- 25 Apr, 2014 3 commits
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sidschingis authored
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sidschingis authoredfixed typos new setcodes (Fusion Setcode wasnt needed as it is the same as Fusion/polymerization) !setcode 0xa2 Dark Magician !setcode 0xa3 Stardust !setcode 0xa4 Change 
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sidschingis authoredchanged setcodes to match !setcode 0x9f Entermate !setcode 0xa0 Legendary Knight !setcode 0xa1 Legendary Dragon !setcode 0xa2 Dark Magician !setcode 0xa3 Fusion !setcode 0xa4 Stardust !setcode 0xa5 Change 
 
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- 24 Apr, 2014 1 commit
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sidschingis authoredfix to match current card text 
 
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- 22 Apr, 2014 5 commits
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sidschingis authored
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sidschingis authored
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sidschingis authoredSetcode Fusion 0xa3 
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sidschingis authoredsome missing cards 
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sidschingis authoredRest of the cards SetCodes used: !setcode 0xa2 Stardust Counter used: !counter 0x95 Utopia Counter cards not included: Wiretap 34507039 Mound of the Bound Creator 269012 
 
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- 20 Apr, 2014 1 commit
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sidschingis authoredDRLG/CPL1 1-20 
 
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- 13 Apr, 2014 1 commit
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VanillaSalt authored
 
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- 12 Apr, 2014 6 commits
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VanillaSalt authored
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VanillaSalt authoredUpdate c69840739.lua 
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VanillaSalt authoredfix 
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VanillaSalt authoredfix 
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VanillaSalt authoredfix 
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VanillaSalt authoredfix: EVENT_BATTLE_END 
 
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- 11 Apr, 2014 1 commit
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Ma authored
 
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- 08 Apr, 2014 1 commit
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salix5 authoredc12670770 サイバー・ネットワーク Add client hint to let the opponent know whether the player will use the effect upon activation or not. (Add str2 in cards.cdb) 
 
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- 07 Apr, 2014 3 commits
- 06 Apr, 2014 3 commits
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salix5 authored
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VanillaSalt authored
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salix5 authoredEVENT_BATTLE_END In the new rule, effects that activated at EVENT_BATTLE_END before are at the same timing as flip effect and EVENT_BATTLED now. So all EVENT_BATTLE_END are changed into EVENT_BATTLED. 
 
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- 05 Apr, 2014 3 commits
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VanillaSalt authored
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salix5 authoredEFFECT_FLIP_O In Master Rule 3, all flip effect are changed into trigger effect. Some of them become optional trigger effect, and their type is changed into EFFECT_TYPE_FLIP_O, which is the same as EFFECT_TYPE_TRIGGER_O now. Their target checkings are fixed. 
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VanillaSalt authoredfix 
 
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- 04 Apr, 2014 1 commit
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sidschingis authoredfixed Pendulum Summons not being registered as Special Summons for summon Activity. 
 
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- 30 Mar, 2014 1 commit
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VanillaSalt authored
 
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- 28 Mar, 2014 6 commits
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VanillaSalt authored
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VanillaSalt authored
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VanillaSalt authoredfix 
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VanillaSalt authoredAdd Race Phantom Dragons 幻竜 
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salix5 authored
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salix5 authored
 
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- 26 Mar, 2014 4 commits
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salix5 authored
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salix5 authoredc27174286 異次元からの帰還 c23681456 マドルチェ・ハッピーフェスタ c72029628 廃石融合 c83054225 緊急発進 c74845897 真炎の爆発 http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=12761&keyword=&tag=-1 According to the recent changes in Konami database, this type of effect cannot be avoided by immune effect. Therefore, EFFECT_FLAG_IGNORE_IMMUNE is added. 
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salix5 authoredhttp://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=10621 http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=10066 http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=9278 Cards that only "Negate the efffect" cannot be activated in Damage Step now. 
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salix5 authored
 
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