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nanahira
Nanahira-Cards
Commits
2a038f30
Commit
2a038f30
authored
Jan 18, 2018
by
nanahira
Browse files
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Plain Diff
update_dazz
parent
9a82de62
Changes
1
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1 changed file
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37 additions
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70 deletions
+37
-70
expansions/script/c37564538.lua
expansions/script/c37564538.lua
+37
-70
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expansions/script/c37564538.lua
View file @
2a038f30
...
@@ -19,22 +19,6 @@ function cm.initial_effect(c)
...
@@ -19,22 +19,6 @@ function cm.initial_effect(c)
e2
:
SetCondition
(
cm
.
spcon
)
e2
:
SetCondition
(
cm
.
spcon
)
e2
:
SetOperation
(
cm
.
spop
)
e2
:
SetOperation
(
cm
.
spop
)
c
:
RegisterEffect
(
e2
)
c
:
RegisterEffect
(
e2
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
)
e3
:
SetCode
(
m
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_PLAYER_TARGET
)
e3
:
SetTargetRange
(
1
,
0
)
c
:
RegisterEffect
(
e3
)
if
not
cm
.
chk
then
cm
.
chk
=
true
cm
.
effect_list
=
{}
local
ex
=
Effect
.
GlobalEffect
()
ex
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_CONTINUOUS
)
ex
:
SetCode
(
EVENT_ADJUST
)
ex
:
SetOperation
(
cm
.
reg
)
Duel
.
RegisterEffect
(
ex
,
0
)
end
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e1
:
SetDescription
(
aux
.
Stringid
(
m
,
1
))
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
e1
:
SetType
(
EFFECT_TYPE_IGNITION
)
...
@@ -43,6 +27,38 @@ function cm.initial_effect(c)
...
@@ -43,6 +27,38 @@ function cm.initial_effect(c)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
operation
)
e1
:
SetOperation
(
cm
.
operation
)
c
:
RegisterEffect
(
e1
)
c
:
RegisterEffect
(
e1
)
local
ex
=
Effect
.
CreateEffect
(
c
)
ex
:
SetDescription
(
m
*
16
)
ex
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
ex
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
,
0
)
ex
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
ex
:
SetCode
(
EVENT_CHAINING
)
ex
:
SetCost
(
cm
.
desccost
)
ex
:
SetCondition
(
cm
.
condition2
)
ex
:
SetTarget
(
cm
.
target2
)
ex
:
SetOperation
(
cm
.
activate2
)
local
ex_q
=
ex
:
Clone
()
ex_q
:
SetType
(
EFFECT_TYPE_ACTIVATE
+
EFFECT_TYPE_QUICK_O
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_GRANT
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e3
:
SetTargetRange
(
LOCATION_SZONE
,
0
)
e3
:
SetTarget
(
function
(
e
,
c
)
return
c
:
IsType
(
TYPE_QUICKPLAY
+
TYPE_TRAP
)
and
c
:
GetSequence
()
<
5
end
)
e3
:
SetLabelObject
(
ex
)
c
:
RegisterEffect
(
e3
)
local
e3
=
Effect
.
CreateEffect
(
c
)
e3
:
SetType
(
EFFECT_TYPE_FIELD
+
EFFECT_TYPE_GRANT
)
e3
:
SetRange
(
LOCATION_MZONE
)
e3
:
SetProperty
(
EFFECT_FLAG_SET_AVAILABLE
)
e3
:
SetTargetRange
(
LOCATION_SZONE
,
0
)
e3
:
SetTarget
(
function
(
e
,
c
)
return
c
:
IsType
(
TYPE_SPELL
)
and
not
c
:
IsType
(
TYPE_QUICKPLAY
)
and
c
:
GetSequence
()
<
5
end
)
e3
:
SetLabelObject
(
ex_q
)
c
:
RegisterEffect
(
e3
)
end
end
function
cm
.
spfilter
(
c
)
function
cm
.
spfilter
(
c
)
return
c
.
Senya_desc_with_nanahira
and
c
:
IsType
(
TYPE_TRAP
)
and
c
:
IsAbleToGraveAsCost
()
return
c
.
Senya_desc_with_nanahira
and
c
:
IsType
(
TYPE_TRAP
)
and
c
:
IsAbleToGraveAsCost
()
...
@@ -50,72 +66,23 @@ end
...
@@ -50,72 +66,23 @@ end
function
cm
.
spcon
(
e
,
c
)
function
cm
.
spcon
(
e
,
c
)
if
c
==
nil
then
return
true
end
if
c
==
nil
then
return
true
end
local
tp
=
c
:
GetControler
()
local
tp
=
c
:
GetControler
()
return
Duel
.
GetMZoneCount
(
tp
)
>
0
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
spfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
cm
.
spfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
3
,
nil
)
return
Senya
.
CheckGroup
(
g
,
Senya
.
CheckFieldFilter
,
nil
,
3
,
3
,
tp
,
c
)
end
end
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
function
cm
.
spop
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
c
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TOGRAVE
)
local
g
=
Senya
.
SelectGroup
(
tp
,
HINTMSG_TOGRAVE
,
g
,
Senya
.
CheckFieldFilter
,
nil
,
3
,
3
,
tp
,
c
)
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
spfilter
,
tp
,
LOCATION_HAND
+
LOCATION_ONFIELD
,
0
,
3
,
3
,
nil
)
c
:
SetMaterial
(
g
)
c
:
SetMaterial
(
g
)
Duel
.
SendtoGrave
(
g
,
REASON_COST
)
Duel
.
SendtoGrave
(
g
,
REASON_COST
)
end
end
function
cm
.
f
(
c
)
return
c
:
GetSequence
()
<
5
and
c
:
IsType
(
TYPE_SPELL
+
TYPE_TRAP
)
end
function
cm
.
add
(
tc
)
local
p2
=
0
if
(
tc
:
GetOriginalType
()
&
TYPE_QUICKPLAY
+
TYPE_TRAP
)
==
0
then
p2
=
EFFECT_TYPE_QUICK_O
end
local
e2
=
Effect
.
CreateEffect
(
tc
)
e2
:
SetDescription
(
m
*
16
)
e2
:
SetCategory
(
CATEGORY_NEGATE
+
CATEGORY_DESTROY
)
e2
:
SetProperty
(
EFFECT_FLAG_DAMAGE_STEP
+
EFFECT_FLAG_DAMAGE_CAL
,
0
)
e2
:
SetType
(
EFFECT_TYPE_ACTIVATE
+
p2
)
e2
:
SetRange
(
LOCATION_SZONE
)
e2
:
SetCode
(
EVENT_CHAINING
)
e2
:
SetCost
(
cm
.
desccost
)
e2
:
SetCondition
(
cm
.
condition2
)
e2
:
SetTarget
(
cm
.
target2
)
e2
:
SetOperation
(
cm
.
activate2
)
tc
:
RegisterEffect
(
e2
)
cm
.
effect_list
[
tc
]
=
e2
end
function
cm
.
desccost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
desccost
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
Duel
.
Hint
(
HINT_CARD
,
0
,
m
)
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
Duel
.
Hint
(
HINT_OPSELECTED
,
1
-
tp
,
e
:
GetDescription
())
end
end
function
cm
.
rmv
(
tc
)
local
e
=
cm
.
effect_list
[
tc
]
e
:
Reset
()
cm
.
effect_list
[
tc
]
=
nil
end
function
cm
.
reg
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
local
rg
=
Group
.
CreateGroup
()
for
tc
,
te
in
pairs
(
cm
.
effect_list
)
do
if
tc
and
te
then
rg
:
AddCard
(
tc
)
end
end
for
i
=
0
,
1
do
local
rg2
=
rg
:
Filter
(
Card
.
IsControler
,
nil
,
i
)
if
Duel
.
IsPlayerAffectedByEffect
(
i
,
m
)
then
rg2
:
ForEach
(
function
(
tc
)
if
tc
:
IsLocation
(
LOCATION_SZONE
)
and
cm
.
f
(
tc
)
then
return
end
rg
:
RemoveCard
(
tc
)
cm
.
rmv
(
tc
)
end
)
local
g
=
Duel
.
GetMatchingGroup
(
cm
.
f
,
i
,
LOCATION_SZONE
,
0
,
nil
)
g
:
Sub
(
rg
)
g
:
ForEach
(
cm
.
add
)
else
rg2
:
ForEach
(
cm
.
rmv
)
end
end
end
function
cm
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
function
cm
.
condition2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
if
not
Duel
.
IsChainNegatable
(
ev
)
then
return
false
end
if
not
Duel
.
IsChainNegatable
(
ev
)
then
return
false
end
if
e
:
GetHandler
():
GetTurnID
()
==
Duel
.
GetTurnCount
()
and
(
e
:
GetHandler
():
GetOriginalType
()
&
TYPE_QUICKPLAY
+
TYPE_TRAP
)
==
0
then
return
false
end
if
e
:
GetHandler
():
IsStatus
(
STATUS_SET_TURN
)
and
(
e
:
GetHandler
():
GetOriginalType
()
&
TYPE_QUICKPLAY
+
TYPE_TRAP
)
==
0
then
return
false
end
local
t1
=
(
e
:
GetHandler
():
GetOriginalType
()
&
0x7
)
return
(
e
:
GetHandler
():
GetOriginalType
()
&
re
:
GetHandler
():
GetOriginalType
()
&
0x7
)
~=
0
local
t2
=
(
re
:
GetHandler
():
GetOriginalType
()
&
0x7
)
return
(
t1
&
t2
)
~=
0
end
end
function
cm
.
target2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
function
cm
.
target2
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
true
end
if
chk
==
0
then
return
true
end
...
...
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