Commit 5ca4b853 authored by nanahira's avatar nanahira

Merge branch 'develop' into 'develop'

update 37573005& 37573007

See merge request !2
parents aa26c9f2 ff3752e5
Pipeline #35721 failed with stage
in 15 seconds
--月虹蝶
local cm, m, o = GetID()
cm.initial_effect = function (c)
aux.AddXyzProcedure(c,aux.FALSE,999,999,cm.xyz.filter,nil)
c:EnableReviveLimit()
if not cm.gloabl.chk then
cm.gloabl.chk = true
local e1 = Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(cm.gloabl.con)
e1:SetOperation(cm.gloabl.op)
Duel.RegisterEffect(e1,0)
local e2 = e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
Duel.RegisterEffect(e2,0)
end
if cm.e1 then
local e1 = Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MATERIAL_CHECK)
e1:SetValue(cm.e1.atk)
c:RegisterEffect(e1)
local e2 = Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetOperation(cm.e1.copy)
c:RegisterEffect(e2)
end
if cm.e2 then
local e2 = Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m, 0))
e2:SetCategory(CATEGORY_REMOVE + CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE + PHASE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(cm.e2.con)
e2:SetTarget(cm.e2.tg)
e2:SetOperation(cm.e2.op)
c:RegisterEffect(e2)
end
end
cm.xyz = {
card = {false, false},
filter = function (c, e, tp)
return c:IsFaceup() and c:GetFlagEffect(m) > 0
end
}
cm.gloabl = {
chk = false,
con = function (e, tp, eg, ep, ev, re, r, rp)
return #eg > 0 and not cm.xyz.card[rp]
end,
op = function (e, tp, eg, ep, ev, re, r, rp)
cm.xyz.card[rp] = true
for tc in aux.Next(eg) do
tc:RegisterFlagEffect(m, RESET_EVENT + RESETS_WITHOUT_TEMP_REMOVE - RESET_TURN_SET, 0, 1)
end
end
}
cm.e1 = {
atk = function (_e, c)
local ct = c:GetMaterialCount()
if ct ~= 1 then return end
local tc = c:GetMaterial():GetFirst()
local e1 = Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(tc:GetBaseAttack())
e1:SetReset(RESET_EVENT + RESETS_STANDARD - RESET_TOFIELD + RESET_DISABLE)
c:RegisterEffect(e1)
local e2 = e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
e2:SetValue(tc:GetBaseDefense())
c:RegisterEffect(e2)
end,
copy = function (e, tp)
local c = e:GetHandler()
local ct = c:GetMaterialCount()
if ct ~= 1 then return end
local tc = c:GetMaterial():GetFirst()
if not tc:IsType(TYPE_TRAPMONSTER) then
c:CopyEffect(tc:GetOriginalCodeRule(), RESET_EVENT + RESETS_STANDARD, 1)
local t = table.pack(c:GetCardRegistered(nil, GETEFFECT_COPY))
for i, v in ipairs(t) do
local e1 = v:Clone()
if v:IsHasType(EFFECT_TYPE_IGNITION) then
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
end
local cost = v:GetCost() or aux.TRUE
e1:SetCost(function (_e, _tp, _eg, _ep, _ev, _re, _r, _rp, _chk)
if _chk == 0 then
return cost(_e, _tp, _eg, _ep, _ev, _re, _r, _rp, _chk)
and _e:GetHandler():CheckRemoveOverlayCard(tp, 1, REASON_COST)
end
_e:GetHandler():RemoveOverlayCard(tp, 1, 1, REASON_COST)
cost(_e, _tp, _eg, _ep, _ev, _re, _r, _rp, _chk)
end)
c:RegisterEffect(e1)
v:Reset()
end
end
end
}
cm.e2 = {
filter = function (c, e, tp)
return c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
and Duel.GetLocationCountFromEx(tp,tp,nil,c) > 0
and not c:IsCode(m)
end,
con = function (e, tp, eg, ep, ev, re, r, rp)
local c = e:GetHandler()
return not Duel.IsExistingMatchingCard(nil, tp, LOCATION_MZONE, 0, 1, c)
and c:GetOverlayCount() == 0 and Duel.GetTurnPlayer() == 1 - tp
end,
tg = function (e, tp, eg, ep, ev, re, r, rp, chk)
local c = e:GetHandler()
if chk == 0 then
return c:IsAbleToRemove() and Duel.IsExistingMatchingCard(cm.e2.filter, tp, LOCATION_EXTRA, 0, 1, nil, e, tp)
end
Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_EXTRA)
Duel.SetOperationInfo(0, CATEGORY_REMOVE, c, 1, 0, 0)
end,
op = function (e, tp, eg, ep, ev, re, r, rp)
local c = e:GetHandler()
if Duel.Remove(c, POS_FACEUP, REASON_EFFECT) > 0 then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp, cm.e2.filter, tp, LOCATION_EXTRA, 0, 1, 1, nil, e, tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP)
end
end
end
}
\ No newline at end of file
--奇迹之心
local cm, m, o = GetID()
cm.initial_effect = function (c)
aux.AddXyzProcedure(c, nil, 4, 2)
c:EnableReviveLimit()
if cm.e1 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_START)
e1:SetTarget(cm.e1.tg)
e1:SetOperation(cm.e1.op)
c:RegisterEffect(e1)
end
if cm.e2 then
local e1 = Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE + CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE + PHASE_END)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.e2.con)
e1:SetTarget(cm.e2.tg)
e1:SetOperation(cm.e2.op)
c:RegisterEffect(e1)
end
end
cm.e1 = {
tg = function (e, tp, eg, ep, ev, re, r, rp, chk)
if chk==0 then return e:GetHandler():GetBattleTarget() ~= nil and e:GetHandler():GetBattleTarget():IsCanOverlay() and e:GetHandler():IsType(TYPE_XYZ) end
Duel.SetChainLimit(aux.FALSE)
end,
op = function (e, tp, eg, ep, ev, re, r, rp)
local c = e:GetHandler()
local tc = c:GetBattleTarget()
if not (tc and tc:IsRelateToBattle()) or tc:IsImmuneToEffect(e) then return end
local og = tc:GetOverlayGroup()
if og:GetCount() > 0 then
Duel.SendtoGrave(og, REASON_RULE)
end
Duel.Overlay(c, Group.FromCards(tc))
end
}
cm.e2 = {
filter = function (c, e, tp)
return c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
and Duel.GetLocationCountFromEx(tp,tp,nil,c) > 0
and not c:IsCode(m)
end,
con = function (e, tp, eg, ep, ev, re, r, rp)
local c = e:GetHandler()
return c:IsRace(RACE_MACHINE) and c:GetOverlayCount() >= 3 and Duel.GetTurnPlayer() == 1 - tp
end,
tg = function (e, tp, eg, ep, ev, re, r, rp, chk)
local c = e:GetHandler()
if chk == 0 then
return c:IsAbleToRemove() and Duel.IsPlayerCanSpecialSummon(tp)
end
Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_REMOVED)
Duel.SetOperationInfo(0, CATEGORY_REMOVE, c, 1, 0, 0)
end,
op = function (e, tp, eg, ep, ev, re, r, rp)
local c = e:GetHandler()
if Duel.Remove(c, POS_FACEUP, REASON_EFFECT) > 0 and c:IsLocation(LOCATION_REMOVED) and c:IsFaceup() then
Duel.BreakEffect()
Duel.SpecialSummon(c, 0, tp, tp, false, false, POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_RACE)
e1:SetValue(RACE_FAIRY)
e1:SetReset(RESET_EVENT + RESETS_STANDARD)
c:RegisterEffect(e1)
local e2 = Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1, EFFECT_COUNT_CODE_CHAIN)
e2:SetHintTiming(0, TIMINGS_CHECK_MONSTER + TIMING_END_PHASE)
e2:SetTarget(cm.e2.gain.tg)
e2:SetOperation(cm.e2.gain.op)
c:RegisterEffect(e2)
end
end,
gain = {
filter = function (c, e, tp)
return c:IsCanBeSpecialSummoned(e, 0, tp, false, false)
and Duel.IsExistingMatchingCard(cm.e2.gain.atkfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, e:GetHandler(), c:GetAttack())
end,
atkfilter = function (c, atk)
return c:GetAttack() < atk and c:IsFaceup()
end,
tg = function (e, tp, eg, ep, ev, re, r, rp, chk)
if chk==0 then return Duel.GetLocationCount(tp, LOCATION_MZONE) > 0
and Duel.IsExistingMatchingCard(cm.e2.gain.filter, tp, LOCATION_HAND, 0, 1, nil, e, tp)
and e:GetHandler():IsType(TYPE_XYZ) end
Duel.SetOperationInfo(0, CATEGORY_SPECIAL_SUMMON, nil, 1, tp, LOCATION_HAND)
end,
op = function (e, tp, eg, ep, ev, re, r, rp)
if Duel.GetLocationCount(tp, LOCATION_MZONE) <= 0 then return end
Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp, cm.e2.gain.filter, tp, LOCATION_HAND, 0, 1, 1, nil, e, tp)
if g:GetCount() > 0 and Duel.SpecialSummon(g, 0, tp, tp, false, false, POS_FACEUP) > 0
and Duel.IsExistingMatchingCard(cm.e2.gain.atkfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, e:GetHandler(), g:GetFirst():GetAttack())
then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG, tp, HINTMSG_FACEUP)
local sg = Duel.SelectMatchingCard(tp, cm.e2.gain.atkfilter, tp, LOCATION_MZONE, LOCATION_MZONE, 1, 1, e:GetHandler(), g:GetFirst():GetAttack())
local tc = sg:GetFirst()
if not tc:IsImmuneToEffect(e) then
local og = tc:GetOverlayGroup()
if og:GetCount() > 0 then
Duel.SendtoGrave(og, REASON_RULE)
end
Duel.Overlay(e:GetHandler(), Group.FromCards(tc))
end
end
end
}
}
\ No newline at end of file
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