD
)
ef
:
SetCondition
(
function
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
e
:
GetHandler
():
IsPreviousPosition
(
POS_FACEUP
)
end
)
ef
:
SetCategory
(
CATEGORY_TOKEN
+
CATEGORY_SPECIAL_SUMMON
)
ef
:
SetTarget
(
cm
.
sptg
)
ef
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
ef
)
end
function
cm
.
sumlimit
(
e
,
c
,
sump
,
sumtype
,
sumpos
,
targetp
)
return
bit
.
band
(
sumpos
,
POS_FACEDOWN
)
>
0
end
function
cm
.
desreg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
c
:
SetTurnCounter
(
0
)
local
e0
=
Effect
.
CreateEffect
(
c
)
e0
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e0
:
SetCode
(
EVENT_PHASE_START
+
PHASE_STANDBY
)
e0
:
SetCountLimit
(
1
)
e0
:
SetOperation
(
cm
.
ctop
)
Duel
.
RegisterEffect
(
e0
,
tp
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetDescription
(
1124
)
e1
:
SetCode
(
EVENT_PHASE
+
PHASE_STANDBY
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
)
--e1:SetLabelObject(e0)
e1
:
SetReset
(
RESET_EVENT
+
0x1ee0000
+
RESET_PHASE
+
PHASE_STANDBY
+
RESET_SELF_TURN
,
1
)
e1
:
SetCondition
(
cm
.
descon
)
e1
:
SetOperation
(
cm
.
desop
)
c
:
RegisterEffect
(
e1
)
c
:
CreateEffectRelation
(
e0
)
end
function
cm
.
ctop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
c
=
e
:
GetHandler
()
local
ct
=
c
:
GetTurnCounter
()
if
not
c
:
IsRelateToEffect
(
e
)
or
ct
>=
1
then
c
:
SetTurnCounter
(
0
)
e
:
Reset
()
return
end
if
Duel
.
GetTurnPlayer
()
~=
tp
then
return
end
ct
=
ct
+
1
c
:
SetTurnCounter
(
ct
)
end
function
cm
.
descon
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetTurnPlayer
()
==
tp
and
e
:
GetHandler
():
GetTurnCounter
()
==
1
end
function
cm
.
desop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
--if e:GetHandler():IsRelateToEffect(e:GetLabelObject()) then
Duel
.
Destroy
(
e
:
GetHandler
(),
REASON_EFFECT
)
--end
end
function
cm
.
sptg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
Duel
.
SetOperationInfo
(
0
,
CATEGORY_TOKEN
,
nil
,
1
,
0
,
0
)
Duel
.
SetOperationInfo
(
0
,
CATEGORY_SPECIAL_SUMMON
,
nil
,
1
,
0
,
0
)
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
Duel
.
GetLocationCount
(
tp
,
LOCATION_MZONE
)
<=
0
then
return
end
local
c
=
e
:
GetHandler
()
if
not
Duel
.
IsPlayerCanSpecialSummonMonster
(
tp
,
33700213
,
0
,
0x4011
,
2850
,
2100
,
7
,
RACE_FAIRY
,
ATTRIBUTE_LIGHT
)
then
return
end
local
token
=
Duel
.
CreateToken
(
tp
,
33700213
)
Duel
.
SpecialSummonStep
(
token
,
0
,
tp
,
tp
,
false
,
false
,
POS_FACEUP
)
token
:
SetCardData
(
CARDDATA_LEVEL
,
7
)
token
:
SetCardData
(
CARDDATA_ATTRIBUTE
,
ATTRIBUTE_LIGHT
)
token
:
SetCardData
(
CARDDATA_RACE
,
RACE_FAIRY
)
token
:
SetCardData
(
CARDDATA_ATTACK
,
2850
)
token
:
SetCardData
(
CARDDATA_DEFENSE
,
2100
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_CHANGE_CODE
)
e1
:
SetProperty
(
EFFECT_FLAG_CANNOT_DISABLE
)
e1
:
SetValue
(
37564765
)
e1
:
SetReset
(
RESET_EVENT
+
0x1fe0000
)
c
:
RegisterEffect
(
e1
)
Duel
.
SpecialSummonComplete
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
Duel
.
GetAttackTarget
()
==
e
:
GetHandler
()
end
function
cm
.
operation
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
a
=
Duel
.
GetAttacker
()
if
not
a
:
IsRelateToBattle
()
then
return
end
Duel
.
Destroy
(
a
,
REASON_EFFECT
)
end
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