- 25 Apr, 2014 2 commits
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sidschingis authoredfixed typos new setcodes (Fusion Setcode wasnt needed as it is the same as Fusion/polymerization) !setcode 0xa2 Dark Magician !setcode 0xa3 Stardust !setcode 0xa4 Change 
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sidschingis authoredchanged setcodes to match !setcode 0x9f Entermate !setcode 0xa0 Legendary Knight !setcode 0xa1 Legendary Dragon !setcode 0xa2 Dark Magician !setcode 0xa3 Fusion !setcode 0xa4 Stardust !setcode 0xa5 Change 
 
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- 24 Apr, 2014 1 commit
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sidschingis authoredfix to match current card text 
 
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- 22 Apr, 2014 5 commits
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sidschingis authored
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sidschingis authored
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sidschingis authoredSetcode Fusion 0xa3 
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sidschingis authoredsome missing cards 
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sidschingis authoredRest of the cards SetCodes used: !setcode 0xa2 Stardust Counter used: !counter 0x95 Utopia Counter cards not included: Wiretap 34507039 Mound of the Bound Creator 269012 
 
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- 20 Apr, 2014 1 commit
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sidschingis authoredDRLG/CPL1 1-20 
 
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- 13 Apr, 2014 1 commit
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VanillaSalt authored
 
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- 12 Apr, 2014 6 commits
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VanillaSalt authored
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VanillaSalt authoredUpdate c69840739.lua 
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VanillaSalt authoredfix 
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VanillaSalt authoredfix 
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VanillaSalt authoredfix 
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VanillaSalt authoredfix: EVENT_BATTLE_END 
 
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- 11 Apr, 2014 1 commit
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Ma authored
 
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- 08 Apr, 2014 1 commit
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salix5 authoredc12670770 サイバー・ネットワーク Add client hint to let the opponent know whether the player will use the effect upon activation or not. (Add str2 in cards.cdb) 
 
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- 07 Apr, 2014 3 commits
- 06 Apr, 2014 3 commits
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salix5 authored
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VanillaSalt authored
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salix5 authoredEVENT_BATTLE_END In the new rule, effects that activated at EVENT_BATTLE_END before are at the same timing as flip effect and EVENT_BATTLED now. So all EVENT_BATTLE_END are changed into EVENT_BATTLED. 
 
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- 05 Apr, 2014 3 commits
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VanillaSalt authored
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salix5 authoredEFFECT_FLIP_O In Master Rule 3, all flip effect are changed into trigger effect. Some of them become optional trigger effect, and their type is changed into EFFECT_TYPE_FLIP_O, which is the same as EFFECT_TYPE_TRIGGER_O now. Their target checkings are fixed. 
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VanillaSalt authoredfix 
 
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- 04 Apr, 2014 1 commit
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sidschingis authoredfixed Pendulum Summons not being registered as Special Summons for summon Activity. 
 
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- 30 Mar, 2014 1 commit
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VanillaSalt authored
 
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- 28 Mar, 2014 6 commits
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VanillaSalt authored
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VanillaSalt authored
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VanillaSalt authoredfix 
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VanillaSalt authoredAdd Race Phantom Dragons 幻竜 
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salix5 authored
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salix5 authored
 
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- 26 Mar, 2014 5 commits
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salix5 authored
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salix5 authoredc27174286 異次元からの帰還 c23681456 マドルチェ・ハッピーフェスタ c72029628 廃石融合 c83054225 緊急発進 c74845897 真炎の爆発 http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=12761&keyword=&tag=-1 According to the recent changes in Konami database, this type of effect cannot be avoided by immune effect. Therefore, EFFECT_FLAG_IGNORE_IMMUNE is added. 
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salix5 authoredhttp://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=10621 http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=10066 http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&cid=9278 Cards that only "Negate the efffect" cannot be activated in Damage Step now. 
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salix5 authored
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salix5 authoredAll damage-step related effect Now they cannot be activated in PHASE_DAMAGE_CAL. c1412158 レアメタル·ナイト c75923050 レアメタル·ヴァルキリー According to the updated text in Konami game, the atk updating is an continuous effect. c21454943 サイコ·コマンダー c41925941 冥王の咆哮 c84389640 窮鼠の進撃 The condition is fixed according to the text "戦闘を行う相手モンスター1体の...", and now they are target effect. Max LP cost checking is added. 
 
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