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nanahira
Nanahira-Cards
Commits
41e4601e
Commit
41e4601e
authored
Apr 29, 2025
by
gggg
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parent
b8ce9788
Pipeline
#35681
failed with stage
in 9 seconds
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2
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23 additions
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+23
-1
expansions/mid.cdb
expansions/mid.cdb
+0
-0
expansions/script/c37573008.lua
expansions/script/c37573008.lua
+23
-1
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expansions/script/c37573008.lua
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41e4601e
...
@@ -11,6 +11,7 @@ function s.initial_effect(c)
...
@@ -11,6 +11,7 @@ function s.initial_effect(c)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetCategory
(
CATEGORY_DICE
)
e1
:
SetCategory
(
CATEGORY_DICE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetRange
(
LOCATION_MZONE
)
e1
:
SetCountLimit
(
1
,
id
)
e1
:
SetCondition
(
s
.
condition
)
e1
:
SetCondition
(
s
.
condition
)
e1
:
SetCost
(
s
.
cost
)
e1
:
SetCost
(
s
.
cost
)
e1
:
SetTarget
(
s
.
target
)
e1
:
SetTarget
(
s
.
target
)
...
@@ -133,7 +134,7 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -133,7 +134,7 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
end
)
end
)
return
e1
return
e1
end
,
end
,
-- ●6:
无尽的轮回
-- ●6:
晓美焰
function
(
factory
)
function
(
factory
)
local
e1
=
factory
()
local
e1
=
factory
()
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
e1
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
...
@@ -166,6 +167,8 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -166,6 +167,8 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
c
:
RegisterEffect
(
effect
,
true
)
c
:
RegisterEffect
(
effect
,
true
)
end
end
end
end
s
.
skipop
(
e
,
tp
)
end
end
function
s
.
distarget
(
e
,
c
)
function
s
.
distarget
(
e
,
c
)
...
@@ -180,3 +183,22 @@ function s.disoperation(e,tp,eg,ep,ev,re,r,rp)
...
@@ -180,3 +183,22 @@ function s.disoperation(e,tp,eg,ep,ev,re,r,rp)
Duel
.
NegateEffect
(
ev
)
Duel
.
NegateEffect
(
ev
)
end
end
end
end
function
s
.
skipop
(
e
,
tp
)
local
ph
=
Duel
.
GetCurrentPhase
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_FIELD
)
e1
:
SetCode
(
EFFECT_SKIP_BP
)
e1
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e1
:
SetTargetRange
(
1
,
0
)
if
Duel
.
GetTurnPlayer
()
==
tp
and
ph
>
PHASE_MAIN1
and
ph
<
PHASE_MAIN2
then
e1
:
SetLabel
(
Duel
.
GetTurnCount
())
e1
:
SetCondition
(
s
.
skipcon
)
e1
:
SetReset
(
RESET_PHASE
+
PHASE_BATTLE
+
RESET_SELF_TURN
,
2
)
else
e1
:
SetReset
(
RESET_PHASE
+
PHASE_BATTLE
+
RESET_SELF_TURN
,
1
)
end
Duel
.
RegisterEffect
(
e1
,
tp
)
end
function
s
.
skipcon
(
e
)
return
Duel
.
GetTurnCount
()
~=
e
:
GetLabel
()
end
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